Showing 601-650 of 1753 cards (page 13 of 36)
Focusing Round
On Enter: Draw a card.
2, β·: Load Focusing Round into target unloaded Gun weapon you control. (As a weapon is used for an attack, all of its loaded cards are put into the attacker's intent.)
Folded Shadows
Ciel Bonus As long as the total reserve cost among your omens is 33 or greater, your champion has spellshroud and stealth.
A beautiful fan gifted to Ciel by a strange, yet strangely familiar, maid.
Foraging Fox
On Enter: Look at the top five cards of your deck. You may reveal a Fatestone card from among them and put it into your memory. Put the rest on the bottom of your deck in any order.
Who knows what treasures you'll dig up?
Foraging Servant
On Enter: Gather. (To gather, summon a Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, or Springleaf token, chosen at random.)
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Force Load
Choose a fire or norm element Bullet card from your material deck with memory cost 0 and load it into target Gun weapon you control. (As a weapon is used for an attack, all of its loaded cards are put into the attacker's intent.)
Factory Recommendation: one round per shot.
Foresight Lens
Banish Foresight Lens: Glimpse 2. If your champion is distant, glimpse 4 instead. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)
A wider view may sometimes offer lesser truths.
Forest Cake
On Enter: Draw a card.
Class Bonus Whenever an Animal or Beast ally enters the field under your control, you may sacrifice Forest Cake. If you do, put a buff counter on that ally.
Foretold Bloom
Until end of turn, Herbs you control gain βOn Sacrifice: Glimpse 2.β
Under the Tearlight Cascade, Silvershine fields bloom iridescent and translucent, reflecting the absorbed starlight and beckoning towards an illuminating fate.
Forged Scalemail
Unit Link (This object enters the field linked to target unit. If the link is broken, sacrifice this object.)
If damage would be dealt to linked unit, you may banish Forged Scalemail. If you do, prevent 2 of that damage and draw a card.
Forgelight Blade
Class Bonus Forgelight Blade gets +1 . (Apply this effect only if your championβs class matches this cardβs class.)
On Enter: Deal 4 damage to your champion.
Molten power radiates from within.
Forgelight Scepter
Class Bonus This card costs 1 less to materialize.
At the beginning of each opponent's end phase, if that player has an odd amount of cards in their memory, deal 2 unpreventable damage to their champion.
Forgelight Shieldmaiden
Foster (At the beginning of your recollection phase, if this ally hasnβt been dealt damage since the end of your previous turn, it becomes fostered.)
On Foster: Draw two cards, then discard a card. Class Bonus: If a fire element card was discarded, put a buff counter on Forgelight Shieldmaiden.
Forgetful Concoction
Brew β One Root, One Herb
Hindered (This object enters the field rested.)
β·, Sacrifice Forgetful Concoction: Banish two cards at random from target opponent's memory. Return those cards to their memory at the beginning of their next end phase. Draw a card.
Formidable Youxia
Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)
As long as your Shifting Currents face East, Formidable Youxia gets +2 .
Fortified Mana Shield
Class Bonus This card costs 2 less to activate if it its activation targets a unit with taunt. (Apply this effect only if your champion's class matches this card's class.)
The next time target unit would take non-combat damage this turn, prevent 4 of that damage.
Fortifying Aroma
This card costs 1 less to activate for each Herb you control.
Put two buff counters on target ally. (Allies get +1 and +1 for each buff counter on them.)
Herbs offer benefits beyond medicinal uses.
Fortifying Manashot
Put two durability counters on target Aetherwing weapon you control. Then you may load Fortifying Manashot into an Aetherwing weapon you control.
Strength shapes even the most elusive of magics.
Four of Hearts
Cardistry β 4: Draw a card into your memory, then put a fire or norm element Suited ally card with reserve cost 3 or less from your memory onto the field. This ability costs 1 less to activate for each Suited object you control with different reserve costs. Activate this ability only once.
Four of Spades
Cardistry β 4: Draw a card into your memory. This ability costs 1 less to activate for each Suited object you control with different reserve costs. Activate this ability only once.
βIt may be a cursed number, but I'll be lucky for you!β
Fractal of Creation
Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)
Sacrifice Fractal of Creation: Summon a token copy of target token you control.
Power only constrained by imagination.
Fractal of Insight
On Enter: You may rest Fractal of Insight. If you do, glimpse 2.
Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)
An enigma that defies, and yet, shapes reality.
Fractal of Intrusion
On Enter: You may banish a card with floating memory from your graveyard. When you do, look at target opponent's memory and discard a card from it.
Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)
Fractal of Mana
Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)
Class Bonus β·: Empower 1. (The next Spell card you activate this turn activates and resolves as if your champion got +1 level.)
Fractal of Polar Depths
Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)
Class Bonus Sacrifice Fractal of Polar Depths: Target player puts the top X cards from their deck into their graveyard, where X is the amount of water element cards in your graveyard.
Fractal of Rain
Imbue 2
At the beginning of your recollection phase, if Fractal of Rain is imbued, target player puts the top card of their deck into their graveyard.
Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)
Fractal of Refreshment
Reservable
On Enter: You may reveal up to three water element cards from your memory and put them on the bottom of your deck in any order. Then draw that many cards into your memory.
Fractal of Snow
Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)
Class Bonus Sacrifice Fractal of Snow: The next time one or more allies would enter the field this turn, they enter the field rested instead.
Fractal of Sparks
Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)
Class Bonus β·: Deal 1 damage to target champion. (Activate this ability only if your championβs class matches this cardβs class.)
Fractured Crown
Champion Link (This object enters the field linked to target champion. If the link is broken, sacrifice this object.)
Linked champion's first attack each turn gets +2 . Class Bonus: That champion also gets +2 for each unique ally card in your graveyard.
Fracturing Slash
Merlin Bonus On Attack: You may move up to three sheen counters from among units on the field onto the defender.
"Your memories serve me better than they ever will you."
Fracturize
Target item or weapon becomes a Cleric Fractal phantasia with reservable and loses all other abilities. (This effect lasts indefinitely.)
Floating Memory
"You'd stand a better chance fighting without them."
Fragmented Spirit of Fire
On Enter: Glimpse 6. Draw six cards. Then summon a Spirit Shard token.
Fissures skate across Flagma's mantle. Gouts of flame torch the Oasis. Uncontrollable magma spills forth as the fragmented leyline burns itself to a cinder.
Fragmented Spirit of Water
On Enter: Glimpse 6. Draw six cards. Then summon a Spirit Shard token.
History encased in ice, thawing to unveil the past many sought to erase. A chilling reminder that alchemical revelations often come at a price.
Fragmented Spirit of Wind
On Enter: Glimpse 6. Draw six cards. Then summon a Spirit Shard token.
The thunderclouds darken above. Windscream pierces through the barriers of Winbless. Tempests of madness drive the fragmented leyline to the brink.
Framework Sidearm
(Gun β Must be loaded to use for an attack and canβt be used with an attack card.)
Class Bonus You may pay 3 to activate this card from your material deck.
A lightweight frame for covert operations.
Fraternal Garrison
Jin Bonus Whenever another ally enters the field under your control, Fraternal Garrison gets +1 until end of turn. (Apply this effect only if your champion is Jin.)
United on the battlefield. United in victory.
Freeze Stiff
Rest up to two target allies. If either of those allies are attacking, negate their attacks and end the combat phase. Class Bonus: Those allies don't wake up during their controller's next wake up phase. (Apply the additional effect only if your champion's class matches this card's class.)
Freezing Hail
Deal 2 damage to target unit. That unit doesn't wake up during its controller's next wake up phase.
Sharpened shards carrying a piercing chill freeze almost everything to the core."
Freezing Round
β·: Load Freezing Round into target unloaded Gun weapon you control.
On Champion Hit: That player banishes a card at random from their memory. Return that card to their memory at the beginning of their next end phase.
Class Bonus Floating Memory
Freezing Steel
The next time one or more items would enter the field this turn, those items enter the field rested instead.
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Freydis, Master Tactician
Class Bonus At the beginning of your recollection phase, put a tactic counter on Freydis, then glimpse X where X is the amount of tactic counters on Freydis.
Remove three tactic counters from Freydis: For the rest of the game, Ranger units you control are always distant.
Frigid Bash
This card costs 2 less to activate If you control a Shield item.
Class Bonus On Hit: The hit unit object doesn't wake up during its controller's next wake up phase unless that player pays 2. (The optional cost is paid upon the resolution of this trigger.)
Frostbind
Negate target card activation unless its controller pays 2. Banish the card that had its activation negated this way.
"O'Lumina who shelters us, bind those who seek us harm in frost. Grant us peace under your blessing."
Frostbinder Apostle
Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)
Level 2+ On Enter: Target rested ally you don't control gets -4 until end of turn.
Frostbitten Etui
Level 2+ Banish Frostbitten Etui: Negate all on enter triggers from target ally you don't control unless its controller pays 3.
It is said that Cao Cao's lucky charm, that brought countless victories, was stored in this frozen box.
Frostlorn Caress
Diao Chan Bonus This card costs 3 less to activate.
Put four wither counters on target non-champion object. (At the beginning of a player's main phase, if they control one or more objects with wither counters on them, for each of those objects, they sacrifice it unless they pay (1) for each wither counter on it, then remove wither counters.)
Frostnip Pirouette
Diao Chan Bonus This card costs 2 less to activate.
Choose any amount of non-champion objects and put a wither counter on each of them. (At the beginning of a player's main phase, if they control one or more objects with wither counters on them, for each of those objects, they sacrifice it unless they pay (1) for each wither counter on it, then remove wither counters.)