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Powered Armsmaster

Powered Armsmaster

2
Umbra

Ranged 3

Class Bonus Whenever you sacrifice a Powercell, Powered Armsmaster becomes distant.

On Death: Summon a Powercell token.

Your own personal arsenal. Just add power.

Power
1
Life
2
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Powered Bishop

Powered Bishop

3
Fire

Memory 4+ Powered Bishop gets +1 .

On Death: Summon a Powercell token.

β€œNeed a spokesperson? Our orator model contains self-modulating power for a crowd of any size!”
β€” Gearstride Automatics Advertisement

Power
1
Life
3
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Powered Defender

Powered Defender

3
Water

Class Bonus Level 2+ Taunt (While awake, this unit must be targeted before other units you control during your opponents’ attack declarations if able.)

Whenever Powered Defender is dealt damage, summon a Powercell token.

Power
1
Life
4
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Powered Sentinel

Powered Sentinel

3
Fire

Class Bonus On Enter: Deal 3 damage to your champion and summon a Powercell token rested. (Apply this effect only if your champion’s class matches this card’s class.)

β€œIdeal for protection! Just keep away from farmland.”
β€” Gearstride Automatics Advertisement

Power
2
Life
3
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Powered Swordsman

Powered Swordsman

4
Water

Class Bonus On Death: Summon a Powercell token. (Apply this effect only if your champion’s class matches this card’s class.)

β€œTired of pesky pirates? These portside units run on self-powered fuel cells that are fully waterproof!”
β€” Gearstride Automatics Advertisement

Power
2
Life
4
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Power Overwhelming

Power Overwhelming

0
Arcane

Remove any amount of enlighten counters from your champion. Your champion gets +1 level for each counter removed this way until end of turn.

Power without semblance of subtlety. One would do well to discard notions of escaping unscathed when battling a full-fledged arcanist.

Speed
Fast
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Priestess of Flame

Priestess of Flame

2
Fire

Class Bonus On Enter: You may have Priestess of Flame deal 3 damage to your champion. If you do, gather twice. (To gather, summon a Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, or Springleaf token, chosen at random.)

Power
1
Life
2
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Primal Whip

Primal Whip

1
Norm

Class Bonus Level 2+ On Attack: Up to two target non-Human allies get +1 until end of turn. (Apply this effect only if your champion's class matches this card's class and only if your champion is level 2 or higher.)

Power
1
Durability
3
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Prima Materia

Prima Materia

4
Astra

Arisanna Bonus Brew β€” Four Herbs with different names

β†·: Draw a card into your memory. If Prima Materia was brewed, the next time an astra element source you control would deal damage to one or more units this turn, it deals that much damage plus 3 to those units instead.

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Primeval Ritual

Primeval Ritual

3
Wind

As an additional cost to activate this card, sacrifice an ally.

Return target wind element card from your graveyard to your memory.

In order to gain, something must first be lost.

Speed
Fast
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Primordial Ritual

Primordial Ritual

2
Water

As an additional cost to activate this card, sacrifice an ally.

Target player puts the top two cards of their deck into their graveyard.

Floating Memory

Speed
Fast
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Prismatic Sanctuary

Prismatic Sanctuary

3
Norm

Upkeep β€” At the beginning of your recollection phase, reveal a card at random from your memory. If that card is not fire, water, nor wind element, sacrifice Prismatic Sanctuary.

Fire, water, and wind elements are enabled for you.

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Pristine Scourge

Pristine Scourge

5
Water

Ciel Bonus This card costs 1 less to activate for each of up to two omens you have.

Look at target opponent's memory and discard a card from among them. If you have five or more omens with different reserve costs, discard an additional card from among them.

Speed
Slow
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Prodigious Burstmage

Prodigious Burstmage

5
Fire
Card Type
Ally β€” Mage Human

Class Bonus On Death: Draw a card, then discard a card. (Apply this effect only if your champion's class matches this card's class.)

A mage who sought out the truth of this world, and through her efforts, arrived at one word. Explosion.

Power
3
Life
2
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Profane Bindings

Profane Bindings

2
Umbra

Negate target card activation. Banish the card that had its activation negated this way. Put Profane Bindings on the bottom of your champion's lineage.

Inherited Effect β€” This object gets -5. (Champions have this ability as long as this card is part of its lineage.)

Speed
Fast
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Promising Recruit

Promising Recruit

3
Norm

Level 2+ At the beginning of your end phase, put a buff counter on Promising Recruit. (Allies get +1 and +1 for each buff counter on them. Apply this effect only if your champion is level 2 or higher.)

Instincts hone quickly on the battlefield.

Power
1
Life
2
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Protective Fractal

Protective Fractal

4
Water

Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)

β†·: Prevent the next 1 damage that would be dealt to target champion this turn.

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Protective Helm

Protective Helm

0
Norm

Unit Link (This object enters the field linked to target unit. If the link is broken, sacrifice this object.)
If damage would be dealt to linked unit from a distant source, prevent 1 of that damage.

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Prototype Shield

Prototype Shield

0
Norm

Unit Link (This object enters the field linked to target unit. If the link is broken, sacrifice this object.)

Class Bonus If damage would be dealt to linked unit while it’s attacking, prevent 3 of that damage. (This also prevents damage that would be dealt by a retaliating defender.)

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Provoke Obstinance

Provoke Obstinance

3
Neos

Class Bonus Whenever you activate this card, if there's exactly one target for its activation, draw a card into your memory.

Up to five target objects you control gain spellshroud until end of turn. Prevent the next 2 damage that would be dealt to each of those targets this turn if they're units.

Speed
Fast
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Provoking Stand

Provoking Stand

1
Norm

Target ally gains taunt until the beginning of your next turn. If that ally is unique, draw a card into your memory.

"How about we talk this over a cup of wine? No? Don't say I didn't try to spare you!"

Speed
Slow
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Punishing Cartridge

Punishing Cartridge

0
Umbra

Renewable

Class Bonus β†·: Load Punishing Cartridge into target unloaded Gun weapon you control.

On Attack: Discard up to two cards, then choose that manyβ€”
β€’ Change the target of this attack to another unit.
β€’ Punishing Cartridge gains "On Champion Hit: That opponent sacrifices an ally."

Power
2
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Pupil of Sacred Flames

Pupil of Sacred Flames

3
Fire
Card Type
Ally β€” Mage Human

Class Bonus On Attack: You may banish a fire element card from your graveyard. If you do, empower 2.

Kongming Bonus On Death: If your Shifting Currents face East, each player draws a card and then you may change the direction of your Shifting Currents to a different direction of your choice.

Power
2
Life
2
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Purge in Flames

Purge in Flames

8
Fire

Efficiency (This card costs LV less to activate. LV refers to your champion's level.)

Deal 2 damage to all units except for your champion. Class Bonus: Deal 3 damage to those units instead. (Apply the additional effect only if your champion's class matches this card's class.)

Speed
Slow
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Purification

Purification

1
Norm

Recover 2. Then choose up to two Curse cards from your champion’s lineage and discard them. For each card discarded this way, recover 2.

Let go of your hatred. Discard your malice. Only then will you find peace.

Speed
Slow
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Purified Shot

Purified Shot

2
Water

β†·: Load Purified Shot into target unloaded Gun weapon you control.

Class Bonus On Champion Hit: Banish up to X cards from that opponent’s graveyard, where X is the amount of damage dealt by this hit.

Power
1
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Pyroclastic Flow

Pyroclastic Flow

4
Fire

Deal 2 damage to all units.

Long dormant lava veins erupted as Azoth shuddered. Plumes of molten rock drowned the Oasis in an inferno.

Speed
Slow
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Quadrille's Gryphon

Quadrille's Gryphon

3
Wind

Whenever you activate a Melody or Harmony card, put a buff counter on Quadrille's Gryphon. (Allies get +1 and +1 for each buff counter on them.)

β€œLet's sing! Though, I may have forgotten the words.”

Power
1
Life
2
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Queen's Cinderhog

Queen's Cinderhog

3
Exalted
Fire

(Exalted β€” This element is enabled for you as long as you have another advanced element enabled.)

Class BonusStealth (This unit can’t be targeted by attacks unless permitted by true sight.)

A forsaken royal who swore fealty to the queen.

Power
4
Life
2
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Queen's Gambit

Queen's Gambit

2
Norm

As an additional cost to activate this card, sacrifice a Chessman ally.

On Enter: Draw a card into your memory. If the sacrificed ally was a Queen, summon three Pawn Piece tokens.

Alice Bonus Chessman allies you control have "On Enter: This ally gets +1 until end of turn."

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Radiant Origin of Cleric

Radiant Origin of Cleric

3
Norm

Omnishroud

Whenever you recover, put a training counter on Radiant Origin of Cleric.

Class Bonus 4, Sacrifice Radiant Origin of Cleric: Level up your champion. Activate this ability only if there are eight or more training counters on Radiant Origin of Cleric.

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Radiant Origin of Mage

Radiant Origin of Mage

3
Norm

Omnishroud

Whenever you empower, put a training counter on Radiant Origin of Mage.

Class Bonus 4, Sacrifice Radiant Origin of Mage: Level up your champion. Activate this ability only if there are six or more training counters on Radiant Origin of Mage.

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Radiant Origin of Ranger

Radiant Origin of Ranger

3
Norm

Omnishroud

Whenever a Ranger unit you control becomes distant, put a training counter on Radiant Origin of Ranger.

Class Bonus 3, Sacrifice Radiant Origin of Ranger: Level up your champion. Activate this ability only if there are six or more training counters on Radiant Origin of Ranger.

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Radiant Origin of Tamer

Radiant Origin of Tamer

3
Norm

Omnishroud

Whenever you declare an attack with a non-Human ally, put a training counter on Radiant Origin of Tamer.

Class Bonus 3, Sacrifice Radiant Origin of Tamer: Level up your champion. Activate this ability only if there are seven or more training counters on Radiant Origin of Tamer.

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Radiant Origin of Warrior

Radiant Origin of Warrior

3
Norm

Omnishroud

Whenever your champion attacks using a weapon, put a training counter on Radiant Origin of Warrior.

Class Bonus 3, Sacrifice Radiant Origin of Warrior: Level up your champion. Activate this ability only if there are four or more training counters on Radiant Origin of Warrior.

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Radiant Repudiation

Radiant Repudiation

2
Neos

Prevent the next 4 damage that would be dealt to target neos element unit this turn. Whenever damage is prevented this way, deal 2 damage to target unit.

"Dare you defy creation?"

Speed
Fast
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Radiant Vega

Radiant Vega

1
Astra

Diana Bonus 2, β†·, Remove two durability counters from Radiant Vega: Negate target card activation unless its controller pays X, where X is the amount of Aethercharge cards loaded into Radiant Vega. Activate this ability only if your champion is distant.

Power
2
Durability
5
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Rai, Archmage

Rai, Archmage

2
Norm

Rai Lineage (Rai, Archmage must be leveled from a previous level "Rai" champion.)

Inherited Effect: Whenever you activate your first Mage action card each turn, put an enlighten counter on your champion. (Your champion has this ability as long as this card is part of its lineage.)

Level
Lv. 2
Life
22
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Rai, Mana Weaver

Rai, Mana Weaver

3
Arcane

Rai Lineage (Rai, Mana Weaver must be leveled from a previous level "Rai" champion.)

β†·, Remove four enlighten counters from Rai: Copy target Mage Spell card activation. You may choose new targets for the copy.

Level
Lv. 3
Life
25
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Rainweaver Mage

Rainweaver Mage

3
Water
Card Type
Ally β€” Mage Human

Class Bonus On Enter: You may banish a card with floating memory from your graveyard. If you do, empower 4. (The next Spell card you activate this turn activates and resolves as if your champion got +4 level.)

Power
2
Life
3
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Rainwoven Crysalis

Rainwoven Crysalis

2
Water

The next time damage would be dealt to your champion this turn, prevent all but 1 of that damage.

Merlin Bonus Put two sheen counters on your Fractured Memories.

Speed
Fast
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Raised Slash

Raised Slash

3
Norm

Class Bonus On Attack: Put a buff counter on up to two target Suited allies you control. (Apply this effect only if your champion's class matches this card's class.)

”Your gamble has been found wanting. Surely you are capable of more?”

Power
3
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Rai, Spellcrafter

Rai, Spellcrafter

1
Norm

On Enter: Put two enlighten counters on Rai. (You may remove three enlighten counters from your champion to draw a card.)

"Mana runs richly through this world's leylines. I will make use of its abundance."

Level
Lv. 1
Life
19
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Rally the Peasants

Rally the Peasants

3
Wind

Class Bonus This card costs 3 less to activate if an opponent controls three or more allies.

Look at the top six cards of your deck. You may reveal a Human card from among them and put it into your hand. Put the rest on the bottom of your deck in any order.

Speed
Slow
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Ranger Strides

Ranger Strides

1
Astra

On Enter: Draw a card.

Banish Ranger Strides: Target Ranger unit gains ranged 4 until end of turn. (As long as that unit is distant, its attacks get +4.)

Essential for long-ranged combat.

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Rapid Reload

Rapid Reload

3
Wind

Class Bonus Efficiency (This card costs LV less to activate. LV refers to your champion's level. Apply this effect only if your champion's class matches this card's class.)

Materialize a Bullet card from your material deck.

Speed
Fast
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Ravaging Tempest

Ravaging Tempest

8
Wind

Efficiency (This card costs LV less to activate. LV refers to your champion's level.)

Banish all allies. For each ally banished this way, its controller draws a card.

Speed
Fast
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Raze the Land

Raze the Land

3
Norm

Destroy target domain.

Floating Memory

Fires raged unchecked and smoke blotted out the sky. Nothing but rumble remained in the aftermath.

Speed
Slow
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Razor Broadhead

Razor Broadhead

3
Norm

β†·: Load Razor Broadhead into target unloaded Bow weapon you control.

On Attack: If the attacker is distant, Razor Broadhead gets +3 .

First crafted for beasts, then adapted for armor.

Power
3
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Razorgale Calling

Razorgale Calling

4
Wind

Class Bonus This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.)

Whenever you activate a wind element card, deal 1 damage to target champion.

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