Showing 651-700 of 871 cards (page 14 of 18)
Seal the Past
Target player banishes three preserved cards from their material deck.
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Searing Rebuke
Prevent the next 3 damage that would be dealt to your champion this turn.
Class Bonus Whenever damage is prevented this way, deal 3 damage to target champion you don't control.
Seaside Rangefinder
Ranged 2 (As long as this unit is distant, its attacks get +2 .)
Class Bonus Element Bonus 2, Banish this card from your graveyard: Target unit becomes distant. (Activate this ability only if your champion's class matches this card's class.)
Seaside Ringleader
Class Bonus Element Bonus 2, Banish Seaside Ringleader this card from your graveyard: Draw a card into your memory. Until end of turn, Animal and Beast ally cards you activate this turn enter the field with an additional buff counter on them.
Seasoned Shieldmaster
Whenever an ally you control becomes fostered, draw a card into your memory.
Class Bonus Fostered allies you control get +1 and +1 . (Apply this effect only if your champion's class matches this card's class.)
Season's End
Diao Chan Bonus This card costs 1 less to activate for each wither counter on objects on the field.
Destroy each object with a wither counter on it.
Who would have known that such a beautiful wish could blossom only to wither into ruin?
Seed of Nature
Seed of Nature enters the field rested.
On Enter: Your champion gets +2 level until end of turn.
Class Bonus β·, Banish Seed of Nature: Your champion gets +2 level until end of turn.
Seeker's Aetherwing
(Aetherwing β Must be loaded to use for an attack and canβt be used with an attack card.)
Class Bonus Spellshroud (This object can't be targeted by Spells.)
Class Bonus True Sight (Attacks using this weapon can target units with stealth.)
Seeker's Rifle
Class Bonus True Sight (Attacks using this weapon can target units with stealth.)
Class Bonus Spellshroud
On Kill: You may pay 2. If you do, materialize a Bullet card from your material deck.
Seep Into the Mind
Target opponent puts three sheen counters on a unit they control.
Merlin Bonus Sheen 6+ Look at that opponent's memory and discard a card from it. (Apply this effect only if there are six or more sheen counters on your Fractured Memories.)
Seer's Sword
Class Bonus On Attack: Glimpse 2. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)
Even a simple enchantment grants great advantage.
Seiryuu's Command
As long as you control an arcane element Shenju ally, ignore this card's elemental requirements as you activate it.
Until end of turn, whenever target Beast attacks, trigger all of its on attack abilities twice.
Seize Fate
Jin Bonus This card costs 2 less to activate.
For the rest of the game, if your champion would take damage, remove that many damage counters from them instead and then if there are zero damage counters on your champion, banish your champion.
Sempiternal Sage
Preserve (When this ally dies, put it into its owner's material deck preserved. As you materialize, you may instead return a preserved card to your hand.)
Class Bonus On Attack: You may recover 3. If you don't, empower 3.
Sentinel Fabricator
3, β·: Summon an Automaton Drone token with a buff counter on it.
Once an alchemist masters the composition and synthesis of an object, improvements follow.
Serum of Wisdom
Brew β Three Herbs
Sacrifice Serum of Wisdom: Glimpse 3. Draw a card into your memory.
Steep with silvershine for a more aromatic finish or blightroot for a delicate astringent note.
Servant's Obligation
Hindered
Ciel Bonus As long as your champion hasn't been attacked dealt combat damage this turn, your champion has taunt.
Ciel Bonus 3, β·, Banish Servant's Obligation: Summon a Vacuous Servant token.
Set Ablaze
Deal 4 damage to target ally.
Class Bonus Level 3+ Deal 3 damage to each champion controlled by the same player as that ally.
"The Imperial Academy never taught me this."
Shackled Theurgist
Taunt
As long as Shackled Theurgist is ephemeral, it gets +4.
On Death: Target opponent may sacrifice an ally. If they don't, return Shackled Theurgist to the field. It gets +2 until end of turn and becomes ephemeral.
The chains of the past weigh heavy.
Shadeblood Coating
Banish Shadeblood Coating: Up to three target units you control gain "On Hit: Put a preparation counter on your champion" until end of turn.
This ominous oil ravenously drinks in blood to sharpen the next strike.
Shadecursed Hunter
Ranged 5, Stealth
On Death: Put Shadecursed Hunter on the bottom of your champion's lineage.
Inherited Effect: This object has gets -2 .
A soul bargained for the thrill of the hunt.
Shadow Resonance
Recover 2, then draw a card. (To recover, remove that many damage counters from your champion.)
Tristan Bonus If your champion has four or more preparation counters on them, summon an Ominous Shadow token.
Shadow's Claw
As long as you have four or more preparation counters on your champion, you may activate this card from your material deck.
Tristan Bonus Phantasia allies you control can attack using Shadow's Claw. When they do, put a durability counter on Shadow's Claw.
Shadowstrike
Prepare X. X can't be 0.
Shadowstrike gets +X .
Class Bonus If Shadowstrike was prepared, it has unblockable. (An attack with unblockable can't be intercepted and ignores taunt.)
Shadow's Twin
Whenever Shadow's Twin becomes loaded, it gets +2 until end of turn.
Class Bonus Whenever an attack using this weapon triggers an On Hit ability, that ability is triggered an additional time.
Shangxiang, Fierce Princess
Imbue 3 (You may reserve all cards revealed as you activate this card. If at least three of them are norm element, this card becomes imbued.)
If damage would be dealt to Shangxiang from a non-norm element source while Shangxiang is imbued, prevent 2 of that damage.
Shardforged Blade
You may sacrifice a Memorite object while paying for this card's memory cost to pay for 1 of that cost.
Merlin Bonus Shardforged Blade gets +2 as long as the attacker is attacking an ally with one or more sheen counters on it.
Shardwing Searchlight
Summon a Memorite Shardwing token.
Sheen 4+ Summon a Memorite Shardwing token.
Until end of turn, Memorite objects you control gain "On Hit: Put a sheen counter on the hit object."
Sharpening Stone
Banish Sharpening Stone: Up to one target Dagger or Sword weapon you control gets +1 until end of turn. Draw a card.
Only neglect begets a dulled edge.
Shatterfall Keep
β·, Banish a card with floating memory from your graveyard: Put the top two cards of your deck into your graveyard.
Upkeep β At the beginning of your recollection phase, if there are less than three water element cards in your graveyard, sacrifice Shatterfall Keep.
Shattering Discharge
You may activate this card from your banishment as long as there's a charge counter on it.
Class Bonus Whenever this card is banished from your memory, put a charge counter on it.
Deal 2 unpreventable damage to target champion. Banish Shattering Discharge.
Sheath of Faceted Lapis
Warrior Weapon Link (This object enters the field linked to target Warrior weapon. If the link is broken, sacrifice this object.)
On Enter: Draw a card.
Class Bonus Level 2+ Linked weapon gets +2 .
Shifting Mirage
Class Bonus This card costs 1 less to activate.
Your champion gains stealth until end of turn unless an opponent pays 2.
Tristan Bonus Summon an Ominous Shadow token.
Shock Therapy
Class Bonus Element Bonus Whenever this card is banished from your memory, put an enlighten counter on your champion.
Deal an amount of damage to target ally equal to the amount of enlighten counters on your champion.
Shriveling Vines
Class Bonus This card costs 2 less to activate.
At the beginning of your end phase, put two wither counters on target non-champion non-token object you don't control.
"The blight always lies under the surface."
Shroud in Mist
Class Bonus This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.)
Units you control gain stealth until end of turn. (Units with stealth can't be targeted by attacks unless permitted by true sight.)
Shuang Ji of Sacrifice
Class Bonus For every five damage counters on your champion, Shuang Ji of Sacrifice gets +1 .
On Enter: You may have Shuang Ji of Sacrifice deal 5 unpreventable damage to your champion. If you do, draw a card.
Sighing Crownwing
(Exalted β This element is enabled for you as long as you have another advanced element enabled.)
Class Bonus Stealth
Class Bonus On Attack: Put a buff counter on target Animal or Beast ally you control without a buff counter on it.
Sigil of Budding Embers
Hindered (This object enters the field rested.)
Diao Chan Bonus β·, Remove X glimmer counters from your champion, Banish Sigil of Budding Embers: As a Spell, deal X damage to target champion.
Silvie, Slime Sovereign
Silvie Lineage
On Enter: The next Slime ally card you activate this turn costs 2 less to activate and enters the field with two additional buff counters on it.
Ignore the elemental requirements of advanced element Slime cards you activate.
Slay the King
Class Bonus On Attack: You may banish a card from your material deck. If you do, Slay the King gains "On Kill: You may play the banished card."
Treachery strikes deadliest in the heart.
Sleety Retreat
Deluge 4 β As long as there are four or more water element cards in your graveyard, this card costs 2 less to activate.
Target Ranger unit becomes distant. If that unit is defending, end the combat phase unless an opponent pays 2.
Slime King
As an additional cost to activate this card, banish three Slime ally cards each with different elements from your graveyard.
Pride 4, Taunt
Element Bonus On Leave: You may put any number of the Slime ally cards banished by Slime King onto the field under your control.
Slime Nexus
Banish Slime Nexus: The next Slime ally card you activate this turn costs 3 less to activate.
The heart of a slime that instills in it hopes and dreams. This gelatinous core is central to any healthy slime's biology.
Slime's Blessing
Class Bonus This card costs 1 less to activate.
Choose up to three units. Put a level counter on each chosen champion and a buff counter on each chosen Slime ally. (Champions get +1 level for each level counter on them.)
Slimeshield
Class Bonus Level 2+ This card costs 1 less to activate.
Prevent the next 3 damage that would be dealt to target unit this turn. If that unit is a Slime ally, put a buff counter on it.
A pod of slimes will always protect their kin.
Slime Totem
Slime allies you control have vigor. (These units wake up at the beginning of your end phase.)
Though it is merely a replica, the loyalty of Slime King's subjects knows no bounds, and slimes travel from across the forest just to bask in its presence.
Slipstream Vault
Class Bonus This card costs 1 less to activate if it targets a unique ally. (Apply this effect only if your champion's class matches this card's class.)
Target ally you control becomes distant. Negate all card activations targeting it. (Units stay distant until the end of their controller's turn.)
Smoke Bombs
Banish Smoke Bombs: Target ally gains stealth until end of turn. Draw a card. (Units with stealth can't be targeted by attacks unless permitted by true sight.)
"Where'd they go? They were right there!"
β Very Attentive Guard