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Rai, Archmage

Rai, Archmage

2
Norm

Rai Lineage (Rai, Archmage must be leveled from a previous level "Rai" champion.)

Inherited Effect: Whenever you activate your first Mage action card each turn, put an enlighten counter on your champion. (Your champion has this ability as long as this card is part of its lineage.)

Level
Lv. 2
Life
22
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Rai, Mana Weaver

Rai, Mana Weaver

3
Arcane

Rai Lineage (Rai, Mana Weaver must be leveled from a previous level "Rai" champion.)

β†·, Remove four enlighten counters from Rai: Copy target Mage Spell card activation. You may choose new targets for the copy.

Level
Lv. 3
Life
25
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Rainweaver Mage

Rainweaver Mage

3
Water
Card Type
Ally β€” Mage Human

Class Bonus On Enter: You may banish a card with floating memory from your graveyard. If you do, empower 4. (The next Spell card you activate this turn activates and resolves as if your champion got +4 level.)

Power
2
Life
3
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Rainwoven Crysalis

Rainwoven Crysalis

2
Water

The next time damage would be dealt to your champion this turn, prevent all but 1 of that damage.

Merlin Bonus Put two sheen counters on your Fractured Memories.

Speed
Fast
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Raised Slash

Raised Slash

3
Norm

Class Bonus On Attack: Put a buff counter on up to two target Suited allies you control. (Apply this effect only if your champion's class matches this card's class.)

”Your gamble has been found wanting. Surely you are capable of more?”

Power
3
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Rai, Spellcrafter

Rai, Spellcrafter

1
Norm

On Enter: Put two enlighten counters on Rai. (You may remove three enlighten counters from your champion to draw a card.)

"Mana runs richly through this world's leylines. I will make use of its abundance."

Level
Lv. 1
Life
19
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Rally the Peasants

Rally the Peasants

3
Wind

Class Bonus This card costs 3 less to activate if an opponent controls three or more allies.

Look at the top six cards of your deck. You may reveal a Human card from among them and put it into your hand. Put the rest on the bottom of your deck in any order.

Speed
Slow
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Ranger Strides

Ranger Strides

1
Astra

On Enter: Draw a card.

Banish Ranger Strides: Target Ranger unit gains ranged 4 until end of turn. (As long as that unit is distant, its attacks get +4.)

Essential for long-ranged combat.

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Rapid Reload

Rapid Reload

3
Wind

Class Bonus Efficiency (This card costs LV less to activate. LV refers to your champion's level. Apply this effect only if your champion's class matches this card's class.)

Materialize a Bullet card from your material deck.

Speed
Fast
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Ravaging Tempest

Ravaging Tempest

8
Wind

Efficiency (This card costs LV less to activate. LV refers to your champion's level.)

Banish all allies. For each ally banished this way, its controller draws a card.

Speed
Fast
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Ravenous Pyre

Ravenous Pyre

2
Fire

Class Bonus On Enter: Draw a card and discard a card.
Whenever a champion you don't control levels up, deal 2 damage to it.

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Ravishing Finale

Ravishing Finale

3
Water

As an additional cost to activate this card, banish two cards with floating memory from your graveyard.

Nico Bonus On Champion Hit: For each damage counter on the hit champion, their controller puts the top two cards from their deck into their graveyard.

Power
6
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Raze the Land

Raze the Land

3
Norm

Destroy target domain.

Floating Memory

Fires raged unchecked and smoke blotted out the sky. Nothing but rumble remained in the aftermath.

Speed
Slow
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Razor Broadhead

Razor Broadhead

3
Norm

β†·: Load Razor Broadhead into target unloaded Bow weapon you control.

On Attack: If the attacker is distant, Razor Broadhead gets +3 .

First crafted for beasts, then adapted for armor.

Power
3
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Razorgale Calling

Razorgale Calling

4
Wind

Class Bonus This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.)

Whenever you activate a wind element card, deal 1 damage to target champion.

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Razorvine

Razorvine

1
Norm

Sacrifice Razorvine: Put a card from your hand on the bottom of your deck. If you do, draw a card.

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Rearing Rebound

Rearing Rebound

3
Wind

Suppress target ally. (To suppress an ally, banish it and return it to the field under its owner's control at the beginning of the next end phase.)

Equestrian β€” If you control a Horse ally, draw a card into your memory.

Speed
Fast
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Rebellious Bull

Rebellious Bull

5
Norm

Rebellious Bull enters the field rested.

Pride 3 (This ally won't obey you unless your champion is level 3 or higher.)

Though strong and resilient, these prideful beasts are difficult to make submit.

Power
3
Life
4
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Reckless Conversion

Reckless Conversion

0
Arcane

Draw two cards into your memory then banish four cards at random from it.

Class Bonus Return all cards from your memory to your hand. (Apply this effect only if your champion's class matches this card's class.)

Speed
Slow
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Reckless Researcher

Reckless Researcher

3
Fire
Card Type
Ally β€” Mage Human

Class Bonus On Enter: You may banish a fire element card from your graveyard. If you do, choose a unit and deal 2 damage to it. (Apply this effect only if your champion's class matches this card's class.)

"Oh no! not again!"

Power
1
Life
1
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Reckless Slash

Reckless Slash

2
Norm

Sometimes the simplest tactic is the most effective.

Power
3
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Reckoning's Wake

Reckoning's Wake

2
Umbra

Look at the top 3+X cards of your deck, where X is the amount of Distortion objects you control. Put those cards back on top of your deck in any order.

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
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Reconnaissance Field

Reconnaissance Field

3
Water

On Enter: Look at target opponent's hand and memory.

Class Bonus β†·: Target unit gains ranged 1 and true sight until end of turn. (Units with true sight can attack units with stealth. Multiple instances of ranged stack.)

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Recursive Confidant

Recursive Confidant

2
Crux

Class Bonus On Enter: Until end of turn, you may activate target Warrior attack card in your banishment. (You still pay its costs.)

"Ghosts around the castle grounds? Don't be ridiculous. There are no such things as ghosts."

Power
2
Life
3
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Red Slime

Red Slime

3
Fire

Pride 3 (This ally won't obey you unless your champion is level 3 or higher.)

Class Bonus On Death: Deal damage to all allies equal to Red Slime's power. (Apply this effect only if your champion's class matches this card's class.)

Power
3
Life
2
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Refabrication

Refabrication

3
Neos

You may sacrifice two tokens rather than pay this card's reserve cost.

If your influence is five or less, draw two cards. (A player's influence is equal to the total amount of cards in their hand and memory.)

Speed
Fast
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Refracted Twilight

Refracted Twilight

6
Astra

Brew β€” Two Silvershine, Three Herbs

Banish Refracted Twilight: The next time you activate an ability of target Potion this turn, copy that ability twice. You may choose new targets for those copies.

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Refracting Missile

Refracting Missile

3
Water

Deal damage to target unit equal to the amount of Fractals Fractal objects you control plus 1.

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
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Refreshing Charge

Refreshing Charge

2
Water

Recover 3. Then you may load Refreshing Charge into an Aetherwing weapon you control.

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Power
1
Speed
Fast
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Refurbish

Refurbish

4
Norm

Put two durability counters on target Sword weapon you control.

When whetted and oiled, even scrapped blades can once again become razor-sharp.

Speed
Slow
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Regal Expulsion

Regal Expulsion

2
Water

Negate target card activation if that card was activated from a material deck.

"Looks like today's fortune isn't in your favor! Try again next time."

Speed
Fast
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Relentless Hexchaser

Relentless Hexchaser

2
Umbra

Ranged 2

On Enter: If you control a distant unit, Relentless Hexchaser becomes distant.

Element Bonus 2: Return Relentless Hexchaser from your graveyard to the field rested.

Power
2
Life
2
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Renascent Sharpshooter

Renascent Sharpshooter

3
Norm

Ranged 1 (As long as this unit is distant, its attacks get +1.)

Class Bonus Whenever Renascent Sharpshooter becomes distant, draw a card into your memory.

Sharp of eye, sharper in mind.

Power
2
Life
2
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Rending Flames

Rending Flames

3
Fire

Class Bonus On Attack: You may banish three fire element cards from your graveyard. If you do, Rending Flames gains "Whenever If this attack would deal damage, it deals double that damage instead."

Maximum force at the most critical moment.

Power
3
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Resonant Aether

Resonant Aether

1
Norm

Level 2+ Resonant Aether gets +1.

Load Resonant Aether into an Aetherwing weapon you control.

There is much magic in the unknown.

Power
1
Speed
Fast
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Resonating Fugue

Resonating Fugue

4
Water

Class Bonus This card costs 2 less to activate.
Switch the power and life stat of target Animal or Beast ally you control until end of turn. (Apply this effect after all other stat modifying effects.)

Speed
Fast
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Restorative Slash

Restorative Slash

4
Water

On Attack: Recover 3. (To recover, remove that many damage counters from your champion.)

A strike as revitalizing as it is devastating.

Power
3
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Retold Fortune

Retold Fortune

2
Norm

Discard up to one Spell card. If you do, draw a card.

Class Bonus Level 2+ Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
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Revealing Mesmer

Revealing Mesmer

3
Norm

2, β†·: Each champion loses spellshroud until end of turn.

2, β†·: Change the target of an activation or trigger that targets a phantasia you control to Revealing Mesmer.

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Reveal the Hidden

Reveal the Hidden

2
Norm

Each unit loses stealth until end of turn. Those units can't gain stealth this turn.

Level 1+ Draw a card.

"Found you."

Speed
Fast
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Revenant’s Scourge

Revenant’s Scourge

1
Umbra

Class Bonus On Champion Hit: If there are one or more Curse cards in the hit champion’s lineage, wake up the attacker and draw a card. (Apply this effect only if your champion’s class matches this card’s class.)

Power
4
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Righteous Retribution

Righteous Retribution

4
Exalted
Fire

Class Bonus This card costs 2 less to activate.

The next time damage would be dealt to your champion this turn, prevent 5 of that damage. Your champion’s first attack during your next turn gets +X , where X is the amount of damage prevented this way.

Speed
Fast
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Rilewind Sentinel

Rilewind Sentinel

3
Wind

Class Bonus Foster (At the beginning of your recollection phase, if this ally hasn’t been dealt damage since the end of your previous turn, it becomes fostered.)

As long as Rilewind Sentinel is fostered, allies you control have vigor.

Power
2
Life
2
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Rippleback Terrapin

Rippleback Terrapin

4
Water

Class Bonus Spellshroud (This ally can't be targeted by Spells.)

On Enter: You may banish a card with floating memory from your graveyard. If you do, put a buff counter on Rippleback Terrapin and draw a card.

Power
1
Life
4
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Riptide Slash

Riptide Slash

2
Water

Class Bonus On Attack: Glimpse 2. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)

On Kill: You may put the top card of your deck into your graveyard.

Power
2
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Rising Tides

Rising Tides

2
Water

Class Bonus Level 3+ Draw a card into your memory. (Apply this effect only if your champion is level 3 or higher.)

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
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Ritai Guard

Ritai Guard

4
Fire

Class Bonus Equestrian β€” As long as you control a Horse ally, Ritai Guard has taunt and vigor. (While awake, this ally with taunt must be targeted before other units you control during your opponent's attack declarations if able. This ally with vigor wakes up at the beginning of your end phase.)

Power
2
Life
4
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Ritai Stablemaster

Ritai Stablemaster

2
Fire
Card Type
Ally β€” Tamer Human

Equestrian β€” On Enter: If you control a Horse ally, you may discard up to two fire element cards. For each card discarded this way, draw a card into your memory.

Horse cards you activate have kindle 3.

Power
1
Life
2
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Rivulet Adjutant

Rivulet Adjutant

2
Water

Class Bonus Taunt (While awake, this ally must be targeted before other objects you control during your opponents' attack declarations if able.)

On Death: Banish Rivulet Adjutant and put an omen counter on it.

Power
0
Life
1
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Rocket Jump

Rocket Jump

5
Fire

Class Bonus This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.)

Target unit becomes distant. If that unit is defending, deal 4 damage to its attacker.

Speed
Fast
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