Showing 501-550 of 645 cards (page 11 of 13)
Shred to Ribbons
Class Bonus As long as the attacker is attacking an ally with 5 or more, Shred to Ribbons gets +3 . (Apply this effect only if your championβs class matches this cardβs class.)
"I must stop the casualties."
Shroud in Mist
Class Bonus This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.)
Units you control gain stealth until end of turn. (Units with stealth can't be targeted by attacks unless permitted by true sight.)
Shuang Ji of Sacrifice
Class Bonus For every five damage counters on your champion, Shuang Ji of Sacrifice gets +1 .
On Enter: You may have Shuang Ji of Sacrifice deal 5 unpreventable damage to your champion. If you do, draw a card.
Silvergale Monstrosity's Call
Prepare 2
Summon a Memorite Obelith token. If Silvergale Monstrosity's Call was prepared, move any amount of sheen counters from your Fractured Memories onto any amount of allies named Memorite Obelith you control.
Silvergale Obelith's Call
Summon a Memorite Obelith token with a sheen counter on it.
A cool breeze swept across her body as the Obelith came into beingβa creature born from her very memories. How much more was she to forget?
Silver Soldier
(Exalted β This element is enabled for you as long as you have another advanced element enabled.)
Retort 2, Vigor
"As long as my queen wills it, I shall stand."
Simple Slime
Simple Slime can't attack.
If damage would be dealt to Simple Slime, prevent 3 of that damage.
Little knowledge, a lot of happiness.
Sinister Composure
Draw a card, then put a preparation counter on your champion.
Tristan Bonus If you have agility, put three more preparation counters on your champion.
"I'll find you, Lorraine Allard. No matter what it takes."
Siphoning Stab
Class Bonus As long as the attacker is attacking using a Polearm weapon, Siphoning Stab has "On Hit: Recover X, where X is the amount of damage dealt by this hit."
"For you, I will unite Sanguo. I no longer fear death."
Slay the King
Class Bonus On Attack: You may banish a card from your material deck. If you do, Slay the King gains "On Kill: You may play the banished card."
Treachery strikes deadliest in the heart.
Slice and Dice
Prepare 3
On Hit: If Slice and Dice was prepared, you may have the attacker declare an additional attack. If you do, create a copy of Slice and Dice in that attacker's intent except it isn't prepared and it gets +3 .
Slimecall Cyclone
Class Bonus At the beginning of your recollection phase, summon a Baby Slime token. (Apply this effect only if your championβs class matches this cardβs class.)
A whirlwind of slimes! Nothing could be quite so delightful.
Slime Calling
Activate this card only during an opponent's end phase.
Class Bonus Look at the top 3+LV cards of your deck. You may activate up to two Slime ally cards from among them. Cards you activate this way cost 1 less to activate. Put the rest of the cards on the bottom of your deck in any order.
Slime Party
Silvie Bonus This card costs 1 less to activate for each different element Slime ally you control. (Apply this effect only if your champion is Silvie.)
Put a buff counter on each Slime ally you control.
It would soon be the sovereign's birthday and the slimes were gathering to celebrate it.
Slime Swarm
Class Bonus On Enter: Summon two Baby Slime tokens rested. (Apply this effect only if your champion's class matches this card's class.)
Though seemingly harmless alone, slimes in packs are notoriously troublesome.
Solar Pinnacle
As long as your Shifting Currents face North, this card has Fast Activation. (You may activate this card at fast speed.)
Deal 2 damage to target unit. Empower 2. (The next Spell card you activate this turn activates and resolves as if your champion got +2 level.)
Solar Providence
Draw a card, then discard a card.
Kongming Bonus You may change the direction of your Shifting Currents to a different direction of your choice. When you change it from facing South to North this way, deal 3 damage to target champion.
Solomon, Master of Elements
On Enter: You may discard all cards in your hand and memory. If you do, generate an Arcane Sight, Astra Sight, Crux Sight, Exia Sight, Luxem Sight, Neos Sight, Tera Sight, and Umbra Sight card and put them into your memory. For the rest the game, ignore the elemental requirements of cards you activate with the same name as one of the generated cards.
Soothing Potion
Brew β Two Herbs with the same name (You may sacrifice the listed objects rather than pay this cardβs reserve cost.)
Sacrifice Soothing Potion: Draw a card and recover 3. If Soothing Potion was brewed, draw an additional card.
Spark Fairy
Stealth (This unit can't be targeted by attacks unless permitted by true sight.)
On Enter: Target non-champion object gains βAt the beginning of your recollection phase, deal 1 unpreventable damage to your championβ for as long as you control Spark Fairy.
Sparkling Adornment
As an additional cost to activate this card, remove one or more sheen counters from an object on the field.
Put X sheen counters on target unit, where X is the amount of counters removed.
Merlin Bonus Floating Memory
Speed Potion
Brew β Two Herbs
On Enter: If Speed Potion was brewed, draw a card.
Sacrifice Speed Potion: You gain agility 3 for this turn. (Agility 3 β Return three cards from your memory to your hand at the beginning of the end phase.)
Spellshield: Astra
Class Bonus This card costs 2 less to activate.
The next time damage would be dealt to your champion this turn, prevent that damage. Glimpse X, where X is the amount of damage prevented this way.
Spellward Scepter
Hindered (This object enters the field rested.)
β·, Banish Spellward Scepter: The activation of the next card you activate this turn can't be negated.
βThe Queen of Hearts, she made some tarts, all on a summer day.β
Spirit Blade: Ascension
As an additional cost to activate this card, return a Sword regalia you own to your material deck.
Choose a Sword regalia card from your material deck or banishment and put it onto the field.
With the spirits' aid, even a worn sword may be transfigured into a divine relic.
Spirit Blade: Ensoul
Choose any amount of Sword weapon cards with memory cost 1 or less from your banishment and/or material deck and put them onto the field. Until end of turn, Sword weapons you control can attack as though they were allies. At the beginning of your next end phase, sacrifice all Sword weapons you control.
Spirit Blade: Ghost Strike
On Attack: You may banish a card from your material deck. If you do, your champion's attacks get +1 until end of turn.
An attack empowered with haunting vengeance.
Spirit Blade: Infusion
This card costs 2 less to activate if your champion has dealt combat damage this turn.
Until end of turn, target Sword weapon gets +3 and "On Champion Hit: Draw a card."
A blade empowered with spiritual might.
Spirit Blade: Retribution
As long as you've activated a card named Spirit Blade: Retribution this game, this card costs 10 less to activate and you may activate it from your graveyard.
Cleave
Lorraine Bonus Retribution gets +X, where X is the total power among ally, attack, and weapon cards in your banishment.
Spirited Neophyte
On Attack: If your Shifting Currents face North, empower 2. (The next Spell card you activate this turn activates and resolves as if your champion got +2 level.)
Dissatisfied with dynastic rule, many of Sanguoβs youth joined the cause under Zhang Jiao.
Spirit of Chess
On Enter: Draw seven cards.
Inherited Effect β Ignore the elemental requirements of non-advanced element Chessman cards you play.
The opening move sets the course to come.
Spirit of Fire
On Enter: Draw seven cards.
The vermillion bird blazes a fiery trail across the horizon, alight with a passion for knowledge.
Spirit of Fortuitous Fire
On Enter: Glimpse 7. Draw seven cards into your memory.
βDestiny is often dealt, not chosen. True winners are those who bow to it with resolve.β
Spirit of Fortuitous Water
On Enter: Glimpse 7. Draw seven cards into your memory.
βIs it selfish, I wonder, to yearn for gentler days?β
Spirit of Fortuitous Wind
On Enter: Glimpse 7. Draw seven cards into your memory.
βThrough drifting winds, I carve my destiny.β
Spirit of Serene Fire
On Enter: Glimpse 6. Draw six cards.
Lineage Release β Recover 6. (Activate this ability by banishing this card from your champion's inner lineage.)
Searing insight found within all-consuming flame.
Spirit of Serene Water
On Enter: Glimpse 6. Draw six cards.
Lineage Release β Recover 6. (Activate this ability by banishing this card from your champion's inner lineage.)
Overflowing visions immersed within the waves.
Spirit of Serene Wind
On Enter: Glimpse 6. Draw six cards.
Lineage Release β Recover 6. (Activate this ability by banishing this card from your champion's inner lineage.)
Cunning intuition trapped within the vortex's eye.
Spirit of Water
On Enter: Draw seven cards.
The leyline buried in Krustal shatters awake again, infusing dauntless souls with freezing clarity.
Spirit of Wind
On Enter: Draw seven cards.
Turbulent zephyrs swirl around the soul, inspiring fleet-footed dreams and expedited efficiency.
Spirit's Blessing
As an additional cost to activate this card, return a regalia you control to its owner's material deck.
Wake up your champion. Draw a card.
Spirits bestow their favor upon those who offer tribute in earnest.
Spirit Shard
Level 3+ Sacrifice Spirit Shard: Draw a card.
Sundered from the strain of materialization, this shard of divine energy, once attuned to the roiling leylines of Azoth, can restore a championβs power.
Splashing Perch
If your champion is distant, draw a card. Otherwise, your champion becomes distant. (Units stay distant until the end of their controller's turn.)
"I think I'll keep my distance."
Spring Cleaning
Put one of your omens into your graveyard. If you do, look at the top three cards of your deck. Banish one of them and put an omen counter on it. Put the rest on the bottom of your deck in any order.
Ciel Bonus Floating Memory
Spurn to Ash
Destroy target regalia with memory cost 1 or less.
Immolation is far more simple than creation.
Spurred Gallop
The next Horse ally card you activate this turn can be activated as though it had fast activation.
Draw a card into your memory. The next Horse ally card you activate this turn costs 2 less to activate.
Stalwart Shieldmate
Taunt (While awake, this ally must be targeted before other objects you control during your opponents' attack declarations if able.)
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Starlit Apothecary
Arisanna Bonus At the beginning of your recollection phase, summon a token copy of target Potion or Herb you control unless an opponent pays 4. If the summoned token is a Potion, it becomes brewed. (Each opponent decides to pay or not to pay the optional cost in turn order until one does.)