Cards where: set is RDO*

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Shred to Ribbons

Shred to Ribbons

3
Wind

Class Bonus As long as the attacker is attacking an ally with 5 or more, Shred to Ribbons gets +3 . (Apply this effect only if your champion’s class matches this card’s class.)

"I must stop the casualties."

Power
2
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Shroud in Mist

Shroud in Mist

5
Water

Class Bonus This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.)

Units you control gain stealth until end of turn. (Units with stealth can't be targeted by attacks unless permitted by true sight.)

Speed
Fast
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Shuang Ji of Sacrifice

Shuang Ji of Sacrifice

1
Exia

Class Bonus For every five damage counters on your champion, Shuang Ji of Sacrifice gets +1 .

On Enter: You may have Shuang Ji of Sacrifice deal 5 unpreventable damage to your champion. If you do, draw a card.

Power
1
Durability
3
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Silvergale Monstrosity's Call

Silvergale Monstrosity's Call

3
Exalted
Wind

Prepare 2

Summon a Memorite Obelith token. If Silvergale Monstrosity's Call was prepared, move any amount of sheen counters from your Fractured Memories onto any amount of allies named Memorite Obelith you control.

Speed
Slow
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Silvergale Obelith's Call

Silvergale Obelith's Call

2
Wind

Summon a Memorite Obelith token with a sheen counter on it.

A cool breeze swept across her body as the Obelith came into beingβ€”a creature born from her very memories. How much more was she to forget?

Speed
Fast
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Silvershine

Silvershine

1
Norm

Sacrifice Silvershine: Recover 1.

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Silver Soldier

Silver Soldier

3
Exalted
Norm

(Exalted β€” This element is enabled for you as long as you have another advanced element enabled.)

Retort 2, Vigor

"As long as my queen wills it, I shall stand."

Power
3
Life
4
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Simple Slime

Simple Slime

2
Norm

Simple Slime can't attack.

If damage would be dealt to Simple Slime, prevent 3 of that damage.

Little knowledge, a lot of happiness.

Power
0
Life
2
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Sinister Composure

Sinister Composure

2
Umbra

Draw a card, then put a preparation counter on your champion.

Tristan Bonus If you have agility, put three more preparation counters on your champion.

"I'll find you, Lorraine Allard. No matter what it takes."

Speed
Fast
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Siphoning Stab

Siphoning Stab

2
Exia

Class Bonus As long as the attacker is attacking using a Polearm weapon, Siphoning Stab has "On Hit: Recover X, where X is the amount of damage dealt by this hit."

"For you, I will unite Sanguo. I no longer fear death."

Power
3
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Slay the King

Slay the King

2
Crux

Class Bonus On Attack: You may banish a card from your material deck. If you do, Slay the King gains "On Kill: You may play the banished card."

Treachery strikes deadliest in the heart.

Power
4
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Slice and Dice

Slice and Dice

2
Norm

Prepare 3

On Hit: If Slice and Dice was prepared, you may have the attacker declare an additional attack. If you do, create a copy of Slice and Dice in that attacker's intent except it isn't prepared and it gets +3 .

Power
3
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Slimecall Cyclone

Slimecall Cyclone

3
Wind

Class Bonus At the beginning of your recollection phase, summon a Baby Slime token. (Apply this effect only if your champion’s class matches this card’s class.)

A whirlwind of slimes! Nothing could be quite so delightful.

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Slime Calling

Slime Calling

2
Wind

Activate this card only during an opponent's end phase.

Class Bonus Look at the top 3+LV cards of your deck. You may activate up to two Slime ally cards from among them. Cards you activate this way cost 1 less to activate. Put the rest of the cards on the bottom of your deck in any order.

Speed
Fast
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Slime Party

Slime Party

4
Norm

Silvie Bonus This card costs 1 less to activate for each different element Slime ally you control. (Apply this effect only if your champion is Silvie.)

Put a buff counter on each Slime ally you control.

It would soon be the sovereign's birthday and the slimes were gathering to celebrate it.

Speed
Slow
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Slime Swarm

Slime Swarm

3
Norm

Class Bonus On Enter: Summon two Baby Slime tokens rested. (Apply this effect only if your champion's class matches this card's class.)

Though seemingly harmless alone, slimes in packs are notoriously troublesome.

Power
1
Life
1
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Solar Pinnacle

Solar Pinnacle

2
Fire

As long as your Shifting Currents face North, this card has Fast Activation. (You may activate this card at fast speed.)

Deal 2 damage to target unit. Empower 2. (The next Spell card you activate this turn activates and resolves as if your champion got +2 level.)

Speed
Slow
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Solar Providence

Solar Providence

2
Fire

Draw a card, then discard a card.

Kongming Bonus You may change the direction of your Shifting Currents to a different direction of your choice. When you change it from facing South to North this way, deal 3 damage to target champion.

Speed
Fast
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Solomon, Master of Elements

Solomon, Master of Elements

7
Exalted
Norm

On Enter: You may discard all cards in your hand and memory. If you do, generate an Arcane Sight, Astra Sight, Crux Sight, Exia Sight, Luxem Sight, Neos Sight, Tera Sight, and Umbra Sight card and put them into your memory. For the rest the game, ignore the elemental requirements of cards you activate with the same name as one of the generated cards.

Power
4
Life
4
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Soothing Potion

Soothing Potion

6
Water

Brew β€” Two Herbs with the same name (You may sacrifice the listed objects rather than pay this card’s reserve cost.)

Sacrifice Soothing Potion: Draw a card and recover 3. If Soothing Potion was brewed, draw an additional card.

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Spark Fairy

Spark Fairy

3
Fire
Card Type
Ally β€” Mage Fairy

Stealth (This unit can't be targeted by attacks unless permitted by true sight.)

On Enter: Target non-champion object gains β€œAt the beginning of your recollection phase, deal 1 unpreventable damage to your champion” for as long as you control Spark Fairy.

Power
1
Life
2
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Sparkling Adornment

Sparkling Adornment

2
Norm

As an additional cost to activate this card, remove one or more sheen counters from an object on the field.

Put X sheen counters on target unit, where X is the amount of counters removed.

Merlin Bonus Floating Memory

Speed
Slow
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Speed Potion

Speed Potion

3
Wind

Brew β€” Two Herbs

On Enter: If Speed Potion was brewed, draw a card.

Sacrifice Speed Potion: You gain agility 3 for this turn. (Agility 3 β€” Return three cards from your memory to your hand at the beginning of the end phase.)

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Spellshield: Astra

Spellshield: Astra

4
Astra

Class Bonus This card costs 2 less to activate.

The next time damage would be dealt to your champion this turn, prevent that damage. Glimpse X, where X is the amount of damage prevented this way.

Speed
Fast
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Spellward Scepter

Spellward Scepter

0
Norm

Hindered (This object enters the field rested.)

β†·, Banish Spellward Scepter: The activation of the next card you activate this turn can't be negated.

β€œThe Queen of Hearts, she made some tarts, all on a summer day.”

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Spirit Blade: Ascension

Spirit Blade: Ascension

1
Crux

As an additional cost to activate this card, return a Sword regalia you own to your material deck.

Choose a Sword regalia card from your material deck or banishment and put it onto the field.

With the spirits' aid, even a worn sword may be transfigured into a divine relic.

Speed
Fast
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Spirit Blade: Ensoul

Spirit Blade: Ensoul

6
Crux

Choose any amount of Sword weapon cards with memory cost 1 or less from your banishment and/or material deck and put them onto the field. Until end of turn, Sword weapons you control can attack as though they were allies. At the beginning of your next end phase, sacrifice all Sword weapons you control.

Speed
Slow
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Spirit Blade: Ghost Strike

Spirit Blade: Ghost Strike

0
Crux

On Attack: You may banish a card from your material deck. If you do, your champion's attacks get +1 until end of turn.

An attack empowered with haunting vengeance.

Power
1
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Spirit Blade: Infusion

Spirit Blade: Infusion

2
Crux

This card costs 2 less to activate if your champion has dealt combat damage this turn.

Until end of turn, target Sword weapon gets +3 and "On Champion Hit: Draw a card."

A blade empowered with spiritual might.

Speed
Fast
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Spirit Blade: Retribution

Spirit Blade: Retribution

10
Crux

As long as you've activated a card named Spirit Blade: Retribution this game, this card costs 10 less to activate and you may activate it from your graveyard.

Cleave

Lorraine Bonus Retribution gets +X, where X is the total power among ally, attack, and weapon cards in your banishment.

Power
3
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Spirited Neophyte

Spirited Neophyte

3
Norm
Card Type
Ally β€” Mage Human

On Attack: If your Shifting Currents face North, empower 2. (The next Spell card you activate this turn activates and resolves as if your champion got +2 level.)

Dissatisfied with dynastic rule, many of Sanguo’s youth joined the cause under Zhang Jiao.

Power
2
Life
3
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Spirit of Chess

Spirit of Chess

0
Norm

On Enter: Draw seven cards.

Inherited Effect β€” Ignore the elemental requirements of non-advanced element Chessman cards you play.

The opening move sets the course to come.

Level
Lv. 0
Life
15
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Spirit of Fire

Spirit of Fire

0
Fire

On Enter: Draw seven cards.

The vermillion bird blazes a fiery trail across the horizon, alight with a passion for knowledge.

Level
Lv. 0
Life
15
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Spirit of Fortuitous Fire

Spirit of Fortuitous Fire

0
Fire

On Enter: Glimpse 7. Draw seven cards into your memory.

β€œDestiny is often dealt, not chosen. True winners are those who bow to it with resolve.”

Level
Lv. 0
Life
15
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Spirit of Fortuitous Water

Spirit of Fortuitous Water

0
Water

On Enter: Glimpse 7. Draw seven cards into your memory.

β€œIs it selfish, I wonder, to yearn for gentler days?”

Level
Lv. 0
Life
15
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Spirit of Fortuitous Wind

Spirit of Fortuitous Wind

0
Wind

On Enter: Glimpse 7. Draw seven cards into your memory.

β€œThrough drifting winds, I carve my destiny.”

Level
Lv. 0
Life
15
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Spirit of Serene Fire

Spirit of Serene Fire

0
Fire

On Enter: Glimpse 6. Draw six cards.

Lineage Release β€” Recover 6. (Activate this ability by banishing this card from your champion's inner lineage.)

Searing insight found within all-consuming flame.

Level
Lv. 0
Life
15
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Spirit of Serene Water

Spirit of Serene Water

0
Water

On Enter: Glimpse 6. Draw six cards.

Lineage Release β€” Recover 6. (Activate this ability by banishing this card from your champion's inner lineage.)

Overflowing visions immersed within the waves.

Level
Lv. 0
Life
15
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Spirit of Serene Wind

Spirit of Serene Wind

0
Wind

On Enter: Glimpse 6. Draw six cards.

Lineage Release β€” Recover 6. (Activate this ability by banishing this card from your champion's inner lineage.)

Cunning intuition trapped within the vortex's eye.

Level
Lv. 0
Life
15
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Spirit of Water

Spirit of Water

0
Water

On Enter: Draw seven cards.

The leyline buried in Krustal shatters awake again, infusing dauntless souls with freezing clarity.

Level
Lv. 0
Life
15
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Spirit of Wind

Spirit of Wind

0
Wind

On Enter: Draw seven cards.

Turbulent zephyrs swirl around the soul, inspiring fleet-footed dreams and expedited efficiency.

Level
Lv. 0
Life
15
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Spirit's Blessing

Spirit's Blessing

1
Crux

As an additional cost to activate this card, return a regalia you control to its owner's material deck.
Wake up your champion. Draw a card.

Spirits bestow their favor upon those who offer tribute in earnest.

Speed
Fast
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Spirit Shard

Spirit Shard

3
Norm

Level 3+ Sacrifice Spirit Shard: Draw a card.

Sundered from the strain of materialization, this shard of divine energy, once attuned to the roiling leylines of Azoth, can restore a champion’s power.

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Splashing Perch

Splashing Perch

1
Water

If your champion is distant, draw a card. Otherwise, your champion becomes distant. (Units stay distant until the end of their controller's turn.)

"I think I'll keep my distance."

Speed
Fast
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Spring Cleaning

Spring Cleaning

2
Norm

Put one of your omens into your graveyard. If you do, look at the top three cards of your deck. Banish one of them and put an omen counter on it. Put the rest on the bottom of your deck in any order.

Ciel Bonus Floating Memory

Speed
Fast
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Springleaf

Springleaf

1
Norm

Sacrifice Springleaf: Put a card from your hand on the bottom of your deck. If you do, draw a card.

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Spurn to Ash

Spurn to Ash

3
Fire

Destroy target regalia with memory cost 1 or less.

Immolation is far more simple than creation.

Speed
Slow
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Spurred Gallop

Spurred Gallop

2
Wind

The next Horse ally card you activate this turn can be activated as though it had fast activation.

Draw a card into your memory. The next Horse ally card you activate this turn costs 2 less to activate.

Speed
Fast
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Stalwart Shieldmate

Stalwart Shieldmate

2
Norm

Taunt (While awake, this ally must be targeted before other objects you control during your opponents' attack declarations if able.)

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Power
0
Life
2
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Starlit Apothecary

Starlit Apothecary

3
Astra

Arisanna Bonus At the beginning of your recollection phase, summon a token copy of target Potion or Herb you control unless an opponent pays 4. If the summoned token is a Potion, it becomes brewed. (Each opponent decides to pay or not to pay the optional cost in turn order until one does.)

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