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Duchess, Six of Hearts

Duchess, Six of Hearts

6
Fire

Kindle 6

Cardistry6: Banish a fire element action card with reserve cost 2 or less from your graveyard. If you do, copy it and you may activate that copy without paying its reserve cost. This ability costs 1 less to activate for each Suited object you control with different reserve costs. Activate this ability only once.

Power
4
Life
2
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Dungeon Guide

Dungeon Guide

3
Norm

On Enter: You may banish two cards at random from your memory. If you do, level up your champion. (Your champion levels up into a compatible champion card from your material deck, ignoring materialization costs.)

"I told you that you'd be amazed!"

Power
1
Life
3
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Dungeon Guide

Dungeon Guide

3
Norm

On Enter: You may banish two cards at random from your memory. If you do, level up your champion. (Your champion levels up into a compatible champion card from your material deck, ignoring materialization costs.)

"Shortcuts are not without risks."

Power
1
Life
3
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Dungeon Guide

Dungeon Guide

3
Norm

On Enter: You may banish two cards at random from your memory. If you do, level up your champion. (Your champion levels up into a compatible champion card from your material deck, ignoring materialization costs.)

"Shortcuts are not without risks."

Power
1
Life
3
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Dungeon Guide

Dungeon Guide

3
Norm

On Enter: You may banish two cards at random from your memory. If you do, level up your champion. (Your champion levels up into a compatible champion card from your material deck, ignoring materialization costs.)

"Shortcuts are not without risks."

Power
1
Life
3
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Dungeon Guide

Dungeon Guide

3
Norm

On Enter: You may banish two cards at random from your memory. If you do, level up your champion. (Your champion levels up into a compatible champion card from your material deck, ignoring materialization costs.)

"Shortcuts are not without risks."

Power
1
Life
3
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Dungeon Guide

Dungeon Guide

3
Norm

On Enter: You may banish two cards at random from your memory. If you do, level up your champion. (Your champion levels up into a compatible champion card from your material deck, ignoring materialization costs.)

"These walls may hold secrets but don't we all?"

Power
1
Life
3
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Duplicitous Replication

Duplicitous Replication

2
Crux

The next time one or more regalia enter the field under an opponent's control this turn, summon a token copy of each of them.

One man's treasure is also another man's treasure.

Speed
Fast
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Dusklight Communion

Dusklight Communion

3
Norm

As an additional cost to activate this card, banish an astra or umbra element card from your material deck.

On Enter: If the banished card was astra element, destroy up to one target phantasia. If the banished card was umbra element, Dusklight Communion gains "Champions get -1 level."

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Dusksoul Stone

Dusksoul Stone

0
Umbra

As an additional cost to materialize this card, banish two ally cards from a single graveyard.

Phantasias you control have spellshroud. (Objects with spellshroud can't be targeted by Spells.)

Banish Dusksoul Stone: Banish up to two cards from a single graveyard.

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Dusksoul Stone

Dusksoul Stone

0
Umbra

As an additional cost to materialize this card, banish two ally cards from a single graveyard.

Phantasias you control have spellshroud. (Objects with spellshroud can't be targeted by Spells.)

Banish Dusksoul Stone: Banish up to two cards from a single graveyard.

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Duxal Proclamation

Duxal Proclamation

1
Norm

Banish Duxal Proclamation: Allies you control get +1 until end of turn. Activate this ability only if each opponent controls no allies.

A war chant passed down through generations, said to ignite courage and inspire unwavering resolve in all who hear it.

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Dyadic Fletcher

Dyadic Fletcher

3
Norm

Ranged 2 (As long as this unit is distant, its attacks get +2.)

Class Bonus Whenever you activate an Aethercharge card for the second time each turn, Dyadic Fletcher becomes distant.

Power
2
Life
2
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Dynasty Chancellor

Dynasty Chancellor

2
Water

Intercept

On Enter: If your Shifting Currents face North, put the top two cards of your deck into your graveyard.

Deluge 3On Death: If you have three or more water element cards in your graveyard, draw a card.

Power
0
Life
1
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Eager Page

Eager Page

3
Norm

At the beginning of your recollection phase, if you haven't materialized a card this turn, put a buff counter on Eager Page. (Allies get +1 power and +1 life for each buff counter on them.)

What they lack in experience, they make up in enthusiasm.

Power
1
Life
3
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Eager Page

Eager Page

3
Norm

At the beginning of your recollection phase, if you haven't materialized a card this turn, put a buff counter on Eager Page. (Allies get +1 power and +1 life for each buff counter on them.)

What they lack in experience, they make up in enthusiasm.

Power
1
Life
3
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Ebbing Tide

Ebbing Tide

0
Water

Hindered (This object enters the field rested)

: Empower 2. Activate this ability only if your Shifting Currents face East or West.

, Banish Ebbing Tide: Empower X, where X is the amount of water element cards in your graveyard. Activate this ability only at slow speed and only if your Shifting Currents face North or South.

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Ebbing Tide

Ebbing Tide

0
Water

Hindered (This object enters the field rested)

: Empower 2. Activate this ability only if your Shifting Currents face East or West.

, Banish Ebbing Tide: Empower X, where X is the amount of water element cards in your graveyard. Activate this ability only at slow speed and only if your Shifting Currents face North or South.

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Echoic Guard

Echoic Guard

3
Neos

Class Bonus This card costs 1 less to activate.

Prevent the next 2 damage that would be dealt to target ally this turn. Then you may pay X where X is that ally’s reserve cost. If you do, summon a token copy of that ally.

Speed
Fast
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Effigy of Gaia

Effigy of Gaia

0
Wind

Class Bonus Your champion gets +1 level as long as you control an Animal or Beast ally.

Whenever an opponent activates an attack card with cleave, Animal and Beast allies you control get +2 until end of turn.

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Effluve Guard

Effluve Guard

3
Wind

Ciel Bonus As long as this card is an omen, allies named Vacuous Servants you control have vigor. (Apply this effect only if your champion is Ciel.)

“Wanna play? I'll introduce you to my friends! They've been waiting for someone just like you.”

Power
2
Life
3
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Embercrypt Burn

Embercrypt Burn

2
Fire

Banish target card from a graveyard. Then deal 2 damage to each champion.

"Don't you want to see what the flame of a candle is like after it's blown out?"

Speed
Fast
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Embershield Keeper

Embershield Keeper

5
Fire

Foster (At the beginning of your recollection phase, if this ally hasn’t been dealt damage since the end of your previous turn, it becomes fostered.)

Class Bonus As long as Embershield Keeper is fostered, it gets +2 .

Power
4
Life
2
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Embersong

Embersong

2
Fire

Deal 2 damage to up to one target ally.

Class Bonus Target ally you control gets +2 until end of turn. (Apply this effect only if your champion's class matches this card's class.)

A fiery anthem that sets hearts ablaze.

Speed
Slow
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Embersong

Embersong

2
Fire

Deal 2 damage to up to one target ally.

Class Bonus Target ally you control gets +2 until end of turn. (Apply this effect only if your champion's class matches this card's class.)

A fiery anthem that sets hearts ablaze.

Speed
Slow
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Embertail Squirrel

Embertail Squirrel

2
Fire

Class Bonus On Attack: You may discard a fire element card. If you do, Embertail Squirrel gets +2 until end of turn. (Apply this effect only if your champion's class matches this card's class.)

Just don't anger them.

Power
2
Life
1
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Embertail Squirrel

Embertail Squirrel

2
Fire

Class Bonus On Attack: You may discard a fire element card. If you do, Embertail Squirrel gets +2 until end of turn. (Apply this effect only if your champion's class matches this card's class.)

Just don't anger them.

Power
2
Life
1
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Embertail Squirrel

Embertail Squirrel

2
Fire

Class Bonus On Attack: You may discard a fire element card. If you do, Embertail Squirrel gets +2 until end of turn.

"Fire makes squirrely strong!"
—Silvie Heartsong

Power
2
Life
1
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Embrace Noir

Embrace Noir

2
Umbra

Until end of turn, all allies gain stealth.

Ciel Bonus If you have one or more umbra element omens, draw a card into your memory.

"Even if you detest what I become, as long as you are safe, I care not."

Speed
Fast
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Emerald Pistol

Emerald Pistol

1
Wind

Class Bonus On Enter: Materialize a Bullet card with memory cost 0 from your material deck. (Apply this effect only if your champion’s class matches this card’s class.)

Preloaded with whatever you deem necessary.

Power
1
Durability
2
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Emergent Dagger

Emergent Dagger

1
Norm

Class Bonus Level 2+ Emergent Dagger gets +2 . (Apply this effect only if your champion's class matches this card's class and only if your champion is level 2 or higher.)

A hidden blade for unforseen problems.

Power
1
Durability
2
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Eminent Commander

Eminent Commander

5
Wind

Class Bonus This card costs 3 less to activate as long as your champion has dealt 3 or more combat damage this turn. (Apply this effect only if your champion's class matches this card's class.)

Power
2
Life
2
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Eminent Commander

Eminent Commander

5
Wind

Class Bonus This card costs 3 less to activate as long as your champion has dealt 3 or more combat damage this turn. (Apply this effect only if your champion's class matches this card's class.)

"I go only where I am most needed."

Power
2
Life
2
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Eminent Lethargy

Eminent Lethargy

2
Exalted
Water

Until end of turn, players can’t declare attacks unless they pay 2 for each attack declaration.

If a unit is attacking, end the combat phase. (As a phase ends, banish all triggers, activations, and materializations on the effects stack.)

Speed
Fast
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Empowering Enlightenment

Empowering Enlightenment

2
Norm

Empower 2. Put an enlighten counter on your champion. (The next Spell card you activate this turn activates and resolves as if your champion got +2 level. You may remove three enlighten counters from your champion to draw a card.)

"None have reached enlightenment by sitting idly by."

Speed
Fast
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Empowering Harmony

Empowering Harmony

2
Norm

Your champion gets +2 level until end of turn.

Class Bonus Harmonize — If you've activated a Melody card this turn, draw a card.

Melodies sound ever more beautiful with strong accompaniment.

Speed
Slow
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Empowering Harmony

Empowering Harmony

2
Norm

Your champion gets +2 level until end of turn.

Class Bonus Harmonize — If you've activated a Melody card this turn, draw a card.

"Next time, it'll be my concert!"

Speed
Slow
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Empowering Harmony

Empowering Harmony

2
Norm

Your champion gets +2 level until end of turn.

Class Bonus Harmonize — If you've activated a Melody card this turn, draw a card.

Melodies sound ever more beautiful with strong accompaniment.

Speed
Slow
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Empowering Harmony

Empowering Harmony

2
Norm

Your champion gets +2 level until end of turn.

Class Bonus Harmonize — If you've activated a Melody card this turn, draw a card.

Melodies sound ever more beautiful with strong accompaniment.

Speed
Slow
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Empowering Prayer

Empowering Prayer

2
Norm

Your champion gets +2 level until end of turn. Then if your champion's level is equal to the amount of cards in your memory, draw a card.

The diligent pursuit of horticulture is often rewarded when the environmental conditions are just right.

Speed
Fast
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Empowering Prayer

Empowering Prayer

2
Norm

Your champion gets +2 level until end of turn. Then if your champion's level is equal to the amount of cards in your memory, draw a card.

The diligent pursuit of horticulture is often rewarded when the environmental conditions are just right.

Speed
Fast
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Empowering Tincture

Empowering Tincture

3
Norm

Brew — One Manaroot, One Herb

On Enter: If Empowering Tincture was brewed, draw a card into your memory.

Sacrifice Empowering Tincture: Your champion gets +2 level until end of turn.

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Enchaining Gale

Enchaining Gale

2
Wind

Class Bonus This card costs 1 less to activate. (Apply this effect only if your champion's class matches this card's class.)

Suppress target ally. (To suppress an ally, banish it and return it to the field under its owner's control at the beginning of the next end phase.)

Speed
Fast
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Enchanted Fete

Enchanted Fete

4
Norm

Recover 3 and draw a card into your memory. (To recover, remove that many damage counters from your champion.)

Every day was a new chapter in the Duchess's tale, where she twirled through life as the main character.

Speed
Fast
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Endura, Scepter of Ignition

Endura, Scepter of Ignition

0
Norm

, Remove an enlighten counter from your champion: Deal 1 damage to target unit. Activate this ability only at slow speed.

Its spark glows vibrantly in otherworldly color. Some say the staff has an ominous origin, perhaps from a far more sinister world.

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Endura, Scepter of Ignition

Endura, Scepter of Ignition

0
Norm

, Remove an enlighten counter from your champion: Deal 1 damage to target unit. Activate this ability only at slow speed.

Its spark glows vibrantly in otherworldly color. Some say the staff has an ominous origin, perhaps from a far more sinister world.

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Endura, Scepter of Ignition

Endura, Scepter of Ignition

0
Norm

, Remove an enlighten counter from your champion: Deal 1 damage to target unit. Activate this ability only at slow speed.

Its spark glows vibrantly in otherworldly color. Some say the staff has an ominous origin, perhaps from a far more sinister world.

🃏
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Endura, Scepter of Ignition

Endura, Scepter of Ignition

0
Norm

, Remove an enlighten counter from your champion: Deal 1 damage to target unit. Activate this ability only at slow speed.

Its spark glows vibrantly in otherworldly color. Some say the staff has an ominous origin, perhaps from a far more sinister world.

🃏
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Energetic Beastbonder

Energetic Beastbonder

4
Fire

Your champion gets +1 level as long as you control an Animal or Beast ally.

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Power
2
Life
2
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Energetic Beastbonder

Energetic Beastbonder

4
Fire

Your champion gets +1 level as long as you control an Animal or Beast ally.

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Power
2
Life
2
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