Showing 701-750 of 1446 cards (page 15 of 29)
Jabberwocky, Calamity's Call
2, Banish a Specter ally card from your graveyard: Recover 2 and Jabberwocky gets +2 until end of turn.
As long as a player doesn't control an object named Vorpal Sword, prevent all damage that would be dealt to Jabberwocky.
Jadelight Protector
As long as your Shifting Currents face South, allies you control have steadfast and retort 1. (An ally with steadfast can retaliate while rested and doesnβt rest to do so. As long as an ally with retort 1 is retaliating, it gets +1 .)
Jianyu, Fate's Premonition
Class Bonus This card costs 2 less to activate.
As Jianyu enters the field, choose a card name.
Cards with the chosen name cost 2+X more to activate, where X is the amount of phantasias you control.
Journey's Beginning
Draw a card.
Guo Jia Bonus Put a quest counter on your champion. (Apply this effect only if your champion is Guo Jia.)
A journey of a thousand miles begins with a single step.
Juggle Knives
Deal 1 damage to target champion.
Class Bonus Draw a card. (Apply this effect only if your champion's class matches this card's class.)
With enough skill, the only danger is to your foes.
Keeper of the Wild
Sacrifice Keeper of the Wild: Up to one target Animal or Beast ally you control gets +2 until end of turn.
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Keep of the Golden Sashes
The first card your opponents activate each turn costs 1 more to activate.
Upkeep β At the beginning of your recollection phase, you may banish two cards from your graveyard. If you don't, sacrifice Keep of the Golden Sashes.
Kind Beastcaller
Class Bonus On Enter: Look at the top five cards of your deck. You may reveal an Animal or Beast ally card from among them and put it into your hand. Put the rest on the bottom of your deck in any order.
The carrot lures better than the stick.
Kindling Flare
As an additional cost to activate this card, sacrifice any amount of Herbs.
Deal 1+X damage split among any amount of target units where X is the amount of Herbs sacrificed.
βLet it all go up in flame.β
Kingdom Informant
Stealth (This unit can't be targeted by attacks unless permitted by true sight.)
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Kingdom's Divide
Choose a card name. Until the beginning of your next turn, cards with the chosen name cost 2 more to activate.
Level 2+ Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Kraal, Stonescale Tyrant
As an additional cost to activate this card, banish two preserved cards from your material deck.
Intercept, Spellshroud, True Sight, Vigor
Class Bonus On Attack: Reveal the top two cards of your deck and put them into your material deck preserved.
Krustallan Archer
Class Bonus Ranged 3 (As long as this unit is distant, its attacks get +3 .)
On Attack: You may banish a card with floating memory from your graveyard. If you do, draw a card and Krustallan Archer becomes distant.
Krustallan Distiller
Class Bonus On Enter: If you've brewed a Potion this turn, draw a card into your memory. (Apply this effect only if your champion's class matches this card's class.)
The frigid temperatures of Krustal are optimal for the distillation of restoration tonics.
Krustallan Patrol
Foster
On Foster: Put a buff counter on Krustallan Patrol.
As long as Krustallan Patrol is fostered, it has steadfast. (An ally with steadfast can retaliate while rested and doesnβt rest to do so.)
Krustallan Ruins
Whenever an ally enters the field under a playerβs control, rest that ally unless that player pays 1.
Long buried under decades of sleet and snow, a proud civilization fell during the Krustal Froststorm.
Labyrinth, Jeweled Opus
Class Bonus This card costs 3 less to activate.
Sheen 10+ Your champion has spellshroud and stealth as long as they're awake and an opponent with the most cards in their memory has six or less cards in their memory.
Sheen 18+ At the beginning of your end phase, draw a card.
Sheen 36+ β·: Move any amount of sheen counters from your Fractured Memories to target unit.
Lakeside Serpent
Pride 6 (This ally won't obey you unless your champion is level 6 or higher.)
Class Bonus Lakeside Serpent gets +1 for each water element card in your graveyard. (Apply this effect only if your champion's class matches this card's class.)
Lamentation's Toll
Level 2+ Lamentation's Toll gets +X power, where X is the highest power stat among your omens. (An omen is a card in a banishment with an omen counter on it.)
"Especially in a world beyond reason, anything is possible with enough coaxing."
Landscape Corsair
Kongming Bonus On Enter: You may change the direction of your Shifting Currents to a different direction of your choice. (Apply this effect only if your champion is Kongming.)
Neither wind nor rain can stop a dragon.
Languid Toadtroll
Hindered (This ally enters the field rested.)
Taunt (While awake, this ally must be targeted before other objects you control during your opponents' attack declarations if able.)
βYou let it alone and it'll let you alone, you know.β
Lavaheated Brew
Draw a card, then discard a card. If you didn't discard a Potion item card, deal 3 damage to your champion.
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Lavaplume Fatestone // Firebird Trailblazer
Fast Activation (You may activate this card at fast speed.)
On Enter: As a Spell, deal X unpreventable damage to target unit, where X is the amount of other Fatestone and/or Fatebound objects you control.
Guo Jia Bonus 4: Transform Lavaplume Fatestone.
Lavasoul Tiger
Pride 3 (This ally wonβt obey you unless your champion is level 3 or higher. You canβt attack with, intercept with, or activate abilities of allies that donβt obey you.)
Class Bonus On Enter: You may banish two fire element cards from your graveyard. If you do, Lavasoul Tiger loses pride until end of turn.
Leading Charge
Class Bonus As long as you control a unique Warrior ally, this card costs 2 less to activate.
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Lead with Force
Class Bonus This card costs 1 less to activate. (Apply this effect only if your championβs class matches this cardβs class.)
Target ally gets +1 until end of turn. If that ally is an Animal or a Beast, put a buff counter on it. (Allies get +1 and +1 for each buff counter on them.)
Leeching Bolt
Deal LV damage to target unit. Recover 2.
Class Bonus If Leeching Bolt is empowered, put it into its owner's material deck preserved. (As you materialize, you may instead return a preserved card your hand.)
Lena, Dorumegia's Herald
Class Bonus True Sight
4, β·: Look at the top four cards of your deck. You may reveal a Ranger ally card from among them and put it into your hand. Put the rest on the bottom of your deck in any order. This ability costs 2 less to activate as long as Lena is distant.
Library Witch
Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)
On Death: Draw a card.
The librarians of mage academies instill their love for reading in aspiring students.
Light the Hunt
Put two buff counters on target Animal or Beast ally you control.
Class Bonus Element Bonus Whenever you reveal this card from your memory, put a buff counter on an Animal or Beast ally you control.
Lightweaver's Assault
Reveal all cards in your memory. Choose any amount of units and deal damage equal to the amount of cards revealed this way split among them.
Class Bonus Element Bonus Whenever you reveal Lightweaver's Assault from your memory, choose a unit and deal 2 damage to it.
Lily, Marine Castellan
Commanded Will 2 (As long as this unit is attacking using a Command card, it gets +2.)
On Attack: If Lily is attacking a unit with an even life stat, this attack gets +1 and you may return a card from your memory to your hand.
Liminal Guide
Whenever your champion levels up, return this card from your graveyard to the field. If you do, it becomes ephemeral and draw a card. (If an ephemeral object would leave the field, banish it instead.)
βWhich way depends on where it is you want to go.β
Limitless Slime
Class Bonus Level 1+ Floating Memory
Class Bonus Level 2+ Limitless Slime gets +1 and +2 .
Class Bonus Level 3+ On Attack: Put a buff counter on Limitless Slime.
Lingering Banshee
Ephemerate β 6. As long as you control one or more ephemeral objects, this card costs 3 less to activate this way. (You may activate this card from your graveyard by paying this cost. Ally cards played this way become ephemeral as they enter the field.)
"Forever and always..."
Liquid Amnesia
Brew β One Blightroot
Class Bonus At the beginning of your recollection phase, put an age counter on Liquid Amnesia.
Sacrifice Liquid Amnesia: For every three age counters that were on Liquid Amnesia, banish a card at random from target playerβs memory.
Liu Bei, Oathkeeper
Ranged 2
Whenever another unit you control becomes distant, Liu Bei becomes distant. (Units stay distant until the end of their controller's turn.)
"The promise we made... Careful not to forget it."
Lively Chorale
Target Animal or Beast ally you control gets +3 until end of turn.
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Load Soul
Materialize a Bullet card from your material deck, then you may put two durability counters on a Gun weapon you control. If you do, put Load Soul on the bottom of your champion's lineage.
Inherited Effect: This object has gets -2 .
Lone Gunslinger
Ranged 1 (As long as this unit is distant, its attacks get +1 .)
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Lost in Thought
You may banish up to X cards with floating memory from your graveyard. Draw a card for each card banished this way.
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Lost Promises
Alice Bonus As long as your champion is defending, you may banish six cards from your graveyard to activate this card from your memory without paying its reserve cost.
Alice Bonus Deal 3 damage to target attacking unit, then end the combat phase.
Lost Wisdom
Class Bonus This card costs 2 less to activate if you control one or more unique allies.
Return a Spell card from your graveyard to your memory.
Knowledge sought from the pages of the past.