Cards where: set is RDO*

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Stellar Bloom

Stellar Bloom

2
Astra

Class Bonus Starcalling β€” 2 (As you're looking at this card while glimpsing, you may activate it by paying this cost. If you do, put all other cards you're looking at on the bottom of your deck in any order.)

Gather four times.

Speed
Slow
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Stellar Cosmos

Stellar Cosmos

0
Astra

Class Bonus Spellshroud

Diana Bonus On Charge 3: Stellar Cosmos gains "Aethercharge cards you look at while glimpsing have aethercalling."

A twinkle of resolve, guiding the fight.

Power
1
Durability
3
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Stifling Aethercharge

Stifling Aethercharge

2
Wind

Negate all on enter triggers from target ally.

You may load Stifling Aethercharge into an Aetherwing weapon you control.

"The winds will bind you and guide my arrow!"

Power
1
Speed
Fast
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Stifling Gyre

Stifling Gyre

3
Wind

As Stifling Gyre enters the field, choose an ally card name.

On Enter: Draw a card into your memory.

Whenever an on enter ability of an ally with the chosen name triggers, negate that trigger unless its controller pays 4.

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Stillwater Patrol

Stillwater Patrol

4
Water

True Sight (This ally can attack units with stealth.)

As long as Stillwater Patrol is attacking a unit with stealth, Stillwater Patrol gets +1 .

Specially trained to be ever-vigilant, little bypasses their detection.

Power
2
Life
3
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Stocked Outpost

Stocked Outpost

2
Norm

(Siegeable β€” This domain can be attacked. It takes damage in the form of removing durability counters.)

On Enter: Draw a card into your memory.

On Destroy: If it's an opponent's turn, that opponent draws a card into their memory.

Durability
4
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Stormblade Squire

Stormblade Squire

2
Arcane

On Attack: You may banish a card at random from your memory. If you do, scavenge 2+X for an arcane element card, where X is the reserve cost of the banished card.

"Lightning will always find you."

Power
2
Life
4
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Storm of Thorns

Storm of Thorns

2
Water

If damage would be dealt to a unit you control this turn, prevent 1 of that damage. If the damage prevented had a unit as its source, deal 1 damage to that unit.

Class Bonus Floating Memory

Speed
Fast
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Strike of Singularity

Strike of Singularity

4
Luxem

Class Bonus As long as the attacker is attacking a unit controlled by a player with no cards in their hand, Strike of Singularity has "If this attack would deal damage, it deals double that damage instead."

Power
4
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Sudden Steel

Sudden Steel

6
Norm

Class Bonus Efficiency (This card costs LV less to activate. LV refers to your champion's level. Apply this effect only if your champion's class matches this card's class.)

Her last strike was deadly.

Power
5
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Summon Retinue

Summon Retinue

4
Wind

Summon two Vacuous Servant tokens rested. Then if you have three or more omens, wake them up.

"For Aurefall, we stand."

Speed
Slow
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Supernova Divination

Supernova Divination

6
Astra

Spellshroud

Arisanna Bonus At the beginning of each player's recollection phase and whenever you starcall a card, put a divination counter on Supernova Divination. Then if there are ten divination counters on Supernova Divination, sacrifice it. If you do, all units you don't control lose all abilities until end of turn. Then deal 25 unpreventable damage to each of them.

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Surging Obstruction

Surging Obstruction

3
Water

As long as you control a Chessman Bishop ally, this card costs 1 less to activate.

Negate target card activation unless its controller pays 1. If that card has an odd reserve cost, negate its activation unless its controller pays 3 instead. (Zero is considered even.)

Speed
Fast
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Surging Search

Surging Search

2
Arcane

Scavenge 6 for an arcane element card. (To scavenge an amount, reveal cards from the top of your deck until you reveal that many cards or until you reveal the specified card. Put the specified card into your hand and the rest on the bottom of your deck in a random order.)

Class Bonus Floating Memory

Speed
Slow
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Surprise Reveal

Surprise Reveal

2
Norm

Target opponent reveals all cards in their hand and memory. You gain the Crowd's Favor status.

Class Bonus Draw a card. (Apply this effect only if your champion’s class matches this card’s class.)

"They'll never see it coming!"

Speed
Fast
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Swerving Spring

Swerving Spring

2
Norm

Prevent the next 2 damage that would be dealt to target unit this turn.

Class Bonus Put a preparation counter on your champion. (Apply this effect only if your champion’s class matches this card’s class.)

Speed
Fast
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Swift Recruit

Swift Recruit

2
Wind

Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Power
1
Life
2
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Sword of Seeking

Sword of Seeking

0
Norm

Class Bonus True Sight (Attacks using this weapon can target units with stealth. Apply this effect only if your champion's class matches this card's class.)

Before this blade, nothing remains hidden.

Power
1
Durability
2
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Sword Saint's Vow

Sword Saint's Vow

1
Norm

Class Bonus Sword Saint's Vow gets +1 for each durability counter on it.
Class Bonus Whenever you activate a Craft action card, put two durability counters on Sword Saint's Vow.
On Hit: Remove a durability counter from Sword Saint's Vow.

Power
0
Durability
1
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Table Straight

Table Straight

3
Norm

Reveal any amount of Suited cards from your memory. Depending on the length of the longest consecutive streak of reserve costs among cards revealed this way and Suited allies you controlβ€”
β€’ 2, 3, or 4β€” Draw a card.
β€’ 5 or 6β€” Draw two cards.
β€’ 7 or moreβ€” Draw three cards.

Speed
Slow
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Tabula of Salvage

Tabula of Salvage

0
Norm

Banish Tabula of Salvage: Choose up to five cards from your graveyard and put them on the bottom of your deck in any order.

Waste not, want not.

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Tactful Sergeant

Tactful Sergeant

4
Wind

On Enter: If your champion has attacked this turn, draw a card into your memory.

Those who have seen many battlefields and lived gain a keen eye for the most opportune moments to strike.

Power
1
Life
4
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Tariff Ring

Tariff Ring

0
Norm

Banish Tariff Ring: Until end of turn, players can't declare attacks unless they pay 2 for each attack declaration. Activate this ability only during an opponent's recollection phase.

A ring that commands both fear and respect.

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Tempestuous Seraphim

Tempestuous Seraphim

3
Wind

Fast Activation

Advanced Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are advanced element, this card becomes imbued.)

On Enter: As a Spell, if Tempestuous Seraphim is imbued, deal 4 damage to target attacking ally.

Power
2
Life
2
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Templar of the Eternal

Templar of the Eternal

4
Crux

Class Bonus Prevent all combat damage that would be dealt to Templar of the Eternal.

Class Bonus 2, Return a regalia you control to its owner's material deck: Put a buff counter on Templar of the Eternal, and it gains spellshroud until end of turn.

Power
4
Life
3
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Tenderheart Guard

Tenderheart Guard

2
Fire

On Enter: Each player may discard a card. Each player that does draws a card into their memory. Then you gain the Crowd's Favor status.

"Only through compassion can battles truly be won."

Power
1
Life
3
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Tera Sight

Tera Sight

0
Tera

Preserve (Put this card into its owner's material deck preserved as it resolves. As you materialize, you may instead return a preserved card to your hand.)

Draw a card.

See the heartbeat of life.

Speed
Fast
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The Looking Glass

The Looking Glass

0
Norm

Divine Relic

Omnishroud

If this card is in your starting material deck, you may begin the game with it on the field.

Ignore the elemental requirements of Distortion cards you play.

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The Majestic Spirit

The Majestic Spirit

12
Crux

Intercept, True Sight, Vigor

Champions you control have spellshroud.

If another crux element unit you control would take damage, prevent half of that damage, rounded up.

Power
4
Life
10
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Thieving Cut

Thieving Cut

2
Norm

Prepare 1 (You may remove a preparation counter from your champion as you activate this card.)

On Hit: If Thieving Cut was prepared, draw a card.

What's yours is mine.

Power
3
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Thousand Refractions

Thousand Refractions

0
Luxem

Prepare 1 (You may remove a preparation counter from your champion as you activate this card.)

Class Bonus On Hit: If Thousand Refractions was prepared, wake up your champion and return Thousand Refractions to its owner's hand.

Power
1
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Three of Diamonds

Three of Diamonds

3
Water

Retort 3

Cardistry β€” 3: Look at the top three cards of your deck. Put one of them into your graveyard and the rest back on top of your deck in any order. This ability costs 1 less to activate for each Suited object you control with different reserve costs. Activate this ability only once.

Power
1
Life
3
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Three of Spades

Three of Spades

3
Norm

Cardistry β€” 3: Target Suited ally you control gets +2 until end of turn. This ability costs 1 less to activate for each Suited object you control with different reserve costs. Activate this ability only once.

”I would say three's company!”

Power
2
Life
2
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Tidal Sweep

Tidal Sweep

6
Water

Cleave (Attack all units a chosen opponent controls. This attack can't be intercepted.)

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Power
1
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Titan Mk II

Titan Mk II

3
Neos

Taunt, Vigor

"Operational access restricted to users holding maximum authority credentials."
β€” Gearstride Automatics Handbook

Power
3
Life
3
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Tomb Sweep

Tomb Sweep

2
Norm

Level 1+ This card costs 1 less to activate. (Apply this effect only if your champion is level 1 or higher.)

Banish target card in a graveyard.

β€œMay your soul at last find the peace it has long been denied, and may it journey safely beyond this world!”

Speed
Fast
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Tome of Abyssal Heaven

Tome of Abyssal Heaven

1
Exia

Tome of Abyssal Heaven enters the field with X page counters on it, where X is the amount of damage counters on your champion.

Other objects you control have spellshroud.

At the beginning of your recollection phase, remove eight page counters from Tome of Abyssal Heaven. If you do, draw a card. If you don't, you lose the game.

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Tome of Sorcery

Tome of Sorcery

1
Norm

Class Bonus Level 2+ On Enter: Draw a card into your memory. (Apply this effect only if your champion's class matches this card's class.)

β†·: Empower 1. (The next Spell card you activate this turn activates and resolves as if your champion got +1 level.)

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Tonic of Remembrance

Tonic of Remembrance

3
Norm

Brew β€” One Catalyst, One Adjuvant

Class Bonus Banish Tonic of Remembrance: Return up to three cards from your memory to your hand.

An ancient tincture that conjures up warm nostalgia.

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Tor, Realmwalker Colossus

Tor, Realmwalker Colossus

3
Neos

Tor can attack as though it were an ally.

Tor gets +1 for every four durability counters on it.

Class Bonus On Enter: Sacrifice up to three domains. For each domain sacrificed this way, put 2+X durability counters on Tor where X is that domain's reserve cost.

Power
0
Durability
4
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Transfusive Aura

Transfusive Aura

2
Exia

On Enter: Draw a card into your memory.

Damage 20+ If you would recover an amount, recover 2+X instead, where X is that amount.

β€œIn danger, our fates are one, and our veins speak in shared sacrifice.”

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Trine Recursion

Trine Recursion

1
Astra

Put target card in a graveyard into its owner's deck third from the top.

Speed
Fast
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Triumphant Mechanic

Triumphant Mechanic

3
Neos

On Enter: If you control three or more tokens, draw a card into your memory.

On Attack: If you control three or more tokens, recover 3.

"That's what I'd call a feat of engineering."

Power
1
Life
4
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Trivial Trinket

Trivial Trinket

0
Norm

Banish Trivial Trinket: Target opponent puts the top three cards of their deck into their graveyard.

Cast aside your possessions, for attachment is the root of your sin.

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Trump Set

Trump Set

2
Norm

Class Bonus This card costs 1 less to activate. (Apply this effect only if your champion's class matches this card's class)

Change the target of an attack to a Suited ally you control. If you do, that ally gets +3 and +3 until end of turn.

Speed
Fast
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Tune Up

Tune Up

2
Norm

Recover 2. If you control an Automaton ally, recover 4 instead.

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
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Turbo Charge

Turbo Charge

3
Norm

As an additional cost to activate this card, sacrifice a Powercell.

Draw two cards.

β€œWarning! Overcharging powercells can lead to catastrophic failure. Call a technician for support!”
β€” Gearstride Automatics Manual

Speed
Slow
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Twingale Parry

Twingale Parry

2
Wind

Prevent the next 2 combat damage that would be dealt to target unit this turn.

Class Bonus Ephemerate β€” 2. Activate this card this way only if you control a Sword weapon.

Speed
Fast
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Twinstar Tonic

Twinstar Tonic

12
Astra

Arisanna Bonus Brew β€” Two Blightroot, Two Silvershine, Two Razorvine

Sacrifice Twinstar Tonic: For the rest of the game, whenever you starcall a card, you may copy that activation. If you do, you may choose new targets for that copy.

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Two of Diamonds

Two of Diamonds

2
Water

Retort 2

Cardistry β€” 2: Empower 2. This ability costs 1 less to activate for each Suited object you control with different reserve costs. Activate this ability only once.

Power
1
Life
2
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