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Gale's Mare

Gale's Mare

3
Wind

See the mighty horse, whose majestic mane whips gloriously against the wind, each gallop stirring a gust of bravado.

Power
2
Life
3
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Galestream Insight

Galestream Insight

4
Wind

Class Bonus This card costs 1 less to activate.

Memory 4+ This card costs 1 less to activate.

Look at the top six cards of your deck. You may reveal a Spell card from among them and put it into your memory. Put the rest on the bottom of your deck in any order.

Speed
Slow
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Galewhisper Rogue

Galewhisper Rogue

3
Wind

Class Bonus Stealth (This unit can't be targeted by attacks unless permitted by true sight. Apply this effect only if your champion's class matches this card's class.)

Only the flash of steel signals her approach.

Power
2
Life
2
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Galewind Scout

Galewind Scout

3
Wind

Ranged 3 (As long as this unit is distant, its attacks get +3 .)

"May this arrow be carried by Byakko's relentless tempest."

Power
2
Life
2
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Galvanizing Gale

Galvanizing Gale

2
Wind

Target ally's next attack this turn gets +3 . If Galvanizing Gale was empowered, draw a card into your memory.

It was said that Zhou Yu's smile was revitalizing to weary soldiers, both men and women alike.

Speed
Slow
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Gather Slimes

Gather Slimes

2
Water

Class Bonus Fast Activation

Reveal the top five cards of your deck. Recover X where X is the amount of Slime ally cards revealed this way. Put a Slime ally card from among them into your hand and the rest on the bottom of your deck in any order.

Speed
Slow
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Gawain, Chivalrous Thief

Gawain, Chivalrous Thief

2
Norm

Level 2+ True Sight

Class Bonus On Champion Hit: You may sacrifice Gawain. If you do, look at that opponent's memory and discard a card from it.

A master spy and notorious thief who never misses.

Power
1
Life
1
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Gearshift Block

Gearshift Block

3
Norm

Class Bonus This card costs 1 less to activate.

The next time damage would be dealt to target ally you control this turn, prevent that damage.

Frozen Krusteel shields deflect most errant bolts.

Speed
Fast
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Gearstride Academy

Gearstride Academy

3
Wind

Wind ally cards you activate have imbue 2.

Wind allies you control have β€œOn Enter: If this ally is imbued, it gets +1 until end of turn.”

Upkeep β€” At the beginning of your recollection phase, you may pay 1. If you don’t, sacrifice Gearstride Academy.

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Geldus, Terror of Dorumegia

Geldus, Terror of Dorumegia

6
Norm

Pride 4

Level 3+ This card costs 2 less to activate.

Class Bonus On Enter: Geldus gains your choice of spellshroud or taunt until the beginning of your next turn.

Power
5
Life
8
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Gemini Starbearer

Gemini Starbearer

2
Astra
Card Type
Ally β€” Mage Human

On Enter: Summon an Astral Shard token.

β†·: As a Spell, deal X damage to target unit, where X is the amount of objects named Astral Shard you control.

"The stars, they shine for you."

Power
0
Life
3
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Genbu's Command

Genbu's Command

2
Water

Target Beast ally gets +3 until end of turn. If that ally is a Shenju, recover 6. (To recover, remove that many damage counters from your champion.)

Through the help of her peers, Guo Jia was able to finally meet Genbu and for the first time, she felt hope.

Speed
Fast
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General at Arms

General at Arms

3
Fire

Class Bonus Polearm attack cards you activate enter the intent with +2 . (Apply this effect only if your champion's class matches this card's class.)

A weapon is only as good as its wielder, but a sharper blade ensures each strike is more decisive.

Power
2
Life
2
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Geni, Gifted Mechanist

Geni, Gifted Mechanist

3
Water

2,β†·, Banish a card from your graveyard: If the banished card was an Automaton ally card, summon an Automaton Drone token. Then if the banished card had floating memory, put two buff counters on an Automaton ally you control.

Power
0
Life
2
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Gentle Respite

Gentle Respite

3
Norm

If target opponent's influence is greater than yours, draw a card into your memory. (A player’s influence is equal to the total amount of cards in their hand and memory.)

Floating Memory

Speed
Slow
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Genuflecting Execution

Genuflecting Execution

7
Exalted
Water

Class BonusEfficiency (This card costs LV less to activate. LV refers to your champion’s level.)

Destroy up to two target rested allies.

A ridiculous trial in an even more ridiculous world.

Speed
Slow
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Ghastly Corrosion

Ghastly Corrosion

4
Norm

This card costs 1 less to activate for each of up to two ephemeral objects you control.

Destroy target item or weapon with memory cost 0 or reserve cost 4 or less.

”I weep for you, I deeply sympathize.”

Speed
Slow
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Ghastly Slime

Ghastly Slime

2
Umbra

As long as Ghastly Slime is ephemeral, it gets +2 .

Class Bonus Ephemerate β€” 2 (You may activate this card from your graveyard by paying this cost. Ally cards played this way become ephemeral as they enter the field.)

Power
2
Life
3
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Ghost Hunter

Ghost Hunter

3
Wind

Ranged 2 (As long as this unit is distant, its attacks get +2.)

As long as Ghost Hunter is attacking an ephemeral ally, it gets +3.

"May they rest in peace."

Power
1
Life
4
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Ghostsight Mare

Ghostsight Mare

3
Norm

True Sight (This ally can attack units with stealth.)

Rumored to be descended from a demonic beast, this breed has spectral senses, valued for guarding against restless spirits on haunted battlegrounds.

Power
2
Life
2
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Ghosts of Pendragon

Ghosts of Pendragon

2
Crux

On Enter: You may return a regalia you control to its owner's material deck. If you do, draw two cards.

The ancestors will not rest until Aesa has found lasting peace.

Power
3
Life
4
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Giant Tortoise

Giant Tortoise

4
Water

Majestic and ancient, these Cambrian tortoises have lived longer than most of the kingdoms that have risen and fallen. They are docile, friendly to all without maligned intention, and often help other creatures in need. Strong of spirit and pure of heart, these creatures inspire only awe.

Power
1
Life
6
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Gildas, Chronicler of Aesa

Gildas, Chronicler of Aesa

3
Norm

(Unique β€” You can control only one object with this card's name.)

Balance β€” Gildas gets +3 as long as the amount of cards in your hand and memory are equal.

"The balance of power is a fickle thing."

Power
1
Life
3
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Gildas, Faesworn Monarch

Gildas, Faesworn Monarch

3
Exalted
Norm

Stealth, Vigor

Mordred Bonus 2, β†·: Prevent the next 4 damage that would be dealt to target unit this turn. As long as you control another Fairy ally, this ability costs 2 less to activate. (Activate this ability only if your champion is Mordred.)

Power
4
Life
3
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Gilded Pyre

Gilded Pyre

2
Fire

Deal 2 damage to target unit. If that unit has a buff counter on it, deal 4 damage to it instead.

"This world favors the unpredictable, and your arrogance will be your undoing."

Speed
Fast
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Give Bath

Give Bath

2
Water

Remove all temporary damage from target ally.

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

β€œWashy washy! Clean doggy!”
β€” Silvie Heartsong

Speed
Fast
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Glacial Binding

Glacial Binding

2
Exalted
Water

You may banish a card with floating memory from your graveyard rather than pay this card’s reserve cost.

Negate target card activation unless its controller pays 3. Banish the card that had its activation negated this way.

Speed
Fast
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Glacial Evocation

Glacial Evocation

2
Water

Deal 2 damage to target ally. If that unit is rested, deal 3 damage to it instead.

"Timely snow promises a bountiful harvest."
– Cao Cao, Aspirant of Chaos

Speed
Fast
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Glacial Guidance

Glacial Guidance

1
Water

Rest target ally. If that ally is attacking, end the combat phase.

Class Bonus Put an enlighten counter on your champion. (You may remove three enlighten counters from your champion to draw a card.)

Speed
Fast
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Glacier Remnants

Glacier Remnants

3
Water

At the beginning of your recollection phase, remove up to two durability counters from Glacier Remnants. Then recover X, where X is the amount of counters removed this way.

Floating Memory

Durability
6
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Glassgale Flock

Glassgale Flock

3
Wind

On Enter: Summon a Memorite Shardwing token.

Merlin Bonus Sheen 6+ 2, β†·: If you don't control an ally named Memorite Shardwing, summon a Memorite Shardwing token.

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Gleaming Cut

Gleaming Cut

2
Luxem

On Attack: Choose and reveal a card in your memory. If the revealed card is luxem element, Gleaming Cut gets +2 .

Class Bonus Element Bonus Whenever you reveal Gleaming Cut from your memory, you may banish a card named Gleaming Cut from your memory. If you do, draw two cards.

Power
2
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Gleaming Smolder

Gleaming Smolder

2
Fire

Draw a card and discard a card.

Merlin Bonus If a fire element card was discarded, choose a unit and put two sheen counters on it.

"Would I be happier if I forgot?"

Speed
Fast
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Glimmering Refusal

Glimmering Refusal

2
Water

Negate target card activation unless its controller pays X, where X is the amount of phantasias you control. Banish the card that had its activation negated this way.

The truth often arrives as a harsh frost, unforgiving to those unprepared for its icy grasp.

Speed
Fast
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Gloamspire, Black Market

Gloamspire, Black Market

3
Fire

β†·: Each player with influence less than seven draws a card into their memory. Activate this ability only at slow speed.

Upkeep β€” At the beginning of your recollection phase, if your influence is eight or greater, sacrifice Gloamspire.

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Gloamspire Headhunter

Gloamspire Headhunter

3
Umbra

Stealth (This unit can't be targeted by attacks unless permitted by true sight.)

Class Bonus On Ally Hit: Destroy the hit ally unless its controller pays 3.

Power
1
Life
2
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Gloamspire Prowler

Gloamspire Prowler

4
Umbra

This card costs 3 less to activate as long as there are two or more Curse cards in your champion's lineage.

Class Bonus On Death: Put Gloamspire Prowler on the bottom of your champion's lineage. Draw a card and recover 2.

Inherited Effect: This object gets -2 .

Power
3
Life
3
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Gloamspire Sniper

Gloamspire Sniper

3
Umbra

Ranged 4, True Sight

Class Bonus On Kill: Generate a Creeping Torment card and put it on the bottom of target champion’s lineage. (To generate, add that card from outside of the game.)

Power
2
Life
3
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Gloamspire Wraith

Gloamspire Wraith

3
Umbra

Class Bonus Ranged 2

As long as Gloamspire Wraith is distant, it has "On Hit: Recover X, where X is the amount of damage dealt by this hit." (To recover, remove that many damage counters from your champion.)

Power
3
Life
2
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Glorious Presence

Glorious Presence

2
Luxem

As long as you control a Shenju ally, advanced element cards your opponents activate cost 2 more to activate.

While the Shenju are revered throughout Sanguo, legends tell of few encounters–none with happy ends.

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Glowering Conflagration

Glowering Conflagration

3
Fire

Class Bonus Kindle 3 (You may banish up to three fire element cards from your graveyard as you activate this card. Each one pays for (1) of this card's cost.)

Deal 1+X damage to target champion, where X is the amount of phantasias you control.

Speed
Slow
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Glow Forth

Glow Forth

2
Luxem

This card costs 1 less to activate for each Animal you control.

Put a buff counter on each ally you control.

Level 4+ Draw a card into your memory.

Animals can sense that which humans cannot.

Speed
Slow
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Golden Bishop

Golden Bishop

3
Norm

On Hit: If the hit unit has an odd life stat and if there are no charge counters on Golden Bishop, put a charge counter on Golden Bishop.

Remove a charge counter from Golden Bishop: Prevent the next 2 damage that would be dealt to target Chessman unit you control this turn.

Power
1
Life
3
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Golden Checkmate

Golden Checkmate

15
Exalted
Norm

Command Chessman

Alice Bonus As long as you control a Pawn unit, this card costs 2 less to activate. The same is true for Rook, Knight, Bishop, Queen, and King units.

Alice Bonus On Hit: At the beginning of your next recollection phase, you win the game.

Power
3
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Golden Gambit

Golden Gambit

3
Norm

Alice Bonus Fast Activation (You may activate this card at fast speed.)

As an additional cost to activate this card, sacrifice a Chessman ally.

Draw two cards.

Speed
Slow
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Golden Knight

Golden Knight

3
Norm

Alice Bonus As long as Golden Knight is attacking a unit with intercept or taunt, Golden Knight gets +1 .

A knight's rigidity may be tricky to deal with, but it comes from a deep sense of servitude for its queen.

Power
2
Life
3
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Golden Pawn

Golden Pawn

2
Norm

As long as you control another Chessman unit, Golden Pawn has taunt.

On Death: Draw a card.

Alice Bonus On Hit: If 7 or more damage was dealt, you may sacrifice Golden Pawn. If you do, summon a Queen Piece token.

Power
0
Life
1
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Golden Rook

Golden Rook

3
Norm

As long as Golden Rook is attacking a unit with an even life stat, Golden Rook gets +1.

Even without its king, the rook is one of the most powerful pieces in chess.

Power
1
Life
4
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Grave Gateau

Grave Gateau

2
Norm

Hindered (This object enters the field rested.)

β†·, Sacrifice Grave Gateau: Put a buff counter on target Specter ally.

Alice Bonus Ephemerate β€” 1

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Gray Wolf

Gray Wolf

2
Norm

Pride 2 (This ally won't obey you unless your champion is level 2 or higher.)

A common predator that roams the temperate woodlands of Aesa. One would do well to not adventure there alone.

Power
2
Life
2
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