Cards where: released in 2026

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Tome of Abyssal Heaven

Tome of Abyssal Heaven

1
Exia

Tome of Abyssal Heaven enters the field with X page counters on it, where X is the amount of damage counters on your champion.

Other objects you control have spellshroud.

At the beginning of your recollection phase, remove eight page counters from Tome of Abyssal Heaven. If you do, draw a card. If you don't, you lose the game.

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Tome of Sorcery

Tome of Sorcery

1
Norm

Class Bonus Level 2+ On Enter: Draw a card into your memory. (Apply this effect only if your champion's class matches this card's class.)

β†·: Empower 1. (The next Spell card you activate this turn activates and resolves as if your champion got +1 level.)

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Tonic of Remembrance

Tonic of Remembrance

3
Norm

Brew β€” One Catalyst, One Adjuvant

Class Bonus Banish Tonic of Remembrance: Return up to three cards from your memory to your hand.

An ancient tincture that conjures up warm nostalgia.

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Torching Reach

Torching Reach

2
Fire

Draw a card, then discard a card. Then if your champion is distant, draw another card.

"I care little for how history will remember me. The present is where my power lies."

Speed
Fast
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Tor, Realmwalker Colossus

Tor, Realmwalker Colossus

3
Neos

Tor can attack as though it were an ally.

Tor gets +1 for every four durability counters on it.

Class Bonus On Enter: Sacrifice up to three domains. For each domain sacrificed this way, put 2+X durability counters on Tor where X is that domain's reserve cost.

Power
0
Durability
4
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Transfusive Aura

Transfusive Aura

2
Exia

On Enter: Draw a card into your memory.

Damage 20+ If you would recover an amount, recover 2+X instead, where X is that amount.

β€œIn danger, our fates are one, and our veins speak in shared sacrifice.”

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Trine Recursion

Trine Recursion

1
Astra

Put target card in a graveyard into its owner's deck third from the top.

Speed
Fast
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Triumphant Mechanic

Triumphant Mechanic

3
Neos

On Enter: If you control three or more tokens, draw a card into your memory.

On Attack: If you control three or more tokens, recover 3.

"That's what I'd call a feat of engineering."

Power
1
Life
4
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Trivial Trinket

Trivial Trinket

0
Norm

Banish Trivial Trinket: Target opponent puts the top three cards of their deck into their graveyard.

Cast aside your possessions, for attachment is the root of your sin.

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Trump Set

Trump Set

2
Norm

Class Bonus This card costs 1 less to activate. (Apply this effect only if your champion's class matches this card's class)

Change the target of an attack to a Suited ally you control. If you do, that ally gets +3 and +3 until end of turn.

Speed
Fast
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Tune Up

Tune Up

2
Norm

Recover 2. If you control an Automaton ally, recover 4 instead.

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
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Turbo Charge

Turbo Charge

3
Norm

As an additional cost to activate this card, sacrifice a Powercell.

Draw two cards.

β€œWarning! Overcharging powercells can lead to catastrophic failure. Call a technician for support!”
β€” Gearstride Automatics Manual

Speed
Slow
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Twingale Parry

Twingale Parry

2
Wind

Prevent the next 2 combat damage that would be dealt to target unit this turn.

Class Bonus Ephemerate β€” 2. Activate this card this way only if you control a Sword weapon.

Speed
Fast
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Twinstar Tonic

Twinstar Tonic

12
Astra

Arisanna Bonus Brew β€” Two Blightroot, Two Silvershine, Two Razorvine

Sacrifice Twinstar Tonic: For the rest of the game, whenever you starcall a card, you may copy that activation. If you do, you may choose new targets for that copy.

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Two of Diamonds

Two of Diamonds

2
Water

Retort 2

Cardistry β€” 2: Empower 2. This ability costs 1 less to activate for each Suited object you control with different reserve costs. Activate this ability only once.

Power
1
Life
2
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Two of Spades

Two of Spades

2
Norm

Fast Activation (You may activate this card at fast speed.)

Cardistry β€” 2: Put a buff counter on Two of Spades. This ability costs 1 less to activate for each Suited object you control with different reserve costs. Activate this ability only once.

Power
1
Life
1
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Umbra Sight

Umbra Sight

0
Umbra

Draw a card.

You may draw a card into your memory and put Umbra Sight on the bottom of your champion's lineage. When you do, deal 2 unpreventable damage to your champion for each Curse card in your champion's lineage.

Speed
Fast
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Unbroken Mustang

Unbroken Mustang

4
Norm

On Enter: Destroy up to one target item or weapon with memory cost 0 or reserve cost 3 or less.

A wild, untamed horse is said to have unmatched power and spirit.

Power
1
Life
2
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Uncover the Plot

Uncover the Plot

2
Luxem

Target player reveals all cards in their memory. Draw a card.

Class Bonus Put two preparation counters on your champion. (Apply this effect only if your champion's class matches this card's class.)

Speed
Slow
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Unforgotten Will

Unforgotten Will

3
Norm

Banish Unforgotten Will and put an omen counter on it. If you do, draw a card into your memory.

As long as Unforgotten Will is an omen, cards you activate with reserve cost 3 cost 1 more to activate.

He thought to join her in the abyss, but first he would make them pay.

Speed
Slow
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Unity's Gale

Unity's Gale

2
Wind

Target ally gets +3 until end of turn.

At the beginning of the next end phase, if that ally is damaged and you don't control it, you gain the Crowd's Favor status.

Speed
Fast
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Unstable Voltage

Unstable Voltage

2
Arcane

Deal D6+D6 damage to target ally. (Roll a six-sided die to determine each instance of D6 as this effect resolves.)

"My lightning strikes twice as hard!"

Speed
Fast
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Uther, Illustrious King

Uther, Illustrious King

4
Luxem

Intercept, Vigor

On Enter: You may rest Uther. When you do, banish another target non-champion object.

On Leave: Return the banished object to the field under its owner's control rested.

Power
4
Life
4
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Vacuous Servant

Vacuous Servant

2
Wind

Ciel Bonus Vacuous Servant gets +1 for each attack omen you have and +1 for each ally omen you have.

Power
1
Life
1
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Valiant Protector

Valiant Protector

3
Norm

Class Bonus Bulwark (This ally enters the field with a bulwark counter on it. If combat damage would be dealt to an ally with any bulwark counters on it, remove one and prevent that damage instead.)

The town slept in peace with such reliable guards.

Power
2
Life
3
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Vanish from Sight

Vanish from Sight

3
Norm

Activate this card only during an opponent's recollection phase.

Your champion gains stealth until end of turn.

Like a wraith, Tristan slipped through the battle wrapped in shadows unseen, daggers ready.

Speed
Fast
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Vantage Point

Vantage Point

2
Norm

Target unit becomes distant. (Units stay distant until the end of their controller’s turn.)

Class Bonus Ephemerate β€” 2 (You may activate this card from your graveyard by paying this cost. Action cards played this way become ephemeral on the effects stack.)

Speed
Fast
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Vaporjet Shieldbearer

Vaporjet Shieldbearer

2
Water

Steadfast (This ally can retaliate while rested and doesn't rest to do so.)

Class Bonus On Hit: Look at the top card of your deck. You may put that card into your graveyard.

Automated portside insurance for pirates.

Power
1
Life
3
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Varuckan Acolyte

Varuckan Acolyte

3
Fire
Card Type
Ally β€” Mage Human

On Enter: Destroy target regalia with memory cost 0.

Level 3+ Varuckan Acolyte gets +3 .

Some of the cabalistic rituals practiced among the mad cultists require material sacrifice.

Power
0
Life
1
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Veiling Breeze

Veiling Breeze

1
Wind

Reveal any amount of wind element cards from your memory. Until end of turn, if damage would be dealt to your champion, prevent an amount of that damage equal to the amount of cards revealed this way.

Speed
Fast
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Venerable Sage

Venerable Sage

4
Norm
Card Type
Ally β€” Mage Human

Kongming Bonus Whenever your Shifting Currents change directions, Venerable Sage gets +1 and +1 until end of turn.

Power
1
Life
4
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Verdure of Preservation

Verdure of Preservation

3
Tera

Kongming Bonus Whenever your Shifting Currents change to facing the next clockwise direction, reveal the top card of your deck and put it into your material deck preserved.

3, Sacrifice Verdure of Preservation: Empower X, where X is twice the amount of preserved cards in your material deck. Activate this ability only if there are five or more preserved cards in your material deck.

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Vermilion Decree

Vermilion Decree

3
Fire

Imbue 3

Choose one. If Vermilion Decree is imbued, choose two insteadβ€”
β€’ Deal 3 damage to up to one target champion.
β€’ Deal 2 damage to up to one target ally.
β€’ Each player draws a card.

Speed
Fast
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Vernal Talisman

Vernal Talisman

0
Tera

As an additional cost to materialize this card, banish two preserved cards from your material deck.

Class Bonus On Enter: Draw a card.

Class Bonus β†·: Empower 3. The next time you activate an empowered tera element Spell card this turn, recover 1.

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Vertus, Gaia's Roar

Vertus, Gaia's Roar

4
Tera

Pride 10 (This ally won't obey you unless your champion is level 10 or higher.)

Class Bonus On Enter: Allies you control get +1 for each Animal and/or Beast ally card in your graveyard until end of turn.

All cower quickly before his might.

Power
8
Life
6
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Veteran Soldier

Veteran Soldier

5
Norm

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

There are truths known only to a soldier who has fought on many battlefields.

Power
2
Life
3
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Visceral Inversion

Visceral Inversion

1
Umbra

Target attacking ally gets -5 until end of turn. If Visceral Inversion is ephemeral, that ally gets -5 instead.

Ephemerate β€” 3 (You may activate this card from your graveyard by paying this cost. Action cards played this way become ephemeral on the effects stack.)

Speed
Fast
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Void's Cloak

Void's Cloak

0
Exalted
Norm

You have spellshroud. (A player with spellshroud can't be targeted by Spells.)

Even the most faithful of the Proto Archive could never fathom the full extent of its power.

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Volcanic Crescendo

Volcanic Crescendo

2
Fire

Banish any amount of fire element cards from your graveyard. Empower 3+X, where X is the amount of cards banished this way.

Harmonize β€” If you’ve activated a Melody card this turn, deal X damage to each champion.

Speed
Slow
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Volnia

Volnia

1
Fire

Sacrifice Volnia: As a Spell, deal 1 damage to target unit.

4, Sacrifice Volnia: As a Spell, deal 4 damage to target unit.

The fragrant flower burns the fastest.

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Voltaic Sphere

Voltaic Sphere

2
Arcane

Deal 3 damage to target unit. If that unit is an ally, deal 5 damage to it instead.

Class Bonus Banish Voltaic Sphere from your graveyard: The next arcane element Spell card you activate this turn costs 1 less to activate.

Speed
Slow
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Wandering Glaivier

Wandering Glaivier

3
Fire

On Death: Each player draws a card.

"I only do what must be done."

Power
2
Life
1
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Waterveil Apostle

Waterveil Apostle

3
Water

Class Bonus Memory 4+ At the beginning of your recollection phase, gather. (Apply this effect only if your champion’s class matches this card’s class and only if there are four or more cards in your memory.)

A torrent of flora with every thought.

Power
1
Life
4
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Weaken Resistance

Weaken Resistance

4
Norm

Class Bonus This card costs 1 less to activate.

The next time target unit would take damage from a Spell source this turn, it takes that much damage plus LV instead. (LV refers to your champion's level, calculated as this effect resolves.)

Speed
Slow
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Weaponsmith

Weaponsmith

2
Norm

Class Bonus At the beginning of your recollection phase, put a durability counter on target weapon you control. (Apply this effect only if your champion's class matches this card's class.)

The forges burn bright as war dawns on Cambria.

Power
1
Life
3
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Wind Cutter

Wind Cutter

2
Wind

Class Bonus Wind Cutter gets +1 . (Apply this effect only if your champion's class matches this card's class.)

On Hit: Reveal a card at random from your memory. If that card is wind element, put Wind Cutter into its owner's memory.

Power
1
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Windmill Engineer

Windmill Engineer

2
Wind

Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are wind element, this card becomes imbued.)

On Enter: If Windmill Engineer is imbued, draw a card into your memory.

Power
1
Life
1
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Windrider Vanguard

Windrider Vanguard

3
Wind

Class Bonus Vigor (This unit wakes up at the beginning of your end phase. Apply this effect only if your champion's class matches this card's class.)

The stalwart vanguard of Camelot's airborne forces are chosen for their affinity for wind.

Power
2
Life
3
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Windwalker Boots

Windwalker Boots

0
Wind

Class Bonus At the beginning of your end phase, if your champion is awake, put a preparation counter on them.

Banish Windwalker Boots: Draw a card. Activate this ability only if your champion has five or more preparation counters on them.

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Windy Leap

Windy Leap

2
Wind

Banish target ally you control, then return it to the field under its owner’s control rested. If it's a Ranger ally, it becomes distant. (Units stay distant until the end of their controller's turn.)

"I follow where the wind takes me."

Speed
Fast
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