Showing 601-650 of 1226 cards (page 13 of 25)
Lena, Dorumegia's Herald
Class Bonus True Sight
4, β·: Look at the top four cards of your deck. You may reveal a Ranger ally card from among them and put it into your hand. Put the rest on the bottom of your deck in any order. This ability costs 2 less to activate as long as Lena is distant.
Leporine Masque
6, Banish Leoprine Masque: Draw a card into your memory. This ability costs X less to activate, where X is the amount of omens you have. (An omen is a card in a banishment with an omen counter on it.)
Much is concealed, but in its embrace, the self fades.
Library Witch
Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)
On Death: Draw a card.
The librarians of mage academies instill their love for reading in aspiring students.
Life Essence Amulet
Whenever an ally you control dies while it's not your turn, you may banish Life Essence Amulet. If you do, draw a card.
"It is said a great alchemist made this amulet for his lover should she be at death's door."
β Gildas, Chronicler of Aesa
Light the Hunt
Put two buff counters on target Animal or Beast ally you control.
Class Bonus Element Bonus Whenever you reveal this card from your memory, put a buff counter on an Animal or Beast ally you control.
Lightweaver's Assault
Reveal all cards in your memory. Choose any amount of units and deal damage equal to the amount of cards revealed this way split among them.
Class Bonus Element Bonus Whenever you reveal Lightweaver's Assault from your memory, choose a unit and deal 2 damage to it.
Liminal Guide
Whenever your champion levels up, return this card from your graveyard to the field. If you do, it becomes ephemeral and draw a card. (If an ephemeral object would leave the field, banish it instead.)
βWhich way depends on where it is you want to go.β
Limitless Slime
Class Bonus Level 1+ Floating Memory
Class Bonus Level 2+ Limitless Slime gets +1 and +2 .
Class Bonus Level 3+ On Attack: Put a buff counter on Limitless Slime.
Lingering Banshee
Ephemerate β 6. As long as you control one or more ephemeral objects, this card costs 3 less to activate this way. (You may activate this card from your graveyard by paying this cost. Ally cards played this way become ephemeral as they enter the field.)
"Forever and always..."
Loaded Thoughts
(Gun β Must be loaded to use for an attack and canβt be used with an attack card.)
Class Bonus Whenever Loaded Thoughts becomes loaded, you may put the top card of your deck into your graveyard.
Lone Gunslinger
Ranged 1 (As long as this unit is distant, its attacks get +1 .)
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Lorraine, Ascendant Wings
Lorraine Lineage
2024: Generate any amount of Sword regalia cards and put them onto the field. For the rest of the game, Sword weapons you control can attack as though they were allies. Activate this ability only if Lorraine is an Ascendant.
Glen βGlenyBoiβ Williams, Worlds 2024 Champion
Lorraine, Blademaster
Lorraine Lineage (Lorraine, Blademaster must be leveled from a previous level "Lorraine" champion.)
On Enter: Until end of turn, Lorraine's attacks get +2 and gain "On Kill: Draw a card."
"Let me show you true swordistry."
Lorraine, Crux Knight
Lorraine Lineage (Lorraine, Crux Knight must be leveled from a previous level "Lorraine" champion.)
Lorraine's attacks get +1 for each regalia weapon card in your banishment.
"Majestic Spirit, hear my call!"
Lorraine, Spirit Ruler
Lorraine Lineage (Lorraine, Spirit Ruler must be leveled from a previous level "Lorraine" champion.)
On Enter: Choose a Sword regalia card with memory cost 1 or less from your banishment and put it onto the field. It enters the field with three additional durability counters on it.
Lorraine, Wandering Warrior
On Enter: Materialize a weapon card with memory cost 0 from your material deck.
βThis beautiful world we have been tasked to save... It carries such a stench of smoke and ash.β
Lost Spirit
On Enter: Draw seven cards.
A spirit unmoved by elemental impetus, destined to wander aimlessly.
Lost Wisdom
Class Bonus This card costs 2 less to activate if you control one or more unique allies.
Return a Spell card from your graveyard to your memory.
Knowledge sought from the pages of the past.
Lumbering Steed
Hindered (This ally enters the field rested.)
2: Lumbering Steed gets +1 until end of turn.
Though slow to get going, this breed serves as the hardiest mount for the frontline cavalry, capable of breaking through the most entrenched frontlines.
Luminous Quartz
As long as Luminous Quartz is rested, it can't be used for an attack.
Sheen 12+ β·, Remove a preparation counter from your champion: As a Spell, deal 1+X damage to target unit, where X is the amount of sheen counters on it. Activate this ability only at slow speed.
Lunar Conduit
Class Bonus This card costs 1 less to materialize.
Whenever you activate an astra element card, put a charge counter on Lunar Conduit.
3, β·: As a Spell, deal an amount of damage to target unit equal to the amount of charge counters on Lunar Conduit. Then remove a charge counter from Lunar Conduit.
Lunete, Frostbinder Priest
Allies your opponents control enter the field rested.
Balance β Lunete gets +3 as long as the amount of cards in your hand and memory are equal.
"Kneel. Your ceaseless violence is not welcome here."
Lurid Dreaming
Activate this card only during an opponent's end phase.
Wake up your champion. If you do, draw a card into your memory.
βI finally found you. Let's stay here together forever.β
Lurking Assailant
Lurking Assailant has stealth as long as it's awake.
Level 1+ Lurking Assailant may retaliate against attackers while not defending.
Some assassins prove their skill with a dagger, others prove it with a glib tongue and twisted schemes.
Lustrous Slime
Pride 5, Taunt
On Enter: Reveal any amount of Slime cards from your memory. For each card revealed this way, put a buff counter on Lustrous Slime.
On Death: Recover X, where X is the amount of buff counters that were on Lustrous Slime.
Luxem Sight
Element Bonus Whenever you reveal this card from your memory, recover 3. (To recover, remove that many damage counters from your champion. Apply this effect only if your champion's element matches this card's element.)
Draw a card.
Luxera's Map
Class Bonus This card costs 1 less to materialize.
Luxera's Map enters the field rested.
β·, Banish Luxera's Map: Search your deck for a card and put it into your memory. Then shuffle your deck. Activate this ability only at slow speed.
Lu Xun, Pyre Strategist
Kindle 3
On Enter: Put an enlighten counter on your champion.
Class Bonus Whenever one or more enlighten counters are removed from your champion, you may rest Lu Xun. If you do, empower 3.
Machined Monstrosity
Pride 4 (This ally wonβt obey you unless your champion is level 4 or higher. You canβt attack with, intercept with, or activate abilities of allies that donβt obey you.)
Class Bonus On Death: Summon a Powercell token rested.
Mad Hatter, Morose Heritor
Ranged 3 (As long as this unit is distant, its attacks get +3.)
On Enter: You may banish a card at random from your material deck. If you do, materialize a Ranger regalia card from your material deck.
Magebane Lash
Class Bonus On Enter: Put a lash counter on your champion.
Magebane Lash gets +1 for each lash counter on your champion.
Nico Bonus Whenever your champion is dealt non-combat damage, recover 2.
Magus Disciple
Your champion gets +1 level.
Class Bonus On Death: Draw a card. (Apply this effect only if your champion's class matches this card's class.)
"Harness mana and divert it to the archmage!"
Maiden of Shimmering Air
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
"Forever with you."
Majestic Spirit's Crest
Class Bonus Banish Majestic Spirit's Crest: Your champion gains "On Attack: Draw a card" until end of turn.
Those that can survive the demands of the spirits are rewarded immensely.
Malignant Athame
Class Bonus On Champion Hit: You may have that opponent swap the cards in their hand and memory. Then if there are four or more cards in their memory, deal 2 unpreventable damage to the hit champion.
Weapons can be used for more than just killing.
Manabolt Convergence
Until end of turn, you may activate target Aethercharge card in your graveyard. (You still pay its costs.)
You may load Manabolt Convergence into an Aetherwing weapon you control.
Mana Limiter
You can't remove enlighten counters from your champion to pay for costs.
Banish Mana Limiter: Draw a card. Activate this ability only if your champion has six or more enlighten counters on them.
Mana's Cascade
Diana Bonus On Attack: If there are two or more water element Aethercharge cards in the attacker's intent, this attack gets +1 and gains βOn Champion Hit: That opponent banishes a card at random from their memory.β
Mandate of Honor
As long as you control a unique ally, each player with influence eight or more can't draw cards. (A player's influence is equal to the total amount of cards in their hand and memory.)
Honor between heroes.
Mantle of the Abyss
Alice Bonus 3, Banish Mantle of the Abyss: Generate a Rile the Abyss card and put it into your memory.
"To the abyss they will go, and this world shall be unruled."
Manufacture Cell
Summon a Powercell token rested. If you control an Automaton object, draw a card.
βStop by any of our local retail branches today!β
β Gearstride Automatics Advertisement
Manxome Armoire
Ciel Bonus Banish Manxome Armoire: Return one of your omens to your hand. If you do, banish a card from your hand and put an omen counter on it. (An omen is a card in a banishment with an omen counter on it.)
"They all returned, though they were mine before."
Map of Hidden Passage
Map of Hidden Passage enters the field rested.
β·, Banish Map of Hidden Passage: Until end of turn, units with stealth can't be intercepted.
No great general can be considered clever if they do not account for cheaters.