Showing 751-800 of 1170 cards (page 16 of 24)
Poisonous Apple
On Enter: Choose a player. That player gains control of Poisonous Apple.
Whenever a card with floating memory is banished from your graveyard, deal 2 unpreventable damage to your champion.
Polaris, Twinkling Cauldron
Arisanna Bonus You may activate this card from your material deck. If you do, Polaris enters the field rested.
Whenever you sacrifice an Herb, put an age counter on Polaris.
Class Bonus β·, Banish Polaris: Deal X damage to all allies. Then generate up to X Cosmic Bolt cards and shuffle them into your deck. X is the amount of age counters that were on Polaris.
Polkhawk, Boisterous Riot
Polkhawk can only level up into another "Polkhawk" champion.
On Enter: If there's another fire element card in Polkhawk's lineage, the next Ranger ally card you activate this turn enters the field distant.
Polkhawk, Bombastic Shot
Ranged 2
Ranger Reaction cards you activate cost 1 less to activate.
"Liven up! We'll all dance with the flames."
Portentous Tanggu
Guo Jia Bonus On Enter: Put a quest counter on your champion. (Apply this effect only if your champion is Guo Jia.)
3, Banish Portentous Tanggu: Draw a card into your memory.
Possessed Reaping
On Ally Kill: Return the killed ally from its owner's graveyard to the field under your control rested. It becomes a Spirit in addition to its other types.
"I know what you are, Merlin Veritor. You are not worthy of Excalibur, not even in your guise."
Potion Infusion: Clarity
Class Bonus This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.)
Rest target Potion. If you do, it gains "On Sacrifice: Draw two cards" until end of turn. (This trigger would resolve before the Potion's ability.)
Potion Infusion: Starlight
Class Bonus Starcalling β 1
Rest target Potion. If you do, it gains "On Sacrifice: Until end of turn, your champion gets +4 level" until end of turn. (This trigger would resolve before the Potion's ability.)
Potion of Healing
ιι β ε
©ε Herbs
η§η² Potion of Healing: ζ’εΎ© 5γ
ε°ηε₯ΉηδΊΊοΌε€©ζεΎοΌε€§ζ¦ε¨ι£ηΆε裑ε§γ
Powercharged Shield
Banish Powercharged Shield: Target unit with taunt gains vigor until end of turn. (Units with vigor wake up at the beginning of your end phase.)
Caution: excessive alchemical kinetic conversion may cause myo-paralysis and rapid internal disintegration.
Powered Defender
Class Bonus Level 2+ Taunt (While awake, this unit must be targeted before other units you control during your opponentsβ attack declarations if able.)
Whenever Powered Defender is dealt damage, summon a Powercell token.
Power Overwhelming
Remove any amount of enlighten counters from your champion. Your champion gets +1 level for each counter removed this way until end of turn.
Power without semblance of subtlety. One would do well to discard notions of escaping unscathed when battling a full-fledged arcanist.
Prima Materia
Arisanna Bonus Brew β Four Herbs with different names
β·: Draw a card into your memory. If Prima Materia was brewed, the next time an astra element source you control would deal damage to one or more units this turn, it deals that much damage plus 3 to those units instead.
Primordial Ritual
As an additional cost to activate this card, sacrifice an ally.
Target player puts the top two cards of their deck into their graveyard.
Floating Memory
Priscilla, Lost Spirit
On Enter: Draw seven cards.
"A lack of color does not make for a lack of class."
Prismatic Edge
Class Bonus On Enter: Each player reveals all cards in their memory. If a fire element card was revealed, choose a unit and deal 3 damage to it. If a water element card was revealed, draw a card. If a wind element card was revealed, each opponent banishes a card at random from their memory.
Prismatic Sanctuary
Upkeep β At the beginning of your recollection phase, reveal a card at random from your memory. If that card is not fire, water, nor wind element, sacrifice Prismatic Sanctuary.
Fire, water, and wind elements are enabled for you.
Prismatic Spirit
On Enter: Draw six cards then choose two basic elements. Prismatic Spirit gains "Inherited Effect: This object is each of the chosen elements in addition to its other elements."
A beautiful dance of color and the enmeshment of elements make manifest its prismatic brilliance.
Prismspire Scepter
Merlin Bonus On Enter: As a Spell, put two sheen counters on target champion you don't control.
3, Banish Prismspire Scepter: Draw a card into your memory.
With every memory, its crystal glows brighter.
Pristine Scourge
Ciel Bonus This card costs 1 less to activate for each of up to two omens you have.
Look at target opponent's memory and discard a card from among them. If you have five or more omens with different reserve costs, discard an additional card from among them.
Profane Bindings
Negate target card activation. Banish the card that had its activation negated this way. Put Profane Bindings on the bottom of your champion's lineage.
Inherited Effect β This object gets -5. (Champions have this ability as long as this card is part of its lineage.)
Promising Recruit
Level 2+ At the beginning of your end phase, put a buff counter on Promising Recruit. (Allies get +1 and +1 for each buff counter on them. Apply this effect only if your champion is level 2 or higher.)
Instincts hone quickly on the battlefield.
Proof of Life
The next time your champion would take damage this turn, double that damage.
Damage 40+ 2, Banish this card from your graveyard: Wake up your champion.
"My harshest trial will forge my brightest life!"
Protect Her At All Costs
Merlin Bonus This card costs 2 less to activate.
Summon a Memorite Obelith token with two sheen counters on it. You may change the target of an attack to that token.
Underland was the perfect testing groundβshe just needed to make sure they both survived.
Proto Key Crest
On Charge 3: Return Proto Key Crest to its owner's material deck and recover 3.
A silent sigil of allegiance to a forbidden cause.
Prototype Pistol
(Gun β Must be loaded to use for an attack and can't be used with an attack card.)
Class Bonus On Enter: Prototype Pistol gets +1 until end of turn. (Apply this effect only if your champion's class matches this card's class.)
Prototype Shield
Unit Link (This object enters the field linked to target unit. If the link is broken, sacrifice this object.)
Class Bonus If damage would be dealt to linked unit while itβs attacking, prevent 3 of that damage. (This also prevents damage that would be dealt by a retaliating defender.)
Prototype Staff
Class Bonus Memory 4+ Your champion gets +1 level. (Apply this effect only there are four or more cards in your memory.)
Level 4+ β·: You may put a card from your hand on the bottom of your deck. If you do, draw a card into your memory.
Provoke Obstinance
Class Bonus Whenever you activate this card, if there's exactly one target for its activation, draw a card into your memory.
Up to five target objects you control gain spellshroud until end of turn. Prevent the next 2 damage that would be dealt to each of those targets this turn if they're units.
Prudent Nock
Draw a card into your memory. Then you may load Prudent Nock into an Aetherwing weapon you control.
In a world where nonsense rules over reason, logic may offer its own kind of magic.
Punishing Cartridge
Renewable
Class Bonus β·: Load Punishing Cartridge into target unloaded Gun weapon you control.
On Attack: Discard up to two cards, then choose that manyβ
β’ Change the target of this attack to another unit.
β’ Punishing Cartridge gains "On Champion Hit: That opponent sacrifices an ally."
Pupil of Sacred Flames
Class Bonus On Attack: You may banish a fire element card from your graveyard. If you do, empower 2.
Kongming Bonus On Death: If your Shifting Currents face East, each player draws a card and then you may change the direction of your Shifting Currents to a different direction of your choice.
Purge in Flames
Efficiency (This card costs LV less to activate. LV refers to your champion's level.)
Deal 2 damage to all units except for your champion. Class Bonus: Deal 3 damage to those units instead. (Apply the additional effect only if your champion's class matches this card's class.)
Purifying Thurible
X, Banish Purifying Thurible: Target opponent banishes X cards from their graveyard. If X is 3 or greater, draw a card into your memory.
May your souls finally rest, and may those who tormented them be damned.
Queen's Gambit
As an additional cost to activate this card, sacrifice a Chessman ally.
On Enter: Draw a card into your memory. If the sacrificed ally was a Queen, summon three Pawn Piece tokens.
Alice Bonus Chessman allies you control have "On Enter: This ally gets +1 until end of turn."
Quickdraw Piercer
(Gun β Must be loaded to use for an attack and can't be used with an attack card.)
Class Bonus On Banish: Draw a card. (Apply this effect only if your champion's class matches this card's class.)
Quicksilver Grail
Divine Relic (You can only have one card with this keyword in your material deck.)
On Enter: Banish a non-champion card from your material deck face down.
Banish Quicksilver Grail: You may play the banished card. (You still pay for its costs.)
Quiet Refraction
On Enter: Draw a card into your memory. Put two sheen counters on your Fractured Memories.
Whenever your champion levels up, put two sheen counters on your Fractured Memories.
Radiant Vega
Diana Bonus 2, β·, Remove two durability counters from Radiant Vega: Negate target card activation unless its controller pays X, where X is the amount of Aethercharge cards loaded into Radiant Vega. Activate this ability only if your champion is distant.
Rai, Archmage
Rai Lineage
Inherited Effect: Whenever you activate your first Mage action card each turn, put an enlighten counter on your champion.
Rai, Mana Weaver
Rai Lineage
β·, Remove four enlighten counters from Rai: Copy target Mage Spell card activation. You may choose new targets for the copy.
"Who says lightning doesn't strike twice"
Rainweaver Mage
Class Bonus On Enter: You may banish a card with floating memory from your graveyard. If you do, empower 4. (The next Spell card you activate this turn activates and resolves as if your champion got +4 level.)
Rai, Spellcrafter
On Enter: Put two enlighten counters on Rai.
"Mana runs richly through this world's leylines. I will make use of its abundance."
Rai, Storm Seer
Rai Lineage
Rai gets +1 level for each arcane element Mage Spell card in your banishment.
"Ready yourself, otherwise it won't be a fair fight."
Rallied Advance
Class Bonus On Attack: Wake up target ally you control. (Apply this effect only if your champion's class matches this card's class.)
Leadership is not bestowed by chance.
Ranger Boots
Hindered (This object enters the field rested.)
On Enter: Draw a card.
Class Bonus β·, Banish Ranger Boots: Your champion becomes distant. (Units stay distant until the end of their controller's turn.)
Ravaging Tempest
Efficiency (This card costs LV less to activate. LV refers to your champion's level.)
Banish all allies. For each ally banished this way, its controller draws a card.
Ravishing Finale
As an additional cost to activate this card, banish two cards with floating memory from your graveyard.
Nico Bonus On Champion Hit: For each damage counter on the hit champion, their controller puts the top two cards from their deck into their graveyard.