Showing 751-800 of 1328 cards (page 16 of 27)
Mirrored Confrontation
Each player may reveal a champion card with base level 3 from their material deck. Each player that does draws a card into their memory and recovers 2.
"Ciel. I've been there too. Don't do something you'll regret. She wouldn't have wanted this."
Mistbound Cutthroat
Level 3+ Whenever another ally card enters your graveyard from your deck, return Mistbound Cutthroat from your graveyard to the field rested.
Beware the selkies of the deep.
Mistbound Watcher
Class Bonus At the beginning of your end phase, put an enlighten counter on your champion. (You may remove three enlighten counters from your champion to draw a card. Apply this effect only if your champion's class matches this card's class.)
Enlightenment in pensive calm.
Misteye Archer
Class Bonus Ranged 2
3, β·: Look at the top card of your deck. If it's a water element card, you may put it into your graveyard. If you do, Misteye Archer becomes distant and prevent the next 2 damage that would be dealt to it this turn.
Mistral Ranger
Class Bonus As long as you've activated an Aethercharge card this turn, this card costs 1 less to activate.
Class Bonus Ranged 2 (As long as this unit is distant, its attacks get +2 . Apply this effect only if your championβs class matches this cardβs class.)
Mist Resonance
Allies you control get +1 until end of turn.
Class Bonus Harmonize β If you've activated a Melody card this turn, allies you control assign damage with their life stat instead of power stat until end of turn.
Mistsworn Magister
Class Bonus Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)
Deluge 3 β On Death: If you have three or more water element cards in your graveyard, put two enlighten counters on your champion.
Modulating Cadence
Class Bonus This card costs 1 less to activate for each Animal ally you control.
Look at the top eight cards of your deck. You may reveal a Harmony or Melody card from among them and put it into your hand. Put the rest on the bottom of your deck in any order.
Molten Arrow
β·: Load Molten Arrow into target unloaded Bow weapon you control.
Banish three other fire element cards from your graveyard: Load the card from your graveyard into target unloaded Bow weapon you control.
Molten Cinder
Brew β One Flower, One Herb
On Enter: If Molten Cinder was brewed, deal 2 damage to each champion.
Sacrifice Molten Cinder: Deal 3 damage to target champion that leveled up this turn.
Moontide Illusionist
Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are water element, this card becomes imbued.)
Intercept
On Death: If Moontide Illusionist was imbued, put the top two cards of your deck into your graveyard.
Moonveil Android
Class Bonus Whenever you glimpse, Moonveil Android gains stealth until end of turn.
Class Bonus Whenever you negate a card activation an opponent controls, put two buff counters on Moonveil Android.
Mordred, Flawless Blade
Attack cards in your graveyard have floating memory. (While paying for a memory cost, you may banish a card with floating memory from your graveyard to pay for 1 of that cost.)
"Do try to keep up, won't you?"
Mote Sear
Deal 2 damage to target unit. Then you may remove two sheen counters from your Fractured Memories. If you do, deal an additional 2 damage to that unit. (The damage is dealt in two separate instances.)
Her own memories lost with each she took.
Mourning Veilbound
Stealth (This unit canβt be targeted by attacks unless permitted by true sight.)
Sacrifice Mourning Veilbound: Up to one target Specter ally gains spellshroud until end of turn. (Objects with spellshroud canβt be targeted by Spells.)
Myopic Lens
β·: The next time target player would glimpse any amount this turn, that player glimpses 2 instead.
Through a lens misaligned with oneβs sight, the world bends and warps; through the right lens, it comes into clarity.
Mystic Purifier
On Enter: You may pay 2. When you do, destroy target phantasia.
"Let's deep clean the temple! We're cleaning everything, from dust to evil spirits!"
Naia, Diviner of Fortunes
Class Bonus On Enter: Reveal the top three cards from your deck. Banish one of those cards and put the rest into your graveyard. If the banished card is a Spell card, you may activate it as long as you control Naia.
Nanyue Portsman
Equestrian β As long as you control a Horse ally, Nanyue Portsman gets +1 .
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Nascent Barrier
Class Bonus Prevent the next 1+LV damage that would be dealt to your champion this turn.
Level 3+ Glimpse 3. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)
Nascent Blast
Deal 3 damage to target unit. If Nascent Blast is empowered, put it into your memory.
"With the Luopan, the Golden Sashes shall lead a new future for Sanguo and carve our own path."
β Zhang Jiao, Savior of Peace
Natural Order
Class Bonus Efficiency
Put all cards from your hand and memory on the bottom of your deck in any order. Then put all preserved cards from your material deck into your memory.
Nature's Appeal
Reveal the top LV cards of your deck. Put one of those cards into your hand and another into your material deck preserved. Put the rest on the bottom of your deck in any order. (As you materialize, you may instead return a preserved card to your hand.)
Navigate the Streets
Glimpse 1+X, where X is the amount of domains you control. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)
Floating Memory
Navigation Compass
Class Bonus This card costs 1 less to materialize. (Apply this effect only if your champion's class matches this card's class.)
β·, Discard a domain card: Draw a card into your memory.
Necklace of Foresight
Class Bonus This card costs 1 less to materialize.
Banish Necklace of Foresight: Glimpse 4. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)
Necklace of Hindsight
Class Bonus This card costs 1 less to materialize.
Banish Necklace of Hindsight: Look at the top four cards of target opponent's deck. Put any amount of those cards on the bottom of their deck in any order and the rest on the top of their deck in any order.
Nefarious Timepiece
As Nefarious Timepiece enters the field, choose a regalia card name.
Cards with the chosen name cost 1 more to play.
5, Banish Nefarious Timepiece: Draw a card into your memory.
Neos Sight
Draw a card. If you control eight or more objects, draw a card into your memory.
Strength in numbers.
Nether Dodobird
Sacrifice Nether Dodobird: If Nether Dodobird was not ephemeral, draw a card into your memory. Otherwise, deal 2 damage to each champion you don't control.
"What I was going to say was, that the best thing to get us dry would be a Caucus-race."
Nico, Rapture's Embrace
Nico can only level up into another "Nico" champion.
On Enter: If there's another water element card in Nico's lineage, look at the top two cards of your deck. Put one of those cards into your graveyard and the other on the bottom of your deck.
Nightmare Coil
Activate this card only if your champion is distant, and only during your recollection phase.
Class Bonus This card's activation can't be negated.
Draw a card. Until end of turn, whenever an opponent activates a card or ability, that opponent's champion deals 8 unpreventable damage to itself.
Nightshade
At the beginning of your recollection phase, put a wither counter on target non-champion non-token object you control. (At the beginning of a player's main phase, if they control one or more objects with wither counters on them, for each of those objects, they sacrifice it unless they pay (1) for each wither counter on it, then remove wither counters.)
Noble Dissolution
(Exalted β This element is enabled for you as long as you have another advanced element enabled.)
Destroy up to three target phantasias.
Nocturnal Blossom
Stealth (This unit can't be targeted by attacks unless permitted by true sight.)
At the beginning of your end phase, recover 1. (To recover, remove that many damage counters from your champion.)
Noire, Ace of Spades
As long as you control another Suited ally, Noire has stealth.
On Enter: Depending on the total reserve cost of Suited objects you controlβ
β’ 6β Put a buff counter on Noire.
β’ 10β Put two buff counters on Noire.
β’ 21β Put four buff counters on Noire.
Novice Healer
Class Bonus On Enter: Recover 3. (To recover, remove that many damage counters from your champion. Apply this effect only if your championβs class matches this cardβs class.)
Though fresh from training, her passion for service mends even the most garish of wounds.
Novice Mechanist
Foster (At the beginning of your recollection phase, if this ally hasnβt been dealt damage since the end of your previous turn, it becomes fostered.)
On Foster: Summon an Automaton Drone token.
Nullifying Lantern
Cards in graveyards are norm element. (They are not any other element.)
A lantern bright enough to light the darkest paths and dispel lingering shadows.
Nurture Crops
Glimpse 2, then gather twice. (To gather, summon a Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, or Springleaf token, chosen at random.)
Expert hands lead to a bountiful harvest.
Oasis Trading Post
3, β·: Glimpse 2.
4, β·: Gather.
5, β·: Summon an Automaton Drone token.
A bustling trade port blessed by climate and sulfur.
Oath of the Sakura
Put a buff counter on each ally you control.
If you control exactly three unique allies allies that are all unique, they each get +2 until end of turn.
"Though of different heritage, we come together as sisters, sworn to protect in danger and aid in crisis."
Obscured Offering
As an additional cost to activate this card, banish two cards from your material deck.
Target regalia gains spellshroud until end of turn. (Objects with spellshroud canβt be targeted by Spells.)
Obsequious Blow
Ciel Bonus This card costs 1 less to activate for each omen you have.
On Champion Hit: The first card that opponent activates during their next turn costs 2 more to activate.