Showing 551-600 of 989 cards (page 12 of 20)
Obelith Escort
Prepare 2
Summon a Memorite Obelith token with a sheen counter on it. If Obelith Escort was prepared, summon an additional Memorite Obelith token with a sheen counter on it.
Obsequious Blow
Ciel Bonus This card costs 1 less to activate for each omen you have.
On Champion Hit: The first card that opponent activates during their next turn costs 2 more to activate.
Ombreux Chevalier
On Enter: Return one of your omens to your hand. If you do, banish a card from your hand and put an omen counter on it. (An omen is a card in a banishment with an omen counter on it.)
"Allow me to lighten your load."
Ominous Shadow
Unblockable (This unitβs attacks canβt be intercepted and ignores taunt.)
If damage would be dealt to Ominous Shadow, prevent 3 of that damage.
Ominous Shadow may only declare attacks against units your champion has dealt combat damage to this turn.
Opening Cut
Class Bonus As long as you have exactly one card in your memory, Opening Cut gets +2 οΏ°. (Apply this effect only if your champion's class matches this card's class.)
Fair fights only exist within honorable duels. In true battle, the quickest to act is usually the victor.
Oppressive Presence
Activate this card only during an opponent's recollection phase.
Until end of turn, players can't declare attacks with allies unless they pay X for each attack declaration, where X is the highest among fire element allies you control.
Orchestrated Seizure
Activate this card only during an opponentβs end phase.
During your next materialize phase, you may banish cards with floating memory from your opponentsβ graveyards to pay for memory costs.
Ouragan Sentinel
Ciel Bonus On Enter: Summon a Vacuous Servant token. (Apply this effect only if your champion is Ciel.)
βI've told Papa I don't need guards anymoreβI guess I'll just have to prove it to him!β
Outrider of Waves
Ranged 2 (As long as this unit is distant, its attacks get +2 .)
May this arrow be guided by Genbu's flowing wisdom.
Overflow the Barrow
As long as you have no cards in your graveyard, this card costs 2 less to activate.
Put a haunt counter on your Phantasmagoria. Then put the top X cards from your deck into your graveyard, where X is the amount of haunt counters on your Phantasmagoria.
Overlapping Visages
Each player sacrifices an ally. If at least one non-Distortion ally and at least one Distortion ally were sacrificed this way, you summon a Lost Being token.
Overpowering Defense
Activate this card only if a Guardian unit you control is attacking.
Negate all card activations you don't control.
The best offense is a good defense.
Overwhelming Swing
Class Bonus Level 2+ Combat damage dealt by this attack is unpreventable. (Apply this effect only if your champion's class matches this card's class and only if your champion is level 2 or higher.)
Shields become shrapnel under explosive force.
Owl Familiar
Class Bonus On Enter: Glimpse 2. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order. Apply this effect only if your champion's class matches this card's class.)
Pang Tong, Young Phoenix
Balance β If damage would be dealt to a unit you control while the amount of cards in your hand and memory are equal, prevent all but 3 of that damage.
"May you see that all is balanced in the light."
Patient Rogue
Class Bonus Patient Rogue has stealth as long as it's awake. (This unit can't be targeted by attacks unless permitted by true sight.)
At the beginning of your recollection phase, Patient Rogue gets +3 until end of turn.
Peer into Mana
Put 2+LV enlighten counters on your champion. (LV refers to your champion's level. You may remove three enlighten counters from your champion to draw a card.)
Few have such innate talent to probe pure mana. Fewer still can exquisitely mold it.
Pelagic Fatestone // Slick Torrentrider
On Enter: Draw a card into your memory.
Guo Jia Bonus Whenever this card is banished from your graveyard to pay for a memory cost, put it onto the field transformed.
Floating Memory
Penumbral Waltz
As an additional cost to activate this card, remove X preparation counters from your champion.
Prevent the next X+3 damage that would be dealt to your champion this turn.
Tristan Bonus If X is 3 or greater, summon two Ominous Shadow tokens.
Peppered Chef
On Enter: You may sacrifice another ally. If you do, Peppered Chef gets +2 until end of turn.
βHe only does it to annoy, because he knows it teases.β
Perdition
Class Bonus This card costs 2 less to activate.
Each ally target opponent controls gains "On Death: Deal 1 damage to each unit you control" until end of turn. Then deal 1 damage to each ally that opponent controls.
Perfect Repulsion
The next time target unit you control would take exactly X damage this turn, prevent that damage, where X is the amount of cards in your memory. Draw a card if damage was prevented this way. (X is calculated only as this card resolves.)
Perilous Mend
Class Bonus Put any amount of Curse cards from your hand and/or memory on the bottom of your champion's lineage in any order. Recover X, where X is three times the amount of cards put this way.
Class Bonus If your champion is distant, draw a card.
Perse, Relentless Raptor
Ranged 2 (As long as this unit is distant, its attacks get +2 .)
β·: Suppress target ally, item, or weapon. Activate this ability only if Perse is distant.
A merciless bounty hunter whose talons never miss.
Phalanx Captain
Class Bonus This card costs 1 less to activate for each Human ally you control. (Apply this effect only if your champion's class matches this card's class.)
Other Human allies you control get +1 as long as they're attacking.
Pierce the Heavens
Jin Bonus As long as your champion has leveled up this turn, this attack gets +2 and has unblockable. (An attack with unblockable can't be intercepted and ignores taunt. Apply this effect only if your champion is Jin.)
Sometimes the best solution is straight forward.
Piercing Aetherfuel
Draw a card, then discard a card.
Class Bonus You may banish two fire element cards from your graveyard. If you do, your champion's next attack this turn using an Aetherwing weapon gains βCombat damage dealt by this attack is unpreventable.β
Piper's Lullaby
If you control an Animal or Beast ally, your champion gets +1 level until end of turn.
Class Bonus Rest up to one target ally. (Apply this effect only if your champion's class matches this card's class.)
Music that soothes beast and man alike.
Planar Abyss
Class Bonus Efficiency (This card costs LV less to activate. LV refers to your champion's level.)
At the beginning of your next recollection phase, destroy all non-champion objects and if your Shifting Currents face South, deal 10 damage to each champion you don't control.
Planted Explosive
Prepare 1 (You may remove a preparation counter from your champion as you activate this card.)
Deal 2 damage to target unit. If Planted Explosive was prepared, deal 4 damage to that unit instead.
Watch your step; it could be your last.
Pleiades, Celestial Genesis
Class Bonus On Enter: Glimpse 3.
Class Bonus On Attack: Astra element Aethercharge cards in the attacker's intent gain "On Hit: Summon an Astral Shard token."
In destruction's wake, a new star ignites.
Pluming Crescendo
Harmonize β If you've activated a Melody card this turn, summon two Fledgling tokens.
Animals you control get +1 until end of turn.
From the earliest times, humanity has shared a profound bond with winged creatures of the skies.
Poised Bowman
Ranged 3 (As long as this unit is distant, its attacks get +3 .)
On Enter: Poised Bowman gains vigor until end of turn. (At the beginning of the end phase, wake up this ally with vigor.)
Poised Occlusion
Negate target card activation. Put the card that had its activation negated this way into its owner's memory.
Class Bonus Draw a card into your memory. Your champion becomes distant.
Poised Rearguard
Hindered (This ally enters the field rested.)
Class Bonus Equestrian β On Enter: If you control a Horse ally, wake up Poised Rearguard.
Trained in the capital of the Yunzhou Domain, these soldiers often originate from the local farmlands.
Poised Strike
Prepare 1 (You may remove a preparation counter from your champion as you activate this card.)
Class Bonus On Hit: If Poised Strike was prepared, wake up your champion. (Apply this effect only if your champion's class matches this card's class.)
Poisoned Dagger
Poisoned Dagger enters the field rested.
β·, Banish Poisoned Dagger: Deal 1 damage to target unit. Class Bonus: Until end of turn, if that unit were to take damage, it takes that much damage plus 1 instead.
"With this we will purge the impurities."
Poisonous Breezecap
If Poisonous Breezecap would be suppressed, you may sacrifice it instead. If you do, each opponent banishes a card at random from their memory.
On Enter: Draw a card into your memory.
Wonderland teemed with all manner of fungi.
Polkhawk, Boisterous Riot
Polkhawk can only level up into another "Polkhawk" champion.
On Enter: If there's another fire element card in Polkhawk's lineage, the next Ranger ally card you activate this turn enters the field distant.
Portside Pirate
Class Bonus Banish a card with floating memory from your graveyard: Put a buff counter on Portside Pirate and it gains stealth until end of turn. (This unit canβt be targeted by attacks unless permitted by true sight.)
Port Smuggler
Class Bonus Port Smuggler's attacks can't be intercepted. (Apply this effect only if your champion's class matches this card's class.)
Anything is possible with some coin and a glib tongue.
Possessed Reaping
On Ally Kill: Return the killed ally from its owner's graveyard to the field under your control rested. It becomes a Spirit in addition to its other types.
Possessed Remnant
Tristan Bonus On Death: Summon an Ominous Shadow token and recover 3. (Apply this effect only if your champion is Tristan.)
Artistic visions turn into haunting nightmares.
Potion Infusion: Clarity
Class Bonus This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.)
Rest target Potion. If you do, it gains "On Sacrifice: Draw two cards" until end of turn. (This trigger would resolve before the Potion's ability.)
Potion Infusion: Frostbite
Rest target Potion. If you do, it gains "On Sacrifice: Rest target unit. The next time that unit would take damage from a water element source this turn, it takes that much damage plus 4 instead" until end of turn. (This trigger would resolve before the Potion's ability.)
Potion Infusion: Growth
Rest target Potion. If you do, put LV age counters on it. (LV refers to your championβs level.)
βWith similarities to a beaker of consumable ethanol, different decoctions can be enhanced or strengthened by chronological movement!β
Potion Infusion: Seal
Rest target Potion. If you do, it gains βOn Sacrifice: Negate target card activation unless its controller pays 2β until end of turn.
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)