Showing 551-600 of 1142 cards (page 12 of 23)
Lavasoul Tiger
Pride 3 (This ally wonβt obey you unless your champion is level 3 or higher. You canβt attack with, intercept with, or activate abilities of allies that donβt obey you.)
Class Bonus On Enter: You may banish two fire element cards from your graveyard. If you do, Lavasoul Tiger loses pride until end of turn.
Lead with Force
Class Bonus This card costs 1 less to activate. (Apply this effect only if your championβs class matches this cardβs class.)
Target ally gets +1 until end of turn. If that ally is an Animal or a Beast, put a buff counter on it. (Allies get +1 and +1 for each buff counter on them.)
Leeching Bolt
Deal LV damage to target unit. Recover 2.
Class Bonus If Leeching Bolt is empowered, put it into its owner's material deck preserved. (As you materialize, you may instead return a preserved card your hand.)
Lena, Dorumegia's Herald
Class Bonus True Sight
4, β·: Look at the top four cards of your deck. You may reveal a Ranger ally card from among them and put it into your hand. Put the rest on the bottom of your deck in any order. This ability costs 2 less to activate as long as Lena is distant.
Library Witch
Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)
On Death: Draw a card.
The librarians of mage academies instill their love for reading in aspiring students.
Life Essence Amulet
Whenever an ally you control dies while it's not your turn, you may banish Life Essence Amulet. If you do, draw a card.
"It is said a great alchemist made this amulet for his lover should she be at death's door."
β Gildas, Chronicler of Aesa
Lightweaver's Assault
Reveal all cards in your memory. Choose any amount of units and deal damage equal to the amount of cards revealed this way split among them.
Class Bonus Element Bonus Whenever you reveal Lightweaver's Assault from your memory, choose a unit and deal 2 damage to it.
Limitless Slime
Class Bonus Level 1+ Floating Memory
Class Bonus Level 2+ Limitless Slime gets +1 and +2 .
Class Bonus Level 3+ On Attack: Put a buff counter on Limitless Slime.
Liquid Amnesia
Brew β One Blightroot
Class Bonus At the beginning of your recollection phase, put an age counter on Liquid Amnesia.
Sacrifice Liquid Amnesia: For every three age counters that were on Liquid Amnesia, banish a card at random from target playerβs memory.
Liu Bei, Oathkeeper
Ranged 2
Whenever another unit you control becomes distant, Liu Bei becomes distant. (Units stay distant until the end of their controller's turn.)
"The promise we made... Careful not to forget it."
Loaded Thoughts
(Gun β Must be loaded to use for an attack and canβt be used with an attack card.)
Class Bonus Whenever Loaded Thoughts becomes loaded, you may put the top card of your deck into your graveyard.
Load Soul
Materialize a Bullet card from your material deck, then you may put two durability counters on a Gun weapon you control. If you do, put Load Soul on the bottom of your champion's lineage.
Inherited Effect: This object has gets -2 .
Lone Gunslinger
Ranged 1 (As long as this unit is distant, its attacks get +1 .)
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Lorraine, Blademaster
Lorraine Lineage (Lorraine, Blademaster must be leveled from a previous level "Lorraine" champion.)
On Enter: Until end of turn, Lorraine's attacks get +2 and gain "On Kill: Draw a card."
"Let me show you true swordistry."
Lorraine, Crux Knight
Lorraine Lineage (Lorraine, Crux Knight must be leveled from a previous level "Lorraine" champion.)
Lorraine's attacks get +1 for each regalia weapon card in your banishment.
"Majestic Spirit, hear my call!"
Lorraine, Spirit Ruler
Lorraine Lineage (Lorraine, Spirit Ruler must be leveled from a previous level "Lorraine" champion.)
On Enter: Choose a Sword regalia card with memory cost 1 or less from your banishment and put it onto the field. It enters the field with three additional durability counters on it.
Lorraine, Wandering Warrior
On Enter: Materialize a weapon card with memory cost 0 from your material deck.
βThis beautiful world we have been tasked to save... It carries such a stench of smoke and ash.β
Lost in Thought
You may banish up to X cards with floating memory from your graveyard. Draw a card for each card banished this way.
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Lost Spirit
On Enter: Draw seven cards.
A spirit unmoved by elemental impetus, destined to wander aimlessly.
Lost Wisdom
Class Bonus This card costs 2 less to activate if you control one or more unique allies.
Return a Spell card from your graveyard to your memory.
Knowledge sought from the pages of the past.
Lumbering Steed
Hindered (This ally enters the field rested.)
2: Lumbering Steed gets +1 until end of turn.
Though slow to get going, this breed serves as the hardiest mount for the frontline cavalry, capable of breaking through the most entrenched frontlines.
Lunar Conduit
Class Bonus This card costs 1 less to materialize.
Whenever you activate an astra element card, put a charge counter on Lunar Conduit.
3, β·: As a Spell, deal an amount of damage to target unit equal to the amount of charge counters on Lunar Conduit. Then remove a charge counter from Lunar Conduit.
Lunar Seer
Starcalling β 1 (As youβre looking at this card while glimpsing, you may activate it by paying this cost. If you do, put all other cards youβre looking at on the bottom of your deck in any order.)
Class Bonus β·: Glimpse 2.
Lunete, Frostbinder Priest
Allies your opponents control enter the field rested.
Balance β Lunete gets +3 as long as the amount of cards in your hand and memory are equal.
"Kneel. Your ceaseless violence is not welcome here."
Lurking Assailant
Lurking Assailant has stealth as long as it's awake.
Level 1+ Lurking Assailant may retaliate against attackers while not defending.
Some assassins prove their skill with a dagger, others prove it with a glib tongue and twisted schemes.
Lustrous Slime
Pride 5, Taunt
On Enter: Reveal any amount of Slime cards from your memory. For each card revealed this way, put a buff counter on Lustrous Slime.
On Death: Recover X, where X is the amount of buff counters that were on Lustrous Slime.
Luxem Sight
Element Bonus Whenever you reveal this card from your memory, recover 3. (To recover, remove that many damage counters from your champion. Apply this effect only if your champion's element matches this card's element.)
Draw a card.
Luxera's Map
Class Bonus This card costs 1 less to materialize.
Luxera's Map enters the field rested.
β·, Banish Luxera's Map: Search your deck for a card and put it into your memory. Then shuffle your deck. Activate this ability only at slow speed.
Machined Monstrosity
Pride 4 (This ally wonβt obey you unless your champion is level 4 or higher. You canβt attack with, intercept with, or activate abilities of allies that donβt obey you.)
Class Bonus On Death: Summon a Powercell token rested.
Magebane Lash
Class Bonus On Enter: Put a lash counter on your champion.
Magebane Lash gets +1 for each lash counter on your champion.
Nico Bonus Whenever your champion is dealt non-combat damage, recover 2.
Magus Disciple
Your champion gets +1 level.
Class Bonus On Death: Draw a card. (Apply this effect only if your champion's class matches this card's class.)
"Harness mana and divert it to the archmage!"
Majestic Spirit's Crest
Class Bonus Banish Majestic Spirit's Crest: Your champion gains "On Attack: Draw a card" until end of turn.
Those that can survive the demands of the spirits are rewarded immensely.
Malignant Athame
Class Bonus On Champion Hit: You may have that opponent swap the cards in their hand and memory. Then if there are four or more cards in their memory, deal 2 unpreventable damage to the hit champion.
Weapons can be used for more than just killing.
Mana Limiter
You can't remove enlighten counters from your champion to pay for costs.
Banish Mana Limiter: Draw a card. Activate this ability only if your champion has six or more enlighten counters on them.
Mandate of Honor
As long as you control a unique ally, each player with influence eight or more can't draw cards. (A player's influence is equal to the total amount of cards in their hand and memory.)
Honor between heroes.
Manic Zealot
On Death: Deal 2 damage to each champion.
For some, awakening was a blessing, a revelation of the potential world before them. For others, awakening was a curse with only one solution.
Mantle of the Abyss
Alice Bonus 3, Banish Mantle of the Abyss: Generate a Rile the Abyss card and put it into your memory.
"To the abyss they will go, and this world shall be unruled."
Manufacture Cell
Summon a Powercell token rested. If you control an Automaton object, draw a card.
βStop by any of our local retail branches today!β
β Gearstride Automatics Advertisement
Map of Hidden Passage
Map of Hidden Passage enters the field rested.
β·, Banish Map of Hidden Passage: Until end of turn, units with stealth can't be intercepted.
No great general can be considered clever if they do not account for cheaters.
Mark of Fervor
Ally Link (This object enters the field linked to target ally. If the link is broken, sacrifice this object.)
Linked ally gets +1 and +1 , and has vigor.
Through powerful bonds, one's inner strength can freely flourish.
Marksman Captain
Ranged 2 (As long as this unit is distant, its attacks get +2 .)
On Enter: Another target unit you control becomes distant. (Units stay distant until the end of their controller's turn.)
Marksman's Charm
Banish Marksman's Charm: Target unit gains true sight until end of turn. (Units with true sight can attack units with stealth.)
With the divine blessing from the goddess of hunt, every shot is sure to find its mark with unwavering certainty.
Mark the Target
Deal 1 damage to target unit.
Class Bonus Put a preparation counter on your champion. (Apply this effect only if your champion's class matches this card's class.)
Try and run.
Martial Guard
The next time target unit would be dealt damage this turn, prevent 2 of that damage.
Class Bonus Level 2+ Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Mary Ann, Maladroit Maid
Mary Ann gets +1 for each omen you have with different reserve costs.
Mary Ann has vigor as long as one of your omens has vigor. The same is true for ambush, intercept, steadfast, stealth, spellshroud, taunt, and true sight.
Mastermind Scheme
Class Bonus Efficiency (This card costs LV less to activate. LV refers to your champion's level.)
Double the amount of preparation counters on your champion. Then if there are eight or more preparation counters on your champion, you gain agility 3 for this turn.
Materialize Munitions
Class Bonus This card costs 1 less to activate. (Apply this effect only if your champion's class matches this card's class.)
Materialize a Bullet card from your material deck. (You still pay its costs.)
Materialize Polearm
Class Bonus This card costs 1 less to activate. (Apply this effect only if your champion's class matches this card's class.)
Materialize a Polearm card from your material deck. (You still pay its costs.)