Cards where: released in 2025

Showing 801-850 of 857 cards (page 17 of 18)

← Previous
Page 17 of 18
Next β†’
πŸƒ
Image coming soon
Vacuous Call

Vacuous Call

3
Wind

On Enter: Summon a Vacuous Servant token.

Ciel Bonus 2, Discard an ally card, sacrifice Vacuous Call: Summon a Vacuous Servant token.

"May your soul, captured in time, find purpose once more."

πŸƒ
Image coming soon
Vacuous Servant

Vacuous Servant

2
Wind

Ciel Bonus Vacuous Servant gets +1 for each attack omen you have and +1 for each ally omen you have.

A vow to serve, a soul sworn to sacrifice.

Power
1
Life
1
πŸƒ
Image coming soon
Vampiric Slime

Vampiric Slime

2
Umbra

Pride 3

Class Bonus On Hit: Recover X, where X is the amount of damage dealt by this hit.

Though seemingly simple creatures, slimes host many biological advantages including reabsorption.

Power
2
Life
2
πŸƒ
Image coming soon
Vanguard's Reversal

Vanguard's Reversal

5
Norm

Class Bonus As long as your champion has taunt, this card costs 3 less to activate. (Apply this effect only if your champion's class matches this card's class.)

Those who bear a burden wield the strongest sword.

Power
5
πŸƒ
Image coming soon
Vanishing Eclipse

Vanishing Eclipse

2
Astra

Element Bonus Aethercalling (As you're looking at this card while glimpsing, you may load it into an Aetherwing weapon you control.)

Return target ally to the top of its owner's deck. Your champion becomes distant.

Power
2
Speed
Fast
πŸƒ
Image coming soon
Vanitas, Convergent Ruin

Vanitas, Convergent Ruin

2
Wind

Vanitas Lineage

Whenever you activate a Spell card, Vanitas' next attack without a weapon this turn gets +1 .

On Champion Hit: If 7 or more damage was dealt, cards that opponent materializes cost 1 more to materialize until the beginning of your next turn.

Level
Lv. 2
Power
1
Life
22
πŸƒ
Image coming soon
Vanitas, Dominus Rex

Vanitas, Dominus Rex

3
Wind

Vanitas Lineage

You may activate this card from your material deck. It costs 1 less to activate for every 3 damage your champion has dealt to other champions this turn.

On Champion Hit: Cards that opponent materializes cost 1 more to materialize until the beginning of your next turn.

Level
Lv. 3
Life
25
πŸƒ
Image coming soon
Vanitas, Obliviate Schemer

Vanitas, Obliviate Schemer

1
Wind

Vanitas can only level up into another "Vanitas" champion.

On Enter: If there's another wind element card in Vanitas' lineage, glimpse 4.

"With just a nudge, this seed will be ripe for harvest."

Level
Lv. 1
Life
19
πŸƒ
Image coming soon
Veiled Dash

Veiled Dash

4
Wind

Class Bonus This card costs 2 less to activate.

Up to two target units become distant, then reveal any amount of wind element cards from your memory. Prevent the next X damage that would be dealt to each of those units this turn where X is the amount of wind element cards revealed this way.

Speed
Fast
πŸƒ
Image coming soon
Veiled Gambit

Veiled Gambit

1
Wind

As an additional cost to activate this card, sacrifice a Chessman ally.

Prevent the next 4 damage that would be dealt to your champion and up to one other target unit until end of turn.

Speed
Fast
πŸƒ
Image coming soon
Veiled Oracle

Veiled Oracle

3
Norm

On Enter: Veiled Oracle becomes ephemeral. Glimpse 3. (If an ephemeral object would leave the field, banish it instead. To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)

Power
1
Life
3
πŸƒ
Image coming soon
Veiling Breeze

Veiling Breeze

1
Wind

Reveal any amount of wind element cards from your memory. Until end of turn, if damage would be dealt to your champion, prevent an amount of that damage equal to the amount of cards revealed this way.

"Wonderfully fine air it is out here..."

Speed
Fast
πŸƒ
Image coming soon
Vengeful Paramour

Vengeful Paramour

2
Fire

On Enter: As a Spell, if Vengeful Paramour is ephemeral, deal 2 damage to target champion.Β 

Ephemerate β€” 4 (You may activate this card from your graveyard by paying this cost. Ally cards played this way become ephemeral as they enter the field.)

Power
2
Life
1
πŸƒ
Image coming soon
Verita, Queen of Hearts

Verita, Queen of Hearts

10
Fire

You may banish three or more Suited ally cards with total reserve cost 10 from your graveyard rather than pay this card's reserve cost.

Other Suited allies you control have immortality.

On Death: Suited allies you control get +1 until the end of your next turn.

Power
4
Life
4
πŸƒ
Image coming soon
Vestal Priestess

Vestal Priestess

3
Exalted
Norm

(Exalted β€” This element is enabled for you as long as you have another advanced element enabled.)

Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)

On Enter: Recover 4.

Power
1
Life
4
πŸƒ
Image coming soon
Veteran Aerotheurge

Veteran Aerotheurge

4
Wind

Ranged 2 (As long as this unit is distant, its attacks get +2.)

Class Bonus Ranged 2 (Multiple instances of ranged can stack.)

The first Aethercharge card you activate each turn costs 1 less to activate.

Power
2
Life
3
πŸƒ
Image coming soon
Vigil Rempart

Vigil Rempart

4
Norm

Class Bonus Vigil Rempart gets +2. (Apply this effect only if your champion's class matches this card's class.)

Beware what lurks in the mushroom forest, for ingesting its fungi may trigger eerie transformations.

Power
1
Life
4
πŸƒ
Image coming soon
Viridescent Aetherstreak

Viridescent Aetherstreak

3
Wind

Class Bonus This card costs 1 less to activate.

Choose twoβ€”
β€’ Up to one target unit becomes distant.
β€’ Prevent the next 2 damage that would be dealt to each distant unit this turn.
β€’ Load Viridescent Aetherstreak into an Aetherwing weapon you control.

Power
1
Speed
Fast
πŸƒ
Image coming soon
Visage's Strike

Visage's Strike

2
Wind

Ciel Bonus On Hit: If you have two or less omens, banish Visage's Strike and put an omen counter on it.

To respect Alice’s aspirations, he had shown restraint and patience, but as the clock kept ticking, he realized the error of his ways.

Power
2
πŸƒ
Image coming soon
Volda, Smolder's Spite

Volda, Smolder's Spite

2
Fire

Level 2+ Fast Activation (You may activate this card at fast speed.)

Class Bonus On Enter: Until end of turn, damage dealt by fire element sources you control can't be prevented.

Power
1
Life
3
πŸƒ
Image coming soon
Vorpal Sword

Vorpal Sword

1
Crux

Specter allies can't retaliate.

Merlin Bonus β†·, Banish a card from your material deck: Vorpal Sword gains spellshroud until end of turn.

Merlin Bonus On Ally Hit: You may remove a preparation counter from your champion. If you do, wake up the attacker. Trigger this ability only once per turn.

Power
3
Durability
3
πŸƒ
Image coming soon
Votive Runeblade

Votive Runeblade

1
Crux

Class Bonus On Attack: You may sacrifice another Sword regalia. If you do, wake up the attacker.

In a world of reflections, there can only be one.

Power
1
Durability
2
πŸƒ
Image coming soon
Waited Accord

Waited Accord

2
Norm

On Enter: You may reveal three advanced element cards from your material deck. If you do, Waited Accord gains "The first advanced element card each player activates each turn costs 2 more to activate."

Level 2+ Sacrifice Waited Accord: Draw a card.

πŸƒ
Image coming soon
Wandering Glaivier

Wandering Glaivier

3
Fire

On Death: Each player draws a card.

Power
2
Life
1
πŸƒ
Image coming soon
Washuru

Washuru

1
Tera

At the beginning of your recollection phase, banish a card from your graveyard.

Let go of the past.

πŸƒ
Image coming soon
Waterfall Veiler

Waterfall Veiler

3
Water

Class Bonus Stealth (This unit can't be targeted by attacks unless permitted by true sight.)
On Champion Hit: That opponent puts the top four cards of their deck into their graveyard.

Power
1
Life
1
πŸƒ
Image coming soon
Waterlogged Ranger

Waterlogged Ranger

3
Water

Ranged 2 (As long as this unit is distant, its attacks get +2 .)

Deluge 3 β€” On Enter: If you have three or more water element cards in your graveyard, Waterlogged Ranger becomes distant. (Units stay distant until the end of their controller's turn.)

Power
2
Life
2
πŸƒ
Image coming soon
Water Resonance Bauble

Water Resonance Bauble

0
Norm

Banish Water Resonance Bauble: Draw a card. Activate this ability only if an opponent controls a water element champion.

"At but a word, I will be at your service."

πŸƒ
Image coming soon
Wavekeeper's Bond

Wavekeeper's Bond

1
Water

Whenever your champion levels up, recover 2.

Level 3+ At the beginning of your end phase, you may sacrifice Wavekeeper's Bond. If you do, draw a card into your memory.

A promise to the ocean is eternal.

πŸƒ
Image coming soon
Weaving Manastream

Weaving Manastream

2
Water

Your champion becomes distant.

Class Bonus Floating Memory

Diana Bonus Element Bonus Whenever this card is banished from your graveyard to pay for a memory cost, you may load it into an Aetherwing weapon you control.

Power
1
Speed
Fast
πŸƒ
Image coming soon
Weiss Bishop

Weiss Bishop

2
Water

As long as you control one or more Pawn allies, Weiss Bishop has stealth.

Alice Bonus Weiss Bishop gets +1 as long as it's attacking a unit with an odd life stat.

The Weiss and Golden Queen were old friends.

Power
1
Life
3
πŸƒ
Image coming soon
Weiss Knight

Weiss Knight

3
Water

Commanded Will 1 (As long as this unit is attacking using a Command card, it gets +1 .)

Whenever you activate a Chessman Command card, Weiss Knight gains unblockable until end of turn. (The attacks of a unit with unblockable can’t be intercepted and ignores taunt.)

Power
1
Life
3
πŸƒ
Image coming soon
Whimsy's Warden

Whimsy's Warden

2
Norm

Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)

As long as you have two or more omens, Whimsy's Warden gets +2.

Power
1
Life
2
πŸƒ
Image coming soon
Whirlwind Reaper

Whirlwind Reaper

3
Wind

At the beginning of your end phase, you may remove a preparation counter from your champion. If you do, wake up Whirlwind Reaper.

β€œYou may be able to read the winds, but can you ride them?”

Power
2
Life
2
πŸƒ
Image coming soon
Whirlwind Threads

Whirlwind Threads

1
Wind

Put a quest counter on your champion.
If an object was suppressed this turn, put Whirlwind Threads into your memory.

"The windier the better!"

Speed
Fast
πŸƒ
Image coming soon
Whisperwind Compass

Whisperwind Compass

3
Wind

On Enter: Draw a card into your memory.

Class Bonus Whenever a Ranger ally you control becomes distant, if that ally has no buff counters on it, put a buff counter on it.

Only the winds remember the way.

πŸƒ
Image coming soon
Wildgrowth Fatestone

Wildgrowth Fatestone // Elder Mandrill

3
Wind

Guo Jia Bonus Whenever another wind element object enters the field under your control, put a buff counter on Wildgrowth Fatestone. Then if there are six or more buff counters on Wildgrowth Fatestone, you may transform it.

Back Face:

Elder Mandrill

Power
1
Life
1
πŸƒ
Image coming soon
Wildheart Hymn

Wildheart Hymn

2
Wind

Until end of turn, whenever an Animal enters the field under your control, put a buff counter on it. (Allies get +1 and +1 for each buff counter on them.)

Music can connect hearts, regardless of species.

Speed
Slow
πŸƒ
Image coming soon
Will to Save

Will to Save

1
Water

You may rest your champion. If you do, put a preparation counter on them.

Floating Memory

"You always said we'd go on adventures together... We're finally doing it, right, Ganieda?"

Speed
Slow
πŸƒ
Image coming soon
Winbless Lookout

Winbless Lookout

2
Wind

On Enter: Put a preparation counter on your champion.

Class Bonus On Enter: Glimpse 1. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)

Power
1
Life
3
πŸƒ
Image coming soon
Windfall Check

Windfall Check

2
Wind

Command Chessman (A Chessman ally you control performs this attack.)

On Champion Hit: That opponent banishes three cards from their graveyard.

"I think this is where I say, β€˜Checkmate!’"

Power
2
πŸƒ
Image coming soon
Wind Resonance Bauble

Wind Resonance Bauble

0
Norm

Banish Wind Resonance Bauble: Draw a card. Activate this ability only if an opponent controls a wind element champion.

β€œIt’s no use going back to yesterday, because I was a different person then.”

πŸƒ
Image coming soon
Windrider Vanguard

Windrider Vanguard

3
Wind

Class Bonus Vigor (This unit wakes up at the beginning of your end phase. Apply this effect only if your champion's class matches this card's class.)

The stalwart vanguard of Camelot's airborne forces are chosen for their affinity for wind.

Power
2
Life
3
πŸƒ
Image coming soon
Winds of Destiny

Winds of Destiny

3
Wind

You may rest two Fatestones you control rather than pay this card's reserve cost.

Suppress target ally, item, or weapon. (To suppress an object, banish it and return it to the field under its owner's control at the beginning of the next end phase.)

Speed
Fast
πŸƒ
Image coming soon
Windspire Crest

Windspire Crest

0
Wind

Diao Chan Bonus 2, β†·, Remove two glimmer counters from your champion: Put a buff counter on an ally you control.

4, Banish Windspire Crest: Draw a card.

πŸƒ
Image coming soon
Wingpeak Patriarch

Wingpeak Patriarch

2
Norm

Other Birds Bird objects you control get +1 .

Even among animals, respect shapes hierarchy, proving that proper leadership often surpasses brute force.

Power
1
Life
1
πŸƒ
Image coming soon
Withering Grasp

Withering Grasp

2
Norm

Put a wither counter on target non-champion object. (At the beginning of a player's main phase, if they control one or more objects with wither counters on them, for each of those objects, they sacrifice it unless they pay (1) for each wither counter on it, then remove wither counters.)

Diao Chan Bonus Draw a card into your memory.

Speed
Slow
πŸƒ
Image coming soon
Wonderland's Reign

Wonderland's Reign

0
Norm

Cardistry β€” 10: Draw a card. This ability costs 1 less to activate for each Suited object you control with different reserve costs. Activate this ability only once.

Come dine with the Looking Glass Queens, and me.

πŸƒ
Image coming soon
Wool Brook

Wool Brook

4
Norm

Wool Brook enters the field with a refinement counter on it.

On Enter: Draw a card into your memory.

6, Remove a refinement counter from Wool Brook: Draw a card into your memory.

πŸƒ
Image coming soon
Wrathful Slime

Wrathful Slime

4
Exia

Pride 4

Class Bonus On Enter: For every five damage counters on your champion, put a buff counter on Wrathful Slime.

As long as Wrathful Slime has six or more buff counters on it, it has immortality.

Power
1
Life
1
← Previous
Page 17 of 18
Next β†’