Showing 601-650 of 1390 cards (page 13 of 28)
Hire Mercenaries
This card costs 1 less to activate if an opponent controls one or more allies.
Look at the top two cards of your deck. Put one of those cards into your memory and the other on the bottom of your deck.
Hone by Fire
Target Sword weapon you control gets +2 until end of turn. Class Bonus: Put a durability counter on it.
Enwreathed and tempered in flame.
Honorable Vanguard
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
βAdvance! Keep them away from the gates until reinforcements arrive!β
Horn of Beastcalling
Banish Horn of Beastcalling: The next Beast ally card you activate this turn costs 3 less to activate. Class Bonus: Draw a card. (Apply the additional effect only if your champion's class matches this card's class.)
Few beasts can resist Gaia's call.
Horse Archer
Class Bonus Ranged 2 (As long as this unit is distant, its attacks get +2 .)
Equestrian β As long as you control a Horse ally, Horse Archer has ranged 3. (Multiple instances of ranged stack.)
"Who needs horsepower when you have firepower?"
Huaji of Heaven's Rise // Huaji of Abyssal Fall
Class Bonus Unique Warrior allies you control can attack using this weapon.
Class Bonus At the beginning of your end phase, if your champion is exia element, you may pay 3. If you do, transform Huaji of Heaven's Rise.
Hub of Innovation
On Enter: Draw a card into your memory.
At the crossroads of commerce, settlements rapidly expand and the exchange of thoughts flourishes.
Hurricane Sweep
Class Bonus Efficiency (This card costs LV less to activate. LV refers to your champion's level. Apply this effect only if your champion's class matches this card's class.)
Cleave (Attack all units a chosen opponent controls. This attack can't be intercepted.)
Hydroguard Retainer
Taunt (While awake, this ally must be targeted before other units you control during your opponent's attack declarations if able.)
Whenever your Shifting Currents change from facing North to West, draw a card.
Hypothermia
Target rested ally gets -4 until end of turn.
Rest once, and you may never rise again.
Idle Fatestone // Bolstered Boar
On Enter: Look at the top four cards of your deck and then put them back in any order.
Guo Jia Bonus β·, 2: Reveal the top card of your deck. If that card's reserve cost is even, put a buff counter on Idle Fatestone. Otherwise, transform Idle Fatestone. (Zero is even.)
Idle Thoughts
Look at the top four cards of your deck and then put them back in any order.
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Ignite the Soul
Deal 1 damage to target unit.
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost. Apply this effect only if your champion's class matches this card's class.)
Ignition Draw
As long as your champion is distant, this card costs 2 less to activate.
Look at the top six cards of your deck. Banish up to two Aethercharge cards from among them and put the rest on the bottom of your deck in any order. Until end of turn, you may activate the banished cards.
Illuminate Secrets
Deal an amount of damage to target unit equal to its owner's influence minus your influence. (A player's influence is equal to the total amount of cards in their hand and memory.)
The light protects those unjustly oppressed.
Immaterial Dissolution
Level 2+ This card costs 1 less to activate. (Apply this effect only if your champion is level 2 or higher.)
Destroy up to three target non-regalia token objects with total reserve cost 4 or less.
Impact Hammer
Class Bonus Impact Hammer gets +1 . (Apply this effect only if your championβs class matches this cardβs class.)
Whenever a unit uses this weapon for an attack, deal 3 damage to it.
Impassioned Tutor
On Attack: Your champion gets +1 level until end of turn.
"Let me show you how it's done!"
Imperial Assassin
Class Bonus Stealth (This unit can't be targeted by attacks unless permitted by true sight. Apply this effect only if your championβs class matches this cardβs class.)
Loyal to whoever bears the Imperial Seal.
Imperial Countermeasure
(Exalted β This element is enabled for you as long as you have another advanced element enabled.)
Prevent the next 4 damage that would be dealt to target unit this turn. Draw a card into your memory.
Imperial Recruit
Foster (At the beginning of your recollection phase, if this ally hasnβt been dealt damage since the end of your previous turn, it becomes fostered.)
Imperial Recruit gets +1 as long as it's fostered.
Imperial Rifleman
Ranged 2 (As long as this unit is distant, its attacks get +2 .)
Class Bonus On Enter: Imperial Rifleman becomes distant. (Units stay distant until the end of their controller's turn. Apply this effect only if your champion's class matches this card's class.)
Imperial Seal
Divine Relic (You can only have one card with this keyword in your material deck.)
Banish Imperial Seal: All basic elements are enabled for you until end of turn. (Fire, water, and wind are basic elements.)
Imperial Sentry
Class Bonus Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally. Apply this effect only if your champion's class matches this card's class.)
Level 2+ Imperial Security Imperial Sentry gets +1 .
Imperial Spy
Class Bonus Stealth (This unit canβt be targeted by attacks unless permitted by true sight.)
On Kill: Put a preparation counter on your champion.
βSearchβ¦ and destroy.β
Imperious Highlander
On Enter: Imperious Highlander gets +X until end of turn where X is the amount of allies target opponent controls more than you control.
Against all odds and against an insurmountable front, there can be only one answer.
Incandescent Reliquary
Class Bonus This card costs 1 less to materialize.
At the beginning of your recollection phase, if you are the player with the least influence, draw a card. (A player's influence is equal to the total amount of cards in their hand and memory.)
Incapacitate
Class Bonus This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.)
Negate target action card activation.
Never underestimate the element of surprise.
Incarnate Majesty
Class Bonus Efficiency
This card costs 1 less to activate for each regalia weapon card in your banishment.
Put a card named The Majestic Spirit from your material deck or banishment onto the field.
Incendiary Fractal
On Enter: Deal 2 damage to target ally you don't control. Class Bonus: Deal 4 damage to that ally instead.
Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)
Incendiary Shot
β·: Load Incendiary Shot into target unloaded Gun weapon you control. (As a weapon is used for an attack, all of its loaded cards are put into the attacker's intent.)
Class Bonus On Hit: Deal 2 damage to the hit unit object.
Increasing Danger
Draw a card. Each player draws a card into their memory.
First, an ember. Then, a blaze.
Indolent Leisure
Draw a card.
Class Bonus Level 3+ Draw a card into your memory. (Apply this effect only if your champion's class matches this card's class and only if your champion is level 3 or higher.)
Inert Sword
As an additional cost to materialize this weapon, pay 2.
Class Bonus Inert Sword gets +1. (Apply this effect only if your champion's class matches this card's class.)
Infernal Vessel
If a player would recover an amount, they recover X instead, where X is that amount minus 3. (If a player would recover 0 or less, they don't recover.)
"The tea is hotβcareful not to burn your tongue!"
Infinite Scintillation
Move all sheen counters from target unit to your Fractured Memories. Then deal 1+X damage to that unit, where X is the amount of counters moved this way.
Sheen 6+ Floating Memory
Ingredient Pouch
1, β·: Gather. (To gather, summon a Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, or Springleaf token, chosen at random.)
An herbalist's joy and an alchemist's treasure. Always surprising how much can actually fit inside.
Inner Court Schemer
On Attack: You may remove a preparation counter from your champion. If you do, this attack gets +2 .
The dynasty's darkest secrets are often kept in the innermost walls of the palace.
Innervate Agility
As an additional cost to activate this card, delevel your champion and recover 5. (To delevel your champion, return the top card of its lineage to its owner's material deck.)
Units you control gain your choice of stealth or spellshroud until end of turn.
Innervate Fury
As an additional cost to activate this card, delevel your champion and recover 5. (To delevel your champion, return the top card of its lineage to its owner's material deck.)
Deal 7 damage split among any amount of target allies.
Innervate Knowledge
As an additional cost to activate this card, delevel your champion and recover 5. (To delevel your champion, return the top card of its lineage to its owner's material deck.)
Draw two cards.
Innocuous Disposer
Innocuous Disposer's attacks can't be retaliated by Human allies.
Class Bonus On Ally Hit: If the hit ally is a Human, you may remove a preparation counter from your champion. If you do, destroy the hit ally.
Insignia of the Corhazi
3, β·: Put a preparation counter on your champion.
Class Bonus Whenever you activate a prepared card while your influence is six or less, draw a card into your memory.
A reward for agents of brilliant skill and service.
Inspiring Call
This card costs 2 less to activate if your champion has attacked this turn.
Allies you control get +1 until end of turn. Draw a card into your memory.
"Aesans, rally to me! Camelot will not fall!"
β Lorraine Allard
Into the Fray
Up to one target ally you control gets +1 until end of turn for each other ally you control.
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Intrepid Spearman
Level 1+ If attack combat damage would be dealt to Intrepid Spearman, reveal a card at random from your memory. If that card is wind element, prevent 3 of that damage. Apply this replacement effect only once per turn.
A master lancer, trained to deflect even projectiles.
Intricate Longbow
(Bow β Must be loaded to use for an attack and can't be used with an attack card.)
Class Bonus Level 2+ Intricate Longbow gets +1 . (Apply this effect only if your champion's class matches this card's class and only if your champion is level 2 or higher.)
Intwined Bangle
Level 2+ 3, β·: Put a buff counter on target non-Human ally you control. (Allies get +1 and +1 for each buff counter on them.)
The path of a god is one of glory but also one of solitude. Those who ascend to the highest peaks hold dear the bonds they cherish.
Invective Instruction
Target ally gets +3 until end of turn.
Class Bonus If you control a non-Human ally, draw a card into your memory. (Apply this effect only if your championβs class matches this cardβs class.)
Not even animals are immune to the Luopan.