Showing 801-850 of 1390 cards (page 17 of 28)
Merlin, Brilliant Vestige
Merlin Lineage
Sheen 8+ On Enter: You may banish a regalia card from your material deck. If you do, draw a card and put a preparation counter on your champion.
Sheen 24+ At the beginning of your end phase, look at target opponent's memory and banish a card from it. Until the end of that opponent's next turn, they may activate that card.
Merlin, Kingslayer
Merlin Lineage
At the beginning of your recollection phase, put a level counter on Merlin. Then, if there's an even amount of level counters on Merlin, draw a card and Merlin's attacks get +2 until end of turn.
Merlin, Memorite Vassal
On Enter: You gain the Fractured Memories mastery. Then you may pay 2. If you do, summon a Memorite Blade token.
Merlin Bonus Inherited Effect β Whenever an opponent recollects three or more cards, for every three cards recollected, they put a sheen counter on a unit they control.
Merlin, Memory Thief
β·: Choose a card from a graveyard and banish it. If that card has floating memory, put a level counter on Merlin. (Champions get +1 level for each level counter on them.)
"Just forget. It will be easier for you."
Meteoric Volley
Activate this card only if your champion is attacking.
For each Aethercharge card in the attacker's intent, create a copy of it in that attacker's intent.
A barrage of stars, as mesmerizing as it is merciless.
Miao, Spirit of Water
On Enter: Draw seven cards.
"Tranquility within my oasis."
Mind Freeze
Banish LV cards at random from target opponent's memory. Return those cards to their memory at the beginning of their next end phase.
Class Bonus Floating Memory
βSurrender your consciousness to the frost!β
Minister of Ceremony
β·: As a Spell, deal 3 damage to target unit. Activate this ability only at slow speed and only if your Shifting Currents face East.
The greatest victory is that which requires no battle.
Mirrorbound Covenant
On Enter: Draw a card into your memory.
Each player's maximum influence is seven. (As each player's end phase resolves, that player discards cards from their hand and/or memory until their influence is equal to their maximum influence.)
Mirrordepth's Blade
On Banish: Look at the top card of your deck. You may put it into your graveyard.
Forged in the image of a legendary lake, it reflects its wielder's heart.
Mirrored Confrontation
Each player may reveal a champion card with base level 3 from their material deck. Each player that does draws a card into their memory and recovers 2.
"Ciel. I've been there too. Don't do something you'll regret. She wouldn't have wanted this."
Mist Resonance
Allies you control get +1 until end of turn.
Class Bonus Harmonize β If you've activated a Melody card this turn, allies you control assign damage with their life stat instead of power stat until end of turn.
Mnemonic Charm
On Enter: Draw a card into your memory.
Class Bonus Sacrifice Mnemonic Charm: Empower 2. (The next Spell card you activate this turn activates and resolves as if your champion got +2 level. Activate this ability only if your champion's class matches this card's class.)
Mob Vantage
Class Bonus As long as an opponent controls three or more units, this card costs 2 less to activate.
Your champion becomes distant. Draw a card into your memory.
When enemies cluster, arrows are likelier to hit.
Molten Cinder
Brew β One Flower, One Herb
On Enter: If Molten Cinder was brewed, deal 2 damage to each champion.
Sacrifice Molten Cinder: Deal 3 damage to target champion that leveled up this turn.
Molten Echo
Merlin Bonus Kindle 2
Deal 1 damage to target unit. Then put a sheen counter on your Fractured Memories.
Merlin Bonus Ephemerate β 2 (You may activate this card from your graveyard by paying this cost. Action cards played this way become ephemeral on the effects stack.)
Mordred, Aurelian Regent
Mordred Lineage
On Enter: Mordred's next attack this turn gets +3 and gains "On Hit: Recover 3."
Whenever you activate a luxem element card, delevel Mordred.
Mordred, Burnished Avenger
Flawless Spirit of Mordred Lineage
On Enter: Look at the top card of your deck. If its an attack card, you may banish it. If you do, you may activate that card this turn.
Mordred Bonus Inherited Effect β As long as Mordred has leveled up this turn, the first attack card you activate this turn costs 2 less to activate.
Mordred, Fated Luminary
Mordred Lineage
Mordred can level up into champions of the same base level. When he does, draw two cards.
Attack cards in your graveyard have floating memory and "Ephemerate β X", where X is that card's reserve cost. (You may activate cards with ephemerate from your graveyard by paying that cost. Attack cards played this way become ephemeral in the intent.)
Mordred, Flawless Blade
Attack cards in your graveyard have floating memory. (While paying for a memory cost, you may banish a card with floating memory from your graveyard to pay for 1 of that cost.)
"Do try to keep up, won't you?"
Morrigan, Lost Spirit
On Enter: Draw seven cards.
"Surrender yourself to my paradise."
Mortal Ambition
This card costs 2 less to activate for each unique ally you control.
Until end of turn, Human and Horse allies you control get +1 and gain ambush and steadfast.
Ponder and deliberate before you make a move.
Mote Sear
Deal 2 damage to target unit. Then you may remove two sheen counters from your Fractured Memories. If you do, deal an additional 2 damage to that unit. (The damage is dealt in two separate instances.)
Her own memories lost with each she took.
Mourning Veilbound
Stealth (This unit canβt be targeted by attacks unless permitted by true sight.)
Sacrifice Mourning Veilbound: Up to one target Specter ally gains spellshroud until end of turn. (Objects with spellshroud canβt be targeted by Spells.)
Myopic Lens
β·: The next time target player would glimpse any amount this turn, that player glimpses 2 instead.
Through a lens misaligned with oneβs sight, the world bends and warps; through the right lens, it comes into clarity.
Naga's Fang
Remove a preparation counter from your champion: Naga's Fang gets +1 until end of turn.
Sharper yet are the fangs of the serpent god, wielder of chaos.
Nameless Champion
This champion can't level up.
6: Draw a card and put a level counter on Nameless Champion. Activate this ability only once. (Champions get +1 level for each level counter on them.)
Nameless Champion
This champion can't level up.
6: Draw a card and put a level counter on Nameless Champion. Activate this ability only once. (Champions get +1 level for each level counter on them.)
Nameless Champion
This champion can't level up.
6: Draw a card and put a level counter on Nameless Champion. Activate this ability only once. (Champions get +1 level for each level counter on them.)
Nameless Champion
This champion can't level up.
6: Draw a card and put a level counter on Nameless Champion. Activate this ability only once. (Champions get +1 level for each level counter on them.)
Nameless Champion
This champion can't level up.
6: Draw a card and put a level counter on Nameless Champion. Activate this ability only once. (Champions get +1 level for each level counter on them.)
Nameless Champion
This champion can't level up.
6: Draw a card and put a level counter on Nameless Champion. Activate this ability only once. (Champions get +1 level for each level counter on them.)
Nameless Champion
This champion can't level up.
6: Draw a card and put a level counter on Nameless Champion. Activate this ability only once. (Champions get +1 level for each level counter on them.)
Nameless Champion
This champion can't level up.
6: Draw a card and put a level counter on Nameless Champion. Activate this ability only once. (Champions get +1 level for each level counter on them.)
Nameless Champion
This champion can't level up.
6: Draw a card and put a level counter on Nameless Champion. Activate this ability only once. (Champions get +1 level for each level counter on them.)
Nameless Champion
This champion can't level up.
6: Draw a card and put a level counter on Nameless Champion. Activate this ability only once. (Champions get +1 level for each level counter on them.)
Nameless Champion
This champion can't level up.
6: Draw a card and put a level counter on Nameless Champion. Activate this ability only once. (Champions get +1 level for each level counter on them.)
Nameless Champion
This champion can't level up.
6: Draw a card and put a level counter on Nameless Champion. Activate this ability only once. (Champions get +1 level for each level counter on them.)
Nameless Champion
This champion can't level up.
6: Draw a card and put a level counter on Nameless Champion. Activate this ability only once. (Champions get +1 level for each level counter on them.)
Nameless Champion
This champion can't level up.
6: Draw a card and put a level counter on Nameless Champion. Activate this ability only once. (Champions get +1 level for each level counter on them.)
Nameless Champion
This champion can't level up.
6: Draw a card and put a level counter on Nameless Champion. Activate this ability only once. (Champions get +1 level for each level counter on them.)
Nascent Barrier
Class Bonus Prevent the next 1+LV damage that would be dealt to your champion this turn.
Level 3+ Glimpse 3. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)
Nascent Blast
Deal 3 damage to target unit. If Nascent Blast is empowered, put it into your it's owner's memory.
βWith the Luopan, the Golden Sashes shall lead a new future for Sanguo and carve our own path.β
β Zhang Jiao, Savior of Peace
Navigate the Streets
Glimpse 1+X, where X is the amount of domains you control. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)
Floating Memory
Navigation Compass
Class Bonus This card costs 1 less to materialize. (Apply this effect only if your champion's class matches this card's class.)
β·, Discard a domain card: Draw a card into your memory.
Necklace of Foresight
Class Bonus This card costs 1 less to materialize.
Banish Necklace of Foresight: Glimpse 4. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)
Prediction is easy. Interpretation determines fate.
Necklace of Hindsight
Class Bonus This card costs 1 less to materialize.
Banish Necklace of Hindsight: Look at the top four cards of target opponent's deck. Put any amount of those cards on the bottom of their deck in any order and the rest on the top of their deck in any order.
Nefarious Timepiece
As Nefarious Timepiece enters the field, choose a regalia card name.
Cards with the chosen name cost 1 more to play.
5, Banish Nefarious Timepiece: Draw a card into your memory.