Showing 751-800 of 1446 cards (page 16 of 29)
Lu Bu, Indomitable Titan // Lu Bu, Wrath Incarnate
Taunt, Vigor
On Attack: If this is Lu Bu's first attack this turn, you may pay 2. If you do, wake up Lu Bu.
Diao Chan Bonus If your champion would die with exactly thirty-two damage counters on them, banish them, transform Lu Bu, and destroy all other objects you control instead.
Lumbering Steed
Hindered (This ally enters the field rested.)
2: Lumbering Steed gets +1 until end of turn.
Though slow to get going, this breed serves as the hardiest mount for the frontline cavalry, capable of breaking through the most entrenched frontlines.
Lumen Borealis
On Enter: You may reveal a card from your memory.
Class Bonus Animal allies you control get +1 and +1 .
Whenever an Animal ally you control dies, you may reveal a card from your memory.
Lunar Seer
Starcalling β 1 (As youβre looking at this card while glimpsing, you may activate it by paying this cost. If you do, put all other cards youβre looking at on the bottom of your deck in any order.)
Class Bonus β·: Glimpse 2.
Lunete, Frostbinder Priest
Allies your opponents control enter the field rested.
Balance β Lunete gets +3 as long as the amount of cards in your hand and memory are equal.
"Kneel. Your ceaseless violence is not welcome here."
Lunge of Evoking Winds
Jin Bonus On Hit: Reveal up to two wind element cards from your memory and return them to your hand.
Floating Memory
"The only one who can control my fate is me!"
Lure the Abyss
Reveal the top four cards of your deck. Put all Specter cards from among them into your graveyard and the rest on the bottom of your deck in any order.
"The time has come to talk of many things."
Lurid Dreaming
Activate this card only during an opponent's end phase.
Wake up your champion. If you do, draw a card into your memory.
βI finally found you. Let's stay here together forever.β
Lurking Assailant
Lurking Assailant has stealth as long as it's awake.
Level 1+ Lurking Assailant may retaliate against attackers while not defending.
Some assassins prove their skill with a dagger, others prove it with a glib tongue and twisted schemes.
Luster's Shroud
The next time target unit would be dealt damage this turn, prevent 3 of that damage.
Merlin Bonus Sheen 6+ Ephemerate β 3
"The memories, they protect me!"
Lustrous Slime
Pride 5, Taunt
On Enter: Reveal any amount of Slime cards from your memory. For each card revealed this way, put a buff counter on Lustrous Slime.
On Death: Recover X, where X is the amount of buff counters that were on Lustrous Slime.
Luxem Sight
Element Bonus Whenever you reveal this card from your memory, recover 3. (To recover, remove that many damage counters from your champion. Apply this effect only if your champion's element matches this card's element.)
Draw a card.
Lu Xun, Pyre Strategist
Kindle 3
On Enter: Put an enlighten counter on your champion.
Class Bonus Whenever one or more enlighten counters are removed from your champion, you may rest Lu Xun. If you do, empower 3.
Ma Chao, Lupine Huntress
Class Bonus Level 2+ Ma Chao gets +1 and has vigor.
On Enter: Target opponent banishes two cards from their graveyard. If you control an Animal or Beast ally, that player banishes four cards from their graveyard instead.
Machined Monstrosity
Pride 4 (This ally wonβt obey you unless your champion is level 4 or higher. You canβt attack with, intercept with, or activate abilities of allies that donβt obey you.)
Class Bonus On Death: Summon a Powercell token rested.
Mad Hatter, Morose Heritor
Ranged 3 (As long as this unit is distant, its attacks get +3.)
On Enter: You may banish a card at random from your material deck. If you do, materialize a Ranger regalia card from your material deck.
Magnificent Banquet
Recover 5. Then put Magnificent Banquet into its owner's material deck preserved. (If you would materialize a card, you may instead return a preserved card to your hand.)
At the beginning of your recollection phase, if this card is in your material deck preserved, recover 1.
Magus Disciple
Your champion gets +1 level.
Class Bonus On Death: Draw a card. (Apply this effect only if your champion's class matches this card's class.)
"Harness mana and divert it to the archmage!"
Maiden of Glimmer's Dusk
Class Bonus This card costs 1 less to activate for each of up to two phantasias you control. (Apply this effect only if your champion's class matches this card's class.)
"May the dusk veil your desires."
Maiden of Primal Virtue
Maiden of Primal Virtue gets +1 and +1 for each phantasia you control.
"Relying on your senses alone will blind you to the currents of magic that constantly weave through the world around us."
Maiden of Reverent Gale
Intercept
Diao Chan Bonus On Death: Return target wind element Spell action card from your graveyard to your memory. (Trigger this ability only if your champion is Diao Chan.)
Maiden of Shimmering Air
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
"Forever with you."
Maiden of Shrouded Fog
Class Bonus Spellshroud (Units with spellshroud can't be targeted by Spells.)
Whenever you activate a card from your memory, put a buff counter on target phantasia ally you control.
Maledictum Vitae
Put Maledictum Vitae on the bottom of target champion's lineage.
Whenever this card is put into a champion's lineage, that champion's controller recovers 4.
Alice Bonus Element Bonus 2, Banish another card from your graveyard: Put this card from your graveyard on the bottom of target champion's lineage.
Malevolent Vow
Discard up to three cards. Recover 3+X, where X is three times amount of cards discarded this way. Put Malevolent Vow on the bottom of your champion's lineage.
Inherited Effect β This object gets -2. (Champions have this ability as long as this card is part of its lineage.)
Manabolt Convergence
Until end of turn, you may activate target Aethercharge card in your graveyard. (You still pay its costs.)
You may load Manabolt Convergence into an Aetherwing weapon you control.
Manaflare Barrage
Class Bonus This card costs 2 less to activate.
Deal 2 damage to all units except for your champion. If your champion is distant, deal 3 damage to those units instead.
You may load Manaflare Barrage into an Aetherwing weapon you control.
Mana Resonance
Class Bonus This card costs X less to activate, where X is the highest reserve cost among Spell cards your opponents control on the effects stack.
Draw a card. Then if no cards were reserved into your memory to pay for this card's reserve cost, draw an additional card.
Manic Zealot
On Death: Deal 2 damage to each champion.
For some, awakening was a blessing, a revelation of the potential world before them. For others, awakening was a curse with only one solution.
Manufacture Cell
Summon a Powercell token rested. If you control an Automaton object, draw a card.
βStop by any of our local retail branches today!β
β Gearstride Automatics Advertisement
March Hare, Mottled Host
Element Bonus Whenever this card is banished from your graveyard to pay for a reserve cost, put it onto the field. (Apply this effect only if your champion's element matches this card's element.)
βHow uncivil of you to sit without being invited.β
March On
Command Chessman (A Chessman ally you control performs this attack.)
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Mark of Fervor
Ally Link (This object enters the field linked to target ally. If the link is broken, sacrifice this object.)
Linked ally gets +1 and +1 , and has vigor.
Through powerful bonds, one's inner strength can freely flourish.
Marksman Captain
Ranged 2 (As long as this unit is distant, its attacks get +2 .)
On Enter: Another target unit you control becomes distant. (Units stay distant until the end of their controller's turn.)
Mark the Target
Deal 1 damage to target unit.
Class Bonus Put a preparation counter on your champion. (Apply this effect only if your champion's class matches this card's class.)
Try and run.
Martial Guard
The next time target unit would be dealt damage this turn, prevent 2 of that damage.
Class Bonus Level 2+ Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Mary Ann, Maladroit Maid
Mary Ann gets +1 for each omen you have with different reserve costs.
Mary Ann has vigor as long as one of your omens has vigor. The same is true for ambush, intercept, steadfast, stealth, spellshroud, taunt, and true sight.
Mastermind Scheme
Class Bonus Efficiency (This card costs LV less to activate. LV refers to your champion's level.)
Double the amount of preparation counters on your champion. Then if there are eight or more preparation counters on your champion, you gain agility 3 for this turn.
Materialize Munitions
Class Bonus This card costs 1 less to activate. (Apply this effect only if your champion's class matches this card's class.)
Materialize a Bullet card from your material deck. (You still pay its costs.)
Materialize Polearm
Class Bonus This card costs 1 less to activate. (Apply this effect only if your champion's class matches this card's class.)
Materialize a Polearm card from your material deck. (You still pay its costs.)
Materialize the Soul
Merlin Bonus Sheen 15+ This card costs 3 less to activate.
Merlin Bonus Your champion becomes all class types of target opponent's champion in addition to their other types. Then look at that opponent's material deck. You may materialize a regalia card from among them, ignoring its elemental requirements. (The class changing effect lasts indefinitely.)
Meadowbloom Dryad
Preserve (When this ally dies, put it into your material deck preserved. As you materialize, you may instead return a preserved card to your its owner's hand.)
Class Bonus Whenever Meadowbloom Dryad or another ally enters the field under your control, put a buff counter on target ally.
Meltdown
Level 2+ This card costs 1 less to activate. (Apply this effect only if your champion is level 2 or higher.)
Destroy target domain, item, or weapon.
Land, artifact, treasure, no matter how powerful, are all ash once faced with a lavastorm.
Memorite Obelith
Memorite Obelith gets +1 and +1 for each of up to five sheen counters on it.
On Leave: Put X sheen counters onto your Fractured Memories, where X is the amount of sheen counters that were on Memorite Obelith.
Memories repressed, protecting their keeper.