Showing 601-650 of 1142 cards (page 13 of 23)
Meadowbloom Dryad
Preserve (When this ally dies, put it into your material deck preserved. As you materialize, you may instead return a preserved card to your its owner's hand.)
Class Bonus Whenever Meadowbloom Dryad or another ally enters the field under your control, put a buff counter on target ally.
Mechanized Smasher
Class Bonus This card costs 1 less to materialize.
Mechanized Smasher canβt be used with attack cards.
As an additional cost to use Mechanized Smasher for an attack, reveal four wind element cards from your memory.
Melodious Flute
Your champion gets +1 level as long as you control an Animal or Beast ally.
Class Bonus Banish Melodious Flute: The next Harmony action card you activate this turn is a Melody in addition to its other types.
Meltdown
Level 2+ This card costs 1 less to activate. (Apply this effect only if your champion is level 2 or higher.)
Destroy target domain, item, or weapon.
Land, artifact, treasure, no matter how powerful, are all ash once faced with a lavastorm.
Menagerie Beastbonder
Your champion gets +1 level as long as you control an Animal or Beast ally.
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Mend Flesh
Damage 25+ This card costs 2 less to activate. (Apply this effect only if there are twenty-five or more damage counters on your champion.)
Recover 8. (To recover, remove that many damage counters from your champion.)
Mercenary's Blade
Class Bonus You may remove a preparation counter from your champion to activate this card from your material deck. (Apply this effect only if your championβs class matches this cardβs class.)
A razor-sharp shiv prepared at a moment's notice.
Merlin, Kingslayer
Merlin Lineage
At the beginning of your recollection phase, put a level counter on Merlin. Then, if there's an even amount of level counters on Merlin, draw a card and Merlin's attacks get +2 until end of turn.
Merlin, Memory Thief
β·: Choose a card from a graveyard and banish it. If that card has floating memory, put a level counter on Merlin. (Champions get +1 level for each level counter on them.)
"Just forget. It will be easier for you."
Meteor Strike
Starcalling β 3
As long as Meteor Strike is being starcalled, it has βDeal 3 damage to all units except for your champion.β Otherwise, it has βDestroy target non-champion object.β
Mindbreak Bullet
β·: Load Mindbreak Bullet into target unloaded Gun weapon you control.
Class Bonus On Champion Hit: Look at that opponent's memory and discard a card from it.
Mind Freeze
Banish LV cards at random from target opponent's memory. Return those cards to their memory at the beginning of their next end phase. (LV refers to your champion's level.)
Class Bonus Floating Memory
Mistbound Cutthroat
Level 3+ Whenever another ally card enters your graveyard from your deck, return Mistbound Cutthroat from your graveyard to the field rested.
Beware the selkies of the deep.
Mistbound Watcher
Class Bonus At the beginning of your end phase, put an enlighten counter on your champion. (You may remove three enlighten counters from your champion to draw a card. Apply this effect only if your champion's class matches this card's class.)
Enlightenment in pensive calm.
Mist Resonance
Allies you control get +1 until end of turn.
Class Bonus Harmonize β If you've activated a Melody card this turn, allies you control assign damage with their life stat instead of power stat until end of turn.
Mnemonic Charm
On Enter: Draw a card into your memory.
Class Bonus Sacrifice Mnemonic Charm: Empower 2. (The next Spell card you activate this turn activates and resolves as if your champion got +2 level. Activate this ability only if your champion's class matches this card's class.)
Molten Arrow
β·: Load Molten Arrow into target unloaded Bow weapon you control.
Banish three other fire element cards from your graveyard: Load the card from your graveyard into target unloaded Bow weapon you control.
Molten Cinder
Brew β One Flower, One Herb
On Enter: If Molten Cinder was brewed, deal 2 damage to each champion.
Sacrifice Molten Cinder: Deal 3 damage to target champion that leveled up this turn.
Mordred, Flawless Blade
Attack cards in your graveyard have floating memory. (While paying for a memory cost, you may banish a card with floating memory from your graveyard to pay for 1 of that cost.)
"Do try to keep up, won't you?"
Morrigan, Lost Spirit
On Enter: Draw seven cards.
"Abandon yourself to my serenity."
Mortal Ambition
This card costs 2 less to activate for each unique ally you control.
Until end of turn, Human and Horse allies you control get +1 and gain ambush and steadfast.
In the midst of chaos, there is opportunity.
Mystic Purifier
On Enter: You may pay 2. When you do, destroy target phantasia.
"Let's deep clean the temple! We're cleaning everything, from dust to evil spirits!"
Naga's Fang
Remove a preparation counter from your champion: Naga's Fang gets +1 until end of turn.
Sharper yet are the fangs of the serpent god, wielder of chaos.
Naia, Diviner of Fortunes
Class Bonus On Enter: Reveal the top three cards from your deck. Banish one of those cards and put the rest into your graveyard. If the banished card is a Spell card, you may activate it as long as you control Naia.
Nameless Champion
This champion can't level up.
6: Draw a card and put a level counter on Nameless Champion. Activate this ability only once. (Champions get +1 level for each level counter on them.)
Nameless Champion
This champion can't level up.
6: Draw a card and put a level counter on Nameless Champion. Activate this ability only once. (Champions get +1 level for each level counter on them.)
Nameless Champion
This champion can't level up.
6: Draw a card and put a level counter on Nameless Champion. Activate this ability only once. (Champions get +1 level for each level counter on them.)
Nameless Champion
This champion can't level up.
6: Draw a card and put a level counter on Nameless Champion. Activate this ability only once. (Champions get +1 level for each level counter on them.)
Nameless Champion
This champion can't level up.
6: Draw a card and put a level counter on Nameless Champion. Activate this ability only once. (Champions get +1 level for each level counter on them.)
Nameless Champion
This champion can't level up.
6: Draw a card and put a level counter on Nameless Champion. Activate this ability only once. (Champions get +1 level for each level counter on them.)
Nameless Champion
This champion can't level up.
6: Draw a card and put a level counter on Nameless Champion. Activate this ability only once. (Champions get +1 level for each level counter on them.)
Nameless Champion
This champion can't level up.
6: Draw a card and put a level counter on Nameless Champion. Activate this ability only once. (Champions get +1 level for each level counter on them.)
Nameless Champion
This champion can't level up.
6: Draw a card and put a level counter on Nameless Champion. Activate this ability only once. (Champions get +1 level for each level counter on them.)
Nameless Champion
This champion can't level up.
6: Draw a card and put a level counter on Nameless Champion. Activate this ability only once. (Champions get +1 level for each level counter on them.)
Nameless Champion
This champion can't level up.
6: Draw a card and put a level counter on Nameless Champion. Activate this ability only once. (Champions get +1 level for each level counter on them.)
Nameless Champion
This champion can't level up.
6: Draw a card and put a level counter on Nameless Champion. Activate this ability only once. (Champions get +1 level for each level counter on them.)
Nameless Champion
This champion can't level up.
6: Draw a card and put a level counter on Nameless Champion. Activate this ability only once. (Champions get +1 level for each level counter on them.)
Nameless Champion
This champion can't level up.
6: Draw a card and put a level counter on Nameless Champion. Activate this ability only once. (Champions get +1 level for each level counter on them.)
Nameless Champion
This champion can't level up.
6: Draw a card and put a level counter on Nameless Champion. Activate this ability only once. (Champions get +1 level for each level counter on them.)
Nanyue Portsman
Equestrian β As long as you control a Horse ally, Nanyue Portsman gets +1 .
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Nascent Barrier
Class Bonus Prevent the next 1+LV damage that would be dealt to your champion this turn.
Level 3+ Glimpse 3. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)
Nascent Blast
Deal 3 damage to target unit. If Nascent Blast is empowered, put it into your memory.
"With the Luopan, the Golden Sashes shall lead a new future for Sanguo and carve our own path."
β Zhang Jiao, Savior of Peace
Nature's Appeal
Reveal the top LV cards of your deck. Put one of those cards into your hand and another into your material deck preserved. Put the rest on the bottom of your deck in any order. (As you materialize, you may instead return a preserved card to your hand.)
Navigate the Streets
Glimpse 1+X, where X is the amount of domains you control. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)
Floating Memory
Navigation Compass
Class Bonus This card costs 1 less to materialize. (Apply this effect only if your champion's class matches this card's class.)
β·, Discard a domain card: Draw a card into your memory.