Showing 601-650 of 1170 cards (page 13 of 24)
Load Soul
Materialize a Bullet card from your material deck, then you may put two durability counters on a Gun weapon you control. If you do, put Load Soul on the bottom of your champion's lineage.
Inherited Effect: This object has gets -2 .
Lorraine, Ascendant Wings
Lorraine Lineage
2024: Generate any amount of Sword regalia cards and put them onto the field. For the rest of the game, Sword weapons you control can attack as though they were allies. Activate this ability only if Lorraine is an Ascendant.
Glen βGlenyBoiβ Williams, Worlds 2024 Champion
Lorraine, Blademaster
Lorraine Lineage
On Enter: Until end of turn, Lorraine's attacks get +2 and gain "On Kill: Draw a card."
"Let me show you true swordistry."
Lorraine, Crux Knight
Lorraine Lineage
Lorraine's attacks get +1 for each regalia weapon card in your banishment.
"Majestic Spirit, hear my call!"
Lorraine, Spirit Ruler
Lorraine Lineage
On Enter: Choose a Sword regalia card with memory cost 1 or less from your banishment and put it onto the field. It enters the field with three additional durability counters on it.
Lorraine, Wandering Warrior
On Enter: Materialize a weapon card with memory cost 0 from your material deck.
βThis beautiful world we have been tasked to save... It carries such a stench of smoke and ash.β
Lost in Thought
You may banish up to X cards with floating memory from your graveyard. Draw a card for each card banished this way.
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Lost Promises
Alice Bonus As long as your champion is defending, you may banish six cards from your graveyard to activate this card from your memory without paying its reserve cost.
Alice Bonus Deal 3 damage to target attacking unit, then end the combat phase.
Lost Wisdom
Class Bonus This card costs 2 less to activate if you control one or more unique allies.
Return a Spell card from your graveyard to your memory.
Knowledge sought from the pages of the past.
Lu Bu, Indomitable Titan // Lu Bu, Wrath Incarnate
Taunt, Vigor
On Attack: If this is Lu Bu's first attack this turn, you may pay 2. If you do, wake up Lu Bu.
Diao Chan Bonus If your champion would die with exactly thirty-two damage counters on them, banish them, transform Lu Bu, and destroy all other objects you control instead.
Lumen Borealis
On Enter: You may reveal a card from your memory.
Class Bonus Animal allies you control get +1 and +1 .
Whenever an Animal ally you control dies, you may reveal a card from your memory.
Luminous Quartz
As long as Luminous Quartz is rested, it can't be used for an attack.
Sheen 12+ β·, Remove a preparation counter from your champion: As a Spell, deal 1+X damage to target unit, where X is the amount of sheen counters on it. Activate this ability only at slow speed.
Lunar Conduit
Class Bonus This card costs 1 less to materialize.
Whenever you activate an astra element card, put a charge counter on Lunar Conduit.
3, β·: As a Spell, deal an amount of damage to target unit equal to the amount of charge counters on Lunar Conduit. Then remove a charge counter from Lunar Conduit.
Lunete, Frostbinder Priest
Allies your opponents control enter the field rested.
Balance β Lunete gets +3 as long as the amount of cards in your hand and memory are equal.
"Kneel. Your ceaseless violence is not welcome here."
Lunge of Evoking Winds
Jin Bonus On Hit: Reveal up to two wind element cards from your memory and return them to your hand.
Floating Memory
"The only one who can control my fate is me!"
Lurking Assailant
Lurking Assailant has stealth as long as it's awake.
Level 1+ Lurking Assailant may retaliate against attackers while not defending.
As the bell tolls with the sunrise, the crows feast.
Luster's Shroud
The next time target unit would be dealt damage this turn, prevent 3 of that damage.
Merlin Bonus Sheen 6+ Ephemerate β 3
"The memories, they protect me!"
Lustrous Slime
Pride 5, Taunt
On Enter: Reveal any amount of Slime cards from your memory. For each card revealed this way, put a buff counter on Lustrous Slime.
On Death: Recover X, where X is the amount of buff counters that were on Lustrous Slime.
Luxem Sight
Element Bonus Whenever you reveal this card from your memory, recover 3. (To recover, remove that many damage counters from your champion. Apply this effect only if your champion's element matches this card's element.)
Draw a card.
Luxera's Map
Class Bonus This card costs 1 less to materialize.
Luxera's Map enters the field rested.
β·, Banish Luxera's Map: Search your deck for a card and put it into your memory. Then shuffle your deck. Activate this ability only at slow speed.
Lu Xun, Pyre Strategist
Kindle 3
On Enter: Put an enlighten counter on your champion.
Class Bonus Whenever one or more enlighten counters are removed from your champion, you may rest Lu Xun. If you do, empower 3.
Ma Chao, Lupine Huntress
Class Bonus Level 2+ Ma Chao gets +1 and has vigor.
On Enter: Target opponent banishes two cards from their graveyard. If you control an Animal or Beast ally, that player banishes four cards from their graveyard instead.
Mad Hatter, Morose Heritor
Ranged 3 (As long as this unit is distant, its attacks get +3.)
On Enter: You may banish a card at random from your material deck. If you do, materialize a Ranger regalia card from your material deck.
Magebane Lash
Class Bonus On Enter: Put a lash counter on your champion.
Magebane Lash gets +1 for each lash counter on your champion.
Nico Bonus Whenever your champion is dealt non-combat damage, recover 2.
Magnificent Banquet
Recover 5. Then put Magnificent Banquet into its owner's material deck preserved. (If you would materialize a card, you may instead return a preserved card to your hand.)
At the beginning of your recollection phase, if this card is in your material deck preserved, recover 1.
Maiden of Primal Virtue
Maiden of Primal Virtue gets +1 and +1 for each phantasia you control.
"Relying on your senses alone will blind you to the currents of magic that constantly weave through the world around us."
Maiden of Shrouded Fog
Class Bonus Spellshroud (Units with spellshroud can't be targeted by Spells.)
Whenever you activate a card from your memory, put a buff counter on target phantasia ally you control.
Majestic Spirit's Crest
Class Bonus Banish Majestic Spirit's Crest: Your champion gains "On Attack: Draw a card" until end of turn.
Those that can survive the demands of the spirits are rewarded immensely.
Maledictum Vitae
Put Maledictum Vitae on the bottom of target champion's lineage.
Whenever this card is put into a champion's lineage, that champion's controller recovers 4.
Alice Bonus Element Bonus 2, Banish another card from your graveyard: Put this card from your graveyard on the bottom of target champion's lineage.
Malevolent Vow
Discard up to three cards. Recover 3+X, where X is three times amount of cards discarded this way. Put Malevolent Vow on the bottom of your champion's lineage.
Inherited Effect β This object gets -2. (Champions have this ability as long as this card is part of its lineage.)
Malignant Athame
Class Bonus On Champion Hit: You may have that opponent swap the cards in their hand and memory. Then if there are four or more cards in their memory, deal 2 unpreventable damage to the hit champion.
Weapons can be used for more than just killing.
Manabolt Convergence
Until end of turn, you may activate target Aethercharge card in your graveyard. (You still pay its costs.)
You may load Manabolt Convergence into an Aetherwing weapon you control.
Manaflare Barrage
Class Bonus This card costs 2 less to activate.
Deal 2 damage to all units except for your champion. If your champion is distant, deal 3 damage to those units instead.
You may load Manaflare Barrage into an Aetherwing weapon you control.
Mana Limiter
You can't remove enlighten counters from your champion to pay for costs.
Banish Mana Limiter: Draw a card. Activate this ability only if your champion has six or more enlighten counters on them.
Mana Resonance
Class Bonus This card costs X less to activate, where X is the highest reserve cost among Spell cards your opponents control on the effects stack.
Draw a card. Then if no cards were reserved into your memory to pay for this card's reserve cost, draw an additional card.
Mana's Cascade
Diana Bonus On Attack: If there are two or more water element Aethercharge cards in the attacker's intent, this attack gets +1 and gains βOn Champion Hit: That opponent banishes a card at random from their memory.β
Mandate of Honor
As long as you control a unique ally, each player with influence eight or more can't draw cards. (A player's influence is equal to the total amount of cards in their hand and memory.)
Honor between heroes.
Mantle of the Abyss
Alice Bonus 3, Banish Mantle of the Abyss: Generate a Rile the Abyss card and put it into your memory.
"To the abyss they will go, and this world shall be unruled."
Manxome Armoire
Ciel Bonus Banish Manxome Armoire: Return one of your omens to your hand. If you do, banish a card from your hand and put an omen counter on it. (An omen is a card in a banishment with an omen counter on it.)
"They all returned, though they were mine before."
Map of Hidden Passage
Map of Hidden Passage enters the field rested.
β·, Banish Map of Hidden Passage: Until end of turn, units with stealth can't be intercepted.
No great general can be considered clever if they do not account for cheaters.
March Hare, Mottled Host
Element Bonus Whenever this card is banished from your graveyard to pay for a reserve cost, put it onto the field. (Apply this effect only if your champion's element matches this card's element.)
βHow uncivil of you to sit without being invited.β
Mark the Target
Deal 1 damage to target unit.
Class Bonus Put a preparation counter on your champion. (Apply this effect only if your champion's class matches this card's class.)
"Don't ever let the prey out of your sights."
Martial Guard
The next time target unit would be dealt damage this turn, prevent 2 of that damage.
Class Bonus Level 2+ Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Mary Ann, Maladroit Maid
Mary Ann gets +1 for each omen you have with different reserve costs.
Mary Ann has vigor as long as one of your omens has vigor. The same is true for ambush, intercept, steadfast, stealth, spellshroud, taunt, and true sight.
Mastermind Scheme
Class Bonus Efficiency (This card costs LV less to activate. LV refers to your champion's level.)
Double the amount of preparation counters on your champion. Then if there are eight or more preparation counters on your champion, you gain agility 3 for this turn.
Materialize Munitions
Class Bonus This card costs 1 less to activate. (Apply this effect only if your champion's class matches this card's class.)
Materialize a Bullet card from your material deck. (You still pay its costs.)