Cards where: is legal in STANDARD

Showing 701-750 of 2115 cards (page 15 of 43)

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Floodward Sergeant

Floodward Sergeant

4
Water

Taunt (While awake, this ally must be targeted before other objects you control during your opponents’ attack declarations if able.)

If damage would be dealt to Floodward Sergeant, prevent that damage. Apply this replacement effect only once each turn.

Power
1
Life
3
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Floodward Steed

Floodward Steed

3
Water

On Enter: Put a bulwark counter on target ally. (If combat damage would be dealt to an ally with any bulwark counters on it, remove one and prevent that damage instead.)

It yields only to those with the will of the flood.

Power
1
Life
4
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Floral Arrangement

Floral Arrangement

3
Norm

Summon a Silvershine and a Fraysia token.

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Arisanna often lost track of time while picking herbs.

Speed
Slow
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Flourishing Qi

Flourishing Qi

4
Tera

Whenever your Shifting Currents change from facing any direction to North while this card's activation is on the effects stack, put four charge counters on that activation.

Deal LV+X damage to target unit, where X is the amount of charge counters on this card's activation.

Speed
Slow
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Flourishing Restoration

Flourishing Restoration

2
Tera

Diao Chan Bonus You may ignore this card's elemental requirements as you activate it. If you do, it costs 2 more to activate.

Recover 3. Then for each of up to two allies you don't control, recover 3 again.

Speed
Fast
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Flowerbud

Flowerbud

1
Tera

"Isn't a flower the most beautiful before it blooms? Full of mystery and boundless possibility – before anyone knows what its petals will reveal."

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Flowing Oubli

Flowing Oubli

3
Water

Level 1+ This card costs 1 less to activate. (Apply this effect only if your champion is level 1 or higher.)

Look at the top two cards of your deck. Banish one of them and put an omen counter on it. Put the other on the bottom of your deck.

Speed
Slow
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Fluffy Shopkeep

Fluffy Shopkeep

3
Norm

Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)

On Enter: You may banish two cards from your material deck. If you do, draw a card into your memory.

Power
1
Life
3
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Flute of Taming

Flute of Taming

1
Norm

β†·: Your champion gets +1 level until end of turn.

β†·: Target Animal or Beast ally gets your choice of +1 or +1 until end of turn.

Simple yet versatile, a flute has many uses for one who has mastered it.

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Fluvial Fatestone

Fluvial Fatestone // Mocking Otter

2
Water

Fast Activation (You may activate this card at fast speed.)

On Enter: Target ally you control gets +2 until end of turn.

Guo Jia Bonus 4, β†·: Put the top two cards of your deck into your graveyard. Transform Fluvial Fatestone.

Back Face:

Mocking Otter

Taunt (While awake, this ally must be targeted before other units you control during your opponents' attack declarations if able.)

Retort 2 (As long as this ally is retaliating, it gets +2 .)

Power
1
Life
2
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Focal Intensity

Focal Intensity

1
Fire

Deal 1 damage to target unit.

Merlin Bonus You may remove two sheen counters from your Fractured Memories. If you do, put two preparation counters on your champion.

Speed
Fast
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Focused Flames

Focused Flames

2
Fire

Class Bonus This card costs 1 less to activate. (Apply this effect only if your champion's class matches this card's class.)

Deal 4 damage to target ally.

Speed
Slow
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Focusing Gem

Focusing Gem

0
Exalted
Norm

(Exalted β€” This element is enabled for you as long as you have another advanced element enabled.)

Hindered (This object enters the field rested.)

β†·, Banish Focusing Gem: The next card you activate this turn costs 3 less to activate.

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Focusing Round

Focusing Round

3
Norm

On Enter: Draw a card.

2, β†·: Load Focusing Round into target unloaded Gun weapon you control. (As a weapon is used for an attack, all of its loaded cards are put into the attacker's intent.)

Power
2
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Folded Shadows

Folded Shadows

0
Umbra

Ciel Bonus As long as the total reserve cost among your omens is 33 or greater, your champion has spellshroud and stealth.

A beautiful fan gifted to Ciel by a strange, yet strangely familiar, maid.

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Foraging Fox

Foraging Fox

2
Norm

On Enter: Look at the top five cards of your deck. You may reveal a Fatestone card from among them and put it into your memory. Put the rest on the bottom of your deck in any order.

Who knows what treasures you'll dig up?

Power
1
Life
1
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Foraging Servant

Foraging Servant

2
Norm

On Enter: Gather. (To gather, summon a Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, or Springleaf token, chosen at random.)

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Power
1
Life
2
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Forbidden Teachings

Forbidden Teachings

2
Norm

If you control a Book object, glimpse 3. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)

Draw a card.

"With this book, you can save your people."

Speed
Slow
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Force Load

Force Load

2
Fire

Choose a fire or norm element Bullet card from your material deck with memory cost 0 and load it into target Gun weapon you control. (As a weapon is used for an attack, all of its loaded cards are put into the attacker's intent.)

Factory Recommendation: one round per shot.

Speed
Slow
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Foresight Lens

Foresight Lens

0
Norm

Banish Foresight Lens: Glimpse 2. If your champion is distant, glimpse 4 instead. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)

A wider view may sometimes offer lesser truths.

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Forest Cake

Forest Cake

2
Norm
Card Type
Item β€” Tamer Food

On Enter: Draw a card.

Class Bonus Whenever an Animal or Beast ally enters the field under your control, you may sacrifice Forest Cake. If you do, put a buff counter on that ally.

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Foretold Bloom

Foretold Bloom

2
Astra

Until end of turn, Herbs you control gain β€œOn Sacrifice: Glimpse 2.”

Under the Tearlight Cascade, Silvershine fields bloom iridescent and translucent, reflecting the absorbed starlight and beckoning towards an illuminating fate.

Speed
Slow
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Forged Scalemail

Forged Scalemail

1
Norm

Unit Link (This object enters the field linked to target unit. If the link is broken, sacrifice this object.)
If damage would be dealt to linked unit, you may banish Forged Scalemail. If you do, prevent 2 of that damage and draw a card.

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Forgelight Blade

Forgelight Blade

0
Fire

Class Bonus Forgelight Blade gets +1 . (Apply this effect only if your champion’s class matches this card’s class.)

On Enter: Deal 4 damage to your champion.

Molten power radiates from within.

Power
1
Durability
2
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Forgelight Scepter

Forgelight Scepter

1
Fire

Class Bonus This card costs 1 less to materialize.

At the beginning of each opponent's end phase, if that player has an odd amount of cards in their memory, deal 2 unpreventable damage to their champion.

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Forgelight Shieldmaiden

Forgelight Shieldmaiden

3
Fire

Foster (At the beginning of your recollection phase, if this ally hasn’t been dealt damage since the end of your previous turn, it becomes fostered.)

On Foster: Draw two cards, then discard a card. Class Bonus: If a fire element card was discarded, put a buff counter on Forgelight Shieldmaiden.

Power
1
Life
2
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Forgetful Concoction

Forgetful Concoction

7
Water

Brew β€” One Root, One Herb

Hindered (This object enters the field rested.)

β†·, Sacrifice Forgetful Concoction: Banish two cards at random from target opponent's memory. Return those cards to their memory at the beginning of their next end phase. Draw a card.

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Formidable Youxia

Formidable Youxia

2
Norm

Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)

As long as your Shifting Currents face East, Formidable Youxia gets +2 .

Power
2
Life
2
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Fortified Mana Shield

Fortified Mana Shield

2
Norm

Class Bonus This card costs 2 less to activate if it its activation targets a unit with taunt. (Apply this effect only if your champion's class matches this card's class.)

The next time target unit would take non-combat damage this turn, prevent 4 of that damage.

Speed
Fast
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Fortifying Aroma

Fortifying Aroma

5
Wind

This card costs 1 less to activate for each Herb you control.

Put two buff counters on target ally. (Allies get +1 and +1 for each buff counter on them.)

Herbs offer benefits beyond medicinal uses.

Speed
Fast
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Fortifying Manashot

Fortifying Manashot

3
Norm

Put two durability counters on target Aetherwing weapon you control. Then you may load Fortifying Manashot into an Aetherwing weapon you control.

Strength shapes even the most elusive of magics.

Power
1
Speed
Fast
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Found Power

Found Power

1
Fire

Empower 3. If you control an object named Proto Key Crest, discard up to two cards, then draw that many cards.

And in that moment, the Duchess knew she had been right all along: she was, indeed, the heroine of this tale.

Speed
Fast
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Fount Seraphim

Fount Seraphim

3
Water

Advanced Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are advanced element, this card becomes imbued.)

Taunt

On Enter: If Fount Seraphim is imbued, until the beginning of your next turn, allies your opponents control enter the field rested.

Power
1
Life
4
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Four of Diamonds

Four of Diamonds

4
Water

Retort 3

Cardistry β€” 4: Reveal up to two Suited cards from your memory. For each card revealed this way, generate a Bolt of Diamonds card and put it into your memory. This ability costs 1 less to activate for each Suited object you control with different reserve costs. Activate this ability only once.

Power
1
Life
3
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Four of Hearts

Four of Hearts

4
Fire

Cardistry β€” 4: Draw a card into your memory, then put a fire or norm element Suited ally card with reserve cost 3 or less from your memory onto the field. This ability costs 1 less to activate for each Suited object you control with different reserve costs. Activate this ability only once.

Power
1
Life
3
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Four of Spades

Four of Spades

4
Norm

Cardistry β€” 4: Draw a card into your memory. This ability costs 1 less to activate for each Suited object you control with different reserve costs. Activate this ability only once.

”It may be a cursed number, but I'll be lucky for you!”

Power
2
Life
3
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Fractal of Creation

Fractal of Creation

2
Neos

Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)

Sacrifice Fractal of Creation: Summon a token copy of target token you control.

Power only constrained by imagination.

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Fractal of Duplication

Fractal of Duplication

4
Neos

Whenever Fractal of Duplication becomes rested, summon a token copy of it rested.

Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)

Two for the price of one.

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Fractal of Insight

Fractal of Insight

2
Norm

On Enter: You may rest Fractal of Insight. If you do, glimpse 2.

Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)

An enigma that defies, and yet, shapes reality.

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Fractal of Intrusion

Fractal of Intrusion

3
Water

On Enter: You may banish a card with floating memory from your graveyard. When you do, look at target opponent's memory and discard a card from it.

Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)

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Fractal of Mana

Fractal of Mana

3
Norm

Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)

Class Bonus β†·: Empower 1. (The next Spell card you activate this turn activates and resolves as if your champion got +1 level.)

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Fractal of Polar Depths

Fractal of Polar Depths

3
Water

Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)

Class Bonus Sacrifice Fractal of Polar Depths: Target player puts the top X cards from their deck into their graveyard, where X is the amount of water element cards in your graveyard.

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Fractal of Rain

Fractal of Rain

2
Water

Imbue 2

At the beginning of your recollection phase, if Fractal of Rain is imbued, target player puts the top card of their deck into their graveyard.

Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)

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Fractal of Refreshment

Fractal of Refreshment

3
Water

Reservable

On Enter: You may reveal up to three water element cards from your memory and put them on the bottom of your deck in any order. Then draw that many cards into your memory.

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Fractal of Snow

Fractal of Snow

2
Water

Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)

Class Bonus Sacrifice Fractal of Snow: The next time one or more allies would enter the field this turn, they enter the field rested instead.

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Fractal of Sparks

Fractal of Sparks

2
Fire

Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)

Class Bonus β†·: Deal 1 damage to target champion. (Activate this ability only if your champion’s class matches this card’s class.)

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Fractal of Waves

Fractal of Waves

3
Water

Whenever your champion levels up into a champion with base level 3, you may sacrifice Fractal of Waves. If you do, draw two cards into your memory.

Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)

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Fractured Crown

Fractured Crown

0
Luxem

Champion Link (This object enters the field linked to target champion. If the link is broken, sacrifice this object.)

Linked champion's first attack each turn gets +2 . Class Bonus: That champion also gets +2 for each unique ally card in your graveyard.

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Fractured Memories

Fractured Memories

Merlin Bonus Your champion has "On Ally Kill: Put X sheen counters onto your Fractured Memories, where X is the amount of sheen counters that were on the killed ally."

Merlin BonusYour champion has "On Champion Hit: You may move all sheen counters on the hit champion to your Fractured Memories. When three or more counters are moved this way, deal 3 damage to that champion."

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Fracturing Slash

Fracturing Slash

2
Wind

Merlin Bonus On Attack: You may move up to three sheen counters from among units on the field onto the defender.

"Your memories serve me better than they ever will you."

Power
3
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