Showing 801-850 of 1058 cards (page 17 of 22)
Sharpening Stone
Banish Sharpening Stone: Up to one target Dagger or Sword weapon you control gets +1 until end of turn. Draw a card.
Only neglect begets a dulled edge.
Shattered Hope
Merlin Bonus This card costs 1 less to activate.
Glimpse 1, then draw a card.
Until end of turn, allies enter the field with an additional sheen counter on them.
Would an unconscious reflection be enough?
Shatter the Brittle
Activate this card only if you control a Fatestone or Fatebound object.
Destroy target item or weapon with memory cost 1 or less, or with reserve cost 5 or less. If you do, its controller draws a card into their memory.
Shield Fragmentation
As an additional cost to activate this card, sacrifice a Shield.
Deal 4 damage to target unit.
"The best offense is a good defense."
Shield of Parvati
Ally Link (This object enters the field linked to target ally. If the link is broken, sacrifice this object.)
If linked ally would take damage, prevent 2 of that damage and sacrifice Shield of Parvati instead.
Justice cannot be attained without sacrifice.
Shifting Currents
Kongming Bonus At the beginning of your end phase, you may change the direction of your Shifting Currents to a different direction of your choice. (The directions are North, South, East, and West.)
"No matter the direction, I guide the flow of battle."
Shimmercloak Assassin
Stealth (This unit can't be targeted by attacks unless permitted by true sight.)
"I need an Auto-Maid, but make it keep out of sight somehow. They are an eyesore for my guests."
β Custom Dorumegian Noble Commission
Shimmering Refraction
Deal X damage to target unit, where X is the amount of phantasias you control.
Diao Chan Bonus If Shimmering Refraction was activated from your memory, draw a card into your memory.
Shining Marchador
On Enter: You may pay 2. When you do, put a buff counter on target ally you control. (Allies get +1 and +1 for each buff counter on them.)
An extraordinary breed that is known to gather by strong leylines at the base of Qidao Mountain.
Shout at Your Pets
If you control an Animal or Beast ally, your champion gets +1 level until end of turn.
Class Bonus You may discard a card. If you do, draw a card. (Apply this effect only if your champion's class matches this card's class.)
Shred to Ribbons
Class Bonus As long as the attacker is attacking an ally with 5 or more, Shred to Ribbons gets +3 . (Apply this effect only if your championβs class matches this cardβs class.)
The bigger they are, the harder they fall.
Shu Frontliner
Equestrian β As long as you control a Horse ally, this card costs 1 less to activate.
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Sidereal Spellshot
Element Bonus Aethercalling (As you're looking at this card while glimpsing, you may load it into an Aetherwing weapon you control.)
Class Bonus Glimpse X. Then you may load Sidereal Spellshot into an Aetherwing weapon you control.
Sidestep
Level 2+ This card costs 1 less to activate. (Apply this effect only if your champion is level 2 or higher.)
Target ally gains stealth until end of turn. (This unit can't be targeted by attacks unless permitted by true sight.)
Siege Mauler
As long as Siege Mauler is attacking a domain, it gets +2 .
"For the Schwartz Queen! For Lucenia!"
Silent Firebrand
Class Bonus Kindle 2 (You may banish up to two fire element cards from your graveyard as you activate this card. Each one pays for (1) of this card's cost.)
"Ready to play with fire?"
Silvie, Earth's Tune
Silvie Lineage (Silvie, Earth's Tune must be leveled from a previous level "Silvie" champion.)
On Enter: Reveal cards from the top of your deck until you reveal a tera element Animal or Beast ally card. Put that card into your hand and the rest on the bottom of your deck in a random order.
Silvie, Loved by All
Silvie Lineage (Silvie, Loved by All must be leveled from a previous level "Silvie" champion.)
Animal and Beast allies you control get +1 and have intercept.
"I'm so happy I met you all!"
Silvie, Wilds Whisperer
On Enter: The next Animal or Beast ally card you activate this turn enters the field with an additional buff counter on it. (Allies get +1 power and +1 life for each buff counter on them.)
"Hey, look! Aren't my new friends cute?"
Silvie, With the Pack
Silvie Lineage (Silvie, With the Pack must be leveled from a previous level "Silvie" champion.)
On Enter: If you control an Animal ally, draw a card. If you control a Beast ally, draw a card.
"Let's see if we can find your family!"
Singeing Leap
Deal 1 damage to your champion. Then your champion becomes distant.
Class Bonus Ephemerate β 2 (You may activate this card from your graveyard by paying this cost. Action cards played this way become ephemeral on the effects stack.)
Sinister Mindreaver
Class Bonus Fast Activation
Ambush (This ally may retaliate against attackers while not defending.)
On Champion Hit: Look at that opponentβs memory. You may discard up to two cards from it. If you do, they draw that many cards into their memory.
Sinistre Stab
On Hit: If you have five or more omens, you may put Sinistre Stab on the bottom of the hit champion's lineage. Otherwise, put Sinistre Stab on the bottom of your champion's lineage.
Inherited Effect β This object gets -3. (Champions have this ability as long as this card is part of its lineage.)
Sink into Oblivion
Target player puts the top three cards of their deck into their graveyard.
In that deep and quiet comfort, do not lose sight of the surface.
Sink the Mind
Class Bonus This card costs 1 less to activate.
Activate this card only during an opponent's recollection phase.
Until end of turn, whenever a card from the turn player's memory is put into their hand, that player puts the top card of their deck into their graveyard.
Siphoning Fractal
Whenever an ally dies, deal 1 damage to target champion you donβt control and recover 1.
Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)
βSouls are a zero-sum game.β
Sirocco Operative
Class Bonus On Enter: Draw a card into your memory.
On Enter: If you control another Automaton ally, put a preparation counter on your champion.
Efficient and discreet, these automatons leave no more trace than a gentle gust of wind.
Six of Spades
Stealth
Cardistry β 6: Six of Spades loses stealth and gets +2 until end of turn. You may change the target of an attack to Six of Spades. This ability costs 1 less to activate for each Suited object you control with different reserve costs. Activate this ability only once.
Skewering Advance
Command Chessman (A Chessman ally you control performs this attack.)
On Kill: If the killed unit had an even life stat, draw a card.
Skilled Aerotheurge
Ranged 2
On Hit: If Skilled Aerotheurge is distant, you may load target wind element Aethercharge card from your graveyard into an Aetherwing weapon you control.
Class Bonus Floating Memory
Skilled Plainsman
Class Bonus Equestrian β On Enter: If you control a Horse ally, put a buff counter on Skilled Plainsman. (Allies get +1 and +1 for each buff counter on them. Apply this effect only if your championβs class matches this cardβs class.)
Skirting Step
Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are wind element, this card becomes imbued.)
Target unit becomes distant. If Skirting Step is imbued, prevent the next 1 damage that would be dealt to that unit this turn and draw a card.
Slash and Burn
Class Bonus This card costs 1 less to activate.
Gather. Then you may banish up to three fire element cards from your graveyard. For each card banished this way, gather.
Nature gives even when it takes away.
Slate Whetstone
Banish Slate Whetstone: Up to one target Polearm weapon you control gets +1 until end of turn. Draw a card.
Once more ready for battle.
Sleight of Hand
Target Suited ally you control gains stealth until end of turn. (Units with stealth can't be targeted by attacks unless permitted by true sight.)
Class Bonus Draw a card into your memory. (Apply this effect only if your champion's class matches this card's class.)
Slice and Dice
Prepare 3
On Hit: If Slice and Dice was prepared, you may have the attacker declare an additional attack. If you do, create a copy of Slice and Dice in that attacker's intent except it isn't prepared and it gets +3 .
Slime Eruption
You may banish any amount of fire element Slime ally cards and up to two non-fire element Slime ally cards from your graveyard. For each card banished this way, choose a unit and deal 1 damage to it.
Class Bonus Floating Memory
Slip Away
Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are umbra element, this card becomes imbued.)
Target unit becomes distant. If Slip Away is imbued, that unit also gains stealth and spellshroud until end of turn.
Sly Songstress
Class Bonus Stealth (This unit can't be targeted by attacks unless permitted by true sight.)
Whenever you activate a Harmony or a Melody card, you may discard a card. If you do, draw a card.
Smack with Flute
On Attack: Your champion gets +1 level until end of turn.
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Smashing Force
Class Bonus On Attack: You may banish two fire element cards from your graveyard. When you do, destroy target item or weapon with memory cost 0 or reserve cost 4 or less.
An immense swing over-calibrated into a shattering impact.
Smash with Obelisk
As an additional cost to activate this card, sacrifice a domain you control.
Smash with Obelisk gets +X where X is the reserve cost of the sacrificed domain.
Destructive power with the weight of the world.
Smoke Bombs
Banish Smoke Bombs: Target ally gains stealth until end of turn. Draw a card. (Units with stealth can't be targeted by attacks unless permitted by true sight.)
"Where'd they go? They were right there!"
β Very Attentive Guard
Smoke Out
Deal 1 damage to target unit. If that unit has stealth, deal 4 damage to it instead.
"I know exactly where you're hiding."
Sojourner's Hunt
(Bow β Must be loaded to use for an attack and can't be used with an attack card.)
β·: Sojourner's Hunt becomes a weapon subtype of your choice in addition to its other types until end of turn.
Song of Frost
Class Bonus You may banish a card with floating memory from your graveyard rather than pay this card's reserve cost.
If a unit is attacking, end the combat phase. (As a phase ends, banish all triggers, activations, and materializations on the effects stack.)
Song of Nurturing
Allies you control get +2 until end of turn. Class Bonus: Those allies also get +1 until end of turn. (Apply the additional effect only if your champion's class matches this card's class.)
Mana-imbued music invigorates those who hear it.
Song of Return
Class Bonus This card costs 1 less to activate. (Apply this effect only if your champion's class matches this card's class.)
Return up to two target allies you control to their owner's hands.
Soultrace Tessellation
Prepare 1
Put three sheen counters on target unit. If Soultrace Tessellation was prepared, put an additional sheen counter on that unit for every three cards in your banishment.