Cards where: collector number is at most 100

Showing 551-600 of 1226 cards (page 12 of 25)

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Infinite Scintillation

Infinite Scintillation

2
Norm

Move all sheen counters from target unit to your Fractured Memories. Then deal 1+X damage to that unit, where X is the amount of counters moved this way.

Sheen 6+ Floating Memory

Speed
Fast
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Ingredient Pouch

Ingredient Pouch

0
Norm

1, β†·: Gather. (To gather, summon a Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, or Springleaf token, chosen at random.)

An herbalist's joy and an alchemist's treasure. Always surprising how much can actually fit inside.

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Inner Court Schemer

Inner Court Schemer

2
Norm

On Attack: You may remove a preparation counter from your champion. If you do, this attack gets +2 .

The dynasty's darkest secrets are often kept in the innermost walls of the palace.

Power
1
Life
3
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Innervate Agility

Innervate Agility

2
Wind

As an additional cost to activate this card, delevel your champion and recover 5. (To delevel your champion, return the top card of its lineage to its owner's material deck.)

Units you control gain your choice of stealth or spellshroud until end of turn.

Speed
Fast
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Innervate Fury

Innervate Fury

3
Fire

As an additional cost to activate this card, delevel your champion and recover 5. (To delevel your champion, return the top card of its lineage to its owner's material deck.)

Deal 7 damage split among any amount of target allies.

Speed
Slow
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Innervate Knowledge

Innervate Knowledge

4
Water

As an additional cost to activate this card, delevel your champion and recover 5. (To delevel your champion, return the top card of its lineage to its owner's material deck.)

Draw two cards.

Speed
Slow
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Innocuous Disposer

Innocuous Disposer

2
Norm

Innocuous Disposer's attacks can't be retaliated by Human allies.

Class Bonus On Ally Hit: If the hit ally is a Human, you may remove a preparation counter from your champion. If you do, destroy the hit ally.

Power
1
Life
1
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Insignia of the Corhazi

Insignia of the Corhazi

0
Luxem

3, β†·: Put a preparation counter on your champion.

Class Bonus Whenever you activate a prepared card while your influence is six or less, draw a card into your memory.

A reward for agents of brilliant skill and service.

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Inspiring Call

Inspiring Call

3
Norm

This card costs 2 less to activate if your champion has attacked this turn.

Allies you control get +1 until end of turn. Draw a card into your memory.

"Aesans, rally to me! Camelot will not fall!"
β€” Lorraine Allard

Speed
Fast
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Into the Fray

Into the Fray

2
Norm

Up to one target ally you control gets +1 until end of turn for each other ally you control.

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
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Intrepid Spearman

Intrepid Spearman

4
Wind

Level 1+ If attack combat damage would be dealt to Intrepid Spearman, reveal a card at random from your memory. If that card is wind element, prevent 3 of that damage. Apply this replacement effect only once per turn.

A master lancer, trained to deflect even projectiles.

Power
2
Life
2
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Intricate Longbow

Intricate Longbow

1
Norm

(Bow β€” Must be loaded to use for an attack and can't be used with an attack card.)

Class Bonus Level 2+ Intricate Longbow gets +1 . (Apply this effect only if your champion's class matches this card's class and only if your champion is level 2 or higher.)

Power
1
Durability
4
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Intwined Bangle

Intwined Bangle

1
Norm

Level 2+ 3, β†·: Put a buff counter on target non-Human ally you control. (Allies get +1 and +1 for each buff counter on them.)

The path of a god is one of glory but also one of solitude. Those who ascend to the highest peaks hold dear the bonds they cherish.

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Invective Instruction

Invective Instruction

2
Norm

Target ally gets +3 until end of turn.

Class Bonus If you control a non-Human ally, draw a card into your memory. (Apply this effect only if your champion’s class matches this card’s class.)

Not even animals are immune to the Luopan.

Speed
Slow
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Inverted Pyroslash

Inverted Pyroslash

5
Fire

Ciel Bonus This card costs 2 less to activate for each of up to two fire element omens you have.

On Attack: Deal 5 damage to the attacker.

"Alice, the nightmare will be over soon. Please wait just a little longer, I'll be there soon."

Power
6
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Invigorated Slash

Invigorated Slash

2
Norm

As long as your champion has leveled up this turn, Invigorated Slash gets +2οΏ° .

A surge of power is best used swiftly before it wanes.

Power
2
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Inzali, Unshackled Blaze

Inzali, Unshackled Blaze

3
Fire

Class Bonus On Attack: You may banish a fire element card from your graveyard. If you do, deal 1 damage to each other unit.

Level 3+ Memory 4+ Inzali gets +2 .

"Redemption is lost. Only purification remains."

Power
1
Life
4
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Jewel of Enlightenment

Jewel of Enlightenment

0
Norm

Banish Jewel of Enlightenment: Put an enlighten counter on your champion. (You may remove three enlighten counters from your champion to draw a card.)

Recording their thoughts into gems, mages planned keenly for their posterity.

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Jianye, Dawn's Keep

Jianye, Dawn's Keep

6
Fire

Kindle 6

Class Bonus Fire element allies you control have On Death: If your influence is six or less, draw a card. (A player's influence is equal to the total amount of cards in their hand and memory.)

Durability
7
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Jin, Fate Defiant

Jin, Fate Defiant

1
Norm

Inherited Effect β€” Whenever Jin attacks with a Polearm weapon and/or Polearm attack card, target Horse or Human ally you control gets +1 until end of turn. (Your champion has this ability as long as this card is part of its lineage.)

"Why fight to die when you can fight to live?"

Level
Lv. 1
Life
20
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Jin, Undying Resolve

Jin, Undying Resolve

3
Exia

Jin Lineage

As long as it's not your end phase, Jin has immortality. (A unit with immortality can't die.)

"For the first time, I have never felt more alive!"

Level
Lv. 3
Life
28
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Jin, Zealous Maverick

Jin, Zealous Maverick

2
Norm

Jin Lineage (Jin, Zealous Maverick must be leveled from a previous level "Jin" champion.)

On Enter: Jin's next attack this turn gets +1 and has "On Attack: Wake up Jin."

"Unfortunately for you, I have something to fight for."

Level
Lv. 2
Life
24
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Journey's Beginning

Journey's Beginning

3
Norm

Draw a card.

Guo Jia Bonus Put a quest counter on your champion. (Apply this effect only if your champion is Guo Jia.)

A journey of a thousand miles begins with a single step.

Speed
Fast
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Jueying, Shadowmare

Jueying, Shadowmare

2
Water

Pride 3

As long as you control a water element unique Human ally, Jueying loses pride, and has stealth and true sight.

Shade like midnight and pure as moonlight.

Power
3
Life
3
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Juggle Knives

Juggle Knives

2
Norm

Deal 1 damage to target champion.

Class Bonus Draw a card. (Apply this effect only if your champion's class matches this card's class.)

With enough skill, the only danger is to your foes.

Speed
Fast
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Kaleidoscope Barrette

Kaleidoscope Barrette

1
Tera

On Enter: Draw a card.

At the beginning of your recollection phase, empower X, where X is the amount of phantasias you control. Then if X is 4 or greater, reveal the top card of your deck and put it into your material deck preserved.

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Kaze, Spirit of Wind

Kaze, Spirit of Wind

0
Wind

On Enter: Draw seven cards.

"I soar above earthly majesty."

Level
Lv. 0
Life
15
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Keep of the Golden Sashes

Keep of the Golden Sashes

4
Norm

The first card your opponents activate each turn costs 1 more to activate.

Upkeep β€” At the beginning of your recollection phase, you may banish two cards from your graveyard. If you don't, sacrifice Keep of the Golden Sashes.

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Key Slime Pudding

Key Slime Pudding

0
Norm

Banish Key Slime Pudding: Until end of turn, Slime allies that enter the field under your control enter with an additional buff counter on them.

A tasty snack enjoyed by slime but also by those adventurous enough to try it.

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Kind Beastcaller

Kind Beastcaller

3
Norm
Card Type
Ally β€” Tamer Human

Class Bonus On Enter: Look at the top five cards of your deck. You may reveal an Animal or Beast ally card from among them and put it into your hand. Put the rest on the bottom of your deck in any order.

The carrot lures better than the stick.

Power
2
Life
2
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Kindling Flare

Kindling Flare

2
Fire

As an additional cost to activate this card, sacrifice any amount of Herbs.

Deal 1+X damage split among any amount of target units where X is the amount of Herbs sacrificed.

β€œLet it all go up in flame.”

Speed
Slow
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Kingdom Informant

Kingdom Informant

2
Norm

Stealth (This unit can't be targeted by attacks unless permitted by true sight.)

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Power
1
Life
2
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Kingdom's Divide

Kingdom's Divide

1
Norm

Choose a card name. Until the beginning of your next turn, cards with the chosen name cost 2 more to activate.

Level 2+ Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Slow
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Kongming, Ascetic Vice

Kongming, Ascetic Vice

2
Norm

Kongming Lineage (Kongming, Ascetic Vice must be leveled from a previous level "Kongming" champion.)

On Enter: Empower 3.

Inherited Effect β€” Whenever your Shifting Currents change from facing North to South, draw a card.

Level
Lv. 2
Life
22
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Kongming, Erudite Strategist

Kongming, Erudite Strategist

2
Norm

Kongming Lineage

On Enter: Banish the top card of your deck. Until the beginning of your next turn, you may play it as long as your Shifting Currents face North. Repeat this process for East, South, and West.

Level
Lv. 2
Life
22
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Kongming, Fel Eidolon

Kongming, Fel Eidolon

3
Tera

Kongming Lineage

On Enter: Recover X, where X is the amount of tera element cards in your banishment.

Whenever you activate a Spell card, you may change the direction of your Shifting Currents to an adjacent direction of your choice.

Level
Lv. 3
Life
25
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Kongming, Wayward Maven

Kongming, Wayward Maven

1
Norm

On Enter: You gain the Shifting Currents mastery. (Players can only have one mastery. The Shifting Currents mastery has four modes: North, South, East, and West. Some cards benefit from certain directions of Shifting Currents. Starts in the North direction.)

"A lily pad is but a weed in a pond of lotuses."

Level
Lv. 1
Life
19
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Kraal, Stonescale Tyrant

Kraal, Stonescale Tyrant

5
Tera

As an additional cost to activate this card, banish two preserved cards from your material deck.

Intercept, Spellshroud, True Sight, Vigor

Class Bonus On Attack: Reveal the top two cards of your deck and put them into your material deck preserved.

Power
6
Life
8
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Krustallan Distiller

Krustallan Distiller

3
Water

Class Bonus On Enter: If you've brewed a Potion this turn, draw a card into your memory. (Apply this effect only if your champion's class matches this card's class.)

The frigid temperatures of Krustal are optimal for the distillation of restoration tonics.

Power
1
Life
3
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Krustallan Longsword

Krustallan Longsword

0
Water

Class Bonus As long as you have four or more water element cards in your graveyard, Kustallan Longsword Krustallan Longsword gets +1 . (Apply this effect only if your champion’s class matches this card’s class.)

Forged from ancestral Krusteel and sheathed in frost.

Power
1
Durability
2
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Lacuna's Grasp

Lacuna's Grasp

1
Fire

Ciel Bonus On Attack: If there are no cards in the attacker's intent, you may pay X. X can't be more than the amount of omens you have. If you do, Lacuna's Grasp gets +X until end of turn.

In fear, there is power.

Power
1
Durability
2
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Lagomorph Piece

Lagomorph Piece

1
Norm

Alice Bonus This card costs 1 less to materialize.

3, Banish Lagomorph Piece: Return target Chessman Command card from your graveyard to your memory.

What becomes of the ever-devoted servant when he reaches the end of the board without his queen?

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Lakeside Serpent

Lakeside Serpent

5
Water

Pride 6 (This ally won't obey you unless your champion is level 6 or higher.)

Class Bonus Lakeside Serpent gets +1 for each water element card in your graveyard. (Apply this effect only if your champion's class matches this card's class.)

Power
3
Life
5
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Lamentation's Toll

Lamentation's Toll

4
Norm

Level 2+ Lamentation's Toll gets +X power, where X is the highest power stat among your omens. (An omen is a card in a banishment with an omen counter on it.)

"Especially in a world beyond reason, anything is possible with enough coaxing."

Power
3
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Lancelot, Goliath of Aesa

Lancelot, Goliath of Aesa

4
Norm

Hindered (This ally enters the field rested.)

Class Bonus Level 2+ Lancelot gets +2 .

On Attack: You may pay 3. If you do, Lancelot gets +3 until end of turn.

"I greet the burden of a thousand lives..."

Power
2
Life
3
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Lavaplume Fatestone

Lavaplume Fatestone // Firebird Trailblazer

2
Fire

Fast Activation (You may activate this card at fast speed.)

On Enter: As a Spell, deal X unpreventable damage to target unit, where X is the amount of other Fatestone and/or Fatebound objects you control.

Guo Jia Bonus 4: Transform Lavaplume Fatestone.

Back Face:

Firebird Trailblazer

On Attack: You may discard a card. If you do, draw a card.

Power
2
Life
2
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Lawsur, the Carpenter

Lawsur, the Carpenter

3
Norm

On Enter: Lawsur gets +X until end of turn, where X is the amount of other Specter allies you control.

Specter allies you control have stealth as long as they're awake.

Power
1
Life
3
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Lead with Force

Lead with Force

3
Norm

Class Bonus This card costs 1 less to activate. (Apply this effect only if your champion’s class matches this card’s class.)

Target ally gets +1 until end of turn. If that ally is an Animal or a Beast, put a buff counter on it. (Allies get +1 and +1 for each buff counter on them.)

Speed
Fast
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Leeching Bolt

Leeching Bolt

2
Tera

Deal LV damage to target unit. Recover 2.

Class Bonus If Leeching Bolt is empowered, put it into its owner's material deck preserved. (As you materialize, you may instead return a preserved card your hand.)

Speed
Fast
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Legion's Wingspan

Legion's Wingspan

0
Wind

Diana Bonus On Attack: For each wind element card in the attacker's intent, choose an ally you control. That ally gets +1 until end of turn.

Raucous cheers soar on evergreen wings, infusing the air with the vitality of the vim and vigor.

Power
1
Durability
3
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