Cards where: typeline includes action
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Showing 601-622 of 622 cards (page 13 of 13)

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Vanishing Eclipse

Vanishing Eclipse

2
Astra

Element Bonus Aethercalling (As you're looking at this card while glimpsing, you may load it into an Aetherwing weapon you control.)

Return target ally to the top of its owner's deck. Your champion becomes distant.

Power
2
Speed
Fast
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Veiled Dash

Veiled Dash

4
Wind

Class Bonus This card costs 2 less to activate.

Up to two target units become distant, then reveal any amount of wind element cards from your memory. Prevent the next X damage that would be dealt to each of those units this turn where X is the amount of wind element cards revealed this way.

Speed
Fast
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Veiled Gambit

Veiled Gambit

1
Wind

As an additional cost to activate this card, sacrifice a Chessman ally.

Prevent the next 4 damage that would be dealt to your champion and up to one other target unit until end of turn.

Speed
Fast
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Veiling Breeze

Veiling Breeze

1
Wind

Reveal any amount of wind element cards from your memory. Until end of turn, whenever if damage would be dealt to your champion, prevent an amount of that damage equal to the amount of cards revealed this way.

Speed
Fast
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Vengeful Gust

Vengeful Gust

3
Wind

Suppress target ally you don't control. (To suppress an ally, banish it and return it to the field under its owner's control at the beginning of the next end phase.)

Level 3+ The next time that card would enter the field this turn, it enters with "On Enter: Deal 4 damage to your champion."

Speed
Slow
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Verdigris Decree

Verdigris Decree

3
Wind

Imbue 3

Choose one. If Verdigris Decree is imbued, choose two insteadβ€”
β€’ Suppress up to one target ally.
β€’ Up to one target ally gets +2 until end of turn.
β€’ Destroy up to one target phantasia.

Speed
Fast
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Vermilion Decree

Vermilion Decree

3
Fire

Imbue 3

Choose one. If Vermilion Decree is imbued, choose two insteadβ€”
β€’ Deal 3 damage to up to one target champion.
β€’ Deal 2 damage to up to one target ally.
β€’ Each player draws a card.

Speed
Fast
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Violet Haze

Violet Haze

2
Umbra

All units you control become distant, then put Violet Haze on the bottom of target champion's lineage.

Inherited Effect: This object has gets -2 .

Obscure their sight, then dampen their senses.

Speed
Fast
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Viridescent Aetherstreak

Viridescent Aetherstreak

3
Wind

Class Bonus This card costs 1 less to activate.

Choose twoβ€”
β€’ Up to one target unit becomes distant.
β€’ Prevent the next 2 damage that would be dealt to each distant unit this turn.
β€’ Load Viridescent Aetherstreak into an Aetherwing weapon you control.

Power
1
Speed
Fast
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Voltaic Sphere

Voltaic Sphere

2
Arcane

Deal 3 damage to target unit. If that unit is an ally, deal 5 damage to it instead.

Class Bonus Banish Voltaic Sphere from your graveyard: The next arcane element Spell card you activate this turn costs 1 less to activate.

Speed
Slow
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Water Barrier

Water Barrier

3
Water

The next time damage would be dealt to your champion this turn, prevent all but 1 of that damage.

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
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Water Herbs

Water Herbs

2
Water

Target player puts the top two cards of their deck into their graveyard.

Class Bonus Gather. (To gather, summon a Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, or Springleaf token, chosen at random.)

Speed
Fast
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Weaken Resistance

Weaken Resistance

4
Norm

Class Bonus This card costs 1 less to activate.

The next time target unit would take damage from a Spell source this turn, it takes that much damage plus LV instead. (LV refers to your champion's level, calculated as this effect resolves.)

Speed
Slow
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Weaving Manastream

Weaving Manastream

2
Water

Your champion becomes distant.

Class Bonus Floating Memory

Diana Bonus Element Bonus Whenever this card is banished from your graveyard to pay for a memory cost, you may load it into an Aetherwing weapon you control.

Power
1
Speed
Fast
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Whirlwind Threads

Whirlwind Threads

1
Wind

Put a quest counter on your champion.
If an object was suppressed this turn, put Whirlwind Threads into your memory.

"The windier the better!"

Speed
Fast
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Wildheart Hymn

Wildheart Hymn

2
Wind

Until end of turn, whenever an Animal enters the field under your control, put a buff counter on it. (Allies get +1 and +1 for each buff counter on them.)

Music can connect hearts, regardless of species.

Speed
Slow
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Will to Save

Will to Save

1
Water

You may rest your champion. If you do, put a preparation counter on them.

Floating Memory

"You always said we'd go on adventures together... We're finally doing it, right, Ganieda?"

Speed
Slow
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Winds of Destiny

Winds of Destiny

3
Wind

You may rest two Fatestones you control rather than pay this card's reserve cost.

Suppress target ally, item, or weapon. (To suppress an object, banish it and return it to the field under its owner's control at the beginning of the next end phase.)

Speed
Fast
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Winds of Retribution

Winds of Retribution

6
Wind

Class Bonus Level 2+ This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class and only if your champion is level 2 or higher.)

Allies you control get +2 until end of turn.

Speed
Slow
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Wisdom's Reprise

Wisdom's Reprise

1
Norm

Glimpse 3. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)

Level 3+ Draw a card into your memory. (Apply this effect only if your champion is level 3 or higher.)

Speed
Fast
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Withering Grasp

Withering Grasp

2
Norm

Put a wither counter on target non-champion object. (At the beginning of a player's main phase, if they control one or more objects with wither counters on them, for each of those objects, they sacrifice it unless they pay (1) for each wither counter on it, then remove wither counters.)

Diao Chan Bonus Draw a card into your memory.

Speed
Slow
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Zephyr

Zephyr

2
Wind

Suppress target ally or regalia. (To suppress an object, banish it and return it to the field under its owner's control at the beginning of the next end phase.)

It will come back in a breeze.

Speed
Fast
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