Cards where: typeline includes action

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Seething Intercession

Seething Intercession

2
Exia

Banish the top three cards of your deck. For as long as they're banished, you may activate them. As an additional cost to activate each of those cards, deal 2 unpreventable damage to your champion.

Jin Bonus If your influence is four or less, the next three cards you activate from banishment this turn cost 1 less to activate.

Speed
Fast
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Seiryuu's Command

Seiryuu's Command

2
Arcane

As long as you control an arcane element Shenju ally, ignore this card's elemental requirements as you activate it.

Until end of turn, whenever target Beast attacks, trigger all of its on attack abilities twice.

Speed
Fast
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Seize Fate

Seize Fate

6
Exia

Jin Bonus This card costs 2 less to activate.

For the rest of the game, if your champion would take damage, remove that many damage counters from them instead and then if there are zero damage counters on your champion, banish your champion.

Speed
Slow
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Set Ablaze

Set Ablaze

2
Fire

Deal 4 damage to target ally.

Class Bonus Level 3+ Deal 3 damage to each champion controlled by the same player as that ally.

β€œThe Imperial Academy never taught me this.”

Speed
Slow
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Set the Traps

Set the Traps

2
Water

Target player puts the top two cards of their deck into their graveyard.

Class Bonus Put a preparation counter on your champion. (Apply this effect only if your champion's class matches this card's class.)

Speed
Slow
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Shadow Resonance

Shadow Resonance

2
Umbra

Recover 2, then draw a card. (To recover, remove that many damage counters from your champion.)

Tristan Bonus If your champion has four or more preparation counters on them, summon an Ominous Shadow token.

Speed
Fast
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Shardwing Searchlight

Shardwing Searchlight

3
Norm

Summon a Memorite Shardwing token.

Sheen 4+ Summon a Memorite Shardwing token.

Until end of turn, Memorite objects you control gain "On Hit: Put a sheen counter on the hit object."

Speed
Slow
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Shared Fervor

Shared Fervor

1
Norm

Each player draws a card into their memory. You gain the Crowd's Favor status.

β€œLay down the barriers that separate us; only through unity can we prevail.”

Speed
Slow
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Sharpen Blade

Sharpen Blade

2
Norm

Target Dagger weapon gets +2 until end of turn.

Class Bonus Put a preparation counter on your champion. (Apply this effect only if your champion’s class matches this card’s class.)

The glint of steel begets the sheen of blood.

Speed
Slow
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Shattered Hope

Shattered Hope

3
Water

Merlin Bonus This card costs 1 less to activate.

Glimpse 1, then draw a card.

Until end of turn, allies enter the field with an additional sheen counter on them.

Would an unconscious reflection be enough?

Speed
Fast
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Shattering Discharge

Shattering Discharge

1
Arcane

You may activate this card from your banishment as long as there's a charge counter on it.

Class Bonus Whenever this card is banished from your memory, put a charge counter on it.

Deal 2 unpreventable damage to target champion. Banish Shattering Discharge.

Speed
Fast
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Shatter the Brittle

Shatter the Brittle

2
Fire

Activate this card only if you control a Fatestone or Fatebound object.

Destroy target item or weapon with memory cost 1 or less, or with reserve cost 5 or less. If you do, its controller draws a card into their memory.

Speed
Fast
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Shield Fragmentation

Shield Fragmentation

2
Fire

As an additional cost to activate this card, sacrifice a Shield.

Deal 4 damage to target unit.

"The best offense is a good defense."

Speed
Fast
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Shifting Mirage

Shifting Mirage

3
Umbra

Class Bonus This card costs 1 less to activate.

Your champion gains stealth until end of turn unless an opponent pays 2.

Tristan Bonus Summon an Ominous Shadow token.

Speed
Fast
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Shimmering Refraction

Shimmering Refraction

2
Norm

Deal X damage to target unit, where X is the amount of phantasias you control.

Diao Chan Bonus If Shimmering Refraction was activated from your memory, draw a card into your memory.

Speed
Fast
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Shock Therapy

Shock Therapy

2
Arcane

Class Bonus Element Bonus Whenever this card is banished from your memory, put an enlighten counter on your champion.

Deal an amount of damage to target ally equal to the amount of enlighten counters on your champion.

Speed
Fast
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Shout at Your Pets

Shout at Your Pets

1
Fire

If you control an Animal or Beast ally, your champion gets +1 level until end of turn.

Class Bonus You may discard a card. If you do, draw a card. (Apply this effect only if your champion's class matches this card's class.)

Speed
Fast
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Shroud in Mist

Shroud in Mist

5
Water

Class Bonus This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.)

Units you control gain stealth until end of turn. (Units with stealth can't be targeted by attacks unless permitted by true sight.)

Speed
Fast
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Sidereal Spellshot

Sidereal Spellshot

X
Astra

Element Bonus Aethercalling (As you're looking at this card while glimpsing, you may load it into an Aetherwing weapon you control.)

Class Bonus Glimpse X. Then you may load Sidereal Spellshot into an Aetherwing weapon you control.

Power
2
Speed
Fast
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Sidestep

Sidestep

2
Norm

Level 2+ This card costs 1 less to activate. (Apply this effect only if your champion is level 2 or higher.)

Target ally gains stealth until end of turn. (This unit can't be targeted by attacks unless permitted by true sight.)

Speed
Fast
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Silvergale Monstrosity's Call

Silvergale Monstrosity's Call

3
Exalted
Wind

Prepare 2

Summon a Memorite Obelith token. If Silvergale Monstrosity's Call was prepared, move any amount of sheen counters from your Fractured Memories onto any amount of allies named Memorite Obelith you control.

Speed
Slow
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Silvergale Obelith's Call

Silvergale Obelith's Call

2
Wind

Summon a Memorite Obelith token with a sheen counter on it.

A cool breeze swept across her body as the Obelith came into beingβ€”a creature born from her very memories. How much more was she to forget?

Speed
Fast
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Singeing Leap

Singeing Leap

1
Fire

Deal 1 damage to your champion. Then your champion becomes distant.

Class Bonus Ephemerate β€” 2 (You may activate this card from your graveyard by paying this cost. Action cards played this way become ephemeral on the effects stack.)

Speed
Fast
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Sinister Composure

Sinister Composure

2
Umbra

Draw a card, then put a preparation counter on your champion.

Tristan Bonus If you have agility, put three more preparation counters on your champion.

"I'll find you, Lorraine Allard. No matter what it takes."

Speed
Fast
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Sink into Oblivion

Sink into Oblivion

3
Water

Target player puts the top three cards of their deck into their graveyard.

In that deep and quiet comfort, do not lose sight of the surface.

Speed
Slow
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Sink the Mind

Sink the Mind

3
Water

Class Bonus This card costs 1 less to activate.

Activate this card only during an opponent's recollection phase.

Until end of turn, whenever a card from the turn player's memory is put into their hand, that player puts the top card of their deck into their graveyard.

Speed
Fast
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Skirting Step

Skirting Step

2
Wind

Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are wind element, this card becomes imbued.)

Target unit becomes distant. If Skirting Step is imbued, prevent the next 1 damage that would be dealt to that unit this turn and draw a card.

Speed
Fast
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Slash and Burn

Slash and Burn

2
Fire

Class Bonus This card costs 1 less to activate.

Gather. Then you may banish up to three fire element cards from your graveyard. For each card banished this way, gather.

Nature gives even when it takes away.

Speed
Fast
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Sleety Retreat

Sleety Retreat

2
Water

Deluge 4 β€” As long as there are four or more water element cards in your graveyard, this card costs 2 less to activate.
Target Ranger unit becomes distant. If that unit is defending, end the combat phase unless an opponent pays 2.

Speed
Fast
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Sleight of Hand

Sleight of Hand

2
Norm

Target Suited ally you control gains stealth until end of turn. (Units with stealth can't be targeted by attacks unless permitted by true sight.)

Class Bonus Draw a card into your memory. (Apply this effect only if your champion's class matches this card's class.)

Speed
Fast
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Slime Calling

Slime Calling

2
Wind

Activate this card only during an opponent's end phase.

Class Bonus Look at the top 3+LV cards of your deck. You may activate up to two Slime ally cards from among them. Cards you activate this way cost 1 less to activate. Put the rest of the cards on the bottom of your deck in any order.

Speed
Fast
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Slime Eruption

Slime Eruption

1
Fire

You may banish any amount of fire element Slime ally cards and up to two non-fire element Slime ally cards from your graveyard. For each card banished this way, choose a unit and deal 1 damage to it.

Class Bonus Floating Memory

Speed
Fast
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Slime Party

Slime Party

4
Norm

Silvie Bonus This card costs 1 less to activate for each different element Slime ally you control. (Apply this effect only if your champion is Silvie.)

Put a buff counter on each Slime ally you control.

It would soon be the sovereign's birthday and the slimes were gathering to celebrate it.

Speed
Slow
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Slime's Blessing

Slime's Blessing

3
Wind

Class Bonus This card costs 1 less to activate.

Choose up to three units. Put a level counter on each chosen champion and a buff counter on each chosen Slime ally. (Champions get +1 level for each level counter on them.)

Speed
Fast
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Slimeshield

Slimeshield

2
Wind

Class Bonus Level 2+ This card costs 1 less to activate.

Prevent the next 3 damage that would be dealt to target unit this turn. If that unit is a Slime ally, put a buff counter on it.

A pod of slimes will always protect their kin.

Speed
Fast
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Slip Away

Slip Away

2
Umbra

Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are umbra element, this card becomes imbued.)

Target unit becomes distant. If Slip Away is imbued, that unit also gains stealth and spellshroud until end of turn.

Speed
Fast
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Slipstream Vault

Slipstream Vault

2
Water

Class Bonus This card costs 1 less to activate if it targets a unique ally. (Apply this effect only if your champion's class matches this card's class.)

Target ally you control becomes distant. Negate all card activations targeting it. (Units stay distant until the end of their controller's turn.)

Speed
Fast
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Smoke Out

Smoke Out

1
Fire

Deal 1 damage to target unit. If that unit has stealth, deal 4 damage to it instead.

"I know exactly where you're hiding."

Speed
Fast
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Solar Pinnacle

Solar Pinnacle

2
Fire

As long as your Shifting Currents face North, this card has Fast Activation. (You may activate this card at fast speed.)

Deal 2 damage to target unit. Empower 2. (The next Spell card you activate this turn activates and resolves as if your champion got +2 level.)

Speed
Slow
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Solar Providence

Solar Providence

2
Fire

Draw a card, then discard a card.

Kongming Bonus You may change the direction of your Shifting Currents to a different direction of your choice. When you change it from facing South to North this way, deal 3 damage to target champion.

Speed
Fast
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Song of Frost

Song of Frost

2
Water

Class Bonus You may banish a card with floating memory from your graveyard rather than pay this card's reserve cost.

If a unit is attacking, end the combat phase. (As a phase ends, banish all triggers, activations, and materializations on the effects stack.)

Speed
Fast
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Song of Nurturing

Song of Nurturing

2
Norm

Allies you control get +2 until end of turn. Class Bonus: Those allies also get +1 until end of turn. (Apply the additional effect only if your champion's class matches this card's class.)

Mana-imbued music invigorates those who hear it.

Speed
Fast
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Song of Return

Song of Return

3
Wind

Class Bonus This card costs 1 less to activate. (Apply this effect only if your champion's class matches this card's class.)

Return up to two target allies you control to their owner's hands.

Speed
Fast
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Soothing Disillusion

Soothing Disillusion

2
Wind

Choose oneβ€”
β€’ Destroy target phantasia.
β€’ Put a buff counter on target Animal or Beast ally.

Though many spoke of Guo Jia's unbound kindness, she could never admit that it was guilt that drove her.

Speed
Slow
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Soultrace Tessellation

Soultrace Tessellation

2
Crux

Prepare 1

Put three sheen counters on target unit. If Soultrace Tessellation was prepared, put an additional sheen counter on that unit for every three cards in your banishment.

Speed
Fast
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Spalling Cleanse

Spalling Cleanse

2
Water

If your Fractured Memories has six or less sheen counters on it, put two sheen counters on it. Otherwise, recover 3. (If you don't have the mastery, recover 3.)

Floating Memory

Speed
Fast
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Spark Alight

Spark Alight

2
Fire

Deal 2 unpreventable damage to target unit. Class Bonus: Deal 3 unpreventable damage to that unit instead. (Apply the additional effect only if your champion's class matches this card's class.)

"Just worry about the things you can't burn."
β€” Varuck Mage

Speed
Fast
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Sparkling Adornment

Sparkling Adornment

2
Norm

As an additional cost to activate this card, remove one or more sheen counters from an object on the field.

Put X sheen counters on target unit, where X is the amount of counters removed.

Merlin Bonus Floating Memory

Speed
Slow
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Spark Link

Spark Link

2
Fire

Each player draws a card into their memory.

Level 1+ Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Even in madness, an honorable duel is worth fighting.

Speed
Fast
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Spectral Diffusion

Spectral Diffusion

4
Water

This card costs 1 less to activate for each of up to two ephemeral objects you control.

Your champion and ephemeral objects you control gain spellshroud until end of turn. (Objects with spellshroud can’t be targeted by Spells.)

Speed
Fast
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