Cards where: rarity is less than R

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Possessed Remnant

Possessed Remnant

3
Umbra

Tristan Bonus On Death: Summon an Ominous Shadow token and recover 3. (Apply this effect only if your champion is Tristan.)

Artistic visions turn into haunting nightmares.

Power
3
Life
1
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Potion Infusion: Blaze

Potion Infusion: Blaze

1
Fire

Rest target Potion. If you do, it gains β€œOn Sacrifice: Deal 4 damage to target attacking ally” until end of turn.

β€œFlagma’s Oasis grows these incredible chili pods! When crushed and mixed with an accelerant, it generates an intense exothermic reaction!”

Speed
Fast
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Potion Infusion: Frostbite

Potion Infusion: Frostbite

1
Water

Rest target Potion. If you do, it gains "On Sacrifice: Rest target unit. The next time that unit would take damage from a water element source this turn, it takes that much damage plus 4 instead" until end of turn. (This trigger would resolve before the Potion's ability.)

Speed
Fast
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Potion Infusion: Growth

Potion Infusion: Growth

2
Wind

Rest target Potion. If you do, put LV age counters on it. (LV refers to your champion’s level.)

β€œWith similarities to a beaker of consumable ethanol, different decoctions can be enhanced or strengthened by chronological movement!”

Speed
Slow
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Potion Infusion: Seal

Potion Infusion: Seal

2
Water

Rest target Potion. If you do, it gains β€œOn Sacrifice: Negate target card activation unless its controller pays 2” until end of turn.

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
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Potion of Healing

Potion of Healing

3
Norm

Brew β€” Two Herbs (You may sacrifice the listed objects rather than pay this card's reserve cost.)

Sacrifice Healing Potion Potion of Healing: Recover 5. (To recover, remove that many damage counters from your champion.)

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Powercell

Powercell

1
Norm

1, β†·, Sacrifice Powercell: Target Automaton ally gets +2 until end of turn.

β€œRecharge your Gearstride Automatons with our proprietary powercell! Only the best on the market.”
β€” Gearstride Automatics Advertisement

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Powercharged Shield

Powercharged Shield

0
Norm

Banish Powercharged Shield: Target unit with taunt gains vigor until end of turn. (Units with vigor wake up at the beginning of your end phase.)

Caution: excessive alchemical kinetic conversion may cause myo-paralysis and rapid internal disintegration.

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Powered Armsmaster

Powered Armsmaster

2
Umbra

Ranged 3

Class Bonus Whenever you sacrifice a Powercell, Powered Armsmaster becomes distant.

On Death: Summon a Powercell token.

Your own personal arsenal. Just add power.

Power
1
Life
2
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Powered Bishop

Powered Bishop

3
Fire

Memory 4+ Powered Bishop gets +1 .

On Death: Summon a Powercell token.

β€œNeed a spokesperson? Our orator model contains self-modulating power for a crowd of any size!”
β€” Gearstride Automatics Advertisement

Power
1
Life
3
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Powered Sentinel

Powered Sentinel

3
Fire

Class Bonus On Enter: Deal 3 damage to your champion and summon a Powercell token rested. (Apply this effect only if your champion’s class matches this card’s class.)

β€œIdeal for protection! Just keep away from farmland.”
β€” Gearstride Automatics Advertisement

Power
2
Life
3
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Powered Swordsman

Powered Swordsman

4
Water

Class Bonus On Death: Summon a Powercell token. (Apply this effect only if your champion’s class matches this card’s class.)

β€œTired of pesky pirates? These portside units run on self-powered fuel cells that are fully waterproof!”
β€” Gearstride Automatics Advertisement

Power
2
Life
4
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Pride's Smith

Pride's Smith

2
Norm

On Enter: Put a durability counter on target Warrior weapon you control.

”I could go for some plum-cake about now...”

Power
1
Life
3
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Pride's Vanguard

Pride's Vanguard

3
Norm

Ambush (This ally may retaliate against attackers while not defending.)

Retort 2 (As long as this ally is retaliating, it gets +2.)

”I should win easy.”

Power
1
Life
3
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Priestess of Flame

Priestess of Flame

2
Fire

Class Bonus On Enter: You may have Priestess of Flame deal 3 damage to your champion. If you do, gather twice. (To gather, summon a Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, or Springleaf token, chosen at random.)

Power
1
Life
2
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Primal Whip

Primal Whip

1
Norm

Class Bonus Level 2+ On Attack: Up to two target non-Human allies get +1 until end of turn. (Apply this effect only if your champion's class matches this card's class and only if your champion is level 2 or higher.)

Power
1
Durability
3
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Primeval Ritual

Primeval Ritual

3
Wind

As an additional cost to activate this card, sacrifice an ally.

Return target wind element card from your graveyard to your memory.

In order to gain, something must first be lost.

Speed
Fast
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Prismatic Codex

Prismatic Codex

1
Norm

At the beginning of your recollection phase, put an age counter on Prismatic Codex.

Banish Prismatic Codex: Ignore the elemental requirements of the next card you activate this turn. Activate this ability only if there are three or more age counters on Prismatic Codex.

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Prismatic Perseverance

Prismatic Perseverance

2
Norm

Level 2+ Damage 15+ All elements are enabled for you.

All living creatures, even humans, undergo profound transformation when subjected to immense duress.

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Prismatic Spirit

Prismatic Spirit

0
Norm

On Enter: Draw six cards then choose two basic elements. Prismatic Spirit gains "Inherited Effect: This object is each of the chosen elements in addition to its other elements."

A beautiful dance of color and the enmeshment of elements make manifest its prismatic brilliance.

Level
Lv. 0
Life
15
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Prodigious Burstmage

Prodigious Burstmage

5
Fire
Card Type
Ally β€” Mage Human

Class Bonus On Death: Draw a card, then discard a card. (Apply this effect only if your champion's class matches this card's class.)

A mage who sought out the truth of this world, and through her efforts, arrived at one word. Explosion.

Power
3
Life
2
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Protective Fractal

Protective Fractal

4
Water

Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)

β†·: Prevent the next 1 damage that would be dealt to target champion this turn.

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Protective Helm

Protective Helm

0
Norm

Unit Link (This object enters the field linked to target unit. If the link is broken, sacrifice this object.)
If damage would be dealt to linked unit from a distant source, prevent 1 of that damage.

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Protector's Plate

Protector's Plate

0
Norm

Ally Link (This object enters the field linked to target ally. If the link is broken, sacrifice this object.)

Linked ally gets +1 and has intercept.

The armor feels fuller with each life that is spared.

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Prototype Pistol

Prototype Pistol

0
Norm

(Gun β€” Must be loaded to use for an attack and can't be used with an attack card.)

Class Bonus On Enter: Prototype Pistol gets +1 until end of turn. (Apply this effect only if your champion's class matches this card's class.)

Power
1
Durability
3
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Provoking Stand

Provoking Stand

1
Norm

Target ally gains taunt until the beginning of your next turn. If that ally is unique, draw a card into your memory.

"How about we talk this over a cup of wine? No? Don't say I didn't try to spare you!"

Speed
Slow
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Prudent Nock

Prudent Nock

2
Norm

Draw a card into your memory. Then you may load Prudent Nock into an Aetherwing weapon you control.

In a world where nonsense rules over reason, logic may offer its own kind of magic.

Power
1
Speed
Fast
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Purge in Flames

Purge in Flames

8
Fire

Efficiency (This card costs LV less to activate. LV refers to your champion's level.)

Deal 2 damage to all units except for your champion. Class Bonus: Deal 3 damage to those units instead. (Apply the additional effect only if your champion's class matches this card's class.)

Speed
Slow
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Purging Tempest

Purging Tempest

2
Wind

Until end of turn, if one or more cards would enter target player's graveyard from anywhere except the field, banish them instead.

”I prefer my books without pictures, conversations, or interruption.”

Speed
Fast
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Purification

Purification

1
Norm

Recover 2. Then choose up to two Curse cards from your champion’s lineage and discard them. For each card discarded this way, recover 2.

Let go of your hatred. Discard your malice. Only then will you find peace.

Speed
Slow
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Purified Shot

Purified Shot

2
Water

β†·: Load Purified Shot into target unloaded Gun weapon you control.

Class Bonus On Champion Hit: Banish up to X cards from that opponent’s graveyard, where X is the amount of damage dealt by this hit.

Power
1
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Purling Footman

Purling Footman

2
Water

On Attack: Look at the top card of your deck. You may put it into your graveyard.

β€œFor the Duchess. An invitation from the Queen to play croquet.”

Power
1
Life
2
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Pyroclastic Flow

Pyroclastic Flow

4
Fire

Deal 2 damage to all units.

Long dormant lava veins erupted as Azoth shuddered. Plumes of molten rock drowned the Oasis in an inferno.

Speed
Slow
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Quadrille's Gryphon

Quadrille's Gryphon

3
Wind

Whenever you activate a Melody or Harmony card, put a buff counter on Quadrille's Gryphon. (Allies get +1 and +1 for each buff counter on them.)

β€œLet's sing! Though, I may have forgotten the words.”

Power
1
Life
2
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Queen Piece

Queen Piece

6
Norm

Alice Bonus As long as you control one or more Chessman Pawn allies, prevent all damage that would be dealt to Queen Piece.

Alice Bonus Commanded Will 6 (As long as this unit is attacking using a Command card, it gets +6.)

Power
1
Life
4
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Queen's Cinderhog

Queen's Cinderhog

3
Exalted
Fire

(Exalted β€” This element is enabled for you as long as you have another advanced element enabled.)

Class BonusStealth (This unit can’t be targeted by attacks unless permitted by true sight.)

A forsaken royal who swore fealty to the queen.

Power
4
Life
2
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Quickdraw Piercer

Quickdraw Piercer

0
Norm

(Gun β€” Must be loaded to use for an attack and can't be used with an attack card.)

Class Bonus On Banish: Draw a card. (Apply this effect only if your champion's class matches this card's class.)

Power
1
Durability
2
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Quiet Refraction

Quiet Refraction

2
Water

On Enter: Draw a card into your memory. Put two sheen counters on your Fractured Memories.

Whenever your champion levels up, put two sheen counters on your Fractured Memories.

"Naive of me to think the solution would be so simple."

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Radiant Repudiation

Radiant Repudiation

2
Neos

Prevent the next 4 damage that would be dealt to target neos element unit this turn. Whenever damage is prevented this way, deal 2 damage to target unit.

"Dare you defy creation?"

Speed
Fast
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Rafale's Slash

Rafale's Slash

2
Wind

Ciel Bonus On Attack: You may pay 3. If you do, summon a Vacuous Servant token rested. (Apply this effect only if your champion is Ciel.)

β€œNone could understand the bliss of serving Miss Alice. Come, let me show you a taste.”

Power
2
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Rai, Archmage

Rai, Archmage

2
Norm

Rai Lineage (Rai, Archmage must be leveled from a previous level "Rai" champion.)

Inherited Effect: Whenever you activate your first Mage action card each turn, put an enlighten counter on your champion. (Your champion has this ability as long as this card is part of its lineage.)

Level
Lv. 2
Life
22
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Rai, Mana Weaver

Rai, Mana Weaver

3
Arcane

Rai Lineage (Rai, Mana Weaver must be leveled from a previous level "Rai" champion.)

β†·, Remove four enlighten counters from Rai: Copy target Mage Spell card activation. You may choose new targets for the copy.

Level
Lv. 3
Life
25
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Rainwoven Crysalis

Rainwoven Crysalis

2
Water

The next time damage would be dealt to your champion this turn, prevent all but 1 of that damage.

Merlin Bonus Put two sheen counters on your Fractured Memories.

Speed
Fast
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Raised Slash

Raised Slash

3
Norm

Class Bonus On Attack: Put a buff counter on up to two target Suited allies you control. (Apply this effect only if your champion's class matches this card's class.)

”Your gamble has been found wanting. Surely you are capable of more?”

Power
3
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Rai, Spellcrafter

Rai, Spellcrafter

1
Norm

On Enter: Put two enlighten counters on Rai. (You may remove three enlighten counters from your champion to draw a card.)

"Mana runs richly through this world's leylines. I will make use of its abundance."

Level
Lv. 1
Life
19
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Rai, Storm Seer

Rai, Storm Seer

3
Arcane

Rai Lineage (Rai, Storm Seer must be leveled from a previous level "Rai" champion.)

Rai gets +1 level for each arcane element Mage Spell card in your banishment.

"Ready yourself, otherwise it won't be a fair fight."

Level
Lv. 3
Life
25
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Rallied Advance

Rallied Advance

2
Wind

Class Bonus On Attack: Wake up target ally you control. (Apply this effect only if your champion's class matches this card's class.)

The mighty shoulder the biggest burdens so others may advance.

Power
1
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Rally the Peasants

Rally the Peasants

3
Wind

Class Bonus This card costs 3 less to activate if an opponent controls three or more allies.

Look at the top six cards of your deck. You may reveal a Human card from among them and put it into your hand. Put the rest on the bottom of your deck in any order.

Speed
Slow
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Ranger Strides

Ranger Strides

1
Astra

On Enter: Draw a card.

Banish Ranger Strides: Target Ranger unit gains ranged 4 until end of turn. (As long as that unit is distant, its attacks get +4.)

Essential for long-ranged combat.

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Rapid Combustion

Rapid Combustion

4
Fire

Kindle 4 (You may banish up to four fire element cards from your graveyard as you activate this card. Each one pays for (1) of this card's cost.)

Destroy target item or weapon with memory cost 0 or reserve cost 3 or less that entered the field this turn.

Speed
Fast
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