Cards where: released on or after 2024-06

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Forest Cake

Forest Cake

2
Norm
Card Type
Item β€” Tamer Food

On Enter: Draw a card.

Class Bonus Whenever an Animal or Beast ally enters the field under your control, you may sacrifice Forest Cake. If you do, put a buff counter on that ally.

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Forged Scalemail

Forged Scalemail

1
Norm

Unit Link (This object enters the field linked to target unit. If the link is broken, sacrifice this object.)
If damage would be dealt to linked unit, you may banish Forged Scalemail. If you do, prevent 2 of that damage and draw a card.

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Forgetful Concoction

Forgetful Concoction

7
Water

Brew β€” One Root, One Herb

Hindered (This object enters the field rested.)

β†·, Sacrifice Forgetful Concoction: Banish two cards at random from target opponent's memory. Return those cards to their memory at the beginning of their next end phase. Draw a card.

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Formidable Youxia

Formidable Youxia

2
Norm

Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)

As long as your Shifting Currents face East, Formidable Youxia gets +2 .

Power
2
Life
2
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Fortified Mana Shield

Fortified Mana Shield

2
Norm

Class Bonus This card costs 2 less to activate if it its activation targets a unit with taunt. (Apply this effect only if your champion's class matches this card's class.)

The next time target unit would take non-combat damage this turn, prevent 4 of that damage.

Speed
Fast
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Fortifying Aroma

Fortifying Aroma

5
Wind

This card costs 1 less to activate for each Herb you control.

Put two buff counters on target ally. (Allies get +1 and +1 for each buff counter on them.)

Herbs offer benefits beyond medicinal uses.

Speed
Fast
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Fortifying Manashot

Fortifying Manashot

3
Norm

Put two durability counters on target Aetherwing weapon you control. Then you may load Fortifying Manashot into an Aetherwing weapon you control.

Strength shapes even the most elusive of magics.

Power
1
Speed
Fast
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Found Power

Found Power

1
Fire

Empower 3. If you control an object named Proto Key Crest, discard up to two cards, then draw that many cards.

And in that moment, the Duchess knew she had been right all along: she was, indeed, the heroine of this tale.

Speed
Fast
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Fount Seraphim

Fount Seraphim

3
Water

Advanced Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are advanced element, this card becomes imbued.)

Taunt

On Enter: If Fount Seraphim is imbued, until the beginning of your next turn, allies your opponents control enter the field rested.

Power
1
Life
4
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Four of Diamonds

Four of Diamonds

4
Water

Retort 3

Cardistry β€” 4: Reveal up to two Suited cards from your memory. For each card revealed this way, generate a Bolt of Diamonds card and put it into your memory. This ability costs 1 less to activate for each Suited object you control with different reserve costs. Activate this ability only once.

Power
1
Life
3
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Four of Hearts

Four of Hearts

4
Fire

Cardistry β€” 4: Draw a card into your memory, then put a fire or norm element Suited ally card with reserve cost 3 or less from your memory onto the field. This ability costs 1 less to activate for each Suited object you control with different reserve costs. Activate this ability only once.

Power
1
Life
3
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Four of Spades

Four of Spades

4
Norm

Cardistry β€” 4: Draw a card into your memory. This ability costs 1 less to activate for each Suited object you control with different reserve costs. Activate this ability only once.

”It may be a cursed number, but I'll be lucky for you!”

Power
2
Life
3
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Fractal of Duplication

Fractal of Duplication

4
Neos

Whenever Fractal of Duplication becomes rested, summon a token copy of it rested.

Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)

Two for the price of one.

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Fractal of Insight

Fractal of Insight

2
Norm

On Enter: You may rest Fractal of Insight. If you do, glimpse 2.

Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)

An enigma that defies, and yet, sharpens reality.

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Fractal of Intrusion

Fractal of Intrusion

3
Water

On Enter: You may banish a card with floating memory from your graveyard. When you do, look at target opponent's memory and discard a card from it.

Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)

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Fractal of Mana

Fractal of Mana

3
Norm

Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)

Class Bonus β†·: Empower 1. (The next Spell card you activate this turn activates and resolves as if your champion got +1 level.)

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Fractal of Polar Depths

Fractal of Polar Depths

3
Water

Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)

Class Bonus Sacrifice Fractal of Polar Depths: Target player puts the top X cards from their deck into their graveyard, where X is the amount of water element cards in your graveyard.

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Fractal of Rain

Fractal of Rain

2
Water

Imbue 2

At the beginning of your recollection phase, if fractal of rain is imbued, target player puts the top card of their deck into the graveyard.

Reservable

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Fractal of Refreshment

Fractal of Refreshment

3
Water

Reservable

On Enter: You may reveal up to three water element cards from your memory and put them on the bottom of your deck in any order. Then draw that many cards into your memory.

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Fractal of Sparks

Fractal of Sparks

2
Fire

Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)

Class Bonus β†·: Deal 1 damage to target champion. (Activate this ability only if your champion’s class matches this card’s class.)

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Fractal of Waves

Fractal of Waves

3
Water

Whenever your champion levels up into a champion with base level 3, you may sacrifice Fractal of Waves. If you do, draw two cards into your memory.

Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)

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Fractured Memories

Fractured Memories

Merlin Bonus Your champion has "On Ally Kill: Put X sheen counters onto your Fractured Memories, where X is the amount of sheen counters that were on the killed ally."

Merlin BonusYour champion has "On Champion Hit: You may move all sheen counters on the hit champion to your Fractured Memories. When three or more counters are moved this way, deal 3 damage to that champion."

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Fracturing Slash

Fracturing Slash

2
Wind

Merlin Bonus On Attack: You may move up to three sheen counters from among units on the field onto the defender.

"Your memories serve me better than they ever will you."

Power
3
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Fracturize

Fracturize

2
Water

Target item or weapon becomes a Cleric Fractal phantasia with reservable and loses all other abilities. (This effect lasts indefinitely.)

Floating Memory

"You'd stand a better chance fighting without them."

Speed
Fast
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Fragmented Spirit of Fire

Fragmented Spirit of Fire

0
Fire

On Enter: Glimpse 6. Draw six cards. Then summon a Spirit Shard token.

As the clash in Azoth intensified, many wondered: could an Oasis truly exist in a world where the line between rebellion and liberation was blurred?

Level
Lv. 0
Life
15
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Fragmented Spirit of Water

Fragmented Spirit of Water

0
Water

On Enter: Glimpse 6. Draw six cards. Then summon a Spirit Shard token.

History encased in ice, thawing to unveil the past many sought to erase. A chilling reminder that alchemical revelations often come at a price.

Level
Lv. 0
Life
15
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Fragmented Spirit of Wind

Fragmented Spirit of Wind

0
Wind

On Enter: Glimpse 6. Draw six cards. Then summon a Spirit Shard token.

The winds of change brought with them turbulence and strife. Only once these gusts were properly harnessed could true transformation take shape.

Level
Lv. 0
Life
15
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Fraternal Garrison

Fraternal Garrison

2
Wind

Jin Bonus Whenever another ally enters the field under your control, Fraternal Garrison gets +1 until end of turn. (Apply this effect only if your champion is Jin.)

United on the battlefield. United in victory.

Power
1
Life
3
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Fraysia

Fraysia

1
Norm

Sacrifice Fraysia: Recover 1.

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Freezing Gambit

Freezing Gambit

2
Water

As an additional cost to activate this card, sacrifice a Chessman ally.

Choose one or bothβ€”
β€’ Negate target card activation unless its controller pays 2.
β€’ Target unit's attacks get -3 until end of turn.

Speed
Fast
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Freezing Hail

Freezing Hail

2
Water

Deal 2 damage to target unit. That unit doesn't wake up during its controller's next wake up phase.

"Feel the might of a true frost dragon!"

Speed
Fast
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Froglet Footman

Froglet Footman

3
Water

If damage would be dealt to Froglet Footman while it has a buff counter on it, prevent 1 of that damage.

On Enter: You may banish a card with floating memory from your graveyard. If you do, put a buff counter on Froglet Footman.

Power
1
Life
2
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Frostbind

Frostbind

2
Water

Negate target card activation unless its controller pays 2. Banish the card that had its activation negated this way.

"You didn't think I could only make things, did you? Y-you did? Take that back!"

Speed
Fast
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Frostbitten Etui

Frostbitten Etui

0
Water

Level 2+ Banish Frostbitten Etui: Negate all on enter triggers from target ally you don't control unless its controller pays 3.

It is said that Cao Cao's lucky charm, that brought countless victories, was stored in this frozen box.

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Frostlorn Caress

Frostlorn Caress

5
Water

Diao Chan Bonus This card costs 3 less to activate.

Put four wither counters on target non-champion object. (At the beginning of a player's main phase, if they control one or more objects with wither counters on them, for each of those objects, they sacrifice it unless they pay (1) for each wither counter on it, then remove wither counters.)

Speed
Fast
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Frostnip Pirouette

Frostnip Pirouette

4
Water

Diao Chan Bonus This card costs 2 less to activate.

Choose any amount of non-champion objects and put a wither counter on each of them. (At the beginning of a player's main phase, if they control one or more objects with wither counters on them, for each of those objects, they sacrifice it unless they pay (1) for each wither counter on it, then remove wither counters.)

Speed
Fast
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Frostsworn Paladin

Frostsworn Paladin

3
Water

Intercept

On Enter: You may banish a card with floating memory from your graveyard. If you do, draw a card and put a buff counter on Frostsworn Paladin.

"Lumina's blessing to those who hold fast."

Power
2
Life
3
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Frozen Dismissal

Frozen Dismissal

3
Water

Class Bonus This card costs 1 less to activate.

Negate target ally card activation unless its controller pays 4. Banish the card that had its activation negated this way.

I think you need to cool off.

Speed
Fast
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Frozen Divinity

Frozen Divinity

2
Water

If a champion with base level 2 you don’t control would level up into a champion card, return that card to its owner’s material deck instead.

At the beginning of your end phase, if your champion didn't level up this turn, sacrifice Frozen Divinity.

Whenever your champion levels up into a champion with base level 3, sacrifice Frozen Divinity and draw a card into your memory.

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Frozen Nova

Frozen Nova

8
Water

Class Bonus Efficiency (This card costs LV less to activate. LV refers to your champion's level.)

Deal 1 damage to all allies and rest them. Those allies don't wake up during their controller's next wake up phase.

Speed
Slow
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Frozen Quill

Frozen Quill

3
Water

β†·: Load Frozen Quill into target unloaded Bow weapon you control.

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Power
4
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Full Bloom

Full Bloom

7
Tera

Diao Chan Bonus On Enter: Target opponent summons four Flowerbud tokens.

Diao Chan Bonus Whenever an opponent summons a Flowerbud token, deal 2 damage to each champion that opponent controls and you recover 2.

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Fulminating Storm

Fulminating Storm

3
Arcane

Remove up to nine enlighten counters from your champion. Deal X damage to each champion you don't control, where X is the amount of counters removed this way.

Class Bonus For every three enlighten counters removed this way, draw a card.

Speed
Slow
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Fumant Shieldmaiden

Fumant Shieldmaiden

2
Fire

As long as your influence is less than the amount of omens you have, Fumant Shieldmaiden gets +2. (A player's influence is equal to the total amount of cards in their hand and memory.)

On Death: Each player with influence four or less draws a card.

Power
1
Life
3
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Furnace Drone

Furnace Drone

3
Fire

As an additional cost to activate this card, banish three fire element and/or Automaton cards from your graveyard.

Taunt

Class Bonus On Death: Deal 3 damage to target champion.

Power
3
Life
4
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Furnace Lavabolt

Furnace Lavabolt

3
Fire

Class Bonus This card costs 1 less to activate.

Each player draws a card.

You may load Furnace Lavabolt into an Aetherwing weapon you control.

Power
1
Speed
Fast
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Galahad, Court Knight

Galahad, Court Knight

4
Norm

(Unique β€” You can control only one object with this card's name.)

Class Bonus Galahad can attack using Sword weapons you control.

"My sword only exists for you, Arthur."

Power
1
Life
4
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Galed Erasure

Galed Erasure

3
Wind

Destroy target ephemeral object.

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

"Let the wind carry the departed."

Speed
Slow
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Gale's Mare

Gale's Mare

3
Wind

See the mighty horse, whose majestic mane whips gloriously against the wind, each gallop stirring a gust of bravado.

Power
2
Life
3
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Galestream Insight

Galestream Insight

4
Wind

Class Bonus This card costs 1 less to activate.

Memory 4+ This card costs 1 less to activate.

Look at the top six cards of your deck. You may reveal a Spell card from among them and put it into your memory. Put the rest on the bottom of your deck in any order.

Speed
Slow
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