Showing 651-700 of 857 cards (page 14 of 18)
Shackled Theurgist
Taunt
As long as Shackled Theurgist is ephemeral, it gets +4.
On Death: Target opponent may sacrifice an ally. If they don't, return Shackled Theurgist to the field. It gets +2 until end of turn and becomes ephemeral.
The chains of the past weigh heavy.
Shadow's Claw
As long as you have four or more preparation counters on your champion, you may activate this card from your material deck.
Tristan Bonus Phantasia allies you control can attack using Shadow's Claw. When they do, put a durability counter on Shadow's Claw.
Shadowstrike
Prepare X. X can't be 0.
Shadowstrike gets +X .
Class Bonus If Shadowstrike was prepared, it has unblockable.
Another soul claimed before even the creeping claws of dread can sink into their victim.
Shangxiang, Fierce Princess
Imbue 3 (You may reserve all cards revealed as you activate this card. If at least three of them are norm element, this card becomes imbued.)
If damage would be dealt to Shangxiang from a non-norm element source while Shangxiang is imbued, prevent 2 of that damage.
Shardforged Blade
You may sacrifice a Memorite object while paying for this card's memory cost to pay for 1 of that cost.
Merlin Bonus Shardforged Blade gets +2 as long as the attacker is attacking an ally with one or more sheen counters on it.
Shard of Empowerment
Banish Shard of Empowerment: Empower 2. (The next Spell card you activate this turn activates and resolves as if your champion got +2 level.)
Not even the sun itself can revive a wilting blossom.
Shardwing Searchlight
Summon a Memorite Shardwing token.
Sheen 4+ Summon a Memorite Shardwing token.
Until end of turn, Memorite objects you control gain "On Hit: Put a sheen counter on the hit object."
Shattered Hope
Merlin Bonus This card costs 1 less to activate.
Glimpse 1, then draw a card.
Until end of turn, allies enter the field with an additional sheen counter on them.
Would an unconscious reflection be enough?
Shattering Discharge
You may activate this card from your banishment as long as there's a charge counter on it.
Class Bonus Whenever this card is banished from your memory, put a charge counter on it.
Deal 2 unpreventable damage to target champion. Banish Shattering Discharge.
Shatter the Brittle
Activate this card only if you control a Fatestone or Fatebound object.
Destroy target item or weapon with memory cost 1 or less, or with reserve cost 5 or less. If you do, its controller draws a card into their memory.
Shield Fragmentation
As an additional cost to activate this card, sacrifice a Shield.
Deal 4 damage to target unit.
"The best offense is a good defense."
Shimmering Refraction
Deal X damage to target unit, where X is the amount of phantasias you control.
Diao Chan Bonus If Shimmering Refraction was activated from your memory, draw a card into your memory.
Shira, Lost Spirit
On Enter: Draw seven cards.
"Even in solitude there is fortune."
Shriveling Vines
Class Bonus This card costs 2 less to activate.
At the beginning of your end phase, put two wither counters on target non-champion non-token object you don't control.
"The blight always lies under the surface."
Sidereal Spellshot
Element Bonus Aethercalling (As you're looking at this card while glimpsing, you may load it into an Aetherwing weapon you control.)
Class Bonus Glimpse X. Then you may load Sidereal Spellshot into an Aetherwing weapon you control.
Siege Mauler
As long as Siege Mauler is attacking a domain, it gets +2 .
"For the Schwartz Queen! For Lucenia!"
Sighing Crownwing
(Exalted β This element is enabled for you as long as you have another advanced element enabled.)
Class Bonus Stealth
Class Bonus On Attack: Put a buff counter on target Animal or Beast ally you control without a buff counter on it.
Sigil of Budding Embers
Hindered (This object enters the field rested.)
Diao Chan Bonus β·, Remove X glimmer counters from your champion, Banish Sigil of Budding Embers: As a Spell, deal X damage to target champion.
Silent Firebrand
Class Bonus Kindle 2 (You may banish up to two fire element cards from your graveyard as you activate this card. Each one pays for (1) of this card's cost.)
"Ready to play with fire?"
Singeing Leap
Deal 1 damage to your champion. Then your champion becomes distant.
Class Bonus Ephemerate β 2 (You may activate this card from your graveyard by paying this cost. Action cards played this way become ephemeral on the effects stack.)
Sinistre Stab
On Hit: If you have five or more omens, you may put Sinistre Stab on the bottom of the hit champion's lineage. Otherwise, put Sinistre Stab on the bottom of your champion's lineage.
Inherited Effect β This object gets -3. (Champions have this ability as long as this card is part of its lineage.)
Six of Spades
Stealth
Cardistry β 6: Six of Spades loses stealth and gets +2 until end of turn. You may change the target of an attack to Six of Spades. This ability costs 1 less to activate for each Suited object you control with different reserve costs. Activate this ability only once.
Skewering Advance
Command Chessman (A Chessman ally you control performs this attack.)
On Kill: If the killed unit had an even life stat, draw a card.
Skilled Aerotheurge
Ranged 2
On Hit: If Skilled Aerotheurge is distant, you may load target wind element Aethercharge card from your graveyard into an Aetherwing weapon you control.
Class Bonus Floating Memory
Slash and Burn
Class Bonus This card costs 1 less to activate.
Gather. Then you may banish up to three fire element cards from your graveyard. For each card banished this way, gather.
Nature gives even when it takes away.
Sleety Retreat
Deluge 4 β As long as there are four or more water element cards in your graveyard, this card costs 2 less to activate.
Target Ranger unit becomes distant. If that unit is defending, end the combat phase unless an opponent pays 2.
Sleight of Hand
Target Suited ally you control gains stealth until end of turn. (Units with stealth can't be targeted by attacks unless permitted by true sight.)
Class Bonus Draw a card into your memory. (Apply this effect only if your champion's class matches this card's class.)
Sly Songstress
Class Bonus Stealth (This unit can't be targeted by attacks unless permitted by true sight.)
Whenever you activate a Harmony or a Melody card, you may discard a card. If you do, draw a card.
Smoke Bombs
Banish Smoke Bombs: Target ally gains stealth until end of turn. Draw a card. (Units with stealth can't be targeted by attacks unless permitted by true sight.)
A concoction made with local Dragon's Breathcaps, perfect for a sneaky getaway.
Smoke Out
Deal 1 damage to target unit. If that unit has stealth, deal 4 damage to it instead.
"I know exactly where you're hiding."
Snow White, Weiss Queen
Level 1+ On Enter: Rest target champion. It doesn't wake up during its controller's next wake up phase.
Level 1+ If a rested champion you don't control would level up into a champion card, return that card to its owner's material deck instead.
Solar Providence
Draw a card, then discard a card.
Kongming Bonus You may change the direction of your Shifting Currents to a different direction of your choice. When you change it from facing South to North this way, deal 3 damage to target champion.
Song of Frost
Class Bonus You may banish a card with floating memory from your graveyard rather than pay this card's reserve cost.
If a unit is attacking, end the combat phase. (As a phase ends, banish all triggers, activations, and materializations on the effects stack.)
Soultrace Tessellation
Prepare 1
Put three sheen counters on target unit. If Soultrace Tessellation was prepared, put an additional sheen counter on that unit for every three cards in your banishment.
Soutirer Vortex
As long as you have three or more omens with different reserve costs, this card costs 3 less to activate.
Your omens have βWhenever an opponent activates a card with the same reserve cost as this omen, recover 1 and deal 1 damage to their champion.β
Sovereign Sanctuary
If a unit you control would be dealt damage, prevent 2 of that damage.
At the beginning of your recollection phase, sacrifice Sovereign Sanctuary and draw a card into your memory.
Spalling Cleanse
If your Fractured Memories has six or less sheen counters on it, put two sheen counters on it. Otherwise, recover 3. (If you don't have the mastery, recover 3.)
Floating Memory
Spark Alight
Deal 2 unpreventable damage to target unit. Class Bonus: Deal 3 unpreventable damage to that unit instead. (Apply the additional effect only if your champion's class matches this card's class.)
Those who dared defy the queen were threatened with much more than mere decapitation.
Spark Link
Each player draws a card into their memory.
Level 1+ Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Even in madness, an honorable duel is worth fighting.
Spectral Diffusion
This card costs 1 less to activate for each of up to two ephemeral objects you control.
Your champion and ephemeral objects you control gain spellshroud until end of turn. (Objects with spellshroud canβt be targeted by Spells.)
Spectral Haunting
Alice Bonus This card costs 4 less to activate if it targets a Specter card.
Return target ally card from your graveyard to the field. It becomes ephemeral. (If an ephemeral object would leave the field, banish it instead.)
Spellward Scepter
Hindered (This object enters the field rested.)
β·, Banish Spellward Scepter: The activation of the next card you activate this turn can't be negated.
βThe Queen of Hearts, she made some tarts, all on a summer day.β
Spirelle, Schwartz Queen
On Enter: As a Spell, deal 3 damage to target unit. Then you may banish a card from your hand or memory face down.
2, β·, Reveal a card banished by Spirelle with reserve cost X: Negate each activation of cards with reserve cost X. Put each card negated this way and each card banished by Spirelle into their owner's memories. Then trigger each of Spirelle's on enter abilities.
Spirit Blade: Terminus
Prepare 1
Terminus gets +1 for every four sheen counters on your Fractured Memories.
On Hit: If Terminus was prepared, double the amount of sheen counters on your Fractured Memories and put Terminus into its owner's memory.
Spirit of Fire
On Enter: Draw seven cards.
The vermillion bird blazes a fiery trail across the horizon, alight a passion for knowledge.
Spirit of Fortuitous Fire
On Enter: Glimpse 7. Draw seven cards into your memory.
Suzaku, mythical Shenju of flames. Purge this land clear of torment and hate so that we may live again.
Spirit of Fortuitous Water
On Enter: Glimpse 7. Draw seven cards into your memory.
Genbu, mythical Shenju of waves. Wash this land clean of strife and pain so that we may thrive again.
Spirit of Fortuitous Wind
On Enter: Glimpse 7. Draw seven cards into your memory.
Byakko, mythical Shenju of winds. Wipe this land free of sin and corruption so that we may rise again.
Spirit of Purity
On Enter: Draw seven cards.
Lineage Release β Each player banishes two cards from their graveyard. (Activate this ability by banishing this card from your championβs inner lineage.)