Showing 751-800 of 1616 cards (page 16 of 33)
Jianyu, Fate's Premonition
Class Bonus This card costs 2 less to activate.
As Jianyu enters the field, choose a card name.
Cards with the chosen name cost 2+X more to activate, where X is the amount of phantasias you control.
Jin, Fate Defiant
Inherited Effect β Whenever Jin attacks with a Polearm weapon and/or Polearm attack card, target Horse or Human ally you control gets +1 until end of turn. (Your champion has this ability as long as this card is part of its lineage.)
"Why fight to die when you can fight to live?"
Jin, Undying Resolve
Jin Lineage
As long as it's not your end phase, Jin has immortality. (A unit with immortality can't die.)
"For the first time, I have never felt more alive!"
Jin, Zealous Maverick
Jin Lineage (Jin, Zealous Maverick must be leveled from a previous level "Jin" champion.)
On Enter: Jin's next attack this turn gets +1 and has "On Attack: Wake up Jin."
"Unfortunately for you, I have something to fight for."
Journey's Beginning
Draw a card.
Guo Jia Bonus Put a quest counter on your champion. (Apply this effect only if your champion is Guo Jia.)
A journey of a thousand miles begins with a single step.
Juggle Knives
Deal 1 damage to target champion.
Class Bonus Draw a card. (Apply this effect only if your champion's class matches this card's class.)
"I'm afraid that's a bust."
Kaze, Spirit of Wind
On Enter: Draw seven cards.
"I soar above earthly majesty."
Keeper of the Wild
Sacrifice Keeper of the Wild: Up to one target Animal or Beast ally you control gets +2 until end of turn.
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Keep of the Golden Sashes
The first card your opponents activate each turn costs 1 more to activate.
Upkeep β At the beginning of your recollection phase, you may banish two cards from your graveyard. If you don't, sacrifice Keep of the Golden Sashes.
Key Slime Pudding
Banish Key Slime Pudding: Until end of turn, Slime allies that enter the field under your control enter with an additional buff counter on them.
A tasty snack enjoyed by slime but also by those adventurous enough to try it.
Kind Beastcaller
Class Bonus On Enter: Look at the top five cards of your deck. You may reveal an Animal or Beast ally card from among them and put it into your hand. Put the rest on the bottom of your deck in any order.
The carrot lures better than the stick.
Kindling Flare
As an additional cost to activate this card, sacrifice any amount of Herbs.
Deal 1+X damage split among any amount of target units where X is the amount of Herbs sacrificed.
βLet it all go up in flame.β
Kingdom's Divide
Choose a card name. Until the beginning of your next turn, cards with the chosen name cost 2 more to activate.
Level 2+ Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Kongming, Ascetic Vice
Kongming Lineage (Kongming, Ascetic Vice must be leveled from a previous level "Kongming" champion.)
On Enter: Empower 3.
Inherited Effect β Whenever your Shifting Currents change from facing North to South, draw a card.
Kongming, Erudite Strategist
Kongming Lineage
On Enter: Banish the top card of your deck. Until the beginning of your next turn, you may play it as long as your Shifting Currents face North. Repeat this process for East, South, and West.
Kongming, Fel Eidolon
Kongming Lineage
On Enter: Recover X, where X is the amount of tera element cards in your banishment.
Whenever you activate a Spell card, you may change the direction of your Shifting Currents to an adjacent direction of your choice.
Kongming, Wayward Maven
On Enter: You gain the Shifting Currents mastery. (Players can only have one mastery. The Shifting Currents mastery has four modes: North, South, East, and West. Some cards benefit from certain directions of Shifting Currents. Starts in the North direction.)
"A lily pad is but a weed in a pond of lotuses."
Krustallan Archer
Class Bonus Ranged 3 (As long as this unit is distant, its attacks get +3 .)
On Attack: You may banish a card with floating memory from your graveyard. If you do, draw a card and Krustallan Archer becomes distant.
Krustallan Distiller
Class Bonus On Enter: If you've brewed a Potion this turn, draw a card into your memory. (Apply this effect only if your champion's class matches this card's class.)
The frigid temperatures of Krustal are optimal for the distillation of restoration tonics.
Krustallan Longsword
Class Bonus As long as you have four or more water element cards in your graveyard, Kustallan Longsword Krustallan Longsword gets +1 . (Apply this effect only if your championβs class matches this cardβs class.)
Forged from ancestral Krusteel and sheathed in frost.
Krustallan Patrol
Foster
On Foster: Put a buff counter on Krustallan Patrol.
As long as Krustallan Patrol is fostered, it has steadfast. (An ally with steadfast can retaliate while rested and doesnβt rest to do so.)
Krustallan Ruins
Whenever an ally enters the field under a playerβs control, rest that ally unless that player pays 1.
Long buried under decades of sleet and snow, a proud civilization fell during the Krustal Froststorm.
Labyrinth, Jeweled Opus
Class Bonus This card costs 3 less to activate.
Sheen 10+ Your champion has spellshroud and stealth as long as they're awake and an opponent with the most cards in their memory has six or less cards in their memory.
Sheen 18+ At the beginning of your end phase, draw a card.
Sheen 36+ β·: Move any amount of sheen counters from your Fractured Memories to target unit.
Lacuna's Grasp
Ciel Bonus On Attack: If there are no cards in the attacker's intent, you may pay X. X can't be more than the amount of omens you have. If you do, Lacuna's Grasp gets +X until end of turn.
In fear, there is power.
Lagomorph Piece
Alice Bonus This card costs 1 less to materialize.
3, Banish Lagomorph Piece: Return target Chessman Command card from your graveyard to your memory.
What becomes of the ever-devoted servant when he reaches the end of the board without his queen?
Lamentation's Toll
Level 2+ Lamentation's Toll gets +X power, where X is the highest power stat among your omens. (An omen is a card in a banishment with an omen counter on it.)
"Especially in a world beyond reason, anything is possible with enough coaxing."
Landscape Corsair
Kongming Bonus On Enter: You may change the direction of your Shifting Currents to a different direction of your choice. (Apply this effect only if your champion is Kongming.)
Neither wind nor rain can stop a dragon.
Languid Toadtroll
Hindered (This ally enters the field rested.)
Taunt (While awake, this ally must be targeted before other objects you control during your opponents' attack declarations if able.)
βYou let it alone and it'll let you alone, you know.β
Lavaheated Brew
Draw a card, then discard a card. If you didn't discard a Potion item card, deal 3 damage to your champion.
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Lavaplume Fatestone // Firebird Trailblazer
Fast Activation (You may activate this card at fast speed.)
On Enter: As a Spell, deal X unpreventable damage to target unit, where X is the amount of other Fatestone and/or Fatebound objects you control.
Guo Jia Bonus 4: Transform Lavaplume Fatestone.
Lavasoul Tiger
Pride 3 (This ally wonβt obey you unless your champion is level 3 or higher. You canβt attack with, intercept with, or activate abilities of allies that donβt obey you.)
Class Bonus On Enter: You may banish two fire element cards from your graveyard. If you do, Lavasoul Tiger loses pride until end of turn.
Leading Charge
Class Bonus As long as you control a unique Warrior ally, this card costs 2 less to activate.
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Lead with Force
Class Bonus This card costs 1 less to activate. (Apply this effect only if your championβs class matches this cardβs class.)
Target ally gets +1 until end of turn. If that ally is an Animal or a Beast, put a buff counter on it. (Allies get +1 and +1 for each buff counter on them.)
Leeching Bolt
Deal LV damage to target unit. Recover 2.
Class Bonus If Leeching Bolt is empowered, put it into its owner's material deck preserved. (As you materialize, you may instead return a preserved card your hand.)
Legion's Wingspan
Diana Bonus On Attack: For each wind element card in the attacker's intent, choose an ally you control. That ally gets +1 until end of turn.
Raucous cheers soar on evergreen wings, infusing the air with the vitality of the vim and vigor.
Lena, Dorumegia's Herald
Class Bonus True Sight
4, β·: Look at the top four cards of your deck. You may reveal a Ranger ally card from among them and put it into your hand. Put the rest on the bottom of your deck in any order. This ability costs 2 less to activate as long as Lena is distant.
Leporine Masque
6, Banish Leoprine Masque: Draw a card into your memory. This ability costs X less to activate, where X is the amount of omens you have. (An omen is a card in a banishment with an omen counter on it.)
Much is concealed, but in its embrace, the self fades.
Library Witch
Intercept
On Death: Draw a card.
"A book is but a maze of words, let me help you find your way."
Life Essence Amulet
Whenever an ally you control dies while it's not your turn, you may banish Life Essence Amulet. If you do, draw a card.
"An alchemist's impossible wish to bring his dearly departed beloved back from the other side."
β Astarte, Celestial Dawn
Light the Hunt
Put two buff counters on target Animal or Beast ally you control.
Class Bonus Element Bonus Whenever you reveal this card from your memory, put a buff counter on an Animal or Beast ally you control.
Lightweaver's Assault
Reveal all cards in your memory. Choose any amount of units and deal damage equal to the amount of cards revealed this way split among them.
Class Bonus Element Bonus Whenever you reveal Lightweaver's Assault from your memory, choose a unit and deal 2 damage to it.
Lily, Marine Castellan
Commanded Will 2 (As long as this unit is attacking using a Command card, it gets +2.)
On Attack: If Lily is attacking a unit with an even life stat, this attack gets +1 and you may return a card from your memory to your hand.
Liminal Guide
Whenever your champion levels up, return this card from your graveyard to the field. If you do, it becomes ephemeral and draw a card. (If an ephemeral object would leave the field, banish it instead.)
βWhich way depends on where it is you want to go.β
Limitless Slime
Class Bonus Level 1+ Floating Memory
Class Bonus Level 2+ Limitless Slime gets +1 and +2 .
Class Bonus Level 3+ On Attack: Put a buff counter on Limitless Slime.
Lingering Banshee
Ephemerate β 6. As long as you control one or more ephemeral objects, this card costs 3 less to activate this way. (You may activate this card from your graveyard by paying this cost. Ally cards played this way become ephemeral as they enter the field.)
"Forever and always..."
Liquid Amnesia
Brew β One Blightroot
Class Bonus At the beginning of your recollection phase, put an age counter on Liquid Amnesia.
Sacrifice Liquid Amnesia: For every three age counters that were on Liquid Amnesia, banish a card at random from target playerβs memory.