Cards where: released on or after 2024-06

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Nightmare Coil

Nightmare Coil

2
Umbra

Activate this card only if your champion is distant, and only during your recollection phase.

Class Bonus This card's activation can't be negated.

Draw a card. Until end of turn, whenever an opponent activates a card or ability, that opponent's champion deals 8 unpreventable damage to itself.

Speed
Fast
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Nightshade

Nightshade

1
Tera

At the beginning of your recollection phase, put a wither counter on target non-champion non-token object you control. (At the beginning of a player's main phase, if they control one or more objects with wither counters on them, for each of those objects, they sacrifice it unless they pay (1) for each wither counter on it, then remove wither counters.)

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Noble Dissolution

Noble Dissolution

2
Exalted
Wind

(Exalted β€” This element is enabled for you as long as you have another advanced element enabled.)

Destroy up to three target phantasias.

Speed
Fast
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Nocturnal Blossom

Nocturnal Blossom

1
Wind

Stealth (This unit can't be targeted by attacks unless permitted by true sight.)

At the beginning of your end phase, recover 1. (To recover, remove that many damage counters from your champion.)

Power
0
Life
1
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Nocturne's Oblivion

Nocturne's Oblivion

3
Umbra

As long as you have five or more omens with different reserve costs, this card costs 2 less to activate.

Destroy target non-champion object. Banish Nocturne's Oblivion.

"I'll tear apart everything you hold dear."

Speed
Fast
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Noire, Ace of Spades

Noire, Ace of Spades

1
Norm

As long as you control another Suited ally, Noire has stealth.

On Enter: Depending on the total reserve cost of Suited objects you controlβ€”
β€’ 6β€” Put a buff counter on Noire.
β€’ 10β€” Put two buff counters on Noire.
β€’ 21β€” Put four buff counters on Noire.

Power
1
Life
1
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Novice Mechanist

Novice Mechanist

2
Norm

Foster (At the beginning of your recollection phase, if this ally hasn’t been dealt damage since the end of your previous turn, it becomes fostered.)

On Foster: Summon an Automaton Drone token.

Power
1
Life
2
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Nullifying Lantern

Nullifying Lantern

0
Norm

Cards in graveyards are norm element. (They are not any other element.)

A lantern bright enough to light the darkest paths and dispel lingering shadows.

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Nullifying Mirror

Nullifying Mirror

0
Norm

β†·: Until end of turn, cards in target opponent’s memory are norm element. (They are not any other element.)

A mirror made of bronze, meticulously polished to cleanse and unveil malignant forces. All are equal within its reflections.

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Oath of the Sakura

Oath of the Sakura

3
Wind

Put a buff counter on each ally you control.

If you control exactly three allies that are all unique, they each get +2 until end of turn.

β€œThough of different heritage, we come together as sisters, sworn to protect in danger and aid in crisis.”

Speed
Slow
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Obelith Escort

Obelith Escort

3
Norm

Prepare 2

Summon a Memorite Obelith token with a sheen counter on it. If Obelith Escort was prepared, summon an additional Memorite Obelith token with a sheen counter on it.

Speed
Slow
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Obscured Offering

Obscured Offering

2
Norm

As an additional cost to activate this card, banish two cards from your material deck.

Target regalia gains spellshroud until end of turn. (Objects with spellshroud can’t be targeted by Spells.)

Speed
Fast
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Obscuring Threads

Obscuring Threads

2
Norm

Up to one target Fatestone or Fatebound object gains spellshroud until end of turn. (Objects with spellshroud can't be targeted by Spells.)

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
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Obsequious Blow

Obsequious Blow

10
Water

Ciel Bonus This card costs 1 less to activate for each omen you have.

On Champion Hit: The first card that opponent activates during their next turn costs 2 more to activate.

Power
7
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Off With Her Head

Off With Her Head

2
Norm

As long as the attacker is attacking a unique ally, Off With Her Head gets +3.

"Hold your tongue! Sentence firstβ€”verdict afterwards."

Power
2
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Ombreux Chevalier

Ombreux Chevalier

3
Umbra

On Enter: Return one of your omens to your hand. If you do, banish a card from your hand and put an omen counter on it. (An omen is a card in a banishment with an omen counter on it.)

"Allow me to lighten your load."

Power
3
Life
3
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Oneiric Key

Oneiric Key

0
Norm

Alice Bonus On Enter: Put a haunt counter on your Phantasmagoria.

4, Banish Oneiric Key: Draw a card into your memory.

Most see a key as something that opens, yet it is also the only thing that can truly lock something away.

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Oppressive Presence

Oppressive Presence

2
Fire

Activate this card only during an opponent's recollection phase.

Until end of turn, players can't declare attacks with allies unless they pay X for each attack declaration, where X is the highest among fire element allies you control.

Speed
Fast
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Orbiting Cosmos

Orbiting Cosmos

0
Astra

If you would glimpse an amount, glimpse X instead, where X is that amount plus 1.

3, Banish Orbiting Cosmos: Draw a card into your memory.

The future shows itself, yet yields nothing.

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Orb of Hubris

Orb of Hubris

1
Norm

Banish Orb of Hubris: Draw up to three cards, then shuffle that amount of cards from your hand into your deck.

"You seek power beyond your understanding."

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Orb of Regret

Orb of Regret

0
Norm

Banish Orb of Regret: Shuffle up to three cards from your hand into your deck, then draw that many cards.

No being is truly bound to their fate, at least not when the will of the divine can be swayed.

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Orb of Sealing

Orb of Sealing

0
Norm

β†·: Put a seal counter on up to two target face up non-champion non-regalia cards in a single banishment and turn them face down.

On Leave: Remove all seal counters from all cards in each banishment. If a card had a seal counter removed from it this way, turn it face up.

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Ordinary Horse

Ordinary Horse

3
Norm

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

There's nothing that special about it. It's just a horse.

Power
1
Life
3
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Ouragan Sentinel

Ouragan Sentinel

4
Wind

Ciel Bonus On Enter: Summon a Vacuous Servant token. (Apply this effect only if your champion is Ciel.)

β€œI've told Papa I don't need guards anymoreβ€”I guess I'll just have to prove it to him!”

Power
1
Life
2
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Outrider of Waves

Outrider of Waves

3
Water

Ranged 2 (As long as this unit is distant, its attacks get +2 .)

May this arrow be guided by Genbu's flowing wisdom.

Power
1
Life
4
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Overflow the Barrow

Overflow the Barrow

3
Umbra

As long as you have no cards in your graveyard, this card costs 2 less to activate.

Put a haunt counter on your Phantasmagoria. Then put the top X cards from your deck into your graveyard, where X is the amount of haunt counters on your Phantasmagoria.

Speed
Slow
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Overlapping Visages

Overlapping Visages

4
Norm

Each player sacrifices an ally. If at least one non-Distortion ally and at least one Distortion ally were sacrificed this way, you summon a Lost Being token.

A soulless body fused with its conscious reflection. This was her only chance to prove her theory.

Speed
Slow
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Overlord Mk III

Overlord Mk III

4
Norm

As an additional cost to activate this card, sacrifice four Powercells.

Intercept, Spellshroud, Steadfast, True Sight

At the beginning of your end phase, you may banish an Automaton card from your graveyard. If you do, put a buff counter on Overlord Mk III and draw a card.

Power
5
Life
5
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Overpowering Defense

Overpowering Defense

2
Norm

Activate this card only if a Guardian unit you control is attacking.

Negate all card activations you don't control.

The best offense is a good defense.

Speed
Fast
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Paired Minds, Kindred Souls

Paired Minds, Kindred Souls

3
Norm

Look at the top ten cards of your deck. Reveal a Horse ally card from among them and put it into your hand. Put the rest on the bottom of your deck in any order.

Class Bonus If you control a unique ally, the next Horse ally card you activate this turn costs 2 less to activate.

Speed
Slow
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Palace Guard

Palace Guard

3
Norm

Taunt (While awake, this ally must be targeted before other units you control during your oppent's attack declarations if able.)

Class Bonus Retort 2 (As long as this ally is retaliating, it gets +2 .)

Power
1
Life
3
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Palvor Sword

Palvor Sword

1
Astra

Level 1+On Enter: Banish all cards in target player's graveyard face down until Palvor Sword leaves the field.

Outsiders would never understand that the greatest curse was the burden of saving the world.

Power
2
Durability
2
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Pang Tong, Young Phoenix

Pang Tong, Young Phoenix

3
Luxem

Balance β€” If damage would be dealt to a unit you control while the amount of cards in your hand and memory are equal, prevent all but 3 of that damage.

"May you see that all is balanced in the light."

Power
2
Life
4
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Pawn Piece

Pawn Piece

2
Norm

Alice Bonus Commanded Will 1 (As long as this unit is attacking using a Command card, it gets +1.)

Alice Bonus On Hit: If 7 or more damage was dealt, you may sacrifice Pawn Piece. If you do, summon a Queen Piece token.

Though many may look down on a pawn, they forget that only a pawn has the potential of a queen.

Power
0
Life
2
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Peaceful Reunion

Peaceful Reunion

4
Norm

Activate this card only if you have not declared an attack this turn.
Until the beginning of your next turn, you and target player can't declare attacks. Banish Peaceful Reunion.

Speed
Slow
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Peacock of Prosperity

Peacock of Prosperity

0
Luxem

Class Bonus Element Bonus Whenever you reveal this card from your memory, you may put a card named Peacock of Prosperity from your memory onto the field. If you do, draw a card into your memory.

Power
1
Life
2
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Peer Beyond

Peer Beyond

1
Norm

Target unit gains true sight until end of turn. (Units with true sight can attack objects with stealth.)

Ephemerate β€” 1 (You may activate this card from your graveyard by paying this cost. Action cards played this way become ephemeral on the effects stack.)

Speed
Fast
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Peer into Mana

Peer into Mana

4
Norm

Put 2+LV enlighten counters on your champion.

Few have such innate talent to probe pure mana. Fewer still can exquisitely mold it.

Speed
Slow
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Pelagic Fatestone

Pelagic Fatestone // Slick Torrentrider

4
Water

On Enter: Draw a card into your memory.

Guo Jia Bonus Whenever this card is banished from your graveyard to pay for a memory cost, put it onto the field transformed.

Floating Memory

Back Face:

Slick Torrentrider

At the beginning of your recollection phase, put the top card of your deck into your graveyard.

Power
0
Life
3
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Penetrator Round

Penetrator Round

0
Fire

Renewable

β†·: Load Penetrator Round into target unloaded Gun weapon you control.

Class Bonus Level 2+ On Attack: This attack gains "Combat damage dealt by this attack is unpreventable."

Power
0
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Peppered Chef

Peppered Chef

2
Fire

On Enter: You may sacrifice another ally. If you do, Peppered Chef gets +2 until end of turn.

β€œHe only does it to annoy, because he knows it teases.”

Power
2
Life
1
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Perdition

Perdition

5
Fire

Class Bonus This card costs 2 less to activate.

Each ally target opponent controls gains "On Death: Deal 1 damage to each unit you control" until end of turn. Then deal 1 damage to each ally that opponent controls.

Speed
Slow
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Perfect Repulsion

Perfect Repulsion

2
Water

The next time target unit you control would take exactly X damage this turn, prevent that damage, where X is the amount of cards in your memory. Draw a card if damage was prevented this way. (X is calculated only as this card resolves.)

Speed
Fast
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Perilous Mend

Perilous Mend

1
Umbra

Class Bonus Put any amount of Curse cards from your hand and/or memory on the bottom of your champion's lineage in any order. Recover X, where X is three times the amount of cards put this way.

Class Bonus If your champion is distant, draw a card.

Speed
Slow
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Phalanx Captain

Phalanx Captain

5
Wind

Class Bonus This card costs 1 less to activate for each Human ally you control. (Apply this effect only if your champion's class matches this card's class.)

Other Human allies you control get +1 as long as they're attacking.

Power
1
Life
4
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Phantasmagoria

Phantasmagoria

Non-Specter cards in your graveyard lose all abilities.

Alice Bonus Whenever a Specter ally you control dies, put a haunt counter on Phantasmagoria.

Alice Bonus At the beginning of your end phase, you may put all cards from your graveyard on the bottom of your deck in any order. If you do, put the top X cards from your deck into your graveyard, where X is the amount of haunt counters on Phantasmagoria.

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Pierce the Heavens

Pierce the Heavens

3
Norm

Jin Bonus As long as your champion has leveled up this turn, this attack gets +2 and has unblockable. (An attack with unblockable can't be intercepted and ignores taunt. Apply this effect only if your champion is Jin.)

Do the impossible, see the invisible.

Power
3
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Piercing Aetherfuel

Piercing Aetherfuel

1
Fire

Draw a card, then discard a card.

Class Bonus You may banish two fire element cards from your graveyard. If you do, your champion's next attack this turn using an Aetherwing weapon gains ”Combat damage dealt by this attack is unpreventable.”

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Plage aux Homards

Plage aux Homards

3
Water

On Enter: Put the top two cards of your deck into your graveyard.

Class Bonus Deluge 4 β€” As long as you have four or more water element cards in your graveyard, Animal and Beast allies you control get +1 .

Durability
4
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Planar Abyss

Planar Abyss

12
Tera

Class Bonus Efficiency (This card costs LV less to activate. LV refers to your champion's level.)

At the beginning of your next recollection phase, destroy all non-champion objects and if your Shifting Currents face South, deal 10 damage to each champion you don't control.

Speed
Slow
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