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Corhazi Trapper

Corhazi Trapper

3
Water

On Enter: Put a preparation counter on your champion.

โ†ท, Remove a preparation counter from your champion: Target unit's attacks get -3 until end of turn.

Well-placed traps to turn the tide.

Power
1
Life
3
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Corhazi Trapper

Corhazi Trapper

3
Water

On Enter: Put a preparation counter on your champion.

โ†ท, Remove a preparation counter from your champion: Target unit's attacks get -3 until end of turn.

Someone is always foolish enough to take the bait.

Power
1
Life
3
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Coriolis Ward

Coriolis Ward

1
Water

Prevent the next 1+LV damage that would be dealt to target unit this turn. (LV refers to your champion's level.)

If your Shifting Currents face West, draw a card into your memory.

Speed
Fast
๐Ÿƒ
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Coriolis Ward

Coriolis Ward

1
Water

Prevent the next 1+LV damage that would be dealt to target unit this turn. (LV refers to your champion's level.)

If your Shifting Currents face West, draw a card into your memory.

Speed
Fast
๐Ÿƒ
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Coronal of Rejuvenation

Coronal of Rejuvenation

1
Tera

As an additional cost to materialize this card, banish a preserved card from your material deck.

On Enter: Banish any amount of Spell cards from your graveyard.

โ†ท: You may play a card banished by Coronal of Rejuvenation. Activate this ability only at slow speed.

๐Ÿƒ
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Coronal of Rejuvenation

Coronal of Rejuvenation

1
Tera

As an additional cost to materialize this card, banish a preserved card from your material deck.

On Enter: Banish any amount of Spell cards from your graveyard.

โ†ท: You may play a card banished by Coronal of Rejuvenation. Activate this ability only at slow speed.

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Coronation Ceremony

Coronation Ceremony

3
Norm

ๅฆ‚ๆžœๆญคๅกไปฅ unique ally ็‚บ็›ฎๆจ™๏ผŒๅ‰‡ๅฎƒ็š„ไฝฟ็”จไปฃๅƒนๆธ›ๅฐ‘ 2 ้ปžใ€‚

็›ฎๆจ™ๅ–ฎไฝ็ฒๅพ—ๆณ•่ก“ๅธทๅน•็›ดๅˆฐๅ›žๅˆ็ตๆŸใ€‚

็•ฐ็•Œๅฐ‘ๅฅณๅ€‘็š„ๅ‡ๆ—ฅๆ™‚ๅ…‰ใ€‚

Speed
Fast
๐Ÿƒ
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Coronation Ceremony

Coronation Ceremony

3
Norm

This card costs 2 less to activate if it targets a unique ally.

Target unit gains spellshroud until end of turn. (Objects with spellshroud canโ€™t be targeted by Spells.)

Speed
Fast
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Corsair Captain

Corsair Captain

3
Water
Card Type
Ally โ€” Ranger Human

Ranged 2 (As long as this unit is distant, its attacks get +2.)

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Power
1
Life
3
๐Ÿƒ
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Corsair Captain

Corsair Captain

3
Water
Card Type
Ally โ€” Ranger Human

Ranged 2 (As long as this unit is distant, its attacks get +2.)

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Power
1
Life
3
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Cosmic Alignment

Cosmic Alignment

6
Astra

The next time you would glimpse an amount this turn, draw that many cards instead.

Foresight means little when fear keeps the future untouched.

Speed
Slow
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Cosmic Astroscope

Cosmic Astroscope

1
Astra

Class Bonus If an opponent would glimpse X, you may have that player glimpse 3 instead.

โ†ท: Glimpse 3. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)

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Cosmic Astroscope

Cosmic Astroscope

1
Astra

Class Bonus If an opponent would glimpse X, you may have that player glimpse 3 instead.

โ†ท: Glimpse 3. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)

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Cosmic Astroscope

Cosmic Astroscope

1
Astra

Class Bonus If an opponent would glimpse, you may have that player glimpse 3 instead.

โ†ท: Glimpse 3.

"To command the stars is to command destiny."

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Cosmic Bolt

Cosmic Bolt

3
Astra

Starcalling โ€” 2 (As you're looking at this card while glimpsing, you may activate it by paying this cost. If you do, put all other cards you're looking at on the bottom of your deck in any order.)

Deal 4 damage to target unit plus an additional 2 for each card named Cosmic Bolt in your graveyard and banishment.

Speed
Slow
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Cosmic Bolt

Cosmic Bolt

3
Astra

Starcalling โ€” 2 (As you're looking at this card while glimpsing, you may activate it by paying this cost. If you do, put all other cards you're looking at on the bottom of your deck in any order.)

Deal 4 damage to target unit plus an additional 2 for each card named Cosmic Bolt in your graveyard and banishment.

Speed
Slow
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Cosmic Bolt

Cosmic Bolt

3
Astra

Starcalling โ€” 2 (As you're looking at this card while glimpsing, you may activate it by paying this cost. If you do, put all other cards you're looking at on the bottom of your deck in any order.)

Deal 4 damage to target unit plus an additional 2 for each card named Cosmic Bolt in your graveyard and banishment.

Speed
Slow
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Cosmic Focus

Cosmic Focus

0
Astra

Starcalling โ€” 0

If your champion is distant, they gain ranged 4 for as long as they remain distant. Otherwise, they become distant.

You may put Cosmic Focus into its owner's deck fourth from the top.

Speed
Fast
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Counter Interference

Counter Interference

2
Norm

Negate target trigger or action card activation that targets an Automaton ally you control. Then you may sacrifice a Powercell. If you do, draw a card.

"An electromagnetic cage powered by a static energy field...Hah! I really am a genius!"

Speed
Fast
๐Ÿƒ
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Coup de Grace

Coup de Grace

4
Norm

Prepare 4 (You may remove four preparation counters from your champion as you activate this card.)

Class Bonus On Attack: If Coup de Grace was prepared, it gains critical 4. (If attack combat damage would be dealt by a source with critical 4, double that damage unless an opponent discards four cards.)

Power
4
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Coup de Grace

Coup de Grace

4
Norm

Prepare 4 (You may remove four preparation counters from your champion as you activate this card.)

Class Bonus On Attack: If Coup de Grace was prepared, it gains critical 4. (If attack combat damage would be dealt by a source with critical 4, double that damage unless an opponent discards four cards.)

Power
4
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Courtside Beastkeeper

Courtside Beastkeeper

2
Wind
Card Type
Ally โ€” Tamer Human

Class Bonus Beast allies you control get +1 . (Apply this effect only if your champion's class matches this card's class.)

The inner court is no less a battlefield, where friends of any nature become a kind of solace.

Power
1
Life
3
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Covenant of Thorns

Covenant of Thorns

1
Tera

Class Bonus This card costs 1 less to materialize.

Ally Link (This object enters the field linked to target ally. If the link is broken, sacrifice this object.)

If damage would be dealt to your champion, that damage is dealt to linked ally instead.

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Cowl of the Wild

Cowl of the Wild

0
Norm

As long as you control one or more non-Human Tamer allies, your champion gets +1 level.

Even the most defiant and untamable of beasts can be swayed with proper knowledge, patience, and respect.

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Coy Bouclier

Coy Bouclier

5
Norm

Level 2+ This card costs 2 less to activate.

Class Bonus As long as you control another ally, Coy Bouclier has taunt. (While awake, this ally with taunt must be targeted before other objects you control during your opponents' attack declarations if able.)

Power
2
Life
4
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Coy Bouclier

Coy Bouclier

5
Norm

Level 2+ This card costs 2 less to activate.

Class Bonus As long as you control another ally, Coy Bouclier has taunt. (While awake, this ally with taunt must be targeted before other objects you control during your opponents' attack declarations if able.)

Power
2
Life
4
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Crackling Incineration

Crackling Incineration

4
Fire

Sheen 6+ This card costs 2 less to activate.

Destroy target item or weapon with memory cost 0 or reserve cost 4 or less. Then its controller puts a sheen counter on a unit they control.

"If only you could see how much I've thrown away."

Speed
Fast
๐Ÿƒ
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Craggy Fatestone

Craggy Fatestone // Obstinate Cragback

4
Norm

Whenever an opponent materializes a card with memory cost 0, put a buff counter on Craggy Fatestone.

Guo Jia Bonus โ†ท: Transform Craggy Fatestone. Activate this ability only if there are two or more buff counters on Craggy Fatestone.

Back Face:

Obstinate Cragback

Spellshroud (Units with spellshroud canโ€™t be targeted by Spells.)

Your opponents can't materialize cards with memory cost 0.

Power
2
Life
2
๐Ÿƒ
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Craggy Fatestone

Craggy Fatestone // Obstinate Cragback

4
Norm

Whenever an opponent materializes a card with memory cost 0, put a buff counter on Craggy Fatestone.

Guo Jia Bonus โ†ท: Transform Craggy Fatestone. Activate this ability only if there are two or more buff counters on Craggy Fatestone.

Back Face:

Obstinate Cragback

Spellshroud (Units with spellshroud canโ€™t be targeted by Spells.)

Your opponents can't materialize cards with memory cost 0.

Power
2
Life
2
๐Ÿƒ
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Cram Session

Cram Session

1
Norm
Card Type
Action โ€” Mage Skill

Your champion gets +1 level until end of turn.

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost. Apply this effect only if your champion's class matches this card's class.)

Speed
Slow
๐Ÿƒ
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Cram Session

Cram Session

1
Norm
Card Type
Action โ€” Mage Skill

Your champion gets +1 level until end of turn.

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost. Apply this effect only if your champion's class matches this card's class.)

Speed
Slow
๐Ÿƒ
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Creative Shock

Creative Shock

3
Fire
Card Type
Action โ€” Mage Spell

Draw two cards, then discard a card.
Class Bonus: If a fire element card was discarded, you may choose a unit and deal 2 damage to it. (Apply the additional effect only if your champion's class matches this card's class.)

Varuck holds many fiery insights.

Speed
Fast
๐Ÿƒ
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Creative Shock

Creative Shock

3
Fire
Card Type
Action โ€” Mage Spell

Draw two cards, then discard a card.
Class Bonus: If a fire element card was discarded, you may choose a unit and deal 2 damage to it. (Apply the additional effect only if your champion's class matches this card's class.)

Varuck holds many fiery insights.

Speed
Fast
๐Ÿƒ
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Creative Shock

Creative Shock

3
Fire
Card Type
Action โ€” Mage Spell

Draw two cards, then discard a card.
Class Bonus: If a fire element card was discarded, you may choose a unit and deal 2 damage to it. (Apply the additional effect only if your champion's class matches this card's class.)

Varuck holds many fiery insights.

Speed
Fast
๐Ÿƒ
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Creative Shock

Creative Shock

3
Fire
Card Type
Action โ€” Mage Spell

Draw two cards, then discard a card.
Class Bonus: If a fire element card was discarded, you may choose a unit and deal 2 damage to it. (Apply the additional effect only if your champion's class matches this card's class.)

Varuck holds many fiery insights.

Speed
Fast
๐Ÿƒ
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Creative Shock

Creative Shock

3
Fire
Card Type
Action โ€” Mage Spell

Draw two cards, then discard a card.
Class Bonus: If a fire element card was discarded, you may choose a unit and deal 2 damage to it.

A caster's will can be expressed by the frenetic dancing of fleeting flames.

Speed
Fast
๐Ÿƒ
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Creative Shock

Creative Shock

3
Fire
Card Type
Action โ€” Mage Spell

Draw two cards, then discard a card.
Class Bonus: If a fire element card was discarded, you may choose a unit and deal 2 damage to it.

A caster's will can be expressed by the frenetic dancing of fleeting flames.

Speed
Fast
๐Ÿƒ
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Creative Shock

Creative Shock

3
Fire
Card Type
Action โ€” Mage Spell

Draw two cards, then discard a card.
Class Bonus: If a fire element card was discarded, you may choose a unit and deal 2 damage to it. (Apply the additional effect only if your champion's class matches this card's class.)

"Let me show you my true power."

Speed
Fast
๐Ÿƒ
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Creative Shock

Creative Shock

3
Fire
Card Type
Action โ€” Mage Spell

Draw two cards, then discard a card.
Class Bonus: If a fire element card was discarded, you may choose a unit and deal 2 damage to it. (Apply the additional effect only if your champion's class matches this card's class.)

Varuck holds many fiery insights.

Speed
Fast
๐Ÿƒ
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Creeping Torment

Creeping Torment

1
Umbra

On Enter: Put Creeping Torment on the bottom of target champion's lineage.

Inherited Effect: Whenever you draw your second card each turn, deal 2 unpreventable damage to this object. (Champions have this ability as long as this card is part of its lineage.)

๐Ÿƒ
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Creeping Torment

Creeping Torment

1
Umbra

On Enter: Put Creeping Torment on the bottom of target champion's lineage.

Inherited Effect: Whenever you draw your second card each turn, deal 2 unpreventable damage to this object. (Champions have this ability as long as this card is part of its lineage.)

๐Ÿƒ
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Creeping Torment

Creeping Torment

1
Umbra

On Enter: Put Creeping Torment on the bottom of target champion's lineage.

Inherited Effect: Whenever you draw your second card each turn, deal 2 unpreventable damage to this object.

A curse is a mere facade for karma.

๐Ÿƒ
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Cremation Ritual

Cremation Ritual

3
Fire
Card Type
Action โ€” Mage Spell

As an additional cost to activate this card, sacrifice an ally.

Draw two cards.

Embellished by flames, the former warrior's mighty countenance bred conviction in their compatriots.

Speed
Slow
๐Ÿƒ
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Cremation Ritual

Cremation Ritual

3
Fire
Card Type
Action โ€” Mage Spell

As an additional cost to activate this card, sacrifice an ally.

Draw two cards.

Embellished by flames, the former warrior's mighty countenance bred conviction in their compatriots.

Speed
Slow
๐Ÿƒ
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Cremation Ritual

Cremation Ritual

3
Fire
Card Type
Action โ€” Mage Spell

As an additional cost to activate this card, sacrifice an ally.

Draw two cards.

Embellished by flames, the former warrior's mighty countenance bred conviction in their compatriots.

Speed
Slow
๐Ÿƒ
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Cremation Ritual

Cremation Ritual

3
Fire
Card Type
Action โ€” Mage Spell

As an additional cost to activate this card, sacrifice an ally.

Draw two cards.

Embellished by flames, the former warrior's mighty countenance bred conviction in their compatriots.

Speed
Slow
๐Ÿƒ
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Cremation Ritual

Cremation Ritual

3
Fire
Card Type
Action โ€” Mage Spell

็Šง็‰ฒไธ€ๅ€‹ ally๏ผŒไปฅไฝœ็‚บไฝฟ็”จๆญค็‰Œ็š„้กๅค–ไปฃๅƒนใ€‚
ๆŠฝๅ…ฉๅผต็‰Œใ€‚

้ซ˜่ฒดใ€ๅ„ช้›…ใ€ๅฏๆ„›โ”€็บๆฏ็ฅžไธ‰ๆ ผ่จ€ใ€‚

Speed
Slow
๐Ÿƒ
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Cremation Ritual

Cremation Ritual

3
Fire
Card Type
Action โ€” Mage Spell

็Šง็‰ฒไธ€ๅ€‹ ally๏ผŒไปฅไฝœ็‚บไฝฟ็”จๆญค็‰Œ็š„้กๅค–ไปฃๅƒนใ€‚
ๆŠฝๅ…ฉๅผต็‰Œใ€‚

้ซ˜่ฒดใ€ๅ„ช้›…ใ€ๅฏๆ„›โ”€็บๆฏ็ฅžไธ‰ๆ ผ่จ€ใ€‚

Speed
Slow
๐Ÿƒ
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Cremation Ritual

Cremation Ritual

3
Fire
Card Type
Action โ€” Mage Spell

As an additional cost to activate this card, sacrifice an ally.

Draw two cards.

โ€œA proper rite for that which was lost.โ€

Speed
Slow
๐Ÿƒ
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Crescent Glaive

Crescent Glaive

1
Norm

Class Bonus Level 2+ Crescent Glaive gets +1 . (Apply this effect only if your champion's class matches this card's class and only if your champion is level 2 or higher.)

The centerpiece of the Imperial Armory.

Power
1
Durability
3
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