Showing 851-900 of 1133 cards (page 18 of 23)
Orbiting Cosmos
If you would glimpse an amount, glimpse X instead, where X is that amount plus 1.
3, Banish Orbiting Cosmos: Draw a card into your memory.
The future shows itself, yet yields nothing.
Restoring Embers
Kindle 4 (You may banish up to four fire element cards from your graveyard as you activate this card. Each one pays for (1) of this cardβs cost.)
Recover 4. Then if your influence is four or less, draw a card into your memory.
Stonescale Band
Class Bonus On Enter: Discard up to three ally cards from your hand and/or memory, then draw that many cards.
2, β·: The next ally card you activate this turn can be activated as though it had fast activation.
Ashwick Cremator
Class Bonus At the beginning of your end phase, if you have no cards in your hand, deal 2 damage to each champion.
Smoke weaves a suffocating shroud, far more deadly than the flames that birthed it.
Contraband Revolver
(Gun β Must be loaded to use for an attack and canβt be used with an attack card.)
Class Bonus On Attack: If the attacker is attacking a champion, Contraband Revolver gets +2 for this attack.
Labyrinth, Jeweled Opus
Class Bonus This card costs 3 less to activate.
Sheen 10+ Your champion has spellshroud and stealth as long as they're awake and an opponent with the most cards in their memory has six or less cards in their memory.
Sheen 18+ At the beginning of your end phase, draw a card.
Sheen 36+ β·: Move any amount of sheen counters from your Fractured Memories to target unit.
Salamander's Breath
Diana Bonus On Attack: You may banish up to X fire element cards from your graveyard where X is the amount of Aethercharge cards in the attacker's intent. This attack gets +1 for each card banished this way.
Flames bloom from the rose's forge.
Trivariate Dream
(Aetherwing β Must be loaded to use for an attack and canβt be used with an attack card.)
Class Bonus On Attack: If there are exactly three Aethercharge cards in the attacker's intent, this attack gets +3.
Merlin, Surreal Figment
Merlin Bonus On Attack: Put a sheen counter on target unit.
Element Bonus Sheen 24+ Sacrifice Merlin: Put two sheen counters on target unit. Then wake up your champion.
Fanatical Devotee
Memory 4+ Fanatical Devotee gets + 1 . (Apply this effect only if there are four or more cards in your memory.)
Class Bonus On Death: You may banish two other fire element cards from your graveyard. When you do, deal 3 damage to target champion.
Molten Echo
Merlin Bonus Kindle 2
Deal 1 damage to target unit. Then put a sheen counter on your Fractured Memories.
Merlin Bonus Ephemerate β 2 (You may activate this card from your graveyard by paying this cost. Action cards played this way become ephemeral on the effects stack.)
Sempiternal Sage
Preserve (When this ally dies, put it into its owner's material deck preserved. As you materialize, you may instead return a preserved card to your hand.)
Class Bonus On Attack: You may recover 3. If you don't, empower 3.
Mote Sear
Deal 2 damage to target unit. Then you may remove two sheen counters from your Fractured Memories. If you do, deal an additional 2 damage to that unit. (The damage is dealt in two separate instances.)
Her own memories lost with each she took.
Dauntless Assault
(Exalted β This element is enabled for you as long as you have another advanced element enabled.)
Mordred Bonus On Attack: Wake up the attacker.
His newfound nobility did little to dull his artifice.
Lost Promises
Alice Bonus As long as your champion is defending, you may banish six cards from your graveyard to activate this card from your memory without paying its reserve cost.
Alice Bonus Deal 3 damage to target attacking unit, then end the combat phase.
Focusing Round
On Enter: Draw a card.
2, β·: Load Focusing Round into target unloaded Gun weapon you control. (As a weapon is used for an attack, all of its loaded cards are put into the attacker's intent.)
Bagua of Vital Demise
As long as your Shifting Currents face West, you may activate this card from your material deck.
Deal 4 damage to target unit. If your Shifting Currents face East, put this card into its owner's material deck preserved.
Covenant of Thorns
Class Bonus This card costs 1 less to materialize.
Ally Link (This object enters the field linked to target ally. If the link is broken, sacrifice this object.)
If damage would be dealt to your champion, that damage is dealt to linked ally instead.
Evasive Positioning
Prevent the next 2 damage that would be dealt to target unit this turn. If that unit is a champion, it becomes distant.
No matter the weapon, Diana excelledβso long as there was space between her and the target.
Rhongomiant, Grove's Spire
Spellshroud
Mordred Bonus As long as an opponent has influence eight or more, Rhongomiant gets +4. (A playerβs influence is equal to the total amount of cards in their hand and memory.)
Mordred Bonus Whenever a durability counter is removed from Rhongomiant, you may return a card from your memory to your hand.
Tricastles of Lucenia
Players can't activate non-advanced element cards.
Banish a norm or advanced element card from your hand: Tricastles of Lucenia loses all abilities until end of turn. Any player may activate this ability. Activate this ability only once per turn.
Flickering Cinder
Deal 1 damage to target unit. Your champion becomes distant. (Units stay distant until the end of their controller's turn.)
βTake care of the sense, and the sounds will take care of themselves.β
Scathing Seminary
Class Bonus Balance β On Enter: As a Spell, if the amount of cards in your hand and memory are equal, deal 2 unpreventable damage to target unit.
"Let us all return to Flagma's flames, the divine crucible from which we were kindled."
Scepter of Awakening
Diao Chan Bonus As long as you control four or more phantasias, you may activate this card from your material deck.
2, β·: Target phantasia you control becomes an ally in addition to its other types with base power and life equal to its reserve cost until end of turn. Put a buff counter on it.
Unyielding Wraithguard
Taunt (While awake, this ally must be targeted before other objects you control during your opponents' attack declarations if able.)
On Death: Return Unyielding Wraithguard from your graveyard to the field. It becomes ephemeral. (If an ephemeral object would leave the field, banish it instead.)
Imperious Galebind
(Exalted β This element is enabled for you as long as you have another advanced element enabled.)
Suppress up to three target allies, items, or weapons. (To suppress an object, banish it and return it to the field under its ownerβs control at the beginning of the next end phase.)
Ignis Deus
Activate this card only if your champion is a Spirit.
Materialize a champion card with base level 1 from your material deck. If you do, for the rest of the game, non-Spirit champions you control can't level up.
Maledictum Vitae
Put Maledictum Vitae on the bottom of target champion's lineage.
Whenever this card is put into a champion's lineage, that champion's controller recovers 4.
Alice Bonus Element Bonus 2, Banish another card from your graveyard: Put this card from your graveyard on the bottom of target champion's lineage.
Reflected Blight
Return target card from your graveyard to your memory. Then put Reflected Blight on the bottom of your champion's lineage. When you do, deal 1 unpreventable damage to your champion for each Curse card in your championβs lineage.
Regulus Blitz
Mordred Bonus Banish a card with floating memory from your graveyard: Negate each card activation you don't control unless its controller pays 2.
Mordred Bonus 2, Discard this card from your hand: The next non-Command attack card you activate this turn doesn't rest its attacker as part of its cost.
Striking Tides
Mordred Bonus On Hit: You may banish a card with floating memory from your graveyard. If you do, wake up your champion.
For whatβor whomβdid he now fight for?
Ravenous Pyre
Class Bonus On Enter: Draw a card and discard a card.
Whenever a champion you don't control levels up, deal 2 damage to it.
Lagomorph Piece
Alice Bonus This card costs 1 less to materialize.
3, Banish Lagomorph Piece: Return target Chessman Command card from your graveyard to your memory.
What becomes of the ever-devoted servant when he reaches the end of the board without his queen?
Singeing Leap
Deal 1 damage to your champion. Then your champion becomes distant.
Class Bonus Ephemerate β 2 (You may activate this card from your graveyard by paying this cost. Action cards played this way become ephemeral on the effects stack.)
Field of Ranks and Files
The first time a Chessman ally enters the field under your control during each of your turns, that ally gets +2 until end of turn. Whenever one or more Chessman allies enter the field under your control for the first time during each of your turns, choose one of them and that ally gets +2 until end of turn.
The first Chessman Command card you activate during each of your turns enters the intent with +2 .
Mordred, Burnished Avenger
Flawless Spirit of Mordred Lineage
On Enter: Look at the top card of your deck. If its an attack card, you may banish it. If you do, you may activate that card this turn.
Mordred Bonus Inherited Effect β As long as Mordred has leveled up this turn, the first attack card you activate this turn costs 2 less to activate.
Sacrifice Play
As an additional cost to activate this card, sacrifice up to two awake Chessman allies.
Command Chessman
Sacrifice Play enters the intent with +2 for each ally sacrificed this way.
Golden Bishop
On Hit: If the hit unit has an odd life stat and if there are no charge counters on Golden Bishop, put a charge counter on Golden Bishop.
Remove a charge counter from Golden Bishop: Prevent the next 2 damage that would be dealt to target Chessman unit you control this turn.
Mordred, Fated Luminary
Mordred Lineage
Mordred can level up into champions of the same base level. When he does, draw two cards.
Attack cards in your graveyard have floating memory and "Ephemerate β X", where X is that card's reserve cost. (You may activate cards with ephemerate from your graveyard by paying that cost. Attack cards played this way become ephemeral in the intent.)
Summon Pawn
You may reveal three Chessman cards from your hand and/or memory. If you do, summon a Pawn Piece token.
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Flawless Spirit of Mordred
Divine Relic (You can only have one card with this keyword in your material deck.)
Flawless Spirit of Mordred can only level up into a "Mordred" champion.
On Enter: Draw seven cards, then glimpse 4.
Mordred, Aurelian Regent
Mordred Lineage
On Enter: Mordred's next attack this turn gets +3 and gains "On Hit: Recover 3."
Whenever you activate a luxem element card, delevel Mordred.
Shademist Priestess
Stealth
Whenever your champion is dealt damage from a source you don't control, you may recover 1.
Floating Memory
March On
Command Chessman (A Chessman ally you control performs this attack.)
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Teardrop Diadem
(Exalted β This element is enabled for you as long as you have another advanced element enabled.)
Pay only using floating memory for this cardβs memory cost.
Banish Teardrop Diadem: Draw three cards into your memory.