Showing 701-750 of 1753 cards (page 15 of 36)
Gloamspire Prowler
This card costs 3 less to activate as long as there are two or more Curse cards in your champion's lineage.
Class Bonus On Death: Put Gloamspire Prowler on the bottom of your champion's lineage. Draw a card and recover 2.
Inherited Effect: This object gets -2 .
Gloamspire Sniper
Ranged 4, True Sight
Class Bonus On Kill: Generate a Creeping Torment card and put it on the bottom of target championβs lineage. (To generate, add that card from outside of the game.)
Gloamspire Wraith
Class Bonus Ranged 2
As long as Gloamspire Wraith is distant, it has "On Hit: Recover X, where X is the amount of damage dealt by this hit." (To recover, remove that many damage counters from your champion.)
Glorious Presence
As long as you control a Shenju ally, advanced element cards your opponents activate cost 2 more to activate.
While the Shenju are revered throughout Sanguo, legends tell of few encountersβnone with happy ends.
Glowering Conflagration
Class Bonus Kindle 3 (You may banish up to three fire element cards from your graveyard as you activate this card. Each one pays for (1) of this card's cost.)
Deal 1+X damage to target champion, where X is the amount of phantasias you control.
Glow Forth
This card costs 1 less to activate for each Animal you control.
Put a buff counter on each ally you control.
Level 4+ Draw a card into your memory.
Animals can sense that which humans cannot.
Golden Bishop
On Hit: If the hit unit has an odd life stat and if there are no charge counters on Golden Bishop, put a charge counter on Golden Bishop.
Remove a charge counter from Golden Bishop: Prevent the next 2 damage that would be dealt to target Chessman unit you control this turn.
Golden Gambit
Alice Bonus Fast Activation (You may activate this card at fast speed.)
As an additional cost to activate this card, sacrifice a Chessman ally.
Draw two cards.
Grande Aiguille
Ciel Bonus As long as you have two or more ally omens, Grande Aiguille gets +1. (An omen is a card in a banishment with an omen counter on it.)
Even a broken clock is right twice a day.
Grande Sonnerie
Ciel Bonus As long as the total reserve cost of your omens is 10 or greater, Grande Sonnerie gets +2.
"When the clock strikes twelve, who shall I beβthe coward or the reaper? Yesterday is lost, and so am I."
Grave Gateau
Hindered (This object enters the field rested.)
β·, Sacrifice Grave Gateau: Put a buff counter on target Specter ally.
Alice Bonus Ephemerate β 1
Gray Wolf
Pride 2 (This ally won't obey you unless your champion is level 2 or higher.)
A common predator that roams the temperate woodlands of Aesa. One would do well to not adventure there alone.
Green Slime
Pride 3 (This ally won't obey you unless your champion is level 3 or higher.)
On Enter: Put two buff counters on Green Slime.
Class Bonus On Leave: Put the buff counters that were on Green Slime on target ally you control.
Grim Foreboding
Tristan Bonus Summon an Ominous Shadow token.
Phantasia allies you control get +1 until end of turn. You gain agility 3 for this turn.
It is unwise to underestimate a clone, for a shadow is as powerful as its owner's will.
Grim Pastiche
Copy target non-Skill action omen you have with reserve cost 5 or less. If you do, you may activate that copy without paying its reserve cost. (If you don't activate it, the copy ceases to exist.)
βDo not fret. It is merely a reflection.β
Guandu, Theater of War
Whenever you declare an attack with an ally, put a battle counter on Guandu and glimpse 1. If this is the third time this ability has resolved this turn, draw a card into your memory.
Upkeep β At the beginning of your recollection phase, remove two battle counters from Guandu. If you don't, sacrifice Guandu.
Guan Yu, Prime Exemplar
As long as a Human ally you controlled has died this turn, this card costs 2 less to activate and you may activate it as though it had fast activation.
Ambush, Retort 2
Guarded Dissipation
Prevent the next X damage that would be dealt to target unit this turn where X is the greatest power among Sword weapons you control.
Level 1+ Draw a card.
An impeccible parry to nullify any assault.
Guo Jia, Blessed Scion
Guo Jia Lineage
On Enter: You may put two quest counters on Guo Jia. If you don't, draw a card.
Lineage Release β Negate target activation or trigger that targets a Fatestone or Fatebound object you control.
Guo Jia, Chosen Disciple
On Enter: If you don't control a Fatestone regalia, reveal all cards in your material deck. Then put a Fatestone regalia card with the lowest memory cost from among them onto the field.
"Despite what others may believe, the lily pad provides relief for many beneath its gentle shade, away from the sun's relentless blaze."
Guo Jia, Heaven's Favored
As long as you control a Shenju ally, this card costs 3 less to materialize.
Guo Jia Lineage
On Enter: You may put three quest counters on Guo Jia. If you don't, recover 3.
Hailstorm Guard
Class Bonus This card costs 2 less to activate.
The next time damage would be dealt to your champion this turn, prevent that damage. Put an amount of cards from the top of your deck into your graveyard equal to the amount of damage prevented this way.
Hairpin of Transience
Class Bonus Banish Hairpin of Transience: Put three wither counters on target non-champion object. (At the beginning of a player's main phase, if they control one or more objects with wither counters on them, for each of those objects, they sacrifice it unless they pay (1) for each wither counter on it, then remove wither counters.)
Halocline Scout
Class Bonus On Enter: Rest target unit. (Apply this effect only if your champion's class matches this card's class)
Class Bonus Other allies you control get +1 as long as they're attacking rested units.
Harbinger of Lightning
As long as you control an arcane element Shenju ally, ignore this card's elemental requirements as you activate it.
Class Bonus On Death: Banish Harbinger of Lightning, and a card at random from your memory. When you do, as a Spell, deal X damage to target champion where X is the total reserve cost of the banished cards.
Harmonious Mantra
Recover 3. If your Shifting Currents face North, recover 3+LV instead. (To recover, remove that many damage counters from your champion.)
Healing flesh wounds is simple, but corruption can run deeper still.
Harness Lightning
As long as you control an arcane element Shenju ally, ignore this card's elemental requirements as you activate it.
Choose oneβ
β’ Empower 4. Then banish Harness Lightning.
β’ Target ally gets +4 until end of turn. Then banish Harness Lightning.
Harness Mana
Put any amount of cards from your hand into your memory.
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Harrow the Saved
Alice Bonus As long as there's a Curse card in your champion's lineage, this card costs 3 less to activate.
Put all non-champion non-regalia Specter cards from your banishment into your graveyard. Then recover X, where X is the amount of cards put into your graveyard this way.
Harvester Mk II
Automaton allies you control have βOn Death: Summon a Powercell token.β
βFor our loyal Gearstride customers, our Harvester prototype automates maintenance like never before!β
β Gearstride Automatics Advertisement
Harvest Herbs
Gather. (To gather, summon a Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, or Springleaf token, chosen at random.)
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Hasty Messenger
On Attack: You may discard a card. If you do, draw a card.
βWar is upon us. Spread the word!β
Haunting Demise
Class Bonus On Champion Hit: Put Haunting Demise on the bottom of the hit champion's lineage.
Inherited Effect: At the beginning of your recollection phase, deal 1 unpreventable damage to this object.
Healing Aura
Class Bonus This card costs 1 less to activate. (Apply this effect only if your champion's class matches this card's class.)
At the beginning of your recollection phase, recover 1. (To recover, remove that many damage counters from your champion.)
Heated Vengeance
As long as your champion has taken damage this turn, Heated Vengeance gets +3 .
Class Bonus On Attack: You may have Heated Vengeance deal 3 damage to your champion.
"I dare anyone to try and lay a hand on Diao Chan."
Heatwave Generator
Class Bonus This card costs 1 less to materialize.
At the beginning of your recollection phase, target ally you control gets +1 until end of turn.
The Forgelight's mastery of heat transfer theoretics became their greatest war asset.
Heavenly Guide
Level 2+ On Enter: If an opponent controls a non-Spirit champion with a card on top of its lineage that wasn't played, level up your champion. (Your champion levels up into a compatible champion card from your material deck. A card was played if it was activated or materialized.)
Heavy Swing
Class Bonus This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.)
Long-dormant power, fused into a single blow.
Hector, Praetorian Guard
Imbue 3
Class Bonus On Enter: If Hector is imbued, summon two Automaton Drone tokens.
Class Bonus If damage would be dealt to one or more non-token neos element units you control, prevent X of that damage where X is the amount of tokens you control. Apply this replacement effect only once per turn.
Heighten Spellcraft
Empower 3. (The next Spell card you activate this turn activates and resolves as if your champion got +3 level.)
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Hemorrhaging Rend
Damage 20+ Cleave (Attack all units a chosen opponent controls. This attack can't be intercepted. Apply this effect only if there are twenty or more damage counters on your champion.)
As much as he clung to life, without his humanity, he wondered if he was living at all.
Hidden Enclave
At the beginning of each playerβs recollection phase, that player puts the top card of their deck into their graveyard.
A reclusive society, secluded from modernity. Ignorant and oblivious to the greater machinations.
Hidden Longbowman
Ranged 2 (As long as this unit is distant, its attacks get +2 .)
Hidden Longbowman has stealth as long as it's distant. (This unit with stealth can't be targeted by attacks unless permitted by true sight.)
Hide in Bush
Brew β Four Herbs (You may sacrifice the listed objects rather than pay this cardβs reserve cost.)
Your champion gains stealth until end of turn. (This champion canβt be targeted by attacks unless permitted by true sight.)
Hire Mercenaries
This card costs 1 less to activate if an opponent controls one or more allies.
Look at the top two cards of your deck. Put one of those cards into your memory and the other on the bottom of your deck.
Hoarfrost Spine
(Bow β Must be loaded to use for an attack and can't be used with an attack card.)
On Enter: Look at the top card of your deck. You may put that card into your graveyard.
Beware of frostbite.