Showing 601-650 of 1481 cards (page 13 of 30)
Gloamspire Mantle
Tristan Bonus On Enter: You may pay 3. If you do, summon an Ominous Shadow token.
Umbra element phantasia allies you control have ambush. (They may retaliate against attackers while not defending.)
Gloamspire Sniper
Ranged 4, True Sight
Class Bonus On Kill: Generate a Creeping Torment card and put it on the bottom of target championβs lineage. (To generate, add that card from outside of the game.)
Gloamspire Wraith
Class Bonus Ranged 2
As long as Gloamspire Wraith is distant, it has "On Hit: Recover X, where X is the amount of damage dealt by this hit." (To recover, remove that many damage counters from your champion.)
Glorious Presence
As long as you control a Shenju ally, advanced element cards your opponents activate cost 2 more to activate.
While the Shenju are revered throughout Sanguo, legends tell of few encountersβnone with happy ends.
Glowering Conflagration
Class Bonus Kindle 3 (You may banish up to three fire element cards from your graveyard as you activate this card. Each one pays for (1) of this card's cost.)
Deal 1+X damage to target champion, where X is the amount of phantasias you control.
Glow Forth
This card costs 1 less to activate for each Animal you control.
Put a buff counter on each ally you control.
Level 4+ Draw a card into your memory.
Animals can sense that which humans cannot.
Golden Bishop
On Hit: If the hit unit has an odd life stat and if there are no charge counters on Golden Bishop, put a charge counter on Golden Bishop.
Remove a charge counter from Golden Bishop: Prevent the next 2 damage that would be dealt to target Chessman unit you control this turn.
Golden Gambit
Alice Bonus Fast Activation (You may activate this card at fast speed.)
As an additional cost to activate this card, sacrifice a Chessman ally.
Draw two cards.
Grand Crusader's Ring
Divine Relic (You can only have one card with this keyword in your material deck.)
Banish Grand Crusader's Ring: Draw a card.
Given to select champions to signify the divine beings they serve, this ring grants its wearer great authority.
Grave Gateau
Hindered (This object enters the field rested.)
β·, Sacrifice Grave Gateau: Put a buff counter on target Specter ally.
Alice Bonus Ephemerate β 1
Gray Wolf
Pride 2 (This ally won't obey you unless your champion is level 2 or higher.)
A common predator that roams the temperate woodlands of Aesa. One would do well to not adventure there alone.
Green Slime
Pride 3 (This ally won't obey you unless your champion is level 3 or higher.)
On Enter: Put two buff counters on Green Slime.
Class Bonus On Leave: Put the buff counters that were on Green Slime on target ally you control.
Guandu, Theater of War
Whenever you declare an attack with an ally, put a battle counter on Guandu and glimpse 1. If this is the third time this ability has resolved this turn, draw a card into your memory.
Upkeep β At the beginning of your recollection phase, remove two battle counters from Guandu. If you don't, sacrifice Guandu.
Guarded Dissipation
Prevent the next X damage that would be dealt to target unit this turn where X is the greatest power among Sword weapons you control.
Level 1+ Draw a card.
An impeccible parry to nullify any assault.
Guerrilla Advantage
Class Bonus As long as an opponent controls three or more units, this card costs 2 less to activate.
Put two preparation counters on your champion.
Gunsmith's Arsenal
Class Bonus This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.)
Materialize a Bullet or Gun card from your material deck. (You still pay its costs.)
Guo Jia, Blessed Scion
Guo Jia Lineage
On Enter: You may put two quest counters on Guo Jia. If you don't, draw a card.
Lineage Release β Negate target activation or trigger that targets a Fatestone or Fatebound object you control.
Guo Jia, Chosen Disciple
On Enter: If you don't control a Fatestone regalia, reveal all cards in your material deck. Then put a Fatestone regalia card with the lowest memory cost from among them onto the field.
"Despite what others may believe, the lily pad provides relief for many beneath its gentle shade, away from the sun's relentless blaze."
Guo Jia, Heaven's Favored
As long as you control a Shenju ally, this card costs 3 less to materialize.
Guo Jia Lineage
On Enter: You may put three quest counters on Guo Jia. If you don't, recover 3.
Hailstorm Guard
Class Bonus This card costs 2 less to activate.
The next time damage would be dealt to your champion this turn, prevent that damage. Put an amount of cards from the top of your deck into your graveyard equal to the amount of damage prevented this way.
Halocline Scout
Class Bonus On Enter: Rest target unit. (Apply this effect only if your champion's class matches this card's class)
Class Bonus Other allies you control get +1 as long as they're attacking rested units.
Harbinger of Lightning
As long as you control an arcane element Shenju ally, ignore this card's elemental requirements as you activate it.
Class Bonus On Death: Banish Harbinger of Lightning, and a card at random from your memory. When you do, as a Spell, deal X damage to target champion where X is the total reserve cost of the banished cards.
Harness Mana
Put any amount of cards from your hand into your memory.
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Harrow the Saved
Alice Bonus As long as there's a Curse card in your champion's lineage, this card costs 3 less to activate.
Put all non-champion non-regalia Specter cards from your banishment into your graveyard. Then recover X, where X is the amount of cards put into your graveyard this way.
Harvester Mk II
Automaton allies you control have βOn Death: Summon a Powercell token.β
βFor our loyal Gearstride customers, our Harvester prototype automates maintenance like never before!β
β Gearstride Automatics Advertisement
Harvest Herbs
Gather. (To gather, summon a Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, or Springleaf token, chosen at random.)
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Hasty Messenger
On Attack: You may discard a card. If you do, draw a card.
βWar is upon us. Spread the word!β
Haunting Apparition
As long as Haunting Apparition is ephemeral, it has stealth.
Ephemerate β 5 (You may activate this card from your graveyard by paying this cost. Ally cards played this way become ephemeral as they enter the field.)
Healing Aura
Class Bonus This card costs 1 less to activate. (Apply this effect only if your champion's class matches this card's class.)
At the beginning of your recollection phase, recover 1. (To recover, remove that many damage counters from your champion.)
Heatwave Generator
Class Bonus This card costs 1 less to materialize.
At the beginning of your recollection phase, target ally you control gets +1 until end of turn.
The Forgelight's mastery of heat transfer theoretics became their greatest war asset.
Heavy Swing
Class Bonus This card costs 2 less to activate.
Forged from grief and built on bloodβwith every swing, she defied the life he carved from death.
Hector, Praetorian Guard
Imbue 3
Class Bonus On Enter: If Hector is imbued, summon two Automaton Drone tokens.
Class Bonus If damage would be dealt to one or more non-token neos element units you control, prevent X of that damage where X is the amount of tokens you control. Apply this replacement effect only once per turn.
Heighten Spellcraft
Empower 3. (The next Spell card you activate this turn activates and resolves as if your champion got No arrow will stop my conquest for Cao Cao +3 level.)
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Heirloom of Materia
Banish Heirloom of Materia: Choose oneβ
β’ Remove all damage counters from target champion you donβt control. Return those counters onto that champion at the beginning of your next turn.
β’ For each opponent, for every two token objects they control, they sacrifice one.
3, Banish Heirloom of Materia: Draw a card into your memory.
Heirloom of Natura
Banish Heirloom of Natura: Choose oneβ
β’ Choose any amount of regalia cards in each opponent's banishment and put them into their ownerβs material deck.
β’ Each opponent banishes two preserved cards from their material deck.
3, Banish Heirloom of Natura: Draw a card into your memory.
Hemorrhaged Intimidation
Activate this card only during an opponent's recollection phase.
Draw a card into your memory.
Class Bonus The next card your that opponent activates this turn costs 1 more to activate for every eight damage counters on your champion.
Hemorrhaging Rend
Damage 20+ Cleave (Attack all units a chosen opponent controls. This attack can't be intercepted. Apply this effect only if there are twenty or more damage counters on your champion.)
As much as he clung to life, without his humanity, he wondered if he was living at all.
Hidden Enclave
At the beginning of each playerβs recollection phase, that player puts the top card of their deck into their graveyard.
A reclusive society, secluded from modernity. Ignorant and oblivious to the greater machinations.
Hidden Longbowman
Ranged 2 (As long as this unit is distant, its attacks get +2 .)
Hidden Longbowman has stealth as long as it's distant. (This unit with stealth can't be targeted by attacks unless permitted by true sight.)
Hide in Bush
Brew β Four Herbs (You may sacrifice the listed objects rather than pay this cardβs reserve cost.)
Your champion gains stealth until end of turn. (This champion canβt be targeted by attacks unless permitted by true sight.)
Hire Mercenaries
This card costs 1 less to activate if an opponent controls one or more allies.
Look at the top two cards of your deck. Put one of those cards into your memory and the other on the bottom of your deck.
Hoarfrost Hold
Class Bonus On Enter: Banish any amount of Suited Spell cards from your hand and/or memory. For each card banished this way, put a frost counter on Hoarfrost Hold.
Each opponent recollects X less cards during the resolution of their recollection phase, where X is the amount of frost counters on Hoarfrost Hold. (They choose which cards to recollect.)
Hoarfrost Spine
(Bow β Must be loaded to use for an attack and can't be used with an attack card.)
On Enter: Look at the top card of your deck. You may put that card into your graveyard.
Beware of frostbite.
Hone by Fire
Target Sword weapon you control gets +2 until end of turn. Class Bonus: Put a durability counter on it.
Enwreathed and tempered in flame.
Honorable Vanguard
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
βAdvance! Keep them away from the gates until reinforcements arrive!β