Cards where: rarity is less than R

Showing 701-750 of 1058 cards (page 15 of 22)

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Rapid Reload

Rapid Reload

3
Wind

Class Bonus Efficiency (This card costs LV less to activate. LV refers to your champion's level. Apply this effect only if your champion's class matches this card's class.)

Materialize a Bullet card from your material deck.

Speed
Fast
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Ravenous Pyre

Ravenous Pyre

2
Fire

Class Bonus On Enter: Draw a card and discard a card.
Whenever a champion you don't control levels up, deal 2 damage to it.

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Raze the Land

Raze the Land

3
Norm

Destroy target domain.

Floating Memory

Fires raged unchecked and smoke blotted out the sky. Nothing but rumble remained in the aftermath.

Speed
Slow
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Razorblade Execution

Razorblade Execution

3
Wind

Imbue 3 (You may reserve all cards revealed as you activate this card. If at least three of them are wind element, this card becomes imbued.)

Class Bonus On Kill: If Razorblade Execution is imbued, put a preparation counter on your champion.

Power
4
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Razor Broadhead

Razor Broadhead

3
Norm

β†·: Load Razor Broadhead into target unloaded Bow weapon you control.

On Attack: If the attacker is distant, Razor Broadhead gets +3 .

First crafted for beasts, then adapted for armor.

Power
3
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Razorgale Calling

Razorgale Calling

4
Wind

Class Bonus This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.)

Whenever you activate a wind element card, deal 1 damage to target champion.

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Razorvine

Razorvine

1
Norm

Sacrifice Razorvine: Put a card from your hand on the bottom of your deck. If you do, draw a card.

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Rearing Rebound

Rearing Rebound

3
Wind

Suppress target ally. (To suppress an ally, banish it and return it to the field under its owner's control at the beginning of the next end phase.)

Equestrian β€” If you control a Horse ally, draw a card into your memory.

Speed
Fast
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Rebellious Bull

Rebellious Bull

5
Norm

Rebellious Bull enters the field rested.

Pride 3 (This ally won't obey you unless your champion is level 3 or higher.)

Though strong and resilient, these prideful beasts are difficult to make submit.

Power
3
Life
4
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Rebounding Gust

Rebounding Gust

3
Wind

This card costs 2 less to activate as long as it's targeting an attacking ally.
Return target ally to its owner's memory.

"The winds call for you to come home."

Speed
Fast
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Reckless Researcher

Reckless Researcher

3
Fire
Card Type
Ally β€” Mage Human

Class Bonus On Enter: You may banish a fire element card from your graveyard. If you do, choose a unit and deal 2 damage to it. (Apply this effect only if your champion's class matches this card's class.)

"Oh no! not again!"

Power
1
Life
1
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Reckless Slash

Reckless Slash

2
Norm

Sometimes the simplest tactic is the most effective.

Power
3
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Reckoning's Wake

Reckoning's Wake

2
Umbra

Look at the top 3+X cards of your deck, where X is the amount of Distortion objects you control. Put those cards back on top of your deck in any order.

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
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Reclaim

Reclaim

2
Wind

Return target ally you control to its owner's hand.

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

A summoning circle at the ready for a quick escape.

Speed
Fast
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Reconnaissance Field

Reconnaissance Field

3
Water

On Enter: Look at target opponent's hand and memory.

Class Bonus β†·: Target unit gains ranged 1 and true sight until end of turn. (Units with true sight can attack units with stealth. Multiple instances of ranged stack.)

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Reconstructive Surgery

Reconstructive Surgery

2
Norm

Choose one β€”
β€’ Put a buff counter on target Automaton ally.
β€’ Level 2+ Return an Automaton ally card from your graveyard to your memory. (Choose this option only if your champion is level 2 or higher.)

Speed
Slow
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Recruitment Officer

Recruitment Officer

3
Wind

Class Bonus Foster

On Foster: Look at the top five cards of your deck. You may reveal an ally card from among them and put it into your hand. Put the rest of the cards on the bottom of your deck in any order.

Power
1
Life
3
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Recurring Invocation

Recurring Invocation

2
Norm

Empower 2. (The next Spell card you activate this turn activates and resolves as if your champion got +2 level.)

Class Bonus Whenever your champion levels up, you may banish this card from your graveyard and pay 1. If you do, empower 2.

Speed
Fast
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Red Slime

Red Slime

3
Fire

Pride 3 (This ally won't obey you unless your champion is level 3 or higher.)

Class Bonus On Death: Deal damage to all allies equal to Red Slime's power. (Apply this effect only if your champion's class matches this card's class.)

Power
3
Life
2
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Reduce to Ash

Reduce to Ash

3
Fire

Destroy target item or weapon with memory cost 0 or reserve cost 4 or less.

Ashes to ashes. Dust to dust.

Speed
Fast
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Reflect the Skies

Reflect the Skies

3
Astra

Class Bonus This card costs 1 less to activate.

Put the bottom four cards of your deck on top of your deck in a random order. Glimpse 2.

Look down and past your reflection. See the skies spread out before you. Peer into the cosmos anew.

Speed
Slow
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Refluxal Ribbon

Refluxal Ribbon

0
Norm

2, Banish Refluxal Ribbon: Load target Aethercharge card from your graveyard into an Aetherwing weapon you control.

Sometimes fashion can help with function.

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Refracted Twilight

Refracted Twilight

6
Astra

Brew β€” Two Silvershine, Three Herbs

Banish Refracted Twilight: The next time you activate an ability of target Potion this turn, copy that ability twice. You may choose new targets for those copies.

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Refracting Missile

Refracting Missile

3
Water

Deal damage to target unit equal to the amount of Fractals Fractal objects you control plus 1.

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
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Refresh Chamber

Refresh Chamber

2
Water

Materialize a Bullet card from your material deck. Then you may banish a card with floating memory from your graveyard. If you do, put Refresh Chamber into your its owner's memory. (You still pay for the costs of the materialization.)

Speed
Slow
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Refreshing Charge

Refreshing Charge

2
Water

Recover 3. Then you may load Refreshing Charge into an Aetherwing weapon you control.

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Power
1
Speed
Fast
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Refurbish

Refurbish

4
Norm

Put two durability counters on target Sword weapon you control.

When whetted and oiled, even scrapped blades can once again become razor-sharp.

Speed
Slow
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Regenerate

Regenerate

2
Norm

Draw a card into your memory.

Class Bonus Damage 10+ Recover 2. (To recover, remove that many damage counters from your champion. Apply this effect only if there are ten or more damage counters on your champion.)

Speed
Fast
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Renascent Sharpshooter

Renascent Sharpshooter

3
Norm

Ranged 1 (As long as this unit is distant, its attacks get +1.)

Class Bonus Whenever Renascent Sharpshooter becomes distant, draw a card into your memory.

Sharp of eye, sharper in mind.

Power
2
Life
2
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Rending Flames

Rending Flames

3
Fire

Class Bonus On Attack: You may banish three fire element cards from your graveyard. If you do, Rending Flames gains "Whenever If this attack would deal damage, it deals double that damage instead."

Maximum force at the most critical moment.

Power
3
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Repelling Palmblast

Repelling Palmblast

5
Wind

Return all allies with 2 or less to their owner's memories.

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Slow
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Reposition

Reposition

1
Norm

Target unit becomes distant. (Units stay distant until the end of their controller's turn.)

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
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Reprogram

Reprogram

2
Norm

Up to one target ally gets -1 until end of turn. If that ally is an Automaton, put two debuff counters on it instead. (Allies get -1 power and -1 life for each debuff counter on them.)

Floating Memory

Speed
Fast
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Rescue the Heir

Rescue the Heir

1
Norm

Level 1+ As long as you control a unique ally, this card costs 1 less to activate.

Return target ally you control to its owner's memory.

Speed
Fast
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Resolute Stand

Resolute Stand

3
Norm

Level 2+ You may activate this card without paying its reserve cost. If you do, skip your next draw phase.

If target unit would be dealt attack combat damage this turn, prevent 3 of that damage.

"...with boundless resolve and forsakenness."

Speed
Fast
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Resonant Aether

Resonant Aether

1
Norm

Level 2+ Resonant Aether gets +1.

Load Resonant Aether into an Aetherwing weapon you control.

There is much magic in the unknown.

Power
1
Speed
Fast
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Restorative Flame

Restorative Flame

2
Fire

Banish up to three fire element cards from your graveyard. For each card banished this way, recover 2. (To recover, remove that many damage counters from your champion.)

Speed
Fast
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Restorative Slash

Restorative Slash

4
Water

On Attack: Recover 3. (To recover, remove that many damage counters from your champion.)

A strike as revitalizing as it is devastating.

Power
3
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Restoring Embers

Restoring Embers

4
Fire

Kindle 4 (You may banish up to four fire element cards from your graveyard as you activate this card. Each one pays for (1) of this card’s cost.)

Recover 4. Then if your influence is four or less, draw a card into your memory.

Speed
Fast
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Retold Fortune

Retold Fortune

2
Norm

Discard up to one Spell card. If you do, draw a card.

Class Bonus Level 2+ Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
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Return to the Archive

Return to the Archive

2
Norm

You may sacrifice a regalia. If you do, recover 2 and draw a card.

Floating Memory

With her duty fulfilled in Cambria, she made her return to the Proto Archive.

Speed
Slow
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Reveal the Hidden

Reveal the Hidden

2
Norm

Each unit loses stealth until end of turn. Those units can't gain stealth this turn.

Level 1+ Draw a card.

"Found you."

Speed
Fast
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Reverse Affliction

Reverse Affliction

1
Umbra

Banish a Curse card from your champion's lineage. If you own that card, put an omen counter on it.

"I would curse myself a thousand times if it meant that I could save you."

Speed
Fast
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Revitalizing Cleanse

Revitalizing Cleanse

5
Water

Reveal all cards in your memory. Recover X where X is the amount of water element cards revealed this way. Draw a card. (To recover, remove that many damage counters from your champion.)

A healing prayer for the pure of soul.

Speed
Fast
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Rictus Tiding

Rictus Tiding

2
Norm

Reveal the top two cards of your deck. If the total reserve cost of the revealed cards is 8, put both of them into your memory. Otherwise put one of them into your memory and the other on the bottom of your deck.

β€œWe're all mad here.”

Speed
Fast
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Rimesoul Bishop

Rimesoul Bishop

3
Water

On Enter: You may banish a card with floating memory from your graveyard. If you do, draw a card.

Class Bonus Floating Memory

After the first disaster, some found solace in faith.

Power
2
Life
2
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Rippleback Terrapin

Rippleback Terrapin

4
Water

Class Bonus Spellshroud (This ally can't be targeted by Spells.)

On Enter: You may banish a card with floating memory from your graveyard. If you do, put a buff counter on Rippleback Terrapin and draw a card.

Power
1
Life
4
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Riptide Slash

Riptide Slash

2
Water

Class Bonus On Attack: Glimpse 2. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)

On Kill: You may put the top card of your deck into your graveyard.

Power
2
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Rising Tides

Rising Tides

2
Water

Class Bonus Level 3+ Draw a card into your memory. (Apply this effect only if your champion is level 3 or higher.)

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
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Ritai Berserker

Ritai Berserker

2
Fire

As long as your Shifting Currents face North, Ritai Berserker gets +1 .

While some may seek refuge from war, others embrace its flames.

Power
2
Life
1
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