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Fabled Ruby Fatestone

Fabled Ruby Fatestone // Suzaku, Vermillion Phoenix

7
Fire

Immortal Immortality, Spellshroud

Guo Jia Bonus At the beginning of your recollection phase, deal 1 damage to each champion.

Guo Jia Bonus Whenever non-combat damage is dealt to one or more units by a fire element source you control, put a quest counter on your champion.

: You may remove seven quest counters from your champion. If you do, wake up and transform Fabled Ruby Fatestone.

Back Face:

Suzaku, Vermillion Phoenix

7

Spellshroud

Guo Jia Bonus On Banish: You may banish three fire element cards from your graveyard. If you do, return Suzaku to the field transformed. (It enters as Suzaku, Vermillion Phoenix.)

Power
4
Life
3
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Fabled Sapphire Fatestone

Fabled Sapphire Fatestone // Genbu, Black Tortoise

9
Water

Immortal Immortality, Spellshroud
Guo Jia Bonus At the beginning of your recollection phase, each player puts the top card of their deck into their graveyard.

Guo Jia Bonus Whenever one or more cards are put into your graveyard from your deck, put a quest counter on your champion.

: You may remove nine quest counters from your champion. If you do, wake up and transform Fabled Sapphire Fatestone.

Back Face:

Genbu, Black Tortoise

9

Spellshroud, Taunt

Guo Jia Bonus 3: Genbu gets +X until end of turn, where X is the amount of water element cards in your graveyard. Activate this ability only once per turn.

Power
3
Life
9
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Facet Together

Facet Together

1
Wind

Activate this card only during an opponent's turn.

Sacrifice any amount of Memorite objects. Target weapon you control gets +X until the end of your next turn, where X is the amount of objects sacrificed this way. Then put X sheen counters on your Fractured Memories.

Speed
Fast
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Fairy Whispers

Fairy Whispers

1
Wind

Glimpse 3. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)

Reveal the top card of your deck. If that card is wind element, put it into your hand.

Speed
Fast
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False Step

False Step

1
Umbra

If damage would be dealt to your champion this turn, prevent 2 of that damage. Your champion becomes distant. Then you may pay 2. If you do, allies you control also become distant.

The gliding shadows obfuscate and disorientate.

Speed
Fast
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Fanatical Devotee

Fanatical Devotee

3
Fire

Memory 4+ Fanatical Devotee gets + 1 . (Apply this effect only if there are four or more cards in your memory.)

Class Bonus On Death: You may banish two other fire element cards from your graveyard. When you do, deal 3 damage to target champion.

Power
2
Life
2
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Fang of Dragon's Breath

Fang of Dragon's Breath

1
Fire

Polearm Weapon Link (This object enters the field linked to target Polearm weapon. If the link is broken, sacrifice this object.)

Linked weapon gets +2 .

Jin Bonus Linked object has ", Remove a durability counter from this object: Deal 2 damage to target unit."

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Fan of Insight

Fan of Insight

1
Norm

Class Bonus Level 2+ On Enter: Draw a card into your memory. (Apply this effect only if your champion's class matches this card's class and only if your champion is level 2 or higher.)

Banish Fan of Insight: Return a card from your memory to your hand.

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Fan of Seven Debts

Fan of Seven Debts

1
Norm

On Enter: Draw a card.

Kongming Bonus Banish Fan of Seven Debts: Change the direction of your Shifting Currents to a different direction of your choice.

Innocent wishes sway like a snow crane's feathers.

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Fast Cure

Fast Cure

2
Norm

If target opponent's influence is greater than yours, recover 4. (A player's influence is equal to the total amount of cards in their hand and memory.)

Floating Memory

A brief respite in dire times may give enough focus to birth a plan.

Speed
Fast
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Fatal Timepiece

Fatal Timepiece

0
Norm

At the beginning of each player's recollection phase, if they did not materialize a card this turn, deal 2 unpreventable damage to their champion.

This broken malignant watch may still hurt twice.

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Fated Keepsake

Fated Keepsake

1
Norm

On Enter: Draw a card.

Guo Jia Bonus If your champion would take 7 or more damage while you control three or more Fatestone and/or Fatebound objects, prevent all but 6 of that damage.

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Fatestone of Balance

Fatestone of Balance // Woodland Shoats

2
Norm

Guo Jia Bonus Whenever an opponent activates a card, if that opponent has exactly three cards in their memory, transform Fatestone of Balance. (Apply this effect only if your champion is Guo Jia.)

Back Face:

Woodland Shoats

Steadfast (This ally can retaliate while rested and doesn't rest to do so.)

Power
3
Life
3
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Fatestone of Heaven

Fatestone of Heaven // Heavenly Drake

3
Luxem

On Enter: Destroy target non-champion object with memory cost 1 or less, or reserve cost 5 or less.

Guo Jia Bonus 3: Reveal all cards in your memory. If three or more luxem element cards were revealed this way, transform Fatestone of Heaven. Activate this ability only once per turn and at slow speed.

Back Face:

Heavenly Drake

Spellshroud (Units with spellshroud can’t be targeted by Spells.)

Vigor (At the beginning of your end phase, wake up Heavenly Drake.)

On Death: Recover 3.

Power
3
Life
3
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Fatestone of Progress

Fatestone of Progress // Airborne Squirrel

3
Norm

Guo Jia Bonus On Enter: Put a quest counter on your champion. (Apply this effect only if your champion is Guo Jia.)

Guo Jia Bonus 4: Transform Fatestone of Progress. (Activate this ability only if your champion is Guo Jia.)

Back Face:

Airborne Squirrel

Power
2
Life
3
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Fatestone of Revelations

Fatestone of Revelations // Young Wyrmling

2
Norm

On Enter: You may reveal two Fatestone and/or Fatebound cards from your hand and/or memory. If you do, draw a card.

Guo Jia Bonus 6: Transform Fatestone of Revelations. This ability costs LV less to activate. (LV refers to your champion's level.)

Back Face:

Young Wyrmling

Power
2
Life
2
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Fatestone of Unrelenting

Fatestone of Unrelenting // Cheetah of Bound Fury

2
Fire

Hindered (This object enters the field rested.)

On Enter: As a Spell, deal 1 damage to target unit.

Guo Jia Bonus , Banish two fire element cards from your graveyard: Transform Fatestone of Unrelenting, then wake it up.

Back Face:

Cheetah of Bound Fury

On Hit: You may banish Cheetah of Bound Fury, then return it to the field under its owner's control. (It enters the field as Fatestone of Unrelenting.)

Power
2
Life
1
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Fauna Friend

Fauna Friend

0
Norm

: Target non-Human ally gets +1 until end of turn. Activate this ability only if you have two or more non-Human ally cards in your graveyard.

Those who frequent the forests know how to communicate with its inhabitants. For example, moving the hand in a wave motion attracts squirrels.

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Favorable Omens

Favorable Omens

1
Wind

For each wind element omen you have, allies you control get +1 until end of turn.

“Keep your temper.”

Speed
Fast
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Favorable Winds

Favorable Winds

1
Wind

Allies you control get +1 until end of turn.

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

A sudden gust to turn the tide.

Speed
Fast
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Feathery Tune

Feathery Tune

3
Norm

Summon two Fledgling tokens.

A gentle song that brings together aviary friends from far and wide.

Speed
Fast
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Feed Nourishment

Feed Nourishment

3
Norm

Put a buff counter on target Animal or Beast ally.

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

A moment of peace under the shade.

Speed
Slow
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Felicitous Flock

Felicitous Flock

0
Luxem

Intercept

Element Bonus Class Bonus Whenever you reveal Felicitous Flock from your memory, summon a Fledgling token with a buff counter on it. It gains intercept until end of turn.

Power
1
Life
2
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Fellowship's Gale

Fellowship's Gale

1
Wind

Load Fellowship's Gale into an Aetherwing weapon you control.

Fellowship's Gale gets +1 for each ally you control.

Her past had taught her that she needn't fight alone.

Power
1
Speed
Fast
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Fertile Grounds

Fertile Grounds

3
Wind

At the beginning of your recollection phase, summon a token copy of an Herb item you control.

Rapid advancements in botanical research have led to greenhouse enchantments that can replicate the alchemical structure of common herbal ingredients.

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Fervent Beastmaster

Fervent Beastmaster

5
Norm

Class Bonus Vigor (This unit wakes up at the beginning of your end phase. Apply this effect only if your champion's class matches this card's class.)

As long as you control a Beast ally, Fervent Beastmaster gets +1 and +1 .

Power
3
Life
3
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Fervent Lancer

Fervent Lancer

2
Exia

Whenever you activate an exia element card, you may banish it as it resolves.

As long as there's a card banished by Fervent Lancer, it gets +2 and must attack a champion each turn if able.

Power
3
Life
3
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Feu Awakening

Feu Awakening

0
Fire

Interdiction (As long as this card's activation is on the effects stack, players can't gain have opportunity.)

Ciel Bonus Discard all cards from your hand and memory. Then banish up to two cards from your graveyard. Put an omen counter on each card banished this way. Until end of turn, card activations you control can't be negated.

Speed
Fast
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Field of Ranks and Files

Field of Ranks and Files

3
Norm

The first time a Chessman ally enters the field under your control during each of your turns, that ally gets +2 until end of turn. Whenever one or more Chessman allies enter the field under your control for the first time during each of your turns, choose one of them and that ally gets +2 until end of turn.

The first Chessman Command card you activate during each of your turns enters the intent with +2 .

Durability
4
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Fiery Duelist

Fiery Duelist

3
Fire

Class Bonus Ranged 2 (As long as this unit is distant, its attacks get +1 +2 .)

On Enter: You may discard a fire element card. If you do, draw a card and Fiery Duelist becomes distant. (Units stay distant until the end of their controller's turn.)

Power
1
Life
1
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Fiery Interference

Fiery Interference

2
Fire

Deal 2 damage to target unit. If that unit is a champion, its controller can't recover until end of turn.

”The more there is of mine, the less there is of yours!”

Speed
Fast
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Fiery Momentum

Fiery Momentum

3
Fire

Class Bonus Fiery Momentum gets +1 for each fire element card in your graveyard. (Apply this effect only if your champion's class matches this card's class.)

The greater the fuel, the greater the flame.

Power
2
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Fiery Swing

Fiery Swing

6
Fire

Class Bonus On Attack: You may banish up to six fire element cards from your graveyard. For each card banished this way, Fiery Swing gets +1 . (Apply this effect only if your champion’s class matches this card’s class.)

"To end the sacrifices, we must end the war."

Power
6
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Fiery Warcry

Fiery Warcry

2
Fire

Draw a card, then discard a card.

Class Bonus You may banish a fire element card from your graveyard. When you do, target ally loses taunt and intercept until end of turn.

A superheated shout to rattle any foe.

Speed
Slow
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Fight for the Crown

Fight for the Crown

6
Norm

Each player sacrifices an ally.

The Lion and the Unicorn were fighting for the crown:
The Lion beat the Unicorn all round the town.

Speed
Slow
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Final Stroke

Final Stroke

4
Umbra

Prepare 3

Class Bonus On Champion Hit: If Final Stroke was prepared and there are twenty or more damage counters on the hit champion, destroy the hit champion.

Power
5
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Find the Lost

Find the Lost

2
Norm

Prepare 1

As long as Find the Lost was prepared, it has unblockable.

In an instant, everything came crashing down. How could someone understand her so deeply, yet elude her understanding entirely?

Power
3
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Fireball

Fireball

4
Fire

Class Bonus This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.)

Deal 1+LV damage to target unit. (LV refers to your champion's level.)

Speed
Fast
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Fireblooded Oath

Fireblooded Oath

5
Fire

Class Bonus This card costs 2 less to activate.

As an additional cost to activate this card, banish three fire element cards from your graveyard.

Level up your champion. At the beginning of the next end phase, delevel your champion.

Speed
Slow
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Firebloom Flourish

Firebloom Flourish

2
Fire

Class Bonus At the beginning of your recollection phase, deal 1 damage to target champion.

Diao Chan Bonus At the beginning of your end phase, if your influence is four or less, draw a card into your memory and put a glimmer counter on your champion.

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Fire Resonance Bauble

Fire Resonance Bauble

0
Norm

Banish Fire Resonance Bauble: Draw a card. Activate this ability only if an opponent controls a fire element champion.

Captured, perhaps, but never tamed. This spirit's owner must always err on the side of caution.

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Firetongue

Firetongue

1
Fire

Class Bonus On Attack: You may banish a fire element card from your graveyard. If you do, put a durability counter on Firetongue.

A serrated blade forged from a dragon's fang. Only dragonsbreath can maintain its edge.

Power
2
Durability
1
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Firetuned Automaton

Firetuned Automaton

2
Fire

As an additional cost to activate this card, discard a fire element card.

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Power
3
Life
1
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Fireworks Display

Fireworks Display

3
Fire

Deal 1 damage to all units target player controls. Until end of turn, if a unit that player controls would die, banish it instead.

An explosion is perfect for both friends and enemies. The only difference is just the distance.

Speed
Fast
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Fishing Accident

Fishing Accident

1
Water

Prepare 2 (You may remove two preparation counters from your champion as you activate this card.)

Rest target ally. If Fishing Accident was prepared, put that ally on the bottom of its owner's deck instead.

Speed
Fast
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Five of Hearts

Five of Hearts

5
Fire

Hindered (This ally enters the field rested.)

Cardistry5: Put a buff counter on each Suited ally you control. This ability costs 1 less to activate for each Suited object you control with different reserve costs. Activate this ability only once.

Power
1
Life
4
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Five of Spades

Five of Spades

5
Norm

Cardistry5: Five of Spades gets +5 until end of turn. This ability costs 1 less to activate for each Suited object you control with different reserve costs. Activate this ability only once.

Floating Memory

Power
1
Life
4
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Flameblessed Trainee

Flameblessed Trainee

2
Fire

Class Bonus On Attack: If Flameblessed Trainee is attacking an ally, you may discard a fire element card. If you do, this attack gets +3 . (Apply this effect only if your champion's class matches this card's class.)

Power
1
Life
2
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Flamebolt Arbalist

Flamebolt Arbalist

2
Fire

Ranged 4 (As long as this unit is distant, its attacks get +4 .)

May this arrow be blessed by Suzaku's blazing fortune.

Power
2
Life
1
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Flamebound Draug

Flamebound Draug

3
Fire

On Enter: Flamebound Draug becomes ephemeral. (If an ephemeral object would leave the field, banish it instead.)

Kindled in the crucible of death, burning eternal.

Power
3
Life
1
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