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Gustmark Gauge

Gustmark Gauge

0
Wind

As long as Gustmark Gauge is awake, Chessman allies you control get +1 .

Level 2+ As long as Gustmark Gauge is rested, Chessman allies you control get +1 .

2, β†·: Glimpse 1.

The flag always falls in your favor.

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Orbiting Cosmos

Orbiting Cosmos

0
Astra

If you would glimpse an amount, glimpse X instead, where X is that amount plus 1.

3, Banish Orbiting Cosmos: Draw a card into your memory.

The future shows itself, yet yields nothing.

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Restoring Embers

Restoring Embers

4
Fire

Kindle 4 (You may banish up to four fire element cards from your graveyard as you activate this card. Each one pays for (1) of this card’s cost.)

Recover 4. Then if your influence is four or less, draw a card into your memory.

Speed
Fast
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Stonescale Band

Stonescale Band

1
Tera

Class Bonus On Enter: Discard up to three ally cards from your hand and/or memory, then draw that many cards.

2, β†·: The next ally card you activate this turn can be activated as though it had fast activation.

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Ashwick Cremator

Ashwick Cremator

2
Fire

Class Bonus At the beginning of your end phase, if you have no cards in your hand, deal 2 damage to each champion.

Smoke weaves a suffocating shroud, far more deadly than the flames that birthed it.

Power
2
Life
1
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Contraband Revolver

Contraband Revolver

0
Fire

(Gun β€” Must be loaded to use for an attack and can’t be used with an attack card.)

Class Bonus On Attack: If the attacker is attacking a champion, Contraband Revolver gets +2 for this attack.

Power
1
Durability
1
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Labyrinth, Jeweled Opus

Labyrinth, Jeweled Opus

7
Exalted
Water

Class Bonus This card costs 3 less to activate.

Sheen 10+ Your champion has spellshroud and stealth as long as they're awake and an opponent with the most cards in their memory has six or less cards in their memory.

Sheen 18+ At the beginning of your end phase, draw a card.

Sheen 36+ β†·: Move any amount of sheen counters from your Fractured Memories to target unit.

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Salamander's Breath

Salamander's Breath

0
Fire

Diana Bonus On Attack: You may banish up to X fire element cards from your graveyard where X is the amount of Aethercharge cards in the attacker's intent. This attack gets +1 for each card banished this way.

Flames bloom from the rose's forge.

Power
1
Durability
3
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Trivariate Dream

Trivariate Dream

0
Norm

(Aetherwing β€” Must be loaded to use for an attack and can’t be used with an attack card.)

Class Bonus On Attack: If there are exactly three Aethercharge cards in the attacker's intent, this attack gets +3.

Power
1
Durability
3
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Merlin, Surreal Figment

Merlin, Surreal Figment

3
Crux

Merlin Bonus On Attack: Put a sheen counter on target unit.

Element Bonus Sheen 24+ Sacrifice Merlin: Put two sheen counters on target unit. Then wake up your champion.

Power
2
Life
3
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Fanatical Devotee

Fanatical Devotee

3
Fire

Memory 4+ Fanatical Devotee gets + 1 . (Apply this effect only if there are four or more cards in your memory.)

Class Bonus On Death: You may banish two other fire element cards from your graveyard. When you do, deal 3 damage to target champion.

Power
2
Life
2
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Molten Echo

Molten Echo

2
Fire

Merlin Bonus Kindle 2

Deal 1 damage to target unit. Then put a sheen counter on your Fractured Memories.

Merlin Bonus Ephemerate β€” 2 (You may activate this card from your graveyard by paying this cost. Action cards played this way become ephemeral on the effects stack.)

Speed
Fast
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Sempiternal Sage

Sempiternal Sage

3
Tera

Preserve (When this ally dies, put it into its owner's material deck preserved. As you materialize, you may instead return a preserved card to your hand.)

Class Bonus On Attack: You may recover 3. If you don't, empower 3.

Power
3
Life
3
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Dropped Band

Dropped Band

0
Norm

Banish Dropped Band: You may reveal three Chessman cards from your hand and/or memory. If you do, summon a Pawn Piece token.

There are times when even the home feels mad.

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Mote Sear

Mote Sear

2
Fire

Deal 2 damage to target unit. Then you may remove two sheen counters from your Fractured Memories. If you do, deal an additional 2 damage to that unit. (The damage is dealt in two separate instances.)

Her own memories lost with each she took.

Speed
Fast
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Dauntless Assault

Dauntless Assault

3
Exalted
Norm

(Exalted β€” This element is enabled for you as long as you have another advanced element enabled.)

Mordred Bonus On Attack: Wake up the attacker.

His newfound nobility did little to dull his artifice.

Power
4
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Lost Promises

Lost Promises

2
Umbra

Alice Bonus As long as your champion is defending, you may banish six cards from your graveyard to activate this card from your memory without paying its reserve cost.

Alice Bonus Deal 3 damage to target attacking unit, then end the combat phase.

Speed
Fast
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Focusing Round

Focusing Round

3
Norm

On Enter: Draw a card.

2, β†·: Load Focusing Round into target unloaded Gun weapon you control. (As a weapon is used for an attack, all of its loaded cards are put into the attacker's intent.)

Power
2
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Bagua of Vital Demise

Bagua of Vital Demise

2
Tera

As long as your Shifting Currents face West, you may activate this card from your material deck.

Deal 4 damage to target unit. If your Shifting Currents face East, put this card into its owner's material deck preserved.

Speed
Fast
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Covenant of Thorns

Covenant of Thorns

1
Tera

Class Bonus This card costs 1 less to materialize.

Ally Link (This object enters the field linked to target ally. If the link is broken, sacrifice this object.)

If damage would be dealt to your champion, that damage is dealt to linked ally instead.

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Evasive Positioning

Evasive Positioning

1
Norm

Prevent the next 2 damage that would be dealt to target unit this turn. If that unit is a champion, it becomes distant.

No matter the weapon, Diana excelledβ€”so long as there was space between her and the target.

Speed
Fast
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Rhongomiant, Grove's Spire

Rhongomiant, Grove's Spire

2
Exalted
Norm

Spellshroud

Mordred Bonus As long as an opponent has influence eight or more, Rhongomiant gets +4. (A player’s influence is equal to the total amount of cards in their hand and memory.)

Mordred Bonus Whenever a durability counter is removed from Rhongomiant, you may return a card from your memory to your hand.

Power
2
Durability
3
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Oneiric Key

Oneiric Key

0
Norm

Alice Bonus On Enter: Put a haunt counter on your Phantasmagoria.

4, Banish Oneiric Key: Draw a card into your memory.

Most see a key as something that opens, yet it is also the only thing that can truly lock something away.

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Tricastles of Lucenia

Tricastles of Lucenia

3
Exalted
Norm

Players can't activate non-advanced element cards.

Banish a norm or advanced element card from your hand: Tricastles of Lucenia loses all abilities until end of turn. Any player may activate this ability. Activate this ability only once per turn.

Durability
8
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Flickering Cinder

Flickering Cinder

1
Fire

Deal 1 damage to target unit. Your champion becomes distant. (Units stay distant until the end of their controller's turn.)

β€œTake care of the sense, and the sounds will take care of themselves.”

Speed
Fast
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Scathing Seminary

Scathing Seminary

2
Fire

Class Bonus Balance β€” On Enter: As a Spell, if the amount of cards in your hand and memory are equal, deal 2 unpreventable damage to target unit.

"Let us all return to Flagma's flames, the divine crucible from which we were kindled."

Power
2
Life
1
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Scepter of Awakening

Scepter of Awakening

0
Tera

Diao Chan Bonus As long as you control four or more phantasias, you may activate this card from your material deck.

2, β†·: Target phantasia you control becomes an ally in addition to its other types with base power and life equal to its reserve cost until end of turn. Put a buff counter on it.

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Unyielding Wraithguard

Unyielding Wraithguard

2
Norm

Taunt (While awake, this ally must be targeted before other objects you control during your opponents' attack declarations if able.)

On Death: Return Unyielding Wraithguard from your graveyard to the field. It becomes ephemeral. (If an ephemeral object would leave the field, banish it instead.)

Power
0
Life
2
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Imperious Galebind

Imperious Galebind

2
Exalted
Wind

(Exalted β€” This element is enabled for you as long as you have another advanced element enabled.)

Suppress up to three target allies, items, or weapons. (To suppress an object, banish it and return it to the field under its owner’s control at the beginning of the next end phase.)

Speed
Fast
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Ignis Deus

Ignis Deus

2
Fire

Activate this card only if your champion is a Spirit.

Materialize a champion card with base level 1 from your material deck. If you do, for the rest of the game, non-Spirit champions you control can't level up.

Speed
Fast
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Maledictum Vitae

Maledictum Vitae

2
Umbra

Put Maledictum Vitae on the bottom of target champion's lineage.

Whenever this card is put into a champion's lineage, that champion's controller recovers 4.

Alice Bonus Element Bonus 2, Banish another card from your graveyard: Put this card from your graveyard on the bottom of target champion's lineage.

Speed
Fast
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Reflected Blight

Reflected Blight

1
Umbra

Return target card from your graveyard to your memory. Then put Reflected Blight on the bottom of your champion's lineage. When you do, deal 1 unpreventable damage to your champion for each Curse card in your champion’s lineage.

Speed
Fast
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Regulus Blitz

Regulus Blitz

3
Water

Mordred Bonus Banish a card with floating memory from your graveyard: Negate each card activation you don't control unless its controller pays 2.

Mordred Bonus 2, Discard this card from your hand: The next non-Command attack card you activate this turn doesn't rest its attacker as part of its cost.

Power
4
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Striking Tides

Striking Tides

3
Water

Mordred Bonus On Hit: You may banish a card with floating memory from your graveyard. If you do, wake up your champion.

For whatβ€”or whomβ€”did he now fight for?

Power
4
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Ravenous Pyre

Ravenous Pyre

2
Fire

Class Bonus On Enter: Draw a card and discard a card.
Whenever a champion you don't control levels up, deal 2 damage to it.

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Golden Pawn

Golden Pawn

2
Norm

As long as you control another Chessman unit, Golden Pawn has taunt.

On Death: Draw a card.

Alice Bonus On Hit: If 7 or more damage was dealt, you may sacrifice Golden Pawn. If you do, summon a Queen Piece token.

Power
0
Life
1
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Lagomorph Piece

Lagomorph Piece

1
Norm

Alice Bonus This card costs 1 less to materialize.

3, Banish Lagomorph Piece: Return target Chessman Command card from your graveyard to your memory.

What becomes of the ever-devoted servant when he reaches the end of the board without his queen?

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Singeing Leap

Singeing Leap

1
Fire

Deal 1 damage to your champion. Then your champion becomes distant.

Class Bonus Ephemerate β€” 2 (You may activate this card from your graveyard by paying this cost. Action cards played this way become ephemeral on the effects stack.)

Speed
Fast
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Field of Ranks and Files

Field of Ranks and Files

3
Norm

The first time a Chessman ally enters the field under your control during each of your turns, that ally gets +2 until end of turn. Whenever one or more Chessman allies enter the field under your control for the first time during each of your turns, choose one of them and that ally gets +2 until end of turn.

The first Chessman Command card you activate during each of your turns enters the intent with +2 .

Durability
4
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Mordred, Burnished Avenger

Mordred, Burnished Avenger

1
Water

Flawless Spirit of Mordred Lineage

On Enter: Look at the top card of your deck. If its an attack card, you may banish it. If you do, you may activate that card this turn.

Mordred Bonus Inherited Effect β€” As long as Mordred has leveled up this turn, the first attack card you activate this turn costs 2 less to activate.

Level
Lv. 1
Life
20
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Sacrifice Play

Sacrifice Play

3
Norm

As an additional cost to activate this card, sacrifice up to two awake Chessman allies.

Command Chessman

Sacrifice Play enters the intent with +2 for each ally sacrificed this way.

Power
2
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Golden Bishop

Golden Bishop

3
Norm

On Hit: If the hit unit has an odd life stat and if there are no charge counters on Golden Bishop, put a charge counter on Golden Bishop.

Remove a charge counter from Golden Bishop: Prevent the next 2 damage that would be dealt to target Chessman unit you control this turn.

Power
1
Life
3
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Mordred, Fated Luminary

Mordred, Fated Luminary

3
Exalted
Norm

Mordred Lineage

Mordred can level up into champions of the same base level. When he does, draw two cards.

Attack cards in your graveyard have floating memory and "Ephemerate β€” X", where X is that card's reserve cost. (You may activate cards with ephemerate from your graveyard by paying that cost. Attack cards played this way become ephemeral in the intent.)

Level
Lv. 3
Life
28
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Summon Pawn

Summon Pawn

2
Norm

You may reveal three Chessman cards from your hand and/or memory. If you do, summon a Pawn Piece token.

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
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Flawless Spirit of Mordred

Flawless Spirit of Mordred

0
Water

Divine Relic (You can only have one card with this keyword in your material deck.)

Flawless Spirit of Mordred can only level up into a "Mordred" champion.

On Enter: Draw seven cards, then glimpse 4.

Level
Lv. 0
Life
15
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Mordred, Aurelian Regent

Mordred, Aurelian Regent

3
Luxem

Mordred Lineage

On Enter: Mordred's next attack this turn gets +3 and gains "On Hit: Recover 3."

Whenever you activate a luxem element card, delevel Mordred.

Level
Lv. 3
Life
28
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Shademist Priestess

Shademist Priestess

2
Water

Stealth

Whenever your champion is dealt damage from a source you don't control, you may recover 1.

Floating Memory

Power
0
Life
1
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March On

March On

1
Norm

Command Chessman (A Chessman ally you control performs this attack.)

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Power
1
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Teardrop Diadem

Teardrop Diadem

3
Exalted
Water

(Exalted β€” This element is enabled for you as long as you have another advanced element enabled.)

Pay only using floating memory for this card’s memory cost.

Banish Teardrop Diadem: Draw three cards into your memory.

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Excalibur, Reflected Edge

Excalibur, Reflected Edge

3
Norm

True Sight, Spellshroud

Merlin Bonus Excalibur gets +1.

On Destroy: Summon a token copy of a non-Distortion regalia you control with memory cost 0. It becomes a Distortion in addition to its other types.

Power
1
Durability
2
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