Cards where: released before 2025
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Showing 601-650 of 1142 cards (page 13 of 23)

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Meadowbloom Dryad

Meadowbloom Dryad

2
Tera
Card Type
Ally β€” Tamer Dryad

Preserve (When this ally dies, put it into your material deck preserved. As you materialize, you may instead return a preserved card to your its owner's hand.)

Class Bonus Whenever Meadowbloom Dryad or another ally enters the field under your control, put a buff counter on target ally.

Power
1
Life
3
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Mechanical Hare

Mechanical Hare

2
Norm

Class Bonus On Enter: Put a buff counter on Mechanical Hare.

As long as Mechanical Hare has two or more buff counters on it, it has β€œOn Attack: Banish up to two target cards in a single graveyard."

Power
0
Life
1
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Mechanized Smasher

Mechanized Smasher

2
Wind

Class Bonus This card costs 1 less to materialize.

Mechanized Smasher can’t be used with attack cards.

As an additional cost to use Mechanized Smasher for an attack, reveal four wind element cards from your memory.

Power
4
Durability
2
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Melodious Flute

Melodious Flute

1
Norm

Your champion gets +1 level as long as you control an Animal or Beast ally.

Class Bonus Banish Melodious Flute: The next Harmony action card you activate this turn is a Melody in addition to its other types.

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Meltdown

Meltdown

4
Fire

Level 2+ This card costs 1 less to activate. (Apply this effect only if your champion is level 2 or higher.)

Destroy target domain, item, or weapon.

Land, artifact, treasure, no matter how powerful, are all ash once faced with a lavastorm.

Speed
Slow
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Memento Mori

Memento Mori

0
Umbra

Whenever an ally dies, put a prize counter on Memento Mori.

Banish Memento Mori: Draw three cards. Activate this ability only at slow speed and only if there are six or more prize counters on Memento Mori.

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Menagerie Beastbonder

Menagerie Beastbonder

3
Wind
Card Type
Ally β€” Tamer Human

Your champion gets +1 level as long as you control an Animal or Beast ally.

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Power
1
Life
3
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Mend Flesh

Mend Flesh

2
Exia

Damage 25+ This card costs 2 less to activate. (Apply this effect only if there are twenty-five or more damage counters on your champion.)

Recover 8. (To recover, remove that many damage counters from your champion.)

Speed
Slow
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Mercenary's Blade

Mercenary's Blade

0
Norm

Class Bonus You may remove a preparation counter from your champion to activate this card from your material deck. (Apply this effect only if your champion’s class matches this card’s class.)

A razor-sharp shiv prepared at a moment's notice.

Power
1
Durability
1
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Mercurial Heart

Mercurial Heart

0
Norm

Divine Relic (You can only have one card with this keyword in your material deck.)

On Enter: Put a buff counter on target Automaton ally you control.

The first heartbeat began the downfall of Azoth.

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Merlin, Kingslayer

Merlin, Kingslayer

3
Crux

Merlin Lineage

At the beginning of your recollection phase, put a level counter on Merlin. Then, if there's an even amount of level counters on Merlin, draw a card and Merlin's attacks get +2 until end of turn.

Level
Lv. 3
Life
28
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Merlin, Memory Thief

Merlin, Memory Thief

2
Norm

β†·: Choose a card from a graveyard and banish it. If that card has floating memory, put a level counter on Merlin. (Champions get +1 level for each level counter on them.)

"Just forget. It will be easier for you."

Level
Lv. 2
Life
22
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Meteor Strike

Meteor Strike

3
Astra

Starcalling β€” 3

As long as Meteor Strike is being starcalled, it has β€œDeal 3 damage to all units except for your champion.” Otherwise, it has β€œDestroy target non-champion object.”

Speed
Slow
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Mindbreak Bullet

Mindbreak Bullet

2
Umbra

β†·: Load Mindbreak Bullet into target unloaded Gun weapon you control.

Class Bonus On Champion Hit: Look at that opponent's memory and discard a card from it.

Power
3
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Mind Freeze

Mind Freeze

5
Water

Banish LV cards at random from target opponent's memory. Return those cards to their memory at the beginning of their next end phase. (LV refers to your champion's level.)

Class Bonus Floating Memory

Speed
Slow
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Minthe, Spirit of Water

Minthe, Spirit of Water

0
Water

On Enter: Draw seven cards.

Level
Lv. 0
Life
15
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Mistbound Cutthroat

Mistbound Cutthroat

4
Water

Level 3+ Whenever another ally card enters your graveyard from your deck, return Mistbound Cutthroat from your graveyard to the field rested.

Beware the selkies of the deep.

Power
3
Life
1
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Mistbound Watcher

Mistbound Watcher

2
Water
Card Type
Ally β€” Mage Spirit

Class Bonus At the beginning of your end phase, put an enlighten counter on your champion. (You may remove three enlighten counters from your champion to draw a card. Apply this effect only if your champion's class matches this card's class.)

Enlightenment in pensive calm.

Power
0
Life
3
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Mist Resonance

Mist Resonance

5
Water

Allies you control get +1 until end of turn.

Class Bonus Harmonize β€” If you've activated a Melody card this turn, allies you control assign damage with their life stat instead of power stat until end of turn.

Speed
Fast
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Mnemonic Charm

Mnemonic Charm

2
Norm

On Enter: Draw a card into your memory.

Class Bonus Sacrifice Mnemonic Charm: Empower 2. (The next Spell card you activate this turn activates and resolves as if your champion got +2 level. Activate this ability only if your champion's class matches this card's class.)

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Molten Arrow

Molten Arrow

3
Fire

β†·: Load Molten Arrow into target unloaded Bow weapon you control.

Banish three other fire element cards from your graveyard: Load the card from your graveyard into target unloaded Bow weapon you control.

Power
3
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Molten Cinder

Molten Cinder

2
Fire

Brew β€” One Flower, One Herb

On Enter: If Molten Cinder was brewed, deal 2 damage to each champion.

Sacrifice Molten Cinder: Deal 3 damage to target champion that leveled up this turn.

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Mordred, Flawless Blade

Mordred, Flawless Blade

2
Norm

Attack cards in your graveyard have floating memory. (While paying for a memory cost, you may banish a card with floating memory from your graveyard to pay for 1 of that cost.)

"Do try to keep up, won't you?"

Level
Lv. 2
Life
24
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Morgan, Soul Guide

Morgan, Soul Guide

2
Norm

Level 1+ Prevent all non-attack non-combat damage that would be dealt to Morgan.

Level 2+ Your opponents can't recover.

Class Bonus At the beginning of your recollection phase, you may glimpse 1. If you don't, recover 1.

Power
1
Life
3
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Morrigan, Lost Spirit

Morrigan, Lost Spirit

0
Norm

On Enter: Draw seven cards.

"Abandon yourself to my serenity."

Level
Lv. 0
Life
15
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Mortal Ambition

Mortal Ambition

6
Norm

This card costs 2 less to activate for each unique ally you control.

Until end of turn, Human and Horse allies you control get +1 and gain ambush and steadfast.

In the midst of chaos, there is opportunity.

Speed
Fast
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Mystic Purifier

Mystic Purifier

2
Norm

On Enter: You may pay 2. When you do, destroy target phantasia.

"Let's deep clean the temple! We're cleaning everything, from dust to evil spirits!"

Power
1
Life
2
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Naga's Fang

Naga's Fang

0
Norm

Remove a preparation counter from your champion: Naga's Fang gets +1 until end of turn.

Sharper yet are the fangs of the serpent god, wielder of chaos.

Power
1
Durability
1
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Naia, Diviner of Fortunes

Naia, Diviner of Fortunes

3
Water

Class Bonus On Enter: Reveal the top three cards from your deck. Banish one of those cards and put the rest into your graveyard. If the banished card is a Spell card, you may activate it as long as you control Naia.

Power
2
Life
2
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Nameless Champion

Nameless Champion

1
Norm

This champion can't level up.

6: Draw a card and put a level counter on Nameless Champion. Activate this ability only once. (Champions get +1 level for each level counter on them.)

Level
Lv. 1
Life
20
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Nameless Champion

Nameless Champion

1
Norm

This champion can't level up.

6: Draw a card and put a level counter on Nameless Champion. Activate this ability only once. (Champions get +1 level for each level counter on them.)

Level
Lv. 1
Life
20
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Nameless Champion

Nameless Champion

1
Norm

This champion can't level up.

6: Draw a card and put a level counter on Nameless Champion. Activate this ability only once. (Champions get +1 level for each level counter on them.)

Level
Lv. 1
Life
20
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Nameless Champion

Nameless Champion

1
Norm

This champion can't level up.

6: Draw a card and put a level counter on Nameless Champion. Activate this ability only once. (Champions get +1 level for each level counter on them.)

Level
Lv. 1
Life
20
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Nameless Champion

Nameless Champion

1
Norm

This champion can't level up.

6: Draw a card and put a level counter on Nameless Champion. Activate this ability only once. (Champions get +1 level for each level counter on them.)

Level
Lv. 1
Life
20
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Nameless Champion

Nameless Champion

1
Norm

This champion can't level up.

6: Draw a card and put a level counter on Nameless Champion. Activate this ability only once. (Champions get +1 level for each level counter on them.)

Level
Lv. 1
Life
20
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Nameless Champion

Nameless Champion

1
Norm

This champion can't level up.

6: Draw a card and put a level counter on Nameless Champion. Activate this ability only once. (Champions get +1 level for each level counter on them.)

Level
Lv. 1
Life
20
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Nameless Champion

Nameless Champion

1
Norm

This champion can't level up.

6: Draw a card and put a level counter on Nameless Champion. Activate this ability only once. (Champions get +1 level for each level counter on them.)

Level
Lv. 1
Life
20
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Nameless Champion

Nameless Champion

1
Norm

This champion can't level up.

6: Draw a card and put a level counter on Nameless Champion. Activate this ability only once. (Champions get +1 level for each level counter on them.)

Level
Lv. 1
Life
20
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Nameless Champion

Nameless Champion

1
Norm

This champion can't level up.

6: Draw a card and put a level counter on Nameless Champion. Activate this ability only once. (Champions get +1 level for each level counter on them.)

Level
Lv. 1
Life
20
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Nameless Champion

Nameless Champion

1
Norm

This champion can't level up.

6: Draw a card and put a level counter on Nameless Champion. Activate this ability only once. (Champions get +1 level for each level counter on them.)

Level
Lv. 1
Life
20
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Nameless Champion

Nameless Champion

1
Norm

This champion can't level up.

6: Draw a card and put a level counter on Nameless Champion. Activate this ability only once. (Champions get +1 level for each level counter on them.)

Level
Lv. 1
Life
20
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Nameless Champion

Nameless Champion

1
Norm

This champion can't level up.

6: Draw a card and put a level counter on Nameless Champion. Activate this ability only once. (Champions get +1 level for each level counter on them.)

Level
Lv. 1
Life
20
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Nameless Champion

Nameless Champion

1
Norm

This champion can't level up.

6: Draw a card and put a level counter on Nameless Champion. Activate this ability only once. (Champions get +1 level for each level counter on them.)

Level
Lv. 1
Life
20
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Nameless Champion

Nameless Champion

1
Norm

This champion can't level up.

6: Draw a card and put a level counter on Nameless Champion. Activate this ability only once. (Champions get +1 level for each level counter on them.)

Level
Lv. 1
Life
20
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Nanyue Portsman

Nanyue Portsman

3
Water

Equestrian β€” As long as you control a Horse ally, Nanyue Portsman gets +1 .

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Power
1
Life
3
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Nascent Barrier

Nascent Barrier

2
Norm

Class Bonus Prevent the next 1+LV damage that would be dealt to your champion this turn.

Level 3+ Glimpse 3. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)

Speed
Fast
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Nascent Blast

Nascent Blast

3
Norm

Deal 3 damage to target unit. If Nascent Blast is empowered, put it into your memory.

"With the Luopan, the Golden Sashes shall lead a new future for Sanguo and carve our own path."
– Zhang Jiao, Savior of Peace

Speed
Fast
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Nature's Appeal

Nature's Appeal

2
Tera

Reveal the top LV cards of your deck. Put one of those cards into your hand and another into your material deck preserved. Put the rest on the bottom of your deck in any order. (As you materialize, you may instead return a preserved card to your hand.)

Speed
Fast
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Navigate the Streets

Navigate the Streets

1
Norm

Glimpse 1+X, where X is the amount of domains you control. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)

Floating Memory

Speed
Slow
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Navigation Compass

Navigation Compass

1
Norm

Class Bonus This card costs 1 less to materialize. (Apply this effect only if your champion's class matches this card's class.)

β†·, Discard a domain card: Draw a card into your memory.

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