Showing 701-750 of 1059 cards (page 15 of 22)
Primal Whip
Class Bonus Level 2+ On Attack: Up to two target non-Human allies get +1 until end of turn. (Apply this effect only if your champion's class matches this card's class and only if your champion is level 2 or higher.)
Prima Materia
Arisanna Bonus Brew β Four Herbs with different names
β·: Draw a card into your memory. If Prima Materia was brewed, the next time an astra element source you control would deal damage to one or more units this turn, it deals that much damage plus 3 to those units instead.
Primeval Ritual
As an additional cost to activate this card, sacrifice an ally.
Return target wind element card from your graveyard to your memory.
In order to gain, something must first be lost.
Primordial Ritual
As an additional cost to activate this card, sacrifice an ally.
Target player puts the top two cards of their deck into their graveyard.
Floating Memory
Prismatic Sanctuary
Upkeep β At the beginning of your recollection phase, reveal a card at random from your memory. If that card is not fire, water, nor wind element, sacrifice Prismatic Sanctuary.
Fire, water, and wind elements are enabled for you.
Pristine Scourge
Ciel Bonus This card costs 1 less to activate for each of up to two omens you have.
Look at target opponent's memory and discard a card from among them. If you have five or more omens with different reserve costs, discard an additional card from among them.
Prodigious Burstmage
Class Bonus On Death: Draw a card, then discard a card. (Apply this effect only if your champion's class matches this card's class.)
A mage who sought out the truth of this world, and through her efforts, arrived at one word. Explosion.
Profane Bindings
Negate target card activation. Banish the card that had its activation negated this way. Put Profane Bindings on the bottom of your champion's lineage.
Inherited Effect β This object gets -5. (Champions have this ability as long as this card is part of its lineage.)
Promising Recruit
Level 2+ At the beginning of your end phase, put a buff counter on Promising Recruit. (Allies get +1 and +1 for each buff counter on them. Apply this effect only if your champion is level 2 or higher.)
Instincts hone quickly on the battlefield.
Protective Fractal
Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)
β·: Prevent the next 1 damage that would be dealt to target champion this turn.
Protective Helm
Unit Link (This object enters the field linked to target unit. If the link is broken, sacrifice this object.)
If damage would be dealt to linked unit from a distant source, prevent 1 of that damage.
Prototype Shield
Unit Link (This object enters the field linked to target unit. If the link is broken, sacrifice this object.)
Class Bonus If damage would be dealt to linked unit while itβs attacking, prevent 3 of that damage. (This also prevents damage that would be dealt by a retaliating defender.)
Provoke Obstinance
Class Bonus Whenever you activate this card, if there's exactly one target for its activation, draw a card into your memory.
Up to five target objects you control gain spellshroud until end of turn. Prevent the next 2 damage that would be dealt to each of those targets this turn if they're units.
Provoking Stand
Target ally gains taunt until the beginning of your next turn. If that ally is unique, draw a card into your memory.
"How about we talk this over a cup of wine? No? Don't say I didn't try to spare you!"
Punishing Cartridge
Renewable
Class Bonus β·: Load Punishing Cartridge into target unloaded Gun weapon you control.
On Attack: Discard up to two cards, then choose that manyβ
β’ Change the target of this attack to another unit.
β’ Punishing Cartridge gains "On Champion Hit: That opponent sacrifices an ally."
Pupil of Sacred Flames
Class Bonus On Attack: You may banish a fire element card from your graveyard. If you do, empower 2.
Kongming Bonus On Death: If your Shifting Currents face East, each player draws a card and then you may change the direction of your Shifting Currents to a different direction of your choice.
Purge in Flames
Efficiency (This card costs LV less to activate. LV refers to your champion's level.)
Deal 2 damage to all units except for your champion. Class Bonus: Deal 3 damage to those units instead. (Apply the additional effect only if your champion's class matches this card's class.)
Purification
Recover 2. Then choose up to two Curse cards from your championβs lineage and discard them. For each card discarded this way, recover 2.
Let go of your hatred. Discard your malice. Only then will you find peace.
Purified Shot
β·: Load Purified Shot into target unloaded Gun weapon you control.
Class Bonus On Champion Hit: Banish up to X cards from that opponentβs graveyard, where X is the amount of damage dealt by this hit.
Pyroclastic Flow
Deal 2 damage to all units.
Long dormant lava veins erupted as Azoth shuddered. Plumes of molten rock drowned the Oasis in an inferno.
Queen's Cinderhog
(Exalted β This element is enabled for you as long as you have another advanced element enabled.)
Class BonusStealth (This unit canβt be targeted by attacks unless permitted by true sight.)
A forsaken royal who swore fealty to the queen.
Queen's Gambit
As an additional cost to activate this card, sacrifice a Chessman ally.
On Enter: Draw a card into your memory. If the sacrificed ally was a Queen, summon three Pawn Piece tokens.
Alice Bonus Chessman allies you control have "On Enter: This ally gets +1 until end of turn."
Radiant Repudiation
Prevent the next 4 damage that would be dealt to target neos element unit this turn. Whenever damage is prevented this way, deal 2 damage to target unit.
"Dare you defy creation?"
Radiant Vega
Diana Bonus 2, β·, Remove two durability counters from Radiant Vega: Negate target card activation unless its controller pays X, where X is the amount of Aethercharge cards loaded into Radiant Vega. Activate this ability only if your champion is distant.
Rai, Archmage
Rai Lineage (Rai, Archmage must be leveled from a previous level "Rai" champion.)
Inherited Effect: Whenever you activate your first Mage action card each turn, put an enlighten counter on your champion. (Your champion has this ability as long as this card is part of its lineage.)
Rai, Mana Weaver
Rai Lineage (Rai, Mana Weaver must be leveled from a previous level "Rai" champion.)
β·, Remove four enlighten counters from Rai: Copy target Mage Spell card activation. You may choose new targets for the copy.
Rainweaver Mage
Class Bonus On Enter: You may banish a card with floating memory from your graveyard. If you do, empower 4. (The next Spell card you activate this turn activates and resolves as if your champion got +4 level.)
Rainwoven Crysalis
The next time damage would be dealt to your champion this turn, prevent all but 1 of that damage.
Merlin Bonus Put two sheen counters on your Fractured Memories.
Raised Slash
Class Bonus On Attack: Put a buff counter on up to two target Suited allies you control. (Apply this effect only if your champion's class matches this card's class.)
βYour gamble has been found wanting. Surely you are capable of more?β
Rai, Spellcrafter
On Enter: Put two enlighten counters on Rai. (You may remove three enlighten counters from your champion to draw a card.)
"Mana runs richly through this world's leylines. I will make use of its abundance."
Rally the Peasants
Class Bonus This card costs 3 less to activate if an opponent controls three or more allies.
Look at the top six cards of your deck. You may reveal a Human card from among them and put it into your hand. Put the rest on the bottom of your deck in any order.
Ranger Strides
On Enter: Draw a card.
Banish Ranger Strides: Target Ranger unit gains ranged 4 until end of turn. (As long as that unit is distant, its attacks get +4.)
Essential for long-ranged combat.
Rapid Reload
Class Bonus Efficiency (This card costs LV less to activate. LV refers to your champion's level. Apply this effect only if your champion's class matches this card's class.)
Materialize a Bullet card from your material deck.
Ravaging Tempest
Efficiency (This card costs LV less to activate. LV refers to your champion's level.)
Banish all allies. For each ally banished this way, its controller draws a card.
Ravenous Pyre
Class Bonus On Enter: Draw a card and discard a card.
Whenever a champion you don't control levels up, deal 2 damage to it.
Raze the Land
Destroy target domain.
Floating Memory
Fires raged unchecked and smoke blotted out the sky. Nothing but rumble remained in the aftermath.
Razor Broadhead
β·: Load Razor Broadhead into target unloaded Bow weapon you control.
On Attack: If the attacker is distant, Razor Broadhead gets +3 .
First crafted for beasts, then adapted for armor.
Razorgale Calling
Class Bonus This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.)
Whenever you activate a wind element card, deal 1 damage to target champion.
Rearing Rebound
Suppress target ally. (To suppress an ally, banish it and return it to the field under its owner's control at the beginning of the next end phase.)
Equestrian β If you control a Horse ally, draw a card into your memory.
Rebellious Bull
Rebellious Bull enters the field rested.
Pride 3 (This ally won't obey you unless your champion is level 3 or higher.)
Though strong and resilient, these prideful beasts are difficult to make submit.
Reckless Conversion
Draw two cards into your memory then banish four cards at random from it.
Class Bonus Return all cards from your memory to your hand. (Apply this effect only if your champion's class matches this card's class.)
Reckless Researcher
Class Bonus On Enter: You may banish a fire element card from your graveyard. If you do, choose a unit and deal 2 damage to it. (Apply this effect only if your champion's class matches this card's class.)
"Oh no! not again!"
Reconnaissance Field
On Enter: Look at target opponent's hand and memory.
Class Bonus β·: Target unit gains ranged 1 and true sight until end of turn. (Units with true sight can attack units with stealth. Multiple instances of ranged stack.)
Recursive Confidant
Class Bonus On Enter: Until end of turn, you may activate target Warrior attack card in your banishment. (You still pay its costs.)
"Ghosts around the castle grounds? Don't be ridiculous. There are no such things as ghosts."
Red Slime
Pride 3 (This ally won't obey you unless your champion is level 3 or higher.)
Class Bonus On Death: Deal damage to all allies equal to Red Slime's power. (Apply this effect only if your champion's class matches this card's class.)
Refabrication
You may sacrifice two tokens rather than pay this card's reserve cost.
If your influence is five or less, draw two cards. (A player's influence is equal to the total amount of cards in their hand and memory.)
Refracted Twilight
Brew β Two Silvershine, Three Herbs
Banish Refracted Twilight: The next time you activate an ability of target Potion this turn, copy that ability twice. You may choose new targets for those copies.