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Showing 751-800 of 1328 cards (page 16 of 27)

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Mirrored Confrontation

Mirrored Confrontation

2
Norm

Each player may reveal a champion card with base level 3 from their material deck. Each player that does draws a card into their memory and recovers 2.

"Ciel. I've been there too. Don't do something you'll regret. She wouldn't have wanted this."

Speed
Slow
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Mistbound Cutthroat

Mistbound Cutthroat

4
Water

Level 3+ Whenever another ally card enters your graveyard from your deck, return Mistbound Cutthroat from your graveyard to the field rested.

Beware the selkies of the deep.

Power
3
Life
1
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Mistbound Watcher

Mistbound Watcher

2
Water
Card Type
Ally β€” Mage Spirit

Class Bonus At the beginning of your end phase, put an enlighten counter on your champion. (You may remove three enlighten counters from your champion to draw a card. Apply this effect only if your champion's class matches this card's class.)

Enlightenment in pensive calm.

Power
0
Life
3
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Misteye Archer

Misteye Archer

3
Water

Class Bonus Ranged 2

3, β†·: Look at the top card of your deck. If it's a water element card, you may put it into your graveyard. If you do, Misteye Archer becomes distant and prevent the next 2 damage that would be dealt to it this turn.

Power
1
Life
3
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Mistral Ranger

Mistral Ranger

3
Wind

Class Bonus As long as you've activated an Aethercharge card this turn, this card costs 1 less to activate.

Class Bonus Ranged 2 (As long as this unit is distant, its attacks get +2 . Apply this effect only if your champion’s class matches this card’s class.)

Power
2
Life
3
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Mist Resonance

Mist Resonance

5
Water

Allies you control get +1 until end of turn.

Class Bonus Harmonize β€” If you've activated a Melody card this turn, allies you control assign damage with their life stat instead of power stat until end of turn.

Speed
Fast
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Mistsworn Magister

Mistsworn Magister

2
Water
Card Type
Ally β€” Mage Human

Class Bonus Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)

Deluge 3 β€” On Death: If you have three or more water element cards in your graveyard, put two enlighten counters on your champion.

Power
1
Life
3
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Misty Whispertail

Misty Whispertail

3
Water

Sacrifice Misty Whispertail: If Misty Whispertail was not ephemeral, draw a card into your memory. Otherwise, recover 3.

"Such a trial, dear Sir, with no jury or judge, would be wasting our breath."

Power
1
Life
3
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Modulating Cadence

Modulating Cadence

4
Wind

Class Bonus This card costs 1 less to activate for each Animal ally you control.

Look at the top eight cards of your deck. You may reveal a Harmony or Melody card from among them and put it into your hand. Put the rest on the bottom of your deck in any order.

Speed
Slow
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Molten Arrow

Molten Arrow

3
Fire

β†·: Load Molten Arrow into target unloaded Bow weapon you control.

Banish three other fire element cards from your graveyard: Load the card from your graveyard into target unloaded Bow weapon you control.

Power
3
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Molten Cinder

Molten Cinder

2
Fire

Brew β€” One Flower, One Herb

On Enter: If Molten Cinder was brewed, deal 2 damage to each champion.

Sacrifice Molten Cinder: Deal 3 damage to target champion that leveled up this turn.

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Moontide Illusionist

Moontide Illusionist

2
Water

Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are water element, this card becomes imbued.)

Intercept

On Death: If Moontide Illusionist was imbued, put the top two cards of your deck into your graveyard.

Power
0
Life
2
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Moonveil Android

Moonveil Android

2
Astra

Class Bonus Whenever you glimpse, Moonveil Android gains stealth until end of turn.

Class Bonus Whenever you negate a card activation an opponent controls, put two buff counters on Moonveil Android.

Power
1
Life
3
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Mordred, Flawless Blade

Mordred, Flawless Blade

2
Norm

Attack cards in your graveyard have floating memory. (While paying for a memory cost, you may banish a card with floating memory from your graveyard to pay for 1 of that cost.)

"Do try to keep up, won't you?"

Level
Lv. 2
Life
24
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Morgan, Soul Guide

Morgan, Soul Guide

2
Norm

Level 1+ Prevent all non-attack non-combat damage that would be dealt to Morgan.

Level 2+ Your opponents can't recover.

Class Bonus At the beginning of your recollection phase, you may glimpse 1. If you don't, recover 1.

Power
1
Life
3
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Mote Sear

Mote Sear

2
Fire

Deal 2 damage to target unit. Then you may remove two sheen counters from your Fractured Memories. If you do, deal an additional 2 damage to that unit. (The damage is dealt in two separate instances.)

Her own memories lost with each she took.

Speed
Fast
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Mourning Veilbound

Mourning Veilbound

2
Norm

Stealth (This unit can’t be targeted by attacks unless permitted by true sight.)

Sacrifice Mourning Veilbound: Up to one target Specter ally gains spellshroud until end of turn. (Objects with spellshroud can’t be targeted by Spells.)

Power
0
Life
2
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Myopic Lens

Myopic Lens

0
Norm

β†·: The next time target player would glimpse any amount this turn, that player glimpses 2 instead.

Through a lens misaligned with one’s sight, the world bends and warps; through the right lens, it comes into clarity.

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Mystic Purifier

Mystic Purifier

2
Norm

On Enter: You may pay 2. When you do, destroy target phantasia.

"Let's deep clean the temple! We're cleaning everything, from dust to evil spirits!"

Power
1
Life
2
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Naia, Diviner of Fortunes

Naia, Diviner of Fortunes

3
Water

Class Bonus On Enter: Reveal the top three cards from your deck. Banish one of those cards and put the rest into your graveyard. If the banished card is a Spell card, you may activate it as long as you control Naia.

Power
2
Life
2
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Nanyue Portsman

Nanyue Portsman

3
Water

Equestrian β€” As long as you control a Horse ally, Nanyue Portsman gets +1 .

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Power
1
Life
3
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Nascent Barrier

Nascent Barrier

2
Norm

Class Bonus Prevent the next 1+LV damage that would be dealt to your champion this turn.

Level 3+ Glimpse 3. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)

Speed
Fast
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Nascent Blast

Nascent Blast

3
Norm

Deal 3 damage to target unit. If Nascent Blast is empowered, put it into your memory.

"With the Luopan, the Golden Sashes shall lead a new future for Sanguo and carve our own path."
– Zhang Jiao, Savior of Peace

Speed
Fast
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Natural Order

Natural Order

10
Tera

Class Bonus Efficiency

Put all cards from your hand and memory on the bottom of your deck in any order. Then put all preserved cards from your material deck into your memory.

Speed
Slow
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Nature's Appeal

Nature's Appeal

2
Tera

Reveal the top LV cards of your deck. Put one of those cards into your hand and another into your material deck preserved. Put the rest on the bottom of your deck in any order. (As you materialize, you may instead return a preserved card to your hand.)

Speed
Fast
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Navigate the Streets

Navigate the Streets

1
Norm

Glimpse 1+X, where X is the amount of domains you control. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)

Floating Memory

Speed
Slow
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Navigation Compass

Navigation Compass

1
Norm

Class Bonus This card costs 1 less to materialize. (Apply this effect only if your champion's class matches this card's class.)

β†·, Discard a domain card: Draw a card into your memory.

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Necklace of Foresight

Necklace of Foresight

1
Norm

Class Bonus This card costs 1 less to materialize.

Banish Necklace of Foresight: Glimpse 4. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)

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Necklace of Hindsight

Necklace of Hindsight

1
Astra

Class Bonus This card costs 1 less to materialize.

Banish Necklace of Hindsight: Look at the top four cards of target opponent's deck. Put any amount of those cards on the bottom of their deck in any order and the rest on the top of their deck in any order.

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Nefarious Timepiece

Nefarious Timepiece

0
Norm

As Nefarious Timepiece enters the field, choose a regalia card name.

Cards with the chosen name cost 1 more to play.

5, Banish Nefarious Timepiece: Draw a card into your memory.

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Neos Sight

Neos Sight

0
Neos

Draw a card. If you control eight or more objects, draw a card into your memory.

Strength in numbers.

Speed
Fast
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Nether Dodobird

Nether Dodobird

3
Fire

Sacrifice Nether Dodobird: If Nether Dodobird was not ephemeral, draw a card into your memory. Otherwise, deal 2 damage to each champion you don't control.

"What I was going to say was, that the best thing to get us dry would be a Caucus-race."

Power
1
Life
3
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Nico, Rapture's Embrace

Nico, Rapture's Embrace

1
Water

Nico can only level up into another "Nico" champion.

On Enter: If there's another water element card in Nico's lineage, look at the top two cards of your deck. Put one of those cards into your graveyard and the other on the bottom of your deck.

Level
Lv. 1
Life
20
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Night Barker

Night Barker

3
Norm

On Death: Return Night Barker from your graveyard to the field. It becomes ephemeral. (If an ephemeral object would leave the field, banish it instead.)

Loyal to a fault, even death cannot separate a hound from his master.

Power
1
Life
3
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Nightmare Coil

Nightmare Coil

2
Umbra

Activate this card only if your champion is distant, and only during your recollection phase.

Class Bonus This card's activation can't be negated.

Draw a card. Until end of turn, whenever an opponent activates a card or ability, that opponent's champion deals 8 unpreventable damage to itself.

Speed
Fast
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Nightshade

Nightshade

1
Tera

At the beginning of your recollection phase, put a wither counter on target non-champion non-token object you control. (At the beginning of a player's main phase, if they control one or more objects with wither counters on them, for each of those objects, they sacrifice it unless they pay (1) for each wither counter on it, then remove wither counters.)

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Noble Dissolution

Noble Dissolution

2
Exalted
Wind

(Exalted β€” This element is enabled for you as long as you have another advanced element enabled.)

Destroy up to three target phantasias.

Speed
Fast
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Nocturnal Blossom

Nocturnal Blossom

1
Wind

Stealth (This unit can't be targeted by attacks unless permitted by true sight.)

At the beginning of your end phase, recover 1. (To recover, remove that many damage counters from your champion.)

Power
0
Life
1
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Noire, Ace of Spades

Noire, Ace of Spades

1
Norm

As long as you control another Suited ally, Noire has stealth.

On Enter: Depending on the total reserve cost of Suited objects you controlβ€”
β€’ 6β€” Put a buff counter on Noire.
β€’ 10β€” Put two buff counters on Noire.
β€’ 21β€” Put four buff counters on Noire.

Power
1
Life
1
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Novice Healer

Novice Healer

3
Norm

Class Bonus On Enter: Recover 3. (To recover, remove that many damage counters from your champion. Apply this effect only if your champion’s class matches this card’s class.)

Though fresh from training, her passion for service mends even the most garish of wounds.

Power
2
Life
2
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Novice Mechanist

Novice Mechanist

2
Norm

Foster (At the beginning of your recollection phase, if this ally hasn’t been dealt damage since the end of your previous turn, it becomes fostered.)

On Foster: Summon an Automaton Drone token.

Power
1
Life
2
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Nullifying Lantern

Nullifying Lantern

0
Norm

Cards in graveyards are norm element. (They are not any other element.)

A lantern bright enough to light the darkest paths and dispel lingering shadows.

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Nurture Crops

Nurture Crops

2
Norm

Glimpse 2, then gather twice. (To gather, summon a Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, or Springleaf token, chosen at random.)

Expert hands lead to a bountiful harvest.

Speed
Slow
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Oasis Trading Post

Oasis Trading Post

3
Norm

3, β†·: Glimpse 2.

4, β†·: Gather.

5, β†·: Summon an Automaton Drone token.

A bustling trade port blessed by climate and sulfur.

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Oath of the Sakura

Oath of the Sakura

3
Wind

Put a buff counter on each ally you control.

If you control exactly three unique allies allies that are all unique, they each get +2 until end of turn.

"Though of different heritage, we come together as sisters, sworn to protect in danger and aid in crisis."

Speed
Slow
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Obelisk of Armaments

Obelisk of Armaments

3
Neos

5, β†·: Summon an Aurousteel Greatsword token. This ability costs 1 less to activate for each domain you control.

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Obelisk of Fabrication

Obelisk of Fabrication

3
Neos

6, β†·: Summon an Automaton Drone token with a buff counter on it. This ability costs 1 less to activate for each domain you control.

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Obelisk of Protection

Obelisk of Protection

3
Neos

4, β†·: Prevent the next 2 damage that would be dealt to target unit this turn. This ability costs 1 less to activate for each domain you control.

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Obscured Offering

Obscured Offering

2
Norm

As an additional cost to activate this card, banish two cards from your material deck.

Target regalia gains spellshroud until end of turn. (Objects with spellshroud can’t be targeted by Spells.)

Speed
Fast
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Obsequious Blow

Obsequious Blow

10
Water

Ciel Bonus This card costs 1 less to activate for each omen you have.

On Champion Hit: The first card that opponent activates during their next turn costs 2 more to activate.

Power
7
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