Showing 651-700 of 3478 cards (page 14 of 70)
Crest of the Alliance
Whenever a fostered ally you control dies, you may banish Crest of the Alliance. If you do, draw a card.
The precarious truce across nations brokered in the face of an unstoppable force gave rise to the Allianceβhumanity's final defense.
Crest of the Alliance
Whenever a fostered ally you control dies, you may banish Crest of the Alliance. If you do, draw a card.
The precarious truce across nations brokered in the face of an unstoppable force gave rise to the Allianceβhumanity's final defense.
Crimson Prescience
Class Bonus Damage 25+ This card costs 1 less to activate. (Apply this effect only if there are twenty-five or more damage counters on your champion.)
Choose a card name. Until end of turn, if damage would be dealt to your champion by a source with that name, prevent that damage.
Crimson Protective Trinket
Banish Crimson Protective Trinket: Target opponent reveals two cards at random from their memory. Banish each wind element card revealed this way.
A magical armlet that channels and disperses galestorm winds into a pleasant puff of air.
Crimson Tear
Level 1+ As long as Crimson Tear is attacking or retaliating against a Human, Crimson Tear gets +1 .
Level 2+ Whenever you activate a Reaction card that targets Crimson Tear, draw a card into your memory. Then if it's not your turn, wake up Crimson Tear.
Crimson Tear
Level 1+ As long as Crimson Tear is attacking or retaliating against a Human, Crimson Tear gets +1 .
Level 2+ Whenever you activate a Reaction card that targets Crimson Tear, draw a card into your memory. Then if it's not your turn, wake up Crimson Tear.
Critical Recovery
Remove all temporary damage from target ally. If that ally is an Automaton, put a buff counter on it. (Allies get +1 power and +1 life for each buff counter on them.)
With his penultimate act, Claude used up the rest of his strength, willing Rose back from the brink.
Croaking Webfoot
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
"Hippity hoppity... How did the rest of that song go again?"
Crossroads Specter
On Champion Hit: That opponent banishes a card from their material deck.
On Death: If there are seven or more regalia cards among all banishments, return Crossroads Specter to the field with a buff counter on it. It becomes ephemeral.
Crumbling Reign
(Exalted β This element is enabled for you as long as you have another advanced element enabled.)
Destroy target item or weapon.
"In the presence of Her Highness, you will relinquish thine arms."
Crusader of Aesa
Crusader of Aesa enters the field rested.
Class Bonus Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally. Apply this effect only if your champion's class matches this card's class.)
Crusader of Aesa
Crusader of Aesa enters the field rested.
Class Bonus Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally. Apply this effect only if your champion's class matches this card's class.)
Crusader of Aesa
Crusader of Aesa enters the field rested.
Class Bonus Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally. Apply this effect only if your champion's class matches this card's class.)
Crusader of Aesa
Crusader of Aesa enters the field rested.
Class Bonus Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally. Apply this effect only if your champion's class matches this card's class.)
Crusader of Aesa
Crusader of Aesa enters the field rested.
Class Bonus Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally. Apply this effect only if your champion's class matches this card's class.)
Crusader of Aesa
Crusader of Aesa enters the field rested.
Class Bonus Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally. Apply this effect only if your champion's class matches this card's class.)
Crux Sight
You may pay an additional 2 as you activate this card. If you do, banish this card as it resolves, then return a crux element card from your graveyard to your hand. As an additional cost to activate this card, you may pay 2. If you do, banish this card as it resolves and it gains βReturn a crux element card from your graveyard to your hand.β
Draw a card.
Crux Sight
You may pay an additional 2 as you activate this card. If you do, banish this card as it resolves, then return a crux element card from your graveyard to your hand. As an additional cost to activate this card, you may pay 2. If you do, banish this card as it resolves and it gains βReturn a crux element card from your graveyard to your hand.β
Draw a card.
Crux Sight
You may pay an additional 2 as you activate this card. If you do, banish this card as it resolves, then return a crux element card from your graveyard to your hand. As an additional cost to activate this card, you may pay 2. If you do, banish this card as it resolves and it gains βReturn a crux element card from your graveyard to your hand.β
Draw a card.
Crux Sight
You may pay an additional 2 as you activate this card. If you do, banish this card as it resolves, then return a crux element card from your graveyard to your hand. As an additional cost to activate this card, you may pay 2. If you do, banish this card as it resolves and it gains βReturn a crux element card from your graveyard to your hand.β
Draw a card.
Crux Sight
As an additional cost to activate this card, you may pay 2. If you do, banish this card as it resolves and it gains βReturn a crux element card from your graveyard to your hand.β
Draw a card.
Crux Sight
As an additional cost to activate this card, you may pay 2. If you do, banish this card as it resolves and it gains βReturn a crux element card from your graveyard to your hand.β
Draw a card.
Cry for Help
Change the target of an attack that targets your champion to an ally you control. Class Bonus: That ally gets +1 until end of turn.
Loyal and protective, Silvie's new friends were swift to rush to her side whenever she needed help.
Cry for Help
Change the target of an attack that targets your champion to an ally you control. Class Bonus: That ally gets +1 until end of turn.
Loyal and protective, Silvie's new friends were swift to rush to her side whenever she needed help.
Crystal Accretion
Put a sheen counter on each unit with a sheen counter on it.
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Crystalline Mirror
Whenever a phantasia enters the field under your control, glimpse 1.
Class Bonus Banish Crystalline Mirror: Destroy target item with memory cost 0 or reserve cost 3 or less. Activate this ability only if you control three or more phantasias.
Crystalline Mirror
Whenever a phantasia enters the field under your control, glimpse 1.
Class Bonus Banish Crystalline Mirror: Destroy target item with memory cost 0 or reserve cost 3 or less. Activate this ability only if you control three or more phantasias.
Crystalline Reality
Merlin Bonus Prepare 1
Choose one. If Crystalline Reality was prepared, choose two insteadβ
β’ Summon a Memorite Blade token.
β’ Your champion gains true sight until end of turn.
β’ Draw a card into your memory.
Crystalline Reality
Merlin Bonus Prepare 1
Choose one. If Crystalline Reality was prepared, choose two insteadβ
β’ Summon a Memorite Blade token.
β’ Your champion gains true sight until end of turn.
β’ Draw a card into your memory.
Crystallized Anthem
Prevent the next 2 damage that would be dealt to each unit you control this turn. When damage is prevented this way, put two sheen counters on your Fractured Memories.
At the beginning of your next recollection phase, Memorite objects you control get +1 for every six sheen counters on your Fractured Memories until end of turn.
Crystallized Destiny
As long as you control two or more Fatestone and/or Fatebound objects, this card costs 2 less to activate.
The next time damage would be dealt to your champion this turn, prevent that damage. When 7 or more damage is prevented this way, cards your opponents activate this turn cost 2 more to activate.
Crystallized Destiny
As long as you control two or more Fatestone and/or Fatebound objects, this card costs 2 less to activate.
The next time damage would be dealt to your champion this turn, prevent that damage. When 7 or more damage is prevented this way, cards your opponents activate this turn cost 2 more to activate.
Crystal of Argus
Class Bonus Your champion gets +1 level for every three enlighten counters on them. (Apply this effect only if your champion's class matches this card's class.)
In seeing all, he knew all. In knowing all, he ascended.
Crystal of Argus
Class Bonus Your champion gets +1 level for every three enlighten counters on them. (Apply this effect only if your champion's class matches this card's class.)
In seeing all, he knew all. In knowing all, he ascended.
Crystal of Empowerment
Banish Crystal of Empowerment: Your champion gets +2 level until end of turn.
Mages often store their excess mana into such crystals. If used by even a novice mage, one might mistake them for far greater.
Crystal of Empowerment
Banish Crystal of Empowerment: Your champion gets +2 level until end of turn.
Mages often store their excess mana into such crystals. If used by even a novice mage, one might mistake them for far greater.
Crystal of Empowerment
Banish Crystal of Empowerment: Your champion gets +2 level until end of turn.
Mages often store their excess mana into such crystals. If used by even a novice mage, one might mistake them for far greater.
Crystal of Empowerment
Banish Crystal of Empowerment: Your champion gets +2 level until end of turn.
Mages often store their excess mana into such crystals. If used by even a novice mage, one might mistake them for far greater.
Crystal of Empowerment
Banish Crystal of Empowerment: Your champion gets +2 level until end of turn.
Mages often store their excess mana into such crystals. If used by even a novice mage, one might mistake them for far greater.
Crystalvein Awakening
Merlin Bonus Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are wind element, this card becomes imbued.)
Summon a Memorite Obelith token with a sheen counter on it. If Crystalvein Awakening is imbued, put an additional sheen counter on that token.
Cultivate
Imbue 1 (You may reserve all cards revealed as you activate this card. If at least one of them is wind element, this card becomes imbued.)
For every three Herb items you control, gather. Then if Cultivate is imbued, gather an additional time.
Cunning Broker
Stealth (This unit can't be targeted by attacks unless permitted by true sight.)
β·, Remove two preparation counters from your champion: Draw a card.
Handling coins is but second nature.
Cure the Flesh
Remove all temporary damage from target ally. Draw a card into your memory.
For their indiscriminate altruism, the Golden Sashes quickly gained popularity, concealing their true motives from the populace.
Curse Amplification
Diana Bonus This card costs 3 less to activate.
If your champion has twenty or more damage counters on them, recover 4.
For the rest of the game, Curse cards in lineages have βInherited Effect: At the beginning of your recollection phase, deal 1 unpreventable damage to this object.β
Curse Amplification
Diana Bonus This card costs 3 less to activate.
If your champion has twenty or more damage counters on them, recover 4.
For the rest of the game, Curse cards in lineages have βInherited Effect: At the beginning of your recollection phase, deal 1 unpreventable damage to this object.β
Curved Dagger
Class Bonus As long as your champion is attacking an ally, Curved Dagger gets +1 . (Apply this effect only if your champion's class matches this card's class.)
Its curved edge is perfect for slicing through the flesh of both man and monster.
Curved Dagger
Class Bonus As long as your champion is attacking an ally, Curved Dagger gets +1 . (Apply this effect only if your champion's class matches this card's class.)
Its curved edge is perfect for slicing through the flesh of both man and monster.
Curved Dagger
Class Bonus As long as your champion is attacking an ally, Curved Dagger gets +1 . (Apply this effect only if your champion's class matches this card's class.)
Its curved edge is perfect for slicing through the flesh of both man and monster.
Curved Dagger
Class Bonus As long as your champion is attacking an ally, Curved Dagger gets +1 . (Apply this effect only if your champion's class matches this card's class.)
Its curved edge is perfect for slicing through the flesh of both man and monster.
Curved Dagger
Class Bonus As long as your champion is attacking an ally, Curved Dagger gets +1 . (Apply this effect only if your champion's class matches this card's class.)
Its curved edge is perfect for slicing through the flesh of both man and monster.