Showing 601-642 of 642 cards (page 13 of 13)
Varuck, Smoldering Spire
Upkeep β Whenever you materialize a card, sacrifice Varuck.
Damage dealt by fire element sources you control can't be prevented.
Once decrepit, now ablaze with new blood.
Veiled Oracle
On Enter: Veiled Oracle becomes ephemeral. Glimpse 3. (If an ephemeral object would leave the field, banish it instead. To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)
Vengeful Gust
Suppress target ally you don't control. (To suppress an ally, banish it and return it to the field under its owner's control at the beginning of the next end phase.)
Level 3+ The next time that card would enter the field this turn, it enters with "On Enter: Deal 4 damage to your champion."
Verdigris Decree
Imbue 3
Choose one. If Verdigris Decree is imbued, choose two insteadβ
β’ Suppress up to one target ally.
β’ Up to one target ally gets +2 until end of turn.
β’ Destroy up to one target phantasia.
Verdure of Preservation
Kongming Bonus Whenever your Shifting Currents change to facing the next clockwise direction, reveal the top card of your deck and put it into your material deck preserved.
3, Sacrifice Verdure of Preservation: Empower X, where X is twice the amount of preserved cards in your material deck. Activate this ability only if there are five or more preserved cards in your material deck.
Vermilion Decree
Imbue 3
Choose one. If Vermilion Decree is imbued, choose two insteadβ
β’ Deal 3 damage to up to one target champion.
β’ Deal 2 damage to up to one target ally.
β’ Each player draws a card.
Vestal Priestess
(Exalted β This element is enabled for you as long as you have another advanced element enabled.)
Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)
On Enter: Recover 4.
Veteran Blazebearer
On Enter: Veteran Blazebearer gains taunt until the beginning of your next turn.
Class Bonus Steadfast (This ally can retaliate while rested and doesn't rest to do so.)
Blast furnace machinery refurbished for battle.
Vigilant Sentry
Class Bonus Taunt (While awake, this unit must be targeted before other units you control during your opponentsβ attack declarations if able.)
With an enforced curfew, Winbless established nightwatch patrols to guard the citizens.
Viridescent Aetherstreak
Class Bonus This card costs 1 less to activate.
Choose twoβ
β’ Up to one target unit becomes distant.
β’ Prevent the next 2 damage that would be dealt to each distant unit this turn.
β’ Load Viridescent Aetherstreak into an Aetherwing weapon you control.
Wandering Glaivier
On Death: Each player draws a card.
"I only do what must be done."
Warrior of the Fae Realm
Stealth
On Enter: You may banish a Sword attack card from your hand or memory. If you do, draw a card into your memory. As long as you control Warrior of the Fae Realm, you may activate the banished card on a later turn.
Waterfall Veiler
Class Bonus Stealth (This unit can't be targeted by attacks unless permitted by true sight.)
On Champion Hit: That opponent puts the top four cards of their deck into their graveyard.
Waterlogged Ranger
Ranged 2 (As long as this unit is distant, its attacks get +2 .)
Deluge 3 β On Enter: If you have three or more water element cards in your graveyard, Waterlogged Ranger becomes distant. (Units stay distant until the end of their controller's turn.)
Waterveil Apostle
Class Bonus Memory 4+ At the beginning of your recollection phase, gather. (Apply this effect only if your championβs class matches this cardβs class and only if there are four or more cards in your memory.)
A torrent of flora with every thought.
Weiss Knight
Commanded Will 1 (As long as this unit is attacking using a Command card, it gets +1 .)
Whenever you activate a Chessman Command card, Weiss Knight gains unblockable until end of turn. (The attacks of a unit with unblockable canβt be intercepted and ignores taunt.)
Whirlwind Reaper
At the beginning of your end phase, you may remove a preparation counter from your champion. If you do, wake up Whirlwind Reaper.
βYou may be able to read the winds, but can you ride them?β
Whirlwind Vizier
Class Bonus Whirlwind Vizier gets +1 . (Apply this effect only if your champion's class matches this card's class.)
3, β·, Sacrifice Whirlwind Vizier: Destroy target non-Fractal phantasia.
Whisperwind Compass
On Enter: Draw a card into your memory.
Class Bonus Whenever a Ranger ally you control becomes distant, if that ally has no buff counters on it, put a buff counter on it.
Only the winds remember the way.
Wildgrowth Elixir
Brew β Two Herbs
At the beginning of your recollection phase, put an age counter on Wildgrowth Elixir.
Sacrifice Wildgrowth Elixir: Put X buff counters on target ally, where X is the amount of age counters on Wildgrowth Elixir.
Wildgrowth Fatestone // Elder Mandrill
Guo Jia Bonus Whenever another wind element object enters the field under your control, put a buff counter on Wildgrowth Fatestone. Then if there are six or more buff counters on Wildgrowth Fatestone, you may transform it.
Winbless Arbalest
Ranged 2 (As long as this unit is distant, its attacks get +2 .)
Class Bonus Vigor (This unit wakes up at the beginning of your end phase. Apply this effect only if your champion's class matches this card's class.)
Windrider Invoker
On Enter: You may remove two enlighten counters from your champion. If you do, draw a card and Windrider Invoker gets +3 until end of turn.
A burst of wind to dash through the battlefield. Another to take down the enemy.
Windrider Vanguard
Class Bonus Vigor (This unit wakes up at the beginning of your end phase. Apply this effect only if your champion's class matches this card's class.)
The stalwart vanguard of Camelot's airborne forces are chosen for their affinity for wind.
Winds of Destiny
You may rest two Fatestones you control rather than pay this card's reserve cost.
Suppress target ally, item, or weapon. (To suppress an object, banish it and return it to the field under its owner's control at the beginning of the next end phase.)
Windstream Mutt
Class Bonus On Enter: Reveal a card at random from your memory. If that card is wind element, choose another ally you control and put a buff counter on it. (Allies get +1 power and +1 life for each buff counter on them. Apply this effect only if your champion's class matches this card's class.)
Wulin Lancer
Whenever your Shifting Currents change from facing North to West, Wulin Lancer gets +2 until end of turn.
"When the winds call, I always answer."
Xuchang, Frozen Citadel
(Siegeable β This domain can be attacked. It takes damage in the form of removing durability counters.)
At the beginning of each opponent's recollection phase, that player may banish a card with floating memory from their graveyard. If they don't, the next card they activate this turn costs 2 more to activate.
Young Peacekeeper
Foster (At the beginning of your recollection phase, if this ally hasnβt been dealt damage since the end of your previous turn, it becomes fostered.)
Young Peacekeeper gets +1 and +1 as long as it's fostered.
Class Bonus Floating Memory
Yuan Shao, Crown General
Unique allies your opponents control have pride 2.
Level 2+ 3, β·: As a Spell, gain control of target unique ally. Activate this ability only if there are three or more unique allies on the field you don't control.
Yunzhou Cavalry
Class Bonus Ranged 2 (As long as this unit is distant, its attacks get +2 . Apply this effect only if your champion's class matches this card's class.)
Equestrian β On Enter: If you control a Horse ally, Yunzhou Cavalry becomes distant. (Units stay distant until the end of their controller's turn.)
Zander, Blinding Steel
Zander Lineage (Zander, Blinding Steel must be leveled from a previous level "Zander" champion.)
At the beginning of your recollection phase, you may reveal all cards in your memory. For each luxem element card revealed, each opponent puts a card from their hand into their memory.
Zander, Corhazi's Chosen
Zander Lineage (Zander, Corhazi's Chosen must be leveled from a previous level "Zander" champion.)
On Enter: Zander gains stealth and spellshroud until the beginning of your next turn. Put a preparation counter on Zander. (Units with spellshroud can't be targeted by Spells.)
Zhang Fei, Spirited Steel
Class Bonus Vigor (This unit wakes up at the beginning of your end phase.)
Class Bonus At the beginning of your end phase, if Zhang Fei is the only ally you control, put a buff counter on Zhang Fei.
Zhang He, Cloak of Night
Class Bonus On Enter: Another target ally you control gains stealth for as long as you control Zhang He.
Victory lies not only in the clash of weapons, but in the unseen currents that steer the flow of fate.
Zhang Jiao, Way of Peace
On Enter: Depending on the amount of cards in your memoryβ
β’ 0β Draw two cards.
β’ 1 to 3β Recover 4.
β’ 4 to 6β Glimpse 4.
β’ 7 or moreβ Each opponent discards a card at random from their memory.
Zhao Yun, Dragonsblood
Class Bonus On Attack: You may have Zhao Yun deal 2 unpreventable damage to your champion. If you do, this attack gets +2 .
Class Bonus On Kill: Zhao Yun gains immortality. (This effect lasts indefinitely.)
Zhou Yu, Enlightened Sage
Class Bonus On Enter: Materialize a Book or Scripture card from your material deck. (You still pay its costs.)
Class Bonus At the beginning of your recollection phase, if you control a Book or Scripture object, put an enlighten counter on your champion.
Zinn, Volnia Abbess
Arisanna Bonus If you would summon one or more Silvershine and/or Fraysia tokens, summon that many Volnia tokens instead.
βIf the price of brilliance is to burn, then so be it.β