Cards where: offer is foil

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Lancelot, Goliath of Aesa

Lancelot, Goliath of Aesa

4
Norm

Hindered (This ally enters the field rested.)

Class Bonus Level 2+ Lancelot gets +2 .

On Attack: You may pay 3. If you do, Lancelot gets +3 until end of turn.

"I greet the burden of a thousand lives..."

Power
2
Life
3
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Landscape Corsair

Landscape Corsair

3
Wind

Kongming Bonus On Enter: You may change the direction of your Shifting Currents to a different direction of your choice. (Apply this effect only if your champion is Kongming.)

Neither wind nor rain can stop a dragon.

Power
2
Life
3
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Languid Toadtroll

Languid Toadtroll

4
Water

Hindered (This ally enters the field rested.)

Taunt (While awake, this ally must be targeted before other objects you control during your opponents' attack declarations if able.)

β€œYou let it alone and it'll let you alone, you know.”

Power
0
Life
6
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Lavaheated Brew

Lavaheated Brew

2
Fire

Draw a card, then discard a card. If you didn't discard a Potion item card, deal 3 damage to your champion.

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Slow
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Lavasoul Tiger

Lavasoul Tiger

4
Fire

Pride 3 (This ally won’t obey you unless your champion is level 3 or higher. You can’t attack with, intercept with, or activate abilities of allies that don’t obey you.)

Class Bonus On Enter: You may banish two fire element cards from your graveyard. If you do, Lavasoul Tiger loses pride until end of turn.

Power
5
Life
5
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Lawsur, the Carpenter

Lawsur, the Carpenter

3
Norm

On Enter: Lawsur gets +X until end of turn, where X is the amount of other Specter allies you control.

Specter allies you control have stealth as long as they're awake.

Power
1
Life
3
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Lead with Force

Lead with Force

3
Norm

Class Bonus This card costs 1 less to activate. (Apply this effect only if your champion’s class matches this card’s class.)

Target ally gets +1 until end of turn. If that ally is an Animal or a Beast, put a buff counter on it. (Allies get +1 and +1 for each buff counter on them.)

Speed
Fast
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Leeching Bolt

Leeching Bolt

2
Tera

Deal LV damage to target unit. Recover 2.

Class Bonus If Leeching Bolt is empowered, put it into its owner's material deck preserved. (As you materialize, you may instead return a preserved card your hand.)

Speed
Fast
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Legion's Wingspan

Legion's Wingspan

0
Wind

Diana Bonus On Attack: For each wind element card in the attacker's intent, choose an ally you control. That ally gets +1 until end of turn.

Raucous cheers soar on evergreen wings, infusing the air with the vitality of the vim and vigor.

Power
1
Durability
3
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Lena, Dorumegia's Herald

Lena, Dorumegia's Herald

3
Norm

Class Bonus True Sight

4, β†·: Look at the top four cards of your deck. You may reveal a Ranger ally card from among them and put it into your hand. Put the rest on the bottom of your deck in any order. This ability costs 2 less to activate as long as Lena is distant.

Power
1
Life
3
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Library Witch

Library Witch

2
Norm
Card Type
Ally β€” Mage Human

Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)

On Death: Draw a card.

The librarians of mage academies instill their love for reading in aspiring students.

Power
0
Life
1
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Life Essence Amulet

Life Essence Amulet

0
Norm

Whenever an ally you control dies while it's not your turn, you may banish Life Essence Amulet. If you do, draw a card.

"It is said a great alchemist made this amulet for his lover should she be at death's door."
β€” Gildas, Chronicler of Aesa

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Lightweaver's Assault

Lightweaver's Assault

4
Luxem

Reveal all cards in your memory. Choose any amount of units and deal damage equal to the amount of cards revealed this way split among them.

Class Bonus Element Bonus Whenever you reveal Lightweaver's Assault from your memory, choose a unit and deal 2 damage to it.

Speed
Fast
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Lily, Marine Castellan

Lily, Marine Castellan

4
Water

Commanded Will 2 (As long as this unit is attacking using a Command card, it gets +2.)

On Attack: If Lily is attacking a unit with an even life stat, this attack gets +1 and you may return a card from your memory to your hand.

Power
1
Life
4
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Lingering Banshee

Lingering Banshee

3
Norm

Ephemerate β€” 6. As long as you control one or more ephemeral objects, this card costs 3 less to activate this way. (You may activate this card from your graveyard by paying this cost. Ally cards played this way become ephemeral as they enter the field.)

"Forever and always..."

Power
2
Life
3
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Liquid Amnesia

Liquid Amnesia

2
Wind

Brew β€” One Blightroot

Class Bonus At the beginning of your recollection phase, put an age counter on Liquid Amnesia.

Sacrifice Liquid Amnesia: For every three age counters that were on Liquid Amnesia, banish a card at random from target player’s memory.

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Lively Chorale

Lively Chorale

2
Water

Target Animal or Beast ally you control gets +3 until end of turn.

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
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Loaded Thoughts

Loaded Thoughts

0
Water

(Gun β€” Must be loaded to use for an attack and can’t be used with an attack card.)

Class Bonus Whenever Loaded Thoughts becomes loaded, you may put the top card of your deck into your graveyard.

Power
1
Durability
3
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Load Soul

Load Soul

2
Umbra

Materialize a Bullet card from your material deck, then you may put two durability counters on a Gun weapon you control. If you do, put Load Soul on the bottom of your champion's lineage.

Inherited Effect: This object has gets -2 .

Speed
Slow
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Lone Gunslinger

Lone Gunslinger

1
Norm

Ranged 1 (As long as this unit is distant, its attacks get +1 .)

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Power
1
Life
1
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Longtail Grovesward

Longtail Grovesward

3
Wind

Fast Activation (You may activate this card at fast speed.)

Level 1+ Longtail Grovesward gets +1.

β€œCome, I'll take no denial; we must have a trial.”

Power
2
Life
2
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Lost Being

Lost Being

3
Norm

Parallel souls, never meant to meetβ€”once joined, forever lost.

Power
2
Life
2
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Lost in Thought

Lost in Thought

X
Water

You may banish up to X cards with floating memory from your graveyard. Draw a card for each card banished this way.

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
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Lost Promises

Lost Promises

2
Umbra

Alice Bonus As long as your champion is defending, you may banish six cards from your graveyard to activate this card from your memory without paying its reserve cost.

Alice Bonus Deal 3 damage to target attacking unit, then end the combat phase.

Speed
Fast
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Lost Wisdom

Lost Wisdom

4
Norm

Class Bonus This card costs 2 less to activate if you control one or more unique allies.

Return a Spell card from your graveyard to your memory.

Knowledge sought from the pages of the past.

Speed
Slow
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Lucenia's Reign

Lucenia's Reign

2
Norm

On Enter: Draw a card into your memory.

2, Discard a Chessman Command card: Target Chessman ally you control gets +1 until end of turn. Draw a card into your memory.

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Lumbering Steed

Lumbering Steed

4
Norm

Hindered (This ally enters the field rested.)

2: Lumbering Steed gets +1 until end of turn.

Though slow to get going, this breed serves as the hardiest mount for the frontline cavalry, capable of breaking through the most entrenched frontlines.

Power
3
Life
3
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Lumen Borealis

Lumen Borealis

3
Luxem

On Enter: You may reveal a card from your memory.

Class Bonus Animal allies you control get +1 and +1 .

Whenever an Animal ally you control dies, you may reveal a card from your memory.

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Lunar Seer

Lunar Seer

2
Astra

Starcalling β€” 1 (As you’re looking at this card while glimpsing, you may activate it by paying this cost. If you do, put all other cards you’re looking at on the bottom of your deck in any order.)

Class Bonus β†·: Glimpse 2.

Power
1
Life
3
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Lure the Abyss

Lure the Abyss

2
Water

Reveal the top four cards of your deck. Put all Specter cards from among them into your graveyard and the rest on the bottom of your deck in any order.

"The time has come to talk of many things."

Speed
Fast
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Lurid Dreaming

Lurid Dreaming

2
Norm

Activate this card only during an opponent's end phase.

Wake up your champion. If you do, draw a card into your memory.

β€œI finally found you. Let's stay here together forever.”

Speed
Fast
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Lurking Assailant

Lurking Assailant

3
Norm

Lurking Assailant has stealth as long as it's awake.

Level 1+ Lurking Assailant may retaliate against attackers while not defending.

Some assassins prove their skill with a dagger, others prove it with a glib tongue and twisted schemes.

Power
2
Life
3
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Luster's Shroud

Luster's Shroud

1
Wind

The next time target unit would be dealt damage this turn, prevent 3 of that damage.

Merlin Bonus Sheen 6+ Ephemerate β€” 3

"The memories, they protect me!"

Speed
Fast
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Luxem Sight

Luxem Sight

0
Luxem

Element Bonus Whenever you reveal this card from your memory, recover 3. (To recover, remove that many damage counters from your champion. Apply this effect only if your champion's element matches this card's element.)

Draw a card.

Speed
Fast
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Luxera's Map

Luxera's Map

1
Luxem

Class Bonus This card costs 1 less to materialize.

Luxera's Map enters the field rested.

β†·, Banish Luxera's Map: Search your deck for a card and put it into your memory. Then shuffle your deck. Activate this ability only at slow speed.

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Lu Xun, Pyre Strategist

Lu Xun, Pyre Strategist

3
Fire

Kindle 3

On Enter: Put an enlighten counter on your champion.

Class Bonus Whenever one or more enlighten counters are removed from your champion, you may rest Lu Xun. If you do, empower 3.

Power
0
Life
3
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Lycoria

Lycoria

1
Tera

At the beginning of your recollection phase, deal 1 unpreventable damage to your champion.

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Ma Chao, Lupine Huntress

Ma Chao, Lupine Huntress

3
Wind

Class Bonus Level 2+ Ma Chao gets +1 and has vigor.

On Enter: Target opponent banishes two cards from their graveyard. If you control an Animal or Beast ally, that player banishes four cards from their graveyard instead.

Power
1
Life
2
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Machined Monstrosity

Machined Monstrosity

3
Norm

Pride 4 (This ally won’t obey you unless your champion is level 4 or higher. You can’t attack with, intercept with, or activate abilities of allies that don’t obey you.)

Class Bonus On Death: Summon a Powercell token rested.

Power
4
Life
3
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Mad Hatter, Morose Heritor

Mad Hatter, Morose Heritor

3
Norm

Ranged 3 (As long as this unit is distant, its attacks get +3.)

On Enter: You may banish a card at random from your material deck. If you do, materialize a Ranger regalia card from your material deck.

Power
1
Life
3
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Mad Tea Party

Mad Tea Party

3
Norm

(Siegeable β€” This domain can be attacked. It takes damage in the form of removing durability counters.)

Whenever an ally enters the field, recover 1. (To recover, remove that many durability counters from your champion.)

Durability
6
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Magebane Lash

Magebane Lash

1
Water

Class Bonus On Enter: Put a lash counter on your champion.

Magebane Lash gets +1 for each lash counter on your champion.

Nico Bonus Whenever your champion is dealt non-combat damage, recover 2.

Power
0
Durability
4
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Magus Disciple

Magus Disciple

2
Norm

Your champion gets +1 level.

Class Bonus On Death: Draw a card. (Apply this effect only if your champion's class matches this card's class.)

"Harness mana and divert it to the archmage!"

Power
1
Life
1
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Maiden of Glimmer's Dusk

Maiden of Glimmer's Dusk

3
Wind

Class Bonus This card costs 1 less to activate for each of up to two phantasias you control. (Apply this effect only if your champion's class matches this card's class.)

"May the dusk veil your desires."

Power
2
Life
2
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Maiden of Primal Virtue

Maiden of Primal Virtue

3
Tera

Maiden of Primal Virtue gets +1 and +1 for each phantasia you control.

"Relying on your senses alone will blind you to the currents of magic that constantly weave through the world around us."

Power
0
Life
0
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Maiden of Reverent Gale

Maiden of Reverent Gale

3
Wind

Intercept

Diao Chan Bonus On Death: Return target wind element Spell action card from your graveyard to your memory. (Trigger this ability only if your champion is Diao Chan.)

Power
0
Life
2
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Maiden of Shimmering Air

Maiden of Shimmering Air

2
Norm

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

"Forever with you."

Power
1
Life
2
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Maiden of Shrouded Fog

Maiden of Shrouded Fog

3
Wind

Class Bonus Spellshroud (Units with spellshroud can't be targeted by Spells.)

Whenever you activate a card from your memory, put a buff counter on target phantasia ally you control.

Power
2
Life
2
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Majestic Spirit's Crest

Majestic Spirit's Crest

0
Crux

Class Bonus Banish Majestic Spirit's Crest: Your champion gains "On Attack: Draw a card" until end of turn.

Through trials insurmountable, Lorraine persevered and conquered them all. In return, she was chosen.

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Malevolent Vow

Malevolent Vow

0
Umbra

Discard up to three cards. Recover 3+X, where X is three times amount of cards discarded this way. Put Malevolent Vow on the bottom of your champion's lineage.

Inherited Effect β€” This object gets -2. (Champions have this ability as long as this card is part of its lineage.)

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