Showing 601-650 of 662 cards (page 13 of 14)
Training Dummy
Training Dummy can't attack.
Just as the king once found comfort in training against this foe, so too do future knights find joy in this humble dummy.
Training Session
Put a buff counter on target ally you control. (Allies get +1 power and +1 life for each buff counter on them.)
With enough practice, even a shabby recruit can turn into a capable fighter.
Training Sword
When one begins their journey, they must first master the fundamentals of combat, stripped of ornament or flourish.
Tristan, Grim Stalker
On Ally Hit: You may remove three preparation counters from Tristan. If you do, destroy the hit ally.
At the beginning of your end phase, if Tristan is awake, put a preparation counter on Tristan.
"Life is cheap. Just tell me how many."
Tristan, Hired Blade
Tristan Lineage
On Enter: If Tristan has two or more preparation counters on her, draw a card. Then if Tristan has four or more preparation counters on her, draw an additional card.
Tristan, Underhanded
On Enter: You may put a preparation counter on Tristan. If you donβt, you gain agility 3 for this turn. (Agility 3 β Return three cards from your memory to your hand at the beginning of the end phase.)
βConsider it done. Just worry about my payment.β
Trusty Steed
On Enter: Another target ally you control gets +2 until end of turn.
Bonded and trained, these majestic creatures offer warriors powerful advantages in battle.
Turbo Charge
As an additional cost to activate this card, sacrifice a Powercell.
Draw two cards.
βWarning! Overcharging powercells can lead to catastrophic failure. Call a technician for support!β
β Gearstride Automatics Manual
Twingale Parry
Prevent the next 2 combat damage that would be dealt to target unit this turn.
Class Bonus Ephemerate β 2. Activate this card this way only if you control a Sword weapon.
Two of Diamonds
Retort 2
Cardistry β 2: Empower 2. This ability costs 1 less to activate for each Suited object you control with different reserve costs. Activate this ability only once.
Two of Spades
Fast Activation (You may activate this card at fast speed.)
Cardistry β 2: Put a buff counter on Two of Spades. This ability costs 1 less to activate for each Suited object you control with different reserve costs. Activate this ability only once.
Unbroken Mustang
On Enter: Destroy up to one target item or weapon with memory cost 0 or reserve cost 3 or less.
A wild, untamed horse is said to have unmatched power and spirit.
Undeniable Truth
As an additional cost to activate this card, sacrifice an ally.
Draw a card, then put a preparation counter on your champion.
βI hope that now you may find peace. After all, we both knew there was no other way.β
Undying Dreams
Target ally gets +1 and +1 until end of turn. If that ally is ephemeral, put a buff counter on it.
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Unearth Revelations
Draw two cards, then put two cards from your hand on the bottom of your deck in any order.
Ancient relics lie buried underneath Azoth. Now, it's a race to see who can control their power first.
Unrelenting Warden
Class Bonus Taunt (While awake, this ally must be targeted before other units you control during your opponent's attack declarations if able.)
Level 2+ Vigor (This unit wakes up at the beginning of your end phase.)
Unwelcome Fortune
Look at target player's memory.
Floating Memory
A trickster of words, Humpty Dumpty's riddles held secrets to the future for those clever enough to see.
Unyielding Wraithguard
Taunt (While awake, this ally must be targeted before other objects you control during your opponents' attack declarations if able.)
On Death: Return Unyielding Wraithguard from your graveyard to the field. It becomes ephemeral. (If an ephemeral object would leave the field, banish it instead.)
Vacuous Servant
Ciel Bonus Vacuous Servant gets +1 for each attack omen you have and +1 for each ally omen you have.
Valiant Protector
Class Bonus Bulwark (This ally enters the field with a bulwark counter on it. If combat damage would be dealt to an ally with any bulwark counters on it, remove one and prevent that damage instead.)
The town slept in peace with such reliable guards.
Vantage Point
Target unit becomes distant. (Units stay distant until the end of their controllerβs turn.)
Class Bonus Ephemerate β 2 (You may activate this card from your graveyard by paying this cost. Action cards played this way become ephemeral on the effects stack.)
Veilara's Promise
Whenever you activate a Spell card, put a refinement counter on Veilara's Promise. Then if there are three or more refinement counters on Veilara's Promise, you may banish it. If you do, draw a card.
Veiled Oracle
On Enter: Veiled Oracle becomes ephemeral. Glimpse 3. (If an ephemeral object would leave the field, banish it instead. To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)
Veiling Breeze
Reveal any amount of wind element cards from your memory. Until end of turn, if damage would be dealt to your champion, prevent an amount of that damage equal to the amount of cards revealed this way.
Vestal Priestess
(Exalted β This element is enabled for you as long as you have another advanced element enabled.)
Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)
On Enter: Recover 4.
Veteran Soldier
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
There are truths known only to a soldier who has fought on many battlefields.
Vicious Slice
Class Bonus As long as the attacker is attacking a Human, Vicious Slice gets +1 . (Apply this effect only if your championβs class matches this cardβs class.)
Hatred buries deep.
Vigilant Sentry
Class Bonus Taunt (While awake, this unit must be targeted before other units you control during your opponentsβ attack declarations if able.)
With an enforced curfew, Winbless established nightwatch patrols to guard the citizens.
Vigil Rempart
Class Bonus Vigil Rempart gets +2. (Apply this effect only if your champion's class matches this card's class.)
Beware what lurks in the mushroom forest, for ingesting its fungi may trigger eerie transformations.
Wandering Glaivier
On Death: Each player draws a card.
"I only do what must be done."
Water Herbs
Target player puts the top two cards of their deck into their graveyard.
Class Bonus Gather. (To gather, summon a Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, or Springleaf token, chosen at random.)
Waterveil Apostle
Class Bonus Memory 4+ At the beginning of your recollection phase, gather. (Apply this effect only if your championβs class matches this cardβs class and only if there are four or more cards in your memory.)
A torrent of flora with every thought.
Waverider Protector
Class Bonus Taunt (While awake, this ally must be targeted before other units you control during your opponents' attack declarations if able.)
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Weaponsmith
Class Bonus At the beginning of your recollection phase, put a durability counter on target weapon you control. (Apply this effect only if your champion's class matches this card's class.)
The forges burn bright as war dawns on Cambria.
Weiss Knight
Commanded Will 1 (As long as this unit is attacking using a Command card, it gets +1 .)
Whenever you activate a Chessman Command card, Weiss Knight gains unblockable until end of turn. (The attacks of a unit with unblockable canβt be intercepted and ignores taunt.)
Whimsy's Warden
Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)
As long as you have two or more omens, Whimsy's Warden gets +2.
Whirlwind Reaper
At the beginning of your end phase, you may remove a preparation counter from your champion. If you do, wake up Whirlwind Reaper.
βYou may be able to read the winds, but can you ride them?β
Whirlwind Threads
Put a quest counter on your champion.
If an object was suppressed this turn, put Whirlwind Threads into your memory.
"The windier the better!"
Wilderness Harpist
Class Bonus Stealth (This unit can't be targeted by attacks unless permitted by true sight.)
Whenever you activate a Harmony or Melody card, your champion gets +1 level until end of turn.
Wildgrowth Feline
Class Bonus Whenever another Animal and/or Beast ally enters the field under your control, put a buff counter on Wildgrowth Feline. (Allies get +1 and +1 for each buff counter on them. Apply this effect only if your champion's class matches this card's class.)
Wildheart Hymn
Until end of turn, whenever an Animal enters the field under your control, put a buff counter on it. (Allies get +1 and +1 for each buff counter on them.)
Music can connect hearts, regardless of species.
Will to Save
You may rest your champion. If you do, put a preparation counter on them.
Floating Memory
"You always said we'd go on adventures together... We're finally doing it, right, Ganieda?"
Winbless Arbalest
Ranged 2 (As long as this unit is distant, its attacks get +2 .)
Class Bonus Vigor (This unit wakes up at the beginning of your end phase. Apply this effect only if your champion's class matches this card's class.)
Wind Cutter
Class Bonus Wind Cutter gets +1 . (Apply this effect only if your champion's class matches this card's class.)
On Hit: Reveal a card at random from your memory. If that card is wind element, put Wind Cutter into its owner's memory.
Windfall Check
Command Chessman (A Chessman ally you control performs this attack.)
On Champion Hit: That opponent banishes three cards from their graveyard.
"I think this is where I say, βCheckmate!β"
Windrider Vanguard
Class Bonus Vigor (This unit wakes up at the beginning of your end phase. Apply this effect only if your champion's class matches this card's class.)
The stalwart vanguard of Camelot's airborne forces are chosen for their affinity for wind.