Showing 851-900 of 1223 cards (page 18 of 25)
Relic of Dancing Embers
Hindered (This object entered the field rested.)
Whenever a fire element ally you control deals combat damage to a champion while Relic of Dancing Embers is awake, you may sacrifice Relic of Dancing Embers. If you do, deal 3 damage to that champion.
Class Bonus Floating Memory
Relic of Sunken Past
At the beginning of your recollection phase, if there are three or more water element cards in your graveyard, you may sacrifice Relic of Sunken Past. If you do, draw a card.
Class Bonus Floating Memory
Remnant of Will
Put two haunt counters on your Phantasmagoria and recover 4.
Alice Bonus Ephemerate โ 1 (You may activate this card from your graveyard by paying this cost. Action cards played this way become ephemeral on the effects stack.)
Renascent Sharpshooter
Ranged 1 (As long as this unit is distant, its attacks get +1.)
Class Bonus Whenever Renascent Sharpshooter becomes distant, draw a card into your memory.
Sharp of eye, sharper in mind.
Reposition
Target unit becomes distant. (Units stay distant until the end of their controller's turn.)
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Rescue the Heir
Level 1+ As long as you control a unique ally, this card costs 1 less to activate.
Return target ally you control to its owner's memory.
Resolute Stand
Level 2+ You may activate this card without paying its reserve cost. If you do, skip your next draw phase.
If target unit would be dealt combat damage this turn, prevent 3 of that damage.
"Even in chaos, you must pick a side."
Resonant Aether
Level 2+ Resonant Aether gets +1.
Load Resonant Aether into an Aetherwing weapon you control.
There is much magic in the unknown.
Resonating Fugue
Class Bonus This card costs 2 less to activate.
Switch the power and life stat of target Animal or Beast ally you control until end of turn. (Apply this effect after all other stat modifying effects.)
Restorative Flame
Banish up to three fire element cards from your graveyard. For each card banished this way, recover 2. (To recover, remove that many damage counters from your champion.)
Restoring Embers
Kindle 4 (You may banish up to four fire element cards from your graveyard as you activate this card. Each one pays for (1) of this cardโs cost.)
Recover 4. Then if your influence is four or less, draw a card into your memory.
Retold Fortune
Spell ใซใผใ 1 ๆใพใงใๆจใฆใใใใใใๅ ดๅใใซใผใ 1ๆใๅผใใ
Class BonusLevel 2+ๆฎ็ๆๅฟต
ใ่ผใไธ็ชๆ๏ผๆๅทใตใฉใงใ๏ผใ
Return to the Archive
You may sacrifice a regalia. If you do, recover 2 and draw a card.
Floating Memory
With her duty fulfilled in Cambria, she made her return to the Proto Archive.
Return to the Depths
The next time damage would be dealt to your champion this turn, prevent all but 1 of that damage.
Ciel Bonus When 3 or more damage is prevented this way, you may banish a card from your graveyard and put an omen counter on it.
Revealing Mesmer
2, โท: Each champion loses spellshroud until end of turn.
2, โท: Change the target of an activation or trigger that targets a phantasia you control to Revealing Mesmer.
Reveal the Hidden
Each unit loses stealth until end of turn. Those units can't gain stealth this turn.
Level 1+ Draw a card.
"Found you."
Reverse Affliction
Banish a Curse card from your champion's lineage. If you own that card, put an omen counter on it.
"I would curse myself a thousand times if it meant that I could save you."
Revitalizing Cleanse
Reveal all cards in your memory. Recover X where X is the amount of water element cards revealed this way. Draw a card. (To recover, remove that many damage counters from your champion.)
A healing prayer for the pure of soul.
Rictus Tiding
Reveal the top two cards of your deck. If the total reserve cost of the revealed cards is 8, put both of them into your memory. Otherwise put one of them into your memory and the other on the bottom of your deck.
โWe're all mad here.โ
Righteous Retribution
Class Bonus This card costs 2 less to activate.
The next time damage would be dealt to your champion this turn, prevent 5 of that damage. Your championโs first attack during your next turn gets +X , where X is the amount of damage prevented this way.
Rile the Abyss
Draw a card. Then discard up to two Specter cards. For each card discarded this way, draw an additional card.
The moon was shining sulkily because he thought the sun had no business to be there.
Rilewind Sentinel
Class Bonus Foster (At the beginning of your recollection phase, if this ally hasnโt been dealt damage since the end of your previous turn, it becomes fostered.)
As long as Rilewind Sentinel is fostered, allies you control have vigor.
Rippleback Terrapin
Class Bonus Spellshroud (This ally can't be targeted by Spells.)
On Enter: You may banish a card with floating memory from your graveyard. If you do, put a buff counter on Rippleback Terrapin and draw a card.
Ripples of Atrophy
Class Bonus Efficiency (This card costs LV less to activate. LV refers to your champion's level.)
Choose any amount of non-champion objects and put two wither counters on each of them.
Rising Tides
Class Bonus Level 3+ Draw a card into your memory. (Apply this effect only if your champion is level 3 or higher.)
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Ritai Berserker
As long as your Shifting Currents face North, Ritai Berserker gets +1 .
While some may seek refuge from war, others embrace its flames.
Ritai Guard
Class Bonus Equestrian โ As long as you control a Horse ally, Ritai Guard has taunt and vigor. (While awake, this ally with taunt must be targeted before other units you control during your opponent's attack declarations if able. This ally with vigor wakes up at the beginning of your end phase.)
Ritai Stablemaster
Equestrian โ On Enter: If you control a Horse ally, you may discard up to two fire element cards. For each card discarded this way, draw a card into your memory.
Horse cards you activate have kindle 3.
Rivulet Adjutant
Class Bonus Taunt (While awake, this ally must be targeted before other objects you control during your opponents' attack declarations if able.)
On Death: Banish Rivulet Adjutant and put an omen counter on it.
Rococo, Explosive Maven
On Enter: If your influence is four or less, deal 2 damage to target champion.
โGrandpa always said it's best to have a blast!โ
Rosewinged Hollow
Alice Bonus Element Bonus 2, Banish this card from your graveyard: Put a haunt counter on your Phantasmagoria. Then if there are six or more haunt counters on it, choose a Specter ally you control and it gets +2 until end of turn. (Activate this ability only if your championโs element matches this cardโs element.)
Rotund Squirrel
Hindered (This ally enters the field rested.)
Some creatures really know how to just enjoy life to its fullest.
Rousing Rattle Drum
Banish Rousing Rattle Drum: Wake up target defending Animal or Beast ally.
The cacophonous timber of this drum will rile the blood of creatures who hear it.
Rowland, Schwartz Knight
Commanded Will 1 (As long as this unit is attacking using a Command card, it gets +1 .)
Alice Bonus On Ally Kill: If the killed unit had intercept or taunt, wake up Rowland. Trigger this ability only once per turn.
Royal Bear
Pride 2 (This ally wonโt obey you unless your champion is level 2 or higher. You canโt attack with, intercept with, or activate abilities of allies that donโt obey you.)
Class Bonus Royal Bear gets +1 and +1 .
Royal Oathguard
(Exalted โ This element is enabled for you as long as you have another advanced element enabled.)
Intercept, Vigor
Clashing swords echo across the black and white tiles of the Tricastles, soldiers always at the ready.
Royal Ordinance
(Exalted โ This element is enabled for you as long as you have another advanced element enabled.)
Recover 3. Draw a card.
No matter how far she ran, the crown still found her.
Ruinous Pillars of Qidao
Class Bonus On Enter: Empower 2. Draw a card. (Apply this effect only if your champion's class matches this card's class.)
Whenever your Shifting Currents change from facing West to East, sacrifice Ruinous Pillars of Qidao. When you do, destroy target non-champion object you don't control.
Sable Remnant
Class Bonus Sable Remnant gets +1 .
Floating Memory
Act first, think later.
Sablier Guard
Sablier Guard gets +1 and +1 for each omen you have with different reserve costs. (An omen is a card in a banishment with an omen counter on it.)
"If you knew Time as well as I do, you wouldn't talk about wasting it."
Sacramental Rite
Divine Relic
On Enter: Banish a non-champion card from your material deck face down.
Banish Sacramental Rite: Your champion becomes an Ascendant in addition to its other types. You may play the banished card.
Sacred Engulfment
Class Bonus This card costs 2 less to activate.
Banish any amount of fire element cards from your graveyard. Then empower 4+X, where X is the amount of fire element cards banished this way.
"The flames of passion will not be extinguished."
Sacrifice Play
As an additional cost to activate this card, sacrifice up to two awake Chessman allies.
Command Chessman
Sacrifice Play enters the intent with +2 for each ally sacrificed this way.
Safeguard Amulet
Banish Safeguard Amulet: If your champion would take non-combat damage this turn, prevent 4 of that damage.
Hopefully enough to block a fatal spell.
Safeguard Paladin
Class Bonus If non-combat damage would be dealt to Safeguard Paladin, prevent 2 of that damage. (Apply this effect only if your champion's class matches this card's class.)
Blessed prayer deflects vile curses.
Safeguard Paragon
Sacrifice Safeguard Paragon: Prevent the next 4 non-combat damage that would be dealt to each unit you control this turn.
โDon't worry! Even in this topsy-turvy world, I'll be here to protect you!โ
Sage Protection
Up to three target allies get +1 until end of turn.
Class Bonus Put an enlighten counter on your champion. (You may remove three enlighten counters from your champion to draw a card.)
Salamander's Breath
Diana Bonus On Attack: You may banish up to X fire element cards from your graveyard where X is the amount of Aethercharge cards in the attacker's intent. This attack gets +1 for each card banished this way.
Flames bloom from the rose's forge.