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Showing 651-700 of 1133 cards (page 14 of 23)

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Heirloom of Materia

Heirloom of Materia

0
Exalted
Norm

Banish Heirloom of Materia: Choose oneβ€”
β€’ Remove all damage counters from target champion you don’t control. Return those counters onto that champion at the beginning of your next turn.
β€’ For each opponent, for every two token objects they control, they sacrifice one.

3, Banish Heirloom of Materia: Draw a card into your memory.

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Infernal Vessel

Infernal Vessel

0
Fire

If a player would recover an amount, they recover X instead, where X is that amount minus 3. (If a player would recover 0 or less, they don't recover.)

"The tea is hotβ€”careful not to burn your tongue!"

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Lure the Abyss

Lure the Abyss

2
Water

Reveal the top four cards of your deck. Put all Specter cards from among them into your graveyard and the rest on the bottom of your deck in any order.

"The time has come to talk of many things."

Speed
Fast
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Maiden of Shimmering Air

Maiden of Shimmering Air

2
Norm

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

"Forever with you."

Power
1
Life
2
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Ordained Charisma

Ordained Charisma

3
Fire

Gain control of target ally with 2 or less until end of turn. Wake up that ally.

"Did that stubborn Enoch trouble you? Come now, there need be no secrets between you and I."

Speed
Slow
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Radiant Vega

Radiant Vega

1
Astra

Diana Bonus 2, β†·, Remove two durability counters from Radiant Vega: Negate target card activation unless its controller pays X, where X is the amount of Aethercharge cards loaded into Radiant Vega. Activate this ability only if your champion is distant.

Power
2
Durability
5
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Schwartz Castler

Schwartz Castler

3
Wind

Commanded Will 1 (As long as this unit is attacking using a Command card, it gets +1.)

Alice Bonus On Enter: If an opponent controls a unit with an even life stat, summon a Pawn Piece token.

Power
1
Life
4
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Ventus, Staff of Zephyrs

Ventus, Staff of Zephyrs

0
Wind

Whenever you activate a wind element Mage Spell, put a refinement counter on Ventus.

β†·, Remove a refinement counter from Ventus: Put an enlighten counter on your champion.

β†·, Remove three refinement counters from Ventus: Suppress target ally.

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Clockwork Musicbox

Clockwork Musicbox

0
Norm

Hindered (This object enters the field rested.)

Class Bonus Whenever you activate a Harmony or Melody card from your hand, you may banish it as it resolves.

β†·: You may activate a card banished by Clockwork Musicbox. (You still pay its costs.)

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Counter Interference

Counter Interference

2
Norm

Negate target trigger or action card activation that targets an Automaton ally you control. Then you may sacrifice a Powercell. If you do, draw a card.

"An electromagnetic cage powered by a static energy field...Hah! I really am a genius!"

Speed
Fast
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Crumbling Reign

Crumbling Reign

2
Exalted
Fire

(Exalted β€” This element is enabled for you as long as you have another advanced element enabled.)

Destroy target item or weapon.

"In the presence of Her Highness, you will relinquish thine arms."

Speed
Slow
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Decompose

Decompose

2
Norm

As an additional cost to activate this card, sacrifice an ally.

Gather X times, where X is the sacrificed ally’s life stat. (To gather, summon a Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, or Springleaf token, chosen at random.)

Speed
Fast
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Fiery Swing

Fiery Swing

6
Fire

Class Bonus On Attack: You may banish up to six fire element cards from your graveyard. For each card banished this way, Fiery Swing gets +1 . (Apply this effect only if your champion’s class matches this card’s class.)

"To end the sacrifices, we must end the war."

Power
6
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Fleeting Guard

Fleeting Guard

2
Norm

Until end of turn, if target unit would be dealt damage, prevent X of that damage where X is the amount of ephemeral objects you control plus 1.

"”If seven maids with seven mops swept for half a year,
Do you suppose that they could get it clear?”"

Speed
Fast
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Floodborne Warrior

Floodborne Warrior

3
Water

Deluge 2 β€” As long as you have two or more water element cards in your graveyard, Floodborne Warrior gets +1 and +1.

β€œLet courage flood all that lies before me.”

Power
1
Life
3
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Glacial Binding

Glacial Binding

2
Exalted
Water

You may banish a card with floating memory from your graveyard rather than pay this card’s reserve cost.

Negate target card activation unless its controller pays 3. Banish the card that had its activation negated this way.

Speed
Fast
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Huaji of Heaven's Rise

Huaji of Heaven's Rise // Huaji of Abyssal Fall

0
Norm

Class Bonus Unique Warrior allies you control can attack using this weapon.

Class Bonus At the beginning of your end phase, if your champion is exia element, you may pay 3. If you do, transform Huaji of Heaven's Rise.

Power
1
Durability
2
Back Face:

Huaji of Abyssal Fall

Exia

Class Bonus Unique Warrior allies you control can attack using this weapon.

On Attack: You may have Huaji of Abyssal Fall deal 10 unpreventable damage to the attacker. If you do, this attack gets +3 .

Power
3
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Lotor Trinket

Lotor Trinket

1
Norm

Class Bonus As long as an opponent has no cards in their graveyard, Raccoon allies you control get +1.

On Enter: Scavenge 6 for a Raccoon ally card.

Raccoons are master scavengers.

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Obsequious Blow

Obsequious Blow

10
Water

Ciel Bonus This card costs 1 less to activate for each omen you have.

On Champion Hit: The first card that opponent activates during their next turn costs 2 more to activate.

Power
7
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Rapid Reload

Rapid Reload

3
Wind

Class Bonus Efficiency (This card costs LV less to activate. LV refers to your champion's level. Apply this effect only if your champion's class matches this card's class.)

Materialize a Bullet card from your material deck.

Speed
Fast
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Slime Calling

Slime Calling

2
Wind

Activate this card only during an opponent's end phase.

Class Bonus Look at the top 3+LV cards of your deck. You may activate up to two Slime ally cards from among them. Cards you activate this way cost 1 less to activate. Put the rest of the cards on the bottom of your deck in any order.

Speed
Fast
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Usurp the Winds

Usurp the Winds

1
Wind

Up to one target ally gets +1 and +1 until end of turn.

Kongming Bonus You may change the direction of your Shifting Currents to a different direction of your choice. When you change it from facing West to South this way, draw a card.

Speed
Fast
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Void's Cloak

Void's Cloak

0
Exalted
Norm

You have spellshroud. (A player with spellshroud can't be targeted by Spells.)

Even the most faithful of the Proto Archive could never fathom the full extent of its power.

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Apothecary’s Harvest

Apothecary’s Harvest

3
Exalted
Wind

(Exalted β€” This element is enabled for you as long as you have another advanced element enabled.)

Arisanna Bonus Fast Activation

Summon a Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, and a Springleaf token.

Speed
Slow
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Banner Raccoon

Banner Raccoon

2
Norm

As long as an opponent has no cards in their graveyard, other Raccoon allies you control get +1.

Standards raised behind capable raccoons often instill courage in other raccoons that march astride.

Power
1
Life
2
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Buddy Raccoon

Buddy Raccoon

2
Norm

Class Bonus Fast Activation (You may activate this card at fast speed.)

On Enter: You may return another target Raccoon ally you control to its owner's hand.

They ran from danger, but at least they were together.

Power
1
Life
2
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Chibi, Battle of Red Cliffs

Chibi, Battle of Red Cliffs

3
Norm

Players can't declare attacks with allies unless they pay 1 for each attack declaration.

With her vast army, Cao Cao could not have foreseen the alliance of Sun Quan, Liu Bei, and Kongming, nor the momentous outcome this battle would bring.

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Cloak of Stillwater

Cloak of Stillwater

1
Water

Class Bonus On Enter: Draw a card.

β†·, Banish a card with floating memory from your graveyard: Prevent the next 3 damage that would be dealt to your champion this turn.

Weaved with the illusory gossamer of Stillwater.

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Conduit of Seasons

Conduit of Seasons

2
Tera

If damage would be dealt to Conduit of Seasons while your Shifting Currents face West, prevent 2 of that damage.

On Attack: If your Shifting Currents face East, recover 1 and draw a card into your memory.

Power
2
Life
3
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Excitable Raccoon

Excitable Raccoon

2
Norm

As long as an opponent has no cards in their graveyard, Excitable Raccoon gets +1 and has vigor. (At the beginning of the your end phase, wake up this ally with vigor.)

The raccoon has found treasure in the trash.

Power
1
Life
2
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Portly Raccoon

Portly Raccoon

3
Norm

On Enter: You may reveal two Raccoon cards from your hand and/or memory. When you do, target opponent banishes a card from their graveyard.

No one is happier than a well-fed raccoon.

Power
2
Life
3
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Riptide Slash

Riptide Slash

2
Water

Class Bonus On Attack: Glimpse 2. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)

On Kill: You may put the top card of your deck into your graveyard.

Power
2
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Stellarion Shift

Stellarion Shift

2
Astra

Target unit becomes distant. Draw a card.

Class Bonus Element Bonus 2, Banish this card from your graveyard: Your champion gains stealth until end of turn. Prevent the next 4 non-combat damage that would be dealt to them this turn. Activate this ability only if your champion is distant.

Speed
Fast
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Vengeful Paramour

Vengeful Paramour

2
Fire

On Enter: As a Spell, if Vengeful Paramour is ephemeral, deal 2 damage to target champion.Β 

Ephemerate β€” 4 (You may activate this card from your graveyard by paying this cost. Ally cards played this way become ephemeral as they enter the field.)

Power
2
Life
1
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Viridescent Aetherstreak

Viridescent Aetherstreak

3
Wind

Class Bonus This card costs 1 less to activate.

Choose twoβ€”
β€’ Up to one target unit becomes distant.
β€’ Prevent the next 2 damage that would be dealt to each distant unit this turn.
β€’ Load Viridescent Aetherstreak into an Aetherwing weapon you control.

Power
1
Speed
Fast
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Confidant's Oath

Confidant's Oath

0
Water

Ciel Bonus Whenever an omen counter is put on a card in your banishment, put a refinement counter on Confidant's Oath.

2, β†·, Remove two refinement counters from Confidant's Oath: Draw a card.

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Fan of Insight

Fan of Insight

1
Norm

Class Bonus Level 2+ On Enter: Draw a card into your memory. (Apply this effect only if your champion's class matches this card's class and only if your champion is level 2 or higher.)

Banish Fan of Insight: Return a card from your memory to your hand.

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Forgelight Scepter

Forgelight Scepter

1
Fire

Class Bonus This card costs 1 less to materialize.

At the beginning of each opponent's end phase, if that player has an odd amount of cards in their memory, deal 2 unpreventable damage to their champion.

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Gunsmith's Arsenal

Gunsmith's Arsenal

4
Norm

Class Bonus This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.)

Materialize a Bullet or Gun card from your material deck. (You still pay its costs.)

Speed
Fast
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Intensified Pyre

Intensified Pyre

3
Fire

Kindle 3 (You may banish up to three fire element cards from your graveyard as you activate this card. Each one pays for (1) of this card's cost.)

Deal 2 damage to target champion. If that champion's controller has eight or more cards in their graveyard, deal 6 damage to that champion instead.

Speed
Fast
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Iron Halo, Forcefield Node

Iron Halo, Forcefield Node

3
Neos

If damage would be dealt to another object you control, prevent 2 of that damage.

At the beginning of your end phase, put a durability counter on Iron Halo for each of up to two tokens you control.

Durability
3
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Reckoning's Wake

Reckoning's Wake

2
Umbra

Look at the top 3+X cards of your deck, where X is the amount of Distortion objects you control. Put those cards back on top of your deck in any order.

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
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Soultrace Tessellation

Soultrace Tessellation

2
Crux

Prepare 1

Put three sheen counters on target unit. If Soultrace Tessellation was prepared, put an additional sheen counter on that unit for every three cards in your banishment.

Speed
Fast
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Spark Link

Spark Link

2
Fire

Each player draws a card into their memory.

Level 1+ Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Even in madness, an honorable duel is worth fighting.

Speed
Fast
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Spirit of Chess

Spirit of Chess

0
Norm

On Enter: Draw seven cards.

Inherited Effect β€” Ignore the elemental requirements of non-advanced element Chessman cards you play.

The opening move sets the course to come.

Level
Lv. 0
Life
15
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Spirit of Purity

Spirit of Purity

0
Norm

On Enter: Draw seven cards.

Lineage Release β€” Each player banishes two cards from their graveyard. (Activate this ability by banishing this card from your champion’s inner lineage.)

Level
Lv. 0
Life
15
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Surging Search

Surging Search

2
Arcane

Scavenge 6 for an arcane element card. (To scavenge an amount, reveal cards from the top of your deck until you reveal that many cards or until you reveal the specified card. Put the specified card into your hand and the rest on the bottom of your deck in a random order.)

Class Bonus Floating Memory

Speed
Slow
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Blaze Alight

Blaze Alight

2
Exalted
Fire

Deal 3 unpreventable damage to target unit. Class Bonus: Deal 5 unpreventable damage to that unit instead. (Apply the additional effect only if your champion’s class matches this card’s class.)

A flame that could melt even the strongest armor.

Speed
Fast
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Crackling Incineration

Crackling Incineration

4
Fire

Sheen 6+ This card costs 2 less to activate.

Destroy target item or weapon with memory cost 0 or reserve cost 4 or less. Then its controller puts a sheen counter on a unit they control.

"If only you could see how much I've thrown away."

Speed
Fast
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Misty Whispertail

Misty Whispertail

3
Water

Sacrifice Misty Whispertail: If Misty Whispertail was not ephemeral, draw a card into your memory. Otherwise, recover 3.

"Such a trial, dear Sir, with no jury or judge, would be wasting our breath."

Power
1
Life
3
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