Cards where: collector number is at most 100

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Greater Boon of Detachment

Greater Boon of Detachment

0
Norm

Class Locked, Level Locked 2

You may declare attacks with unloaded Ranger weapons you control as though they were loaded.

3: Target Ranger weapon gets +3 until end of turn. Activate this ability only once during each of your turns, and only if your champion is distant.

Speed
Slow
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Greater Boon of Dux

Greater Boon of Dux

0
Norm

Ignore the elemental requirements of non-advanced element ally cards with foster you activate.

Whenever an ally you control becomes fostered, put a training counter on Greater Boon of Dux.

As long as Greater Boon of Dux has two or more training counters on it, allies you control get +1 and have β€œOn Enter: This ally becomes fostered.”

Speed
Slow
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Greater Boon of Enki

Greater Boon of Enki

5
Norm

Level Locked 2 (Play this card only if your champion’s base level is 2 or higher.)

As you gain this boon, draw a card.

Whenever you summon one or more tokens with reserve cost 1 or less for the first time each turn, summon a copy of one of those tokens.

Speed
Slow
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Greater Boon of Horses

Greater Boon of Horses

6
Norm

Class Locked, Level Locked 2

As you gain this boon, put any amount of Horse ally cards with total reserve cost 10 or less from your memory onto the field. They each enter the field with an additional buff counter on them. Then draw a card into your memory for each ally put onto the field this way.

Speed
Slow
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Greater Boon of Inari

Greater Boon of Inari

3
Norm

Class Locked, Level Locked 2

Whenever you gain agility, your champion's next attack this turn against a champion gets +2.

Remove a preparation counter from your champion: You gain agility 3 for this turn. Activate this ability only at slow speed and only once per turn.

Speed
Slow
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Greater Boon of Isis

Greater Boon of Isis

3
Norm

Class Locked, Level Locked 2

Spell cards you own on the effects stack have β€œIf this source would deal damage, it deals that much damage plus X instead, where X is LV divided by three, rounded down.”

Speed
Slow
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Greater Boon of Kanaloa

Greater Boon of Kanaloa

16
Water

Level Locked 2

This card costs 4 less to bestow for each graveyard with eight or more cards in it.

At the beginning of your end phase, recover 2.

Water element allies you control get +1 and +1, and have intercept and vigor.

Speed
Slow
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Greater Boon of Luxera

Greater Boon of Luxera

0
Norm

First Boon (Bestow this boon at the beginning of the game, before Spirits enter.)

As you gain this boon, choose a non-champion non-regalia card name. The next time you activate a card with the same name this game, draw two cards and recover 3.

You can't generate cards with the chosen name.

Speed
Slow
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Greater Boon of Parvati

Greater Boon of Parvati

4
Norm

Level Locked 2 (Play this card only if your champion’s base level is 2 or higher.)

As you gain this boon, draw a card.

Regalia you control have "β†·: Prevent the next 1 damage that would be dealt to target unit this turn."

Speed
Slow
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Greater Boon of Shou

Greater Boon of Shou

2
Norm

Level Locked 2 (Play this card only if your champion’s base level is 2 or higher.)

As you gain this boon, draw a card.

At the beginning of your recollection phase, glimpse 2.

Speed
Slow
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Greater Boon of the Underdog

Greater Boon of the Underdog

3
Norm

Level Locked 2

Bestow this boon only if your starting main deck had no unique cards.

As you gain this boon, draw two cards and put two buff counters on an ally you control.

Speed
Slow
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Greater Boon of Vritra

Greater Boon of Vritra

3
Fire

Level Locked 1

At the beginning of your end phase, deal X+Y damage to a random target champion you don’t control, where X is the amount of fire element boons in your pantheon, and Y is the amount of fire element cards in your champion’s lineage.

Speed
Slow
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Green Slime

Green Slime

3
Wind

Pride 3 (This ally won't obey you unless your champion is level 3 or higher.)

On Enter: Put two buff counters on Green Slime.

Class Bonus On Leave: Put the buff counters that were on Green Slime on target ally you control.

Power
0
Life
1
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Grim Foreboding

Grim Foreboding

3
Umbra

Tristan Bonus Summon an Ominous Shadow token.

Phantasia allies you control get +1 until end of turn. You gain agility 3 for this turn.

It is unwise to underestimate a clone, for a shadow is as powerful as its owner's will.

Speed
Fast
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Guandu, Theater of War

Guandu, Theater of War

3
Norm

Whenever you declare an attack with an ally, put a battle counter on Guandu and glimpse 1. If this is the third time this ability has resolved this turn, draw a card into your memory.

Upkeep β€” At the beginning of your recollection phase, remove two battle counters from Guandu. If you don't, sacrifice Guandu.

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Guarded Dissipation

Guarded Dissipation

2
Water

Prevent the next X damage that would be dealt to target unit this turn where X is the greatest power among Sword weapons you control.

Level 1+ Draw a card.

An impeccible parry to nullify any assault.

Speed
Fast
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Guerrilla Advantage

Guerrilla Advantage

4
Norm

Class Bonus As long as an opponent controls three or more units, this card costs 2 less to activate.

Put two preparation counters on your champion.

Speed
Slow
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Guided Starlight

Guided Starlight

2
Astra

Element Bonus Aethercalling

Your champion's next attack this turn gains unblockable unless an opponent pays 3.

You may load Guided Starlight into an Aetherwing weapon you control.

Power
2
Speed
Fast
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Gunsmith's Arsenal

Gunsmith's Arsenal

4
Norm

Class Bonus This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.)

Materialize a Bullet or Gun card from your material deck. (You still pay its costs.)

Speed
Fast
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Guo Jia, Blessed Scion

Guo Jia, Blessed Scion

2
Norm

Guo Jia Lineage

On Enter: You may put two quest counters on Guo Jia. If you don't, draw a card.

Lineage Release β€” Negate target activation or trigger that targets a Fatestone or Fatebound object you control.

Level
Lv. 2
Life
22
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Guo Jia, Chosen Disciple

Guo Jia, Chosen Disciple

1
Norm

On Enter: If you don't control a Fatestone regalia, reveal all cards in your material deck. Then put a Fatestone regalia card with the lowest memory cost from among them onto the field.

"Despite what others may believe, the lily pad provides relief for many beneath its gentle shade, away from the sun's relentless blaze."

Level
Lv. 1
Life
19
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Guo Jia, Heaven's Favored

Guo Jia, Heaven's Favored

3
Luxem

As long as you control a Shenju ally, this card costs 3 less to materialize.

Guo Jia Lineage

On Enter: You may put three quest counters on Guo Jia. If you don't, recover 3.

Level
Lv. 3
Life
25
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Gustmark Gauge

Gustmark Gauge

0
Wind

As long as Gustmark Gauge is awake, Chessman allies you control get +1 .

Level 2+ As long as Gustmark Gauge is rested, Chessman allies you control get +1 .

2, β†·: Glimpse 1.

The flag always falls in your favor.

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Gwendolyn, Spirit of Wind

Gwendolyn, Spirit of Wind

0
Wind

On Enter: Draw seven cards.

"For thee, I grant endless grace."

Level
Lv. 0
Life
15
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Hailstorm Guard

Hailstorm Guard

6
Water

Class Bonus This card costs 2 less to activate.

The next time damage would be dealt to your champion this turn, prevent that damage. Put an amount of cards from the top of your deck into your graveyard equal to the amount of damage prevented this way.

Speed
Fast
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Hairpin of Transience

Hairpin of Transience

0
Water

Class Bonus Banish Hairpin of Transience: Put three wither counters on target non-champion object. (At the beginning of a player's main phase, if they control one or more objects with wither counters on them, for each of those objects, they sacrifice it unless they pay (1) for each wither counter on it, then remove wither counters.)

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Halcyon Prism

Halcyon Prism

0
Norm

Banish Halcyon Prism: Glimpse 3. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)

Many seek to see the future, yet are unprepared for the truths they'll uncover.

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Hanabi, Spirit of Fire

Hanabi, Spirit of Fire

0
Fire

On Enter: Draw seven cards.

"Indulge in my scorching passion."

Level
Lv. 0
Life
15
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Haniel, Archangel of Spectra

Haniel, Archangel of Spectra

3
Norm

Luxem & Umbra Imbue 3 (You may reserve all cards revealed as you activate this card. If at least three of them are luxem and/or umbra element, this card becomes imbued.)

On Enter: If Haniel is imbued, put a debuff counter on target ally you don't control, put a buff counter on Haniel, and recover 1.

Power
2
Life
2
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Harmonious Mantra

Harmonious Mantra

2
Norm

Recover 3. If your Shifting Currents face North, recover 3+LV instead. (To recover, remove that many damage counters from your champion.)

Healing flesh wounds is simple, but corruption can run deeper still.

Speed
Fast
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Harness Lightning

Harness Lightning

1
Arcane

As long as you control an arcane element Shenju ally, ignore this card's elemental requirements as you activate it.

Choose oneβ€”
β€’ Empower 4. Then banish Harness Lightning.
β€’ Target ally gets +4 until end of turn. Then banish Harness Lightning.

Speed
Slow
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Harness Mana

Harness Mana

0
Norm

Put any amount of cards from your hand into your memory.

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Slow
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Harvester Mk II

Harvester Mk II

3
Norm

Automaton allies you control have β€œOn Death: Summon a Powercell token.”

β€œFor our loyal Gearstride customers, our Harvester prototype automates maintenance like never before!”
β€” Gearstride Automatics Advertisement

Power
1
Life
2
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Harvest Herbs

Harvest Herbs

1
Norm

Gather. (To gather, summon a Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, or Springleaf token, chosen at random.)

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Slow
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Hasty Messenger

Hasty Messenger

2
Fire

On Attack: You may discard a card. If you do, draw a card.

β€œWar is upon us. Spread the word!”

Power
1
Life
2
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Haunting Apparition

Haunting Apparition

3
Norm

As long as Haunting Apparition is ephemeral, it has stealth.

Ephemerate β€” 5 (You may activate this card from your graveyard by paying this cost. Ally cards played this way become ephemeral as they enter the field.)

Power
2
Life
2
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Haunting Demise

Haunting Demise

1
Umbra

Class Bonus On Champion Hit: Put Haunting Demise on the bottom of the hit champion's lineage.

Inherited Effect: At the beginning of your recollection phase, deal 1 unpreventable damage to this object.

Power
3
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Healing Aura

Healing Aura

4
Norm

Class Bonus This card costs 1 less to activate. (Apply this effect only if your champion's class matches this card's class.)

At the beginning of your recollection phase, recover 1. (To recover, remove that many damage counters from your champion.)

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Heatwave Generator

Heatwave Generator

1
Fire

Class Bonus This card costs 1 less to materialize.

At the beginning of your recollection phase, target ally you control gets +1 until end of turn.

The Forgelight's mastery of heat transfer theoretics became their greatest war asset.

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Heavenly Guide

Heavenly Guide

3
Norm

Level 2+ On Enter: If an opponent controls a non-Spirit champion with a card on top of its lineage that wasn't played, level up your champion. (Your champion levels up into a compatible champion card from your material deck. A card was played if it was activated or materialized.)

Power
1
Life
3
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Heavy Swing

Heavy Swing

6
Norm

Class Bonus This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.)

Long-dormant power, fused into a single blow.

Power
6
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Heighten Spellcraft

Heighten Spellcraft

1
Norm

Empower 3. (The next Spell card you activate this turn activates and resolves as if your champion got +3 level.)

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
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Heirloom of Libra

Heirloom of Libra

0
Exalted
Norm

Banish Heirloom of Libra: Choose oneβ€”
β€’ Each champion you don’t control gets -5 level until end of turn.
β€’ Until end of turn, your opponents can’t glimpse.

3, Banish Heirloom of Libra: Draw a card into your memory.

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Heirloom of Materia

Heirloom of Materia

0
Exalted
Norm

Banish Heirloom of Materia: Choose oneβ€”
β€’ Remove all damage counters from target champion you don’t control. Return those counters onto that champion at the beginning of your next turn.
β€’ For each opponent, for every two token objects they control, they sacrifice one.

3, Banish Heirloom of Materia: Draw a card into your memory.

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Heirloom of Natura

Heirloom of Natura

0
Exalted
Norm

Banish Heirloom of Natura: Choose oneβ€”
β€’ Choose any amount of regalia cards in each opponent's banishment and put them into their owner’s material deck.
β€’ Each opponent banishes two preserved cards from their material deck.

3, Banish Heirloom of Natura: Draw a card into your memory.

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Heirloom of Spectra

Heirloom of Spectra

0
Exalted
Norm

Banish Heirloom of Spectra: Choose oneβ€”
β€’ Until end of turn, cards in each opponent’s memory are norm element and lose all abilities.
β€’ Choose a Curse card in a champion’s lineage and banish it.

3, Banish Heirloom of Spectra: Draw a card into your memory.

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Hemorrhaging Rend

Hemorrhaging Rend

4
Exia

Damage 20+ Cleave (Attack all units a chosen opponent controls. This attack can't be intercepted. Apply this effect only if there are twenty or more damage counters on your champion.)

As much as he clung to life, without his humanity, he wondered if he was living at all.

Power
4
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Hidden Longbowman

Hidden Longbowman

2
Norm

Ranged 2 (As long as this unit is distant, its attacks get +2 .)

Hidden Longbowman has stealth as long as it's distant. (This unit with stealth can't be targeted by attacks unless permitted by true sight.)

Power
1
Life
2
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Hidden Secrets

Hidden Secrets

2
Norm

Choose one. If you control one or more domains, choose up to two insteadβ€”
β€’ Up to one target ally gains stealth until end of turn.
β€’ Draw a card into your memory.

Speed
Fast
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Hide in Bush

Hide in Bush

5
Norm

Brew β€” Four Herbs (You may sacrifice the listed objects rather than pay this card’s reserve cost.)

Your champion gains stealth until end of turn. (This champion can’t be targeted by attacks unless permitted by true sight.)

Speed
Fast
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