Showing 701-750 of 857 cards (page 15 of 18)
Spirit of Water
On Enter: Draw seven cards.
The tides and waves thrash again as serpent and tortoise entwined awaken from their slumber.
Spirit of Wind
On Enter: Draw seven cards.
The mushroom forest carries a deceptively gentle breeze, laced with both deadly and nourishing spores.
Splashing Spearguard
Imbue 3 (You may reserve all cards revealed as you activate this card. If at least three of them are water element, this card becomes imbued.)
On Enter: If Splashing Spearguard is imbued, target player puts the top two cards of their deck into their graveyard.
The enemy is numerous, but the tide is immeasurable.
(for length reference)
Spurn to Ash
Destroy target regalia with memory cost 1 or less.
"All is fair in love and war."
Squallbind Pounce
Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are wind element, this card becomes imbued.)
Up to one target Ranger unit becomes distant.
If Squallbind Pounce is imbued, suppress up to one target attacking ally.
Squallsnare
Suppress two target allies with the same reserve costs. (To suppress an object, banish it and return it to the field under its ownerβs control at the beginning of the next end phase.)
The Foret des Champignons often lured in those who would pluck its wonders for their own gain.
Stabilizing Capacitance
Put any amount of cards from your memory on the bottom of your deck in any order. Then draw that many cards into your memory.
Class Bonus Level 7+ Draw a card.
Staff of Blossoming Will
On Enter: Draw a card.
Diao Chan Bonus 1, β·: Target player summons a Flowerbud token.
Diao Chan once resented being underestimated, until she realized it could be her greatest weapon.
Stalwart Shieldmate
Taunt (While awake, this ally must be targeted before other objects you control during your opponents' attack declarations if able.)
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Stand Before the Queen
Prevent the next 2 damage that would be dealt to target unit this turn.
Sheen 8+ The first time damage is prevented from being dealt to a unit this way, that unit gains stealth until end of turn unless an opponent pays 2.
Class Bonus Floating Memory
Stand Fast
Activate this card only during your end phase.
Wake up target ally you control. It gains taunt and gets +1 until the beginning of your next turn. (An awake ally with taunt must be targeted before other units you control during your opponents' attack declarations if able.)
Starbirth
Draw a card into your memory. Then summon an Astral Shard token.
"When you look into the night sky, I hope you never forget the memories we shared."
Stardust Oracle
Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are astra element, this card becomes imbued.)
As long as Stardust Oracle is imbued, it has stealth.
Class Bonus At the beginning of your end phase, summon an Astral Shard token.
Starstrung Reading
Aethercharge cards you look at while glimpsing the next three times this turn have aethercalling.
If your champion is distant, glimpse 4.
"If you take a step back, you'll get a better look at the stars as they guide your way."
Steady Sharpshooter
On Attack: Put an aim counter on Steady Sharpshooter. Then you may remove all aim counters from Steady Sharpshooter. For aim counter removed this way, Steady Sharpshooter gains ranged 2 for this attack.
Stellaria Shower
Starcalling β 1
Reservable
On Enter: If Stellaria Shower was starcalled, as a Spell, deal X damage to target unit, where X is the amount of phantasias you control.
Stellarion Shift
Target unit becomes distant. Draw a card.
Class Bonus Element Bonus 2, Banish this card from your graveyard: Your champion gains stealth until end of turn. Prevent the next 4 non-combat damage that would be dealt to them this turn. Activate this ability only if your champion is distant.
Stifling Trap
Class Bonus If it's not your turn, you may remove two preparation counters from your champion to activate this card from your memory without paying its reserve cost.
Deal 2 damage to target ally, then negate all on enter triggers from that ally.
Stillshard Strike
Prepare 1
On Attack: If Stillshard Strike was prepared, recover 1+X, where X is the total amount of sheen counters on each defending unit.
"Every step is a step closer to bringing her back."
Stolen Chance
Remove a preparation counter from target champion. If a preparation counter was removed this way, draw a card.
"Intruders will be dealt with no mercy."
Straight Flare
Deal X damage to target unit, where X is the amount of Suited objects you control with different costs plus 1.
"Off with their heads!"
Strengthen the Bonds
Put a buff counter on up to two target Fatestone or Fatebound objects.
The bonds between humans and their animal companions should never be underestimated.
Striking Illuminance
Prepare 2
Whenever you reveal a luxem element card from your memory, Striking Illuminance gets +1 . (This ability triggers and resolves while this card is in an intent.)
On Attack: If Striking Illuminance was prepared, reveal all cards in your memory.
Submerged Fatestone // Commanding Sea Titan
Champions you don't control get -1 level.
Guo Jia Bonus At the beginning of your recollection phase, you may banish a card with floating memory from your graveyard. If you do, transform Submerged Fatestone.
Sudden Steel
Class Bonus Efficiency (This card costs LV less to activate. LV refers to your champion's level. Apply this effect only if your champion's class matches this card's class.)
"No clowning around. Let's end this!"
Suffocating Ash
Class Bonus This card costs 2 less to activate.
Negate target card activation unless its controller has Suffocating Ash deal 3+LV unpreventable damage to their champion.
"I thought I told you to kneel before your queen."
Suited Trickery
Until the beginning of your next turn, players can't declare attacks with champions they control unless they pay 2 for each attack declaration. Then if you control a Suited ally, draw a card into your memory.
The monster had been detained.
Summon Gale
Class Bonus Efficiency (This card costs LV less to activate. LV refers to your champion's level. Apply this effect only if your champion's class matches this card's class.)
Return target ally to its owner's hand.
Summon Pawn
You may reveal three Chessman cards from your hand and/or memory. If you do, summon a Pawn Piece token.
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Sunblessed Gazelle
Taunt
On Enter: If your influence is three or less, draw a card and recover 3.
Sunblessed Gazelle gets +X where X is the highest influence among your opponents.
Sun Ce, Weaponsmaster
Class Bonus On Enter: Put a durability counter on target Warrior weapon you control.
Class Bonus Warrior weapons you control get +1 .
Even if the sun goes down, another shall always rise to greet the dawn.
Sunglory Sentinel
Class Bonus Foster (At the beginning of your recollection phase, if this ally hasnβt been dealt damage since the end of your previous turn, it becomes fostered.)
As long as Sunglory Sentinel is fostered and is attacking a champion, it gets +2 .
Sun Jian, Wolvesbane
As long as Sun Jian is attacking a Beast unit, Sun Jian gets +2 and her attacks can't be retaliated.
On Ally Kill: If the killed ally was a Beast, draw a card into your memory.
Sunken Battle Priest
Class Bonus Other ephemeral allies you control get +1.
Ephemerate β 3, Banish a card with floating memory from your graveyard. (You may activate this card from your graveyard by paying this cost. Ally cards played this way become ephemeral as they enter the field.)
Surging Undertow
Class Bonus This card costs 2 less to activate.
Put the top three cards of your deck into your graveyard. Then if there are three or more water element cards in your graveyard, choose a unit and it becomes distant.
Surreptitious Scheme
Remove a level counter from target champion. If level counter was removed this way, draw a card.
To win one hundred victories in one hundred battles is not the acme of skill. To subdue the enemy without fighting is the acme of skill.
Surveil the Winds
Class Bonus Fast Activation (You may activate this card at fast speed.)
Draw a card, then put a preparation counter on your champion.
"Let's see what nonsense the winds have for me today."
Suspicious Concoction
Whenever your champion levels up, you may banish Suspicious Concoction. If you do, draw a card into your memory and recover 2.
βIf you drink much from a bottle marked 'poison', it is almost certain to disagree with you, sooner or later.β
Suzaku's Command
Target Beast ally's next attack this turn gains unblockable and gets +2 . If that ally is a Shenju, that attack gets an additional +2 and gains Combat damage dealt by this attack is unpreventable. (An attack with unblockable can't be intercepted and ignores taunt.)
Sword of Seeking
Class Bonus True Sight (Attacks using this weapon can target units with stealth. Apply this effect only if your champion's class matches this card's class.)
Reveal the truth hidden in shadows.
Sword of Shadows
Class Bonus Sword of Shadows gets +1.
As long as an opponent controls an ally with stealth, Sword of Shadows gets -1. (Apply this effect only if your champion's class matches this card's class.)
Sword Saint of Eveswind
Class Bonus On Enter: If Sword Saint of Eveswind entered from a banishment, put two buff counters on it.
"When you feel the cool autumn breeze, I hope you will remember me."
Sword Saint's Vow
Class Bonus Sword Saint's Vow gets +1 for each durability counter on it.
Class Bonus Whenever you activate a Craft action card, put two durability counters on Sword Saint's Vow.
On Hit: Remove a durability counter from Sword Saint's Vow.
Sworn Windhand
Class Bonus Taunt
Sworn Windhand has retort 2+X, where X is the amount of omens you have. (As long as this ally is retaliating, it gets that much .)
"Would you like some tea? I just brewed a fresh pot!"
Sylph's Envelopment
Banish target ally you control, then return it to the field under its owner's control rested. If that ally is a phantasia, it enters the field with an additional buff counter on it.
Tabula of Salvage
Banish Tabula of Salvage: Choose up to five cards from your graveyard and put them on the bottom of your deck in any order.
Waste not, want not.
Take Aim
Target unit's next attack this turn gets +2 . Class Bonus: That unit also gains ranged 2 until end of turn. (As long as that unit is distant, that unit's attacks get +2 . Apply the additional effect only if your champion's class matches this card's class.)
Take Point
Your champion gains taunt until the beginning of your next turn. (While awake, this unit must be targeted before other units you control during your opponents' attack declarations if able.)
Class Bonus Floating Memory
Tariff Ring
Banish Tariff Ring: Until end of turn, players can't declare attacks unless they pay 2 for each attack declaration. Activate this ability only during an opponent's recollection phase.
The Mandate of Heaven stops even steel.
Teardrop Diadem
(Exalted β This element is enabled for you as long as you have another advanced element enabled.)
Pay only using floating memory for this cardβs memory cost.
Banish Teardrop Diadem: Draw three cards into your memory.