Showing 551-600 of 1771 cards (page 12 of 36)
Favorable Omens
For each wind element omen you have, allies you control get +1 until end of turn.
βKeep your temper.β
Favorable Winds
Allies you control get +1 until end of turn.
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
A sudden gust to turn the tide.
Feathery Tune
Summon two Fledgling tokens.
A gentle song that brings together aviary friends from far and wide.
Feed Nourishment
Put a buff counter on target Animal or Beast ally.
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
A moment of peace under the shade.
Felicitous Flock
Intercept
Element Bonus Class Bonus Whenever you reveal Felicitous Flock from your memory, summon a Fledgling token with a buff counter on it. It gains intercept until end of turn.
Fellowship's Gale
Load Fellowship's Gale into an Aetherwing weapon you control.
Fellowship's Gale gets +1 for each ally you control.
Her past had taught her that she needn't fight alone.
Fertile Grounds
At the beginning of your recollection phase, summon a token copy of an Herb item you control.
Rapid advancements in botanical research have led to greenhouse enchantments that can replicate the alchemical structure of common herbal ingredients.
Fervent Beastmaster
Class Bonus Vigor (This unit wakes up at the beginning of your end phase. Apply this effect only if your champion's class matches this card's class.)
As long as you control a Beast ally, Fervent Beastmaster gets +1 and +1 .
Fervent Lancer
Whenever you activate an exia element card, you may banish it as it resolves.
As long as there's a card banished by Fervent Lancer, it gets +2 and must attack a champion each turn if able.
Feu Awakening
Interdiction (As long as this card's activation is on the effects stack, players can't gain have opportunity.)
Ciel Bonus Discard all cards from your hand and memory. Then banish up to two cards from your graveyard. Put an omen counter on each card banished this way. Until end of turn, card activations you control can't be negated.
Field of Ranks and Files
The first time a Chessman ally enters the field under your control during each of your turns, that ally gets +2 until end of turn. Whenever one or more Chessman allies enter the field under your control for the first time during each of your turns, choose one of them and that ally gets +2 until end of turn.
The first Chessman Command card you activate during each of your turns enters the intent with +2 .
Fiery Duelist
Class Bonus Ranged 2 (As long as this unit is distant, its attacks get +1 +2 .)
On Enter: You may discard a fire element card. If you do, draw a card and Fiery Duelist becomes distant. (Units stay distant until the end of their controller's turn.)
Fiery Interference
Deal 2 damage to target unit. If that unit is a champion, its controller can't recover until end of turn.
βThe more there is of mine, the less there is of yours!β
Fiery Momentum
Class Bonus Fiery Momentum gets +1 for each fire element card in your graveyard. (Apply this effect only if your champion's class matches this card's class.)
The greater the fuel, the greater the flame.
Fiery Swing
Class Bonus On Attack: You may banish up to six fire element cards from your graveyard. For each card banished this way, Fiery Swing gets +1 . (Apply this effect only if your championβs class matches this cardβs class.)
"To end the sacrifices, we must end the war."
Fiery Warcry
Draw a card, then discard a card.
Class Bonus You may banish a fire element card from your graveyard. When you do, target ally loses taunt and intercept until end of turn.
A superheated shout to rattle any foe.
Fight for the Crown
Each player sacrifices an ally.
The Lion and the Unicorn were fighting for the crown:
The Lion beat the Unicorn all round the town.
Final Stroke
Prepare 3
Class Bonus On Champion Hit: If Final Stroke was prepared and there are twenty or more damage counters on the hit champion, destroy the hit champion.
Find the Lost
Prepare 1
As long as Find the Lost was prepared, it has unblockable.
In an instant, everything came crashing down. How could someone understand her so deeply, yet elude her understanding entirely?
Fireball
Class Bonus This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.)
Deal 1+LV damage to target unit. (LV refers to your champion's level.)
Fireblooded Oath
Class Bonus This card costs 2 less to activate.
As an additional cost to activate this card, banish three fire element cards from your graveyard.
Level up your champion. At the beginning of the next end phase, delevel your champion.
Firebloom Flourish
Class Bonus At the beginning of your recollection phase, deal 1 damage to target champion.
Diao Chan Bonus At the beginning of your end phase, if your influence is four or less, draw a card into your memory and put a glimmer counter on your champion.
Fire Resonance Bauble
Banish Fire Resonance Bauble: Draw a card. Activate this ability only if an opponent controls a fire element champion.
Captured, perhaps, but never tamed. This spirit's owner must always err on the side of caution.
Firetongue
Class Bonus On Attack: You may banish a fire element card from your graveyard. If you do, put a durability counter on Firetongue.
A serrated blade forged from a dragon's fang. Only dragonsbreath can maintain its edge.
Firetuned Automaton
As an additional cost to activate this card, discard a fire element card.
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Fireworks Display
Deal 1 damage to all units target player controls. Until end of turn, if a unit that player controls would die, banish it instead.
An explosion is perfect for both friends and enemies. The only difference is just the distance.
Fishing Accident
Prepare 2 (You may remove two preparation counters from your champion as you activate this card.)
Rest target ally. If Fishing Accident was prepared, put that ally on the bottom of its owner's deck instead.
Five of Hearts
Hindered (This ally enters the field rested.)
Cardistry β 5: Put a buff counter on each Suited ally you control. This ability costs 1 less to activate for each Suited object you control with different reserve costs. Activate this ability only once.
Flameblessed Trainee
Class Bonus On Attack: If Flameblessed Trainee is attacking an ally, you may discard a fire element card. If you do, this attack gets +3 . (Apply this effect only if your champion's class matches this card's class.)
Flamebolt Arbalist
Ranged 4 (As long as this unit is distant, its attacks get +4 .)
May this arrow be blessed by Suzaku's blazing fortune.
Flamebound Draug
On Enter: Flamebound Draug becomes ephemeral. (If an ephemeral object would leave the field, banish it instead.)
Kindled in the crucible of death, burning eternal.
Flamebreak Chorus
Class Bonus Fast Activation (You may activate this card at fast speed.)
Target ally gets +2 until end of turn. If it's defending, wake it up, and it gets an additional +LV until end of turn.
Flamelash Beastmaster
Class Bonus On Enter: Target Beast ally you control gets +3 until end of turn.
An obedient pet is a good pet.
Flamelash Subduer
Your champion gets +1 level as long as you control an Animal or Beast ally.
Class Bonus β·: Deal 2 damage to target ally you control. That ally gets +2 until end of turn. (Activate this ability only if your champion's class matches this card's class.)
Flame-Rune Swordsman
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
A mage's prowess. A warrior's might.
Flame Sweep
Cleave (Attack all units a chosen opponent controls. This attack can't be intercepted.)
Class Bonus Level 2+ Flame Sweep gets +1 . (Apply this effect only if your champion's class matches this card's class, and only if your champion is level 2 or higher.)
Flamewing Fowl
Class Bonus As long as Flamewing Fowl is attacking a champion, it gets +1 . (Apply this effect only if your championβs class matches this cardβs class.)
A majestic bird that is often mistaken for the legendary phoenix by foreigners.
Flamewreath Call
Class Bonus If you control a Beast ally, this card costs 3 less to activate. (Apply this effect only if your champion's class matches this card's class.)
Deal 3 damage to up to two target allies.
Flamme Sorcel
Draw a card, then discard a card. If the reserve cost of the discarded card is equal to the reserve cost of one of your omens, draw another card.
"Oh dear, I am afraid the time has come to burn the house down."
Flared Iridescence
Deal 4 damage to target unit.
Merlin Bonus Sheen 10+ Ephemerate β 2
Merlin Bonus Level 5+ Ephemerate β 2
"My fire will burn brighter."
Flashfire Horse
Fast Activation (You may activate this card at fast speed.)
Hailing from southern Sanguo, this breed is famous for its flaming mane and incredible speed.
Flash Freeze
Class Bonus This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.)
Negate target card activation unless its controller pays LV. Banish the card that had its activation negated this way.
Flash Grenade
Class Bonus On Enter: Draw a card. (Apply this effect only if your champion's class matches this card's class.)
Banish Flash Grenade: Until end of turn, if damage would be dealt to a distant unit you control, prevent 3 of that damage.
Fleetfoot Filly
Whenever a player suppresses an object, put a buff counter on Fleetfoot Filly. (Allies get +1 and +1 for each buff counter on them.)
A free-spirited horse, invigorated by the wind through its mane as it races across the open plains.
Fleeting Guard
Until end of turn, if target unit would be dealt damage, prevent X of that damage where X is the amount of ephemeral objects you control plus 1.
"βIf seven maids with seven mops swept for half a year,
Do you suppose that they could get it clear?β"
Flickering Afterglow
Merlin Bonus This card costs 1 less to activate for each sheen counter on your Fractured Memories.
The blood could no longer be washed from her hands, that was undeniable. However, Ganieda could still be saved and that was all that mattered.
Flickering Cinder
Deal 1 damage to target unit. Your champion becomes distant. (Units stay distant until the end of their controller's turn.)
βTake care of the sense, and the sounds will take care of themselves.β
Floating Peace
Recover 1+X, where X is the amount of Fatestone and Fatebound objects you control.
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)