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Lightweaver's Assault

Lightweaver's Assault

4
Luxem

Reveal all cards in your memory. Choose any amount of units and deal damage equal to the amount of cards revealed this way split among them.

Class Bonus Element Bonus Whenever you reveal Lightweaver's Assault from your memory, choose a unit and deal 2 damage to it.

Speed
Fast
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Lily, Marine Castellan

Lily, Marine Castellan

4
Water

Commanded Will 2 (As long as this unit is attacking using a Command card, it gets +2.)

On Attack: If Lily is attacking a unit with an even life stat, this attack gets +1 and you may return a card from your memory to your hand.

Power
1
Life
4
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Lingering Banshee

Lingering Banshee

3
Norm

Ephemerate β€” 6. As long as you control one or more ephemeral objects, this card costs 3 less to activate this way. (You may activate this card from your graveyard by paying this cost. Ally cards played this way become ephemeral as they enter the field.)

"Forever and always..."

Power
2
Life
3
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Liquid Amnesia

Liquid Amnesia

2
Wind

Brew β€” One Blightroot

Class Bonus At the beginning of your recollection phase, put an age counter on Liquid Amnesia.

Sacrifice Liquid Amnesia: For every three age counters that were on Liquid Amnesia, banish a card at random from target player’s memory.

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Lively Chorale

Lively Chorale

2
Water

Target Animal or Beast ally you control gets +3 until end of turn.

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
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Loaded Thoughts

Loaded Thoughts

0
Water

(Gun β€” Must be loaded to use for an attack and can’t be used with an attack card.)

Class Bonus Whenever Loaded Thoughts becomes loaded, you may put the top card of your deck into your graveyard.

Power
1
Durability
3
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Load Soul

Load Soul

2
Umbra

Materialize a Bullet card from your material deck, then you may put two durability counters on a Gun weapon you control. If you do, put Load Soul on the bottom of your champion's lineage.

Inherited Effect: This object has gets -2 .

Speed
Slow
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Lone Gunslinger

Lone Gunslinger

1
Norm

Ranged 1 (As long as this unit is distant, its attacks get +1 .)

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Power
1
Life
1
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Longtail Grovesward

Longtail Grovesward

3
Wind

Fast Activation (You may activate this card at fast speed.)

Level 1+ Longtail Grovesward gets +1.

β€œCome, I'll take no denial; we must have a trial.”

Power
2
Life
2
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Lost Being

Lost Being

3
Norm

Parallel souls, never meant to meetβ€”once joined, forever lost.

Power
2
Life
2
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Lost in Thought

Lost in Thought

X
Water

You may banish up to X cards with floating memory from your graveyard. Draw a card for each card banished this way.

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
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Lost Promises

Lost Promises

2
Umbra

Alice Bonus As long as your champion is defending, you may banish six cards from your graveyard to activate this card from your memory without paying its reserve cost.

Alice Bonus Deal 3 damage to target attacking unit, then end the combat phase.

Speed
Fast
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Lost Wisdom

Lost Wisdom

4
Norm

Class Bonus This card costs 2 less to activate if you control one or more unique allies.

Return a Spell card from your graveyard to your memory.

Knowledge sought from the pages of the past.

Speed
Slow
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Lucenia's Reign

Lucenia's Reign

2
Norm

On Enter: Draw a card into your memory.

2, Discard a Chessman Command card: Target Chessman ally you control gets +1 until end of turn. Draw a card into your memory.

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Lumbering Steed

Lumbering Steed

4
Norm

Hindered (This ally enters the field rested.)

2: Lumbering Steed gets +1 until end of turn.

Though slow to get going, this breed serves as the hardiest mount for the frontline cavalry, capable of breaking through the most entrenched frontlines.

Power
3
Life
3
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Lumen Borealis

Lumen Borealis

3
Luxem

On Enter: You may reveal a card from your memory.

Class Bonus Animal allies you control get +1 and +1 .

Whenever an Animal ally you control dies, you may reveal a card from your memory.

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Lunar Seer

Lunar Seer

2
Astra

Starcalling β€” 1 (As you’re looking at this card while glimpsing, you may activate it by paying this cost. If you do, put all other cards you’re looking at on the bottom of your deck in any order.)

Class Bonus β†·: Glimpse 2.

Power
1
Life
3
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Lure the Abyss

Lure the Abyss

2
Water

Reveal the top four cards of your deck. Put all Specter cards from among them into your graveyard and the rest on the bottom of your deck in any order.

"The time has come to talk of many things."

Speed
Fast
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Lurid Dreaming

Lurid Dreaming

2
Norm

Activate this card only during an opponent's end phase.

Wake up your champion. If you do, draw a card into your memory.

β€œI finally found you. Let's stay here together forever.”

Speed
Fast
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Lurking Assailant

Lurking Assailant

3
Norm

Lurking Assailant has stealth as long as it's awake.

Level 1+ Lurking Assailant may retaliate against attackers while not defending.

Some assassins prove their skill with a dagger, others prove it with a glib tongue and twisted schemes.

Power
2
Life
3
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Luster's Shroud

Luster's Shroud

1
Wind

The next time target unit would be dealt damage this turn, prevent 3 of that damage.

Merlin Bonus Sheen 6+ Ephemerate β€” 3

"The memories, they protect me!"

Speed
Fast
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Luxem Sight

Luxem Sight

0
Luxem

Element Bonus Whenever you reveal this card from your memory, recover 3. (To recover, remove that many damage counters from your champion. Apply this effect only if your champion's element matches this card's element.)

Draw a card.

Speed
Fast
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Luxera's Map

Luxera's Map

1
Luxem

Class Bonus This card costs 1 less to materialize.

Luxera's Map enters the field rested.

β†·, Banish Luxera's Map: Search your deck for a card and put it into your memory. Then shuffle your deck. Activate this ability only at slow speed.

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Lu Xun, Pyre Strategist

Lu Xun, Pyre Strategist

3
Fire

Kindle 3

On Enter: Put an enlighten counter on your champion.

Class Bonus Whenever one or more enlighten counters are removed from your champion, you may rest Lu Xun. If you do, empower 3.

Power
0
Life
3
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Lycoria

Lycoria

1
Tera

At the beginning of your recollection phase, deal 1 unpreventable damage to your champion.

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Ma Chao, Lupine Huntress

Ma Chao, Lupine Huntress

3
Wind

Class Bonus Level 2+ Ma Chao gets +1 and has vigor.

On Enter: Target opponent banishes two cards from their graveyard. If you control an Animal or Beast ally, that player banishes four cards from their graveyard instead.

Power
1
Life
2
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Machined Monstrosity

Machined Monstrosity

3
Norm

Pride 4 (This ally won’t obey you unless your champion is level 4 or higher. You can’t attack with, intercept with, or activate abilities of allies that don’t obey you.)

Class Bonus On Death: Summon a Powercell token rested.

Power
4
Life
3
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Mad Hatter, Morose Heritor

Mad Hatter, Morose Heritor

3
Norm

Ranged 3 (As long as this unit is distant, its attacks get +3.)

On Enter: You may banish a card at random from your material deck. If you do, materialize a Ranger regalia card from your material deck.

Power
1
Life
3
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Mad Tea Party

Mad Tea Party

3
Norm

(Siegeable β€” This domain can be attacked. It takes damage in the form of removing durability counters.)

Whenever an ally enters the field, recover 1. (To recover, remove that many durability counters from your champion.)

Durability
6
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Magebane Lash

Magebane Lash

1
Water

Class Bonus On Enter: Put a lash counter on your champion.

Magebane Lash gets +1 for each lash counter on your champion.

Nico Bonus Whenever your champion is dealt non-combat damage, recover 2.

Power
0
Durability
4
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Magus Disciple

Magus Disciple

2
Norm

Your champion gets +1 level.

Class Bonus On Death: Draw a card. (Apply this effect only if your champion's class matches this card's class.)

"Harness mana and divert it to the archmage!"

Power
1
Life
1
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Maiden of Glimmer's Dusk

Maiden of Glimmer's Dusk

3
Wind

Class Bonus This card costs 1 less to activate for each of up to two phantasias you control. (Apply this effect only if your champion's class matches this card's class.)

"May the dusk veil your desires."

Power
2
Life
2
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Maiden of Primal Virtue

Maiden of Primal Virtue

3
Tera

Maiden of Primal Virtue gets +1 and +1 for each phantasia you control.

"Relying on your senses alone will blind you to the currents of magic that constantly weave through the world around us."

Power
0
Life
0
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Maiden of Reverent Gale

Maiden of Reverent Gale

3
Wind

Intercept

Diao Chan Bonus On Death: Return target wind element Spell action card from your graveyard to your memory. (Trigger this ability only if your champion is Diao Chan.)

Power
0
Life
2
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Maiden of Shimmering Air

Maiden of Shimmering Air

2
Norm

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

"Forever with you."

Power
1
Life
2
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Maiden of Shrouded Fog

Maiden of Shrouded Fog

3
Wind

Class Bonus Spellshroud (Units with spellshroud can't be targeted by Spells.)

Whenever you activate a card from your memory, put a buff counter on target phantasia ally you control.

Power
2
Life
2
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Majestic Spirit's Crest

Majestic Spirit's Crest

0
Crux

Class Bonus Banish Majestic Spirit's Crest: Your champion gains "On Attack: Draw a card" until end of turn.

Through trials insurmountable, Lorraine persevered and conquered them all. In return, she was chosen.

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Maledictum Vitae

Maledictum Vitae

2
Umbra

Put Maledictum Vitae on the bottom of target champion's lineage.

Whenever this card is put into a champion's lineage, that champion's controller recovers 4.

Alice Bonus Element Bonus 2, Banish another card from your graveyard: Put this card from your graveyard on the bottom of target champion's lineage.

Speed
Fast
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Malevolent Vow

Malevolent Vow

0
Umbra

Discard up to three cards. Recover 3+X, where X is three times amount of cards discarded this way. Put Malevolent Vow on the bottom of your champion's lineage.

Inherited Effect β€” This object gets -2. (Champions have this ability as long as this card is part of its lineage.)

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Manabolt Convergence

Manabolt Convergence

2
Norm

Until end of turn, you may activate target Aethercharge card in your graveyard. (You still pay its costs.)

You may load Manabolt Convergence into an Aetherwing weapon you control.

Power
1
Speed
Fast
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Manaflare Barrage

Manaflare Barrage

5
Fire

Class Bonus This card costs 2 less to activate.

Deal 2 damage to all units except for your champion. If your champion is distant, deal 3 damage to those units instead.

You may load Manaflare Barrage into an Aetherwing weapon you control.

Power
1
Speed
Fast
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Mana Limiter

Mana Limiter

0
Norm

You can't remove enlighten counters from your champion to pay for costs.

Banish Mana Limiter: Draw a card. Activate this ability only if your champion has six or more enlighten counters on them.

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Mana Resonance

Mana Resonance

5
Water

Class Bonus This card costs X less to activate, where X is the highest reserve cost among Spell cards your opponents control on the effects stack.

Draw a card. Then if no cards were reserved into your memory to pay for this card's reserve cost, draw an additional card.

Speed
Fast
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Manaroot

Manaroot

1
Norm

Sacrifice Manaroot: Your champion gets +1 level until end of turn.

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Mana's Cascade

Mana's Cascade

1
Water

Diana Bonus On Attack: If there are two or more water element Aethercharge cards in the attacker's intent, this attack gets +1 and gains ”On Champion Hit: That opponent banishes a card at random from their memory.”

Power
1
Durability
3
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Mandate of Honor

Mandate of Honor

0
Norm

As long as you control a unique ally, each player with influence eight or more can't draw cards. (A player's influence is equal to the total amount of cards in their hand and memory.)

Honor between heroes.

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Manic Zealot

Manic Zealot

2
Fire

On Death: Deal 2 damage to each champion.

For some, awakening was a blessing, a revelation of the potential world before them. For others, awakening was a curse with only one solution.

Power
1
Life
1
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Manufacture Cell

Manufacture Cell

2
Norm

Summon a Powercell token rested. If you control an Automaton object, draw a card.

β€œStop by any of our local retail branches today!”
β€” Gearstride Automatics Advertisement

Speed
Fast
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Map of Hidden Passage

Map of Hidden Passage

0
Norm

Map of Hidden Passage enters the field rested.

β†·, Banish Map of Hidden Passage: Until end of turn, units with stealth can't be intercepted.

No great general can be considered clever if they do not account for cheaters.

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March On

March On

1
Norm

Command Chessman (A Chessman ally you control performs this attack.)

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Power
1
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