Showing 651-700 of 1698 cards (page 14 of 34)
Greater Boon of Inari
Class Locked, Level Locked 2
Whenever you gain agility, your champion's next attack this turn against a champion gets +2.
Remove a preparation counter from your champion: You gain agility 3 for this turn. Activate this ability only at slow speed and only once per turn.
Greater Boon of Isis
Class Locked, Level Locked 2
Spell cards you own on the effects stack have βIf this source would deal damage, it deals that much damage plus X instead, where X is LV divided by three, rounded down.β
Greater Boon of Kanaloa
Level Locked 2
This card costs 4 less to bestow for each graveyard with eight or more cards in it.
At the beginning of your end phase, recover 2.
Water element allies you control get +1 and +1, and have intercept and vigor.
Greater Boon of Luxera
First Boon (Bestow this boon at the beginning of the game, before Spirits enter.)
As you gain this boon, choose a non-champion non-regalia card name. The next time you activate a card with the same name this game, draw two cards and recover 3.
You can't generate cards with the chosen name.
Greater Boon of Parvati
Level Locked 2 (Play this card only if your championβs base level is 2 or higher.)
As you gain this boon, draw a card.
Regalia you control have "β·: Prevent the next 1 damage that would be dealt to target unit this turn."
Greater Boon of Shou
Level Locked 2 (Play this card only if your championβs base level is 2 or higher.)
As you gain this boon, draw a card.
At the beginning of your recollection phase, glimpse 2.
Greater Boon of the Underdog
Level Locked 2
Bestow this boon only if your starting main deck had no unique cards.
As you gain this boon, draw two cards and put two buff counters on an ally you control.
Greater Boon of Vritra
Level Locked 1
At the beginning of your end phase, deal X+Y damage to a random target champion you donβt control, where X is the amount of fire element boons in your pantheon, and Y is the amount of fire element cards in your championβs lineage.
Grim Foreboding
Tristan Bonus Summon an Ominous Shadow token.
Phantasia allies you control get +1 until end of turn. You gain agility 3 for this turn.
It is unwise to underestimate a clone, for a shadow is as powerful as its owner's will.
Grim Pastiche
Copy target non-Skill action omen you have with reserve cost 5 or less. If you do, you may activate that copy without paying its reserve cost. (If you don't activate it, the copy ceases to exist.)
βDo not fret. It is merely a reflection.β
Guandu, Theater of War
Whenever you declare an attack with an ally, put a battle counter on Guandu and glimpse 1. If this is the third time this ability has resolved this turn, draw a card into your memory.
Upkeep β At the beginning of your recollection phase, remove two battle counters from Guandu. If you don't, sacrifice Guandu.
Guan Yu, Prime Exemplar
As long as a Human ally you controlled has died this turn, this card costs 2 less to activate and you may activate it as though it had fast activation.
Ambush, Retort 2
Guarded Dissipation
Prevent the next X damage that would be dealt to target unit this turn where X is the greatest power among Sword weapons you control.
Level 1+ Draw a card.
An impeccible parry to nullify any assault.
Guerrilla Advantage
Class Bonus As long as an opponent controls three or more units, this card costs 2 less to activate.
Put two preparation counters on your champion.
Guided Starlight
Element Bonus Aethercalling
Your champion's next attack this turn gains unblockable unless an opponent pays 3.
You may load Guided Starlight into an Aetherwing weapon you control.
Gunsmith's Arsenal
Class Bonus This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.)
Materialize a Bullet or Gun card from your material deck. (You still pay its costs.)
Guo Jia, Blessed Scion
Guo Jia Lineage
On Enter: You may put two quest counters on Guo Jia. If you don't, draw a card.
Lineage Release β Negate target activation or trigger that targets a Fatestone or Fatebound object you control.
Guo Jia, Chosen Disciple
On Enter: If you don't control a Fatestone regalia, reveal all cards in your material deck. Then put a Fatestone regalia card with the lowest memory cost from among them onto the field.
"Despite what others may believe, the lily pad provides relief for many beneath its gentle shade, away from the sun's relentless blaze."
Guo Jia, Heaven's Favored
As long as you control a Shenju ally, this card costs 3 less to materialize.
Guo Jia Lineage
On Enter: You may put three quest counters on Guo Jia. If you don't, recover 3.
Gustguard Bastion
Class Bonus Fast Activation (You may activate this card at fast speed.)
Class Bonus On Enter: Prevent the next 2 damage that would be dealt to another target unit you control this turn.
Gwendolyn, Spirit of Wind
On Enter: Draw seven cards.
"For thee, I grant endless grace."
Hailfinch
Players canβt declare attacks targeting Hailfinch unless they pay 2 for each attack declaration.
Class Bonus On Hit: You may remove a buff counter from Hailfinch. If you do, rest the hit object and it doesn't wake up during its controller's next wake up phase.
Hailstorm Guard
Class Bonus This card costs 2 less to activate.
The next time damage would be dealt to your champion this turn, prevent that damage. Put an amount of cards from the top of your deck into your graveyard equal to the amount of damage prevented this way.
Hairpin of Transience
Class Bonus Banish Hairpin of Transience: Put three wither counters on target non-champion object. (At the beginning of a player's main phase, if they control one or more objects with wither counters on them, for each of those objects, they sacrifice it unless they pay (1) for each wither counter on it, then remove wither counters.)
Halcyon Animus
Materialize a regalia card from your material deck or banishment. (You still pay for its costs.)
Halocline Scout
Class Bonus On Enter: Rest target unit. (Apply this effect only if your champion's class matches this card's class)
Class Bonus Other allies you control get +1 as long as they're attacking rested units.
Hanabi, Spirit of Fire
On Enter: Draw seven cards.
"Indulge in my scorching passion."
Haniel, Archangel of Spectra
Luxem & Umbra Imbue 3 (You may reserve all cards revealed as you activate this card. If at least three of them are luxem and/or umbra element, this card becomes imbued.)
On Enter: If Haniel is imbued, put a debuff counter on target ally you don't control, put a buff counter on Haniel, and recover 1.
Harbinger of Lightning
As long as you control an arcane element Shenju ally, ignore this card's elemental requirements as you activate it.
Class Bonus On Death: Banish Harbinger of Lightning, and a card at random from your memory. When you do, as a Spell, deal X damage to target champion where X is the total reserve cost of the banished cards.
Harmonious Mantra
Recover 3. If your Shifting Currents face North, recover 3+LV instead. (To recover, remove that many damage counters from your champion.)
Healing flesh wounds is simple, but corruption can run deeper still.
Harness Lightning
As long as you control an arcane element Shenju ally, ignore this card's elemental requirements as you activate it.
Choose oneβ
β’ Empower 4. Then banish Harness Lightning.
β’ Target ally gets +4 until end of turn. Then banish Harness Lightning.
Harrow the Saved
Alice Bonus As long as there's a Curse card in your champion's lineage, this card costs 3 less to activate.
Put all non-champion non-regalia Specter cards from your banishment into your graveyard. Then recover X, where X is the amount of cards put into your graveyard this way.
Harvest Herbs
Gather. (To gather, summon a Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, or Springleaf token, chosen at random.)
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Hasty Messenger
On Attack: You may discard a card. If you do, draw a card.
βWar is upon us. Spread the word!β
Haunting Apparition
As long as Haunting Apparition is ephemeral, it has stealth.
Ephemerate β 5 (You may activate this card from your graveyard by paying this cost. Ally cards played this way become ephemeral as they enter the field.)
Haunting Demise
Class Bonus On Champion Hit: Put Haunting Demise on the bottom of the hit champion's lineage.
Inherited Effect: At the beginning of your recollection phase, deal 1 unpreventable damage to this object.
Heated Vengeance
As long as your champion has taken damage this turn, Heated Vengeance gets +3 .
Class Bonus On Attack: You may have Heated Vengeance deal 3 damage to your champion.
"I dare anyone to try and lay a hand on Diao Chan."
Heavenly Guide
Level 2+ On Enter: If an opponent controls a non-Spirit champion with a card on top of its lineage that wasn't played, level up your champion. (Your champion levels up into a compatible champion card from your material deck. A card was played if it was activated or materialized.)
Heavy Swing
Class Bonus This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.)
A sword is as heavy as the allegiance it holds.
Hector, Praetorian Guard
Imbue 3
Class Bonus On Enter: If Hector is imbued, summon two Automaton Drone tokens.
Class Bonus If damage would be dealt to one or more non-token neos element units you control, prevent X of that damage where X is the amount of tokens you control. Apply this replacement effect only once per turn.
Heighten Spellcraft
Empower 3. (The next Spell card you activate this turn activates and resolves as if your champion got +3 level.)
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Heirloom of Libra
Banish Heirloom of Libra: Choose oneβ
β’ Each champion you donβt control gets -5 level until end of turn.
β’ Until end of turn, your opponents canβt glimpse.
3, Banish Heirloom of Libra: Draw a card into your memory.
Heirloom of Materia
Banish Heirloom of Materia: Choose oneβ
β’ Remove all damage counters from target champion you donβt control. Return those counters onto that champion at the beginning of your next turn.
β’ For each opponent, for every two token objects they control, they sacrifice one.
3, Banish Heirloom of Materia: Draw a card into your memory.
Heirloom of Natura
Banish Heirloom of Natura: Choose oneβ
β’ Choose any amount of regalia cards in each opponent's banishment and put them into their ownerβs material deck.
β’ Each opponent banishes two preserved cards from their material deck.
3, Banish Heirloom of Natura: Draw a card into your memory.
Heirloom of Spectra
Banish Heirloom of Spectra: Choose oneβ
β’ Until end of turn, cards in each opponentβs memory are norm element and lose all abilities.
β’ Choose a Curse card in a championβs lineage and banish it.
3, Banish Heirloom of Spectra: Draw a card into your memory.
Hemorrhaged Intimidation
Activate this card only during an opponent's recollection phase.
Draw a card into your memory.
Class Bonus The next card your that opponent activates this turn costs 1 more to activate for every eight damage counters on your champion.
Hemorrhaging Rend
Damage 20+ Cleave (Attack all units a chosen opponent controls. This attack can't be intercepted. Apply this effect only if there are twenty or more damage counters on your champion.)
As much as he clung to life, without his humanity, he wondered if he was living at all.
Herd of the Hearth
Animal and Beast allies you control get +1 until end of turn. Horse allies you control also gain "On Attack: Draw a card, then discard a card" until end of turn.
Class Bonus Floating Memory