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Showing 851-900 of 1365 cards (page 18 of 28)

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Pawn Piece

Pawn Piece

2
Norm

Alice Bonus Commanded Will 1 (As long as this unit is attacking using a Command card, it gets +1.)

Alice Bonus On Hit: If 7 or more damage was dealt, you may sacrifice Pawn Piece. If you do, summon a Queen Piece token.

Though many may look down on a pawn, they forget that only a pawn has the potential of a queen.

Power
0
Life
2
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Peaceful Reunion

Peaceful Reunion

4
Norm

Activate this card only if you have not declared an attack this turn.
Until the beginning of your next turn, you and target player can't declare attacks. Banish Peaceful Reunion.

Speed
Slow
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Peer Beyond

Peer Beyond

1
Norm

Target unit gains true sight until end of turn. (Units with true sight can attack objects with stealth.)

Ephemerate β€” 1 (You may activate this card from your graveyard by paying this cost. Action cards played this way become ephemeral on the effects stack.)

Speed
Fast
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Peer into Mana

Peer into Mana

4
Norm

Put 2+LV enlighten counters on your champion. (LV refers to your champion's level. You may remove three enlighten counters from your champion to draw a card.)

Few have such innate talent to probe pure mana. Fewer still can exquisitely mold it.

Speed
Slow
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Penumbral Waltz

Penumbral Waltz

0
Umbra

As an additional cost to activate this card, remove X preparation counters from your champion.

Prevent the next X+3 damage that would be dealt to your champion this turn.

Tristan Bonus If X is 3 or greater, summon two Ominous Shadow tokens.

Speed
Fast
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Peppered Chef

Peppered Chef

2
Fire

On Enter: You may sacrifice another ally. If you do, Peppered Chef gets +2 until end of turn.

β€œHe only does it to annoy, because he knows it teases.”

Power
2
Life
1
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Perdition

Perdition

5
Fire

Class Bonus This card costs 2 less to activate.

Each ally target opponent controls gains "On Death: Deal 1 damage to each unit you control" until end of turn. Then deal 1 damage to each ally that opponent controls.

Speed
Slow
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Perfect Repulsion

Perfect Repulsion

2
Water

The next time target unit you control would take exactly X damage this turn, prevent that damage, where X is the amount of cards in your memory. Draw a card if damage was prevented this way. (X is calculated only as this card resolves.)

Speed
Fast
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Perilous Mend

Perilous Mend

1
Umbra

Class Bonus Put any amount of Curse cards from your hand and/or memory on the bottom of your champion's lineage in any order. Recover X, where X is three times the amount of cards put this way.

Class Bonus If your champion is distant, draw a card.

Speed
Slow
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Phalanx Captain

Phalanx Captain

5
Wind

Class Bonus This card costs 1 less to activate for each Human ally you control. (Apply this effect only if your champion's class matches this card's class.)

Other Human allies you control get +1 as long as they're attacking.

Power
1
Life
4
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Phantasmagoria

Phantasmagoria

Non-Specter cards in your graveyard lose all abilities.

Alice Bonus Whenever a Specter ally you control dies, put a haunt counter on Phantasmagoria.

Alice Bonus At the beginning of your end phase, you may put all cards from your graveyard on the bottom of your deck in any order. If you do, put the top X cards from your deck into your graveyard, where X is the amount of haunt counters on Phantasmagoria.

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Pierce the Heavens

Pierce the Heavens

3
Norm

Jin Bonus As long as your champion has leveled up this turn, this attack gets +2 and has unblockable. (An attack with unblockable can't be intercepted and ignores taunt. Apply this effect only if your champion is Jin.)

Sometimes the best solution is straight forward.

Power
3
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Piercing Aetherfuel

Piercing Aetherfuel

1
Fire

Draw a card, then discard a card.

Class Bonus You may banish two fire element cards from your graveyard. If you do, your champion's next attack this turn using an Aetherwing weapon gains ”Combat damage dealt by this attack is unpreventable.”

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Piper's Lullaby

Piper's Lullaby

1
Water

If you control an Animal or Beast ally, your champion gets +1 level until end of turn.

Class Bonus Rest up to one target ally. (Apply this effect only if your champion's class matches this card's class.)

Music that soothes beast and man alike.

Speed
Slow
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Plage aux Homards

Plage aux Homards

3
Water

On Enter: Put the top two cards of your deck into your graveyard.

Class Bonus Deluge 4 β€” As long as you have four or more water element cards in your graveyard, Animal and Beast allies you control get +1 .

Durability
4
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Planar Abyss

Planar Abyss

12
Tera

Class Bonus Efficiency (This card costs LV less to activate. LV refers to your champion's level.)

At the beginning of your next recollection phase, destroy all non-champion objects and if your Shifting Currents face South, deal 10 damage to each champion you don't control.

Speed
Slow
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Planted Explosive

Planted Explosive

2
Fire

Prepare 1 (You may remove a preparation counter from your champion as you activate this card.)

Deal 2 damage to target unit. If Planted Explosive was prepared, deal 4 damage to that unit instead.

Fight fire with fire.

Speed
Fast
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Plea for Peace

Plea for Peace

1
Norm

Until the beginning of your next turn, players can't declare attacks unless they pay 1 for each attack declaration.

Once upon a time, Rose thought that they could resolve their differences with humans peacefully.

Speed
Slow
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Pluming Crescendo

Pluming Crescendo

3
Wind

Harmonize β€” If you've activated a Melody card this turn, summon two Fledgling tokens.

Animals you control get +1 until end of turn.

From the earliest times, humanity has shared a profound bond with winged creatures of the skies.

Speed
Slow
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Poised Bowman

Poised Bowman

3
Wind

Ranged 3 (As long as this unit is distant, its attacks get +3 .)

On Enter: Poised Bowman gains vigor until end of turn. (At the beginning of the end phase, wake up this ally with vigor.)

Power
1
Life
3
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Poised Rearguard

Poised Rearguard

3
Wind

Hindered (This ally enters the field rested.)

Class Bonus Equestrian β€” On Enter: If you control a Horse ally, wake up Poised Rearguard.

Trained in the capital of the Yunzhou Domain, these soldiers often originate from the local farmlands.

Power
3
Life
3
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Poisoned Dagger

Poisoned Dagger

0
Norm

Poisoned Dagger enters the field rested.

β†·, Banish Poisoned Dagger: Deal 1 damage to target unit. Class Bonus: Until end of turn, if that unit were to take damage, it takes that much damage plus 1 instead.

A little poison goes a long way.

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Poisonous Apple

Poisonous Apple

0
Norm

On Enter: Choose a player. That player gains control of Poisonous Apple.

Whenever a card with floating memory is banished from your graveyard, deal 2 unpreventable damage to your champion.

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Poisonous Breezecap

Poisonous Breezecap

3
Wind

If Poisonous Breezecap would be suppressed, you may sacrifice it instead. If you do, each opponent banishes a card at random from their memory.

On Enter: Draw a card into your memory.

Wonderland teemed with all manner of fungi.

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Polishing Flourish

Polishing Flourish

2
Norm

Remove all sheen counters from units you control.

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

"I just remembered, where is the Golden Queen?"

Speed
Fast
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Portside Pirate

Portside Pirate

3
Water

Class Bonus Banish a card with floating memory from your graveyard: Put a buff counter on Portside Pirate and it gains stealth until end of turn. (This unit can’t be targeted by attacks unless permitted by true sight.)

Power
1
Life
1
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Possessed Remnant

Possessed Remnant

3
Umbra

Tristan Bonus On Death: Summon an Ominous Shadow token and recover 3. (Apply this effect only if your champion is Tristan.)

Artistic visions turn into haunting nightmares.

Power
3
Life
1
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Potion Infusion: Blaze

Potion Infusion: Blaze

1
Fire

Rest target Potion. If you do, it gains β€œOn Sacrifice: Deal 4 damage to target attacking ally” until end of turn.

β€œFlagma’s Oasis grows these incredible chili pods! When crushed and mixed with an accelerant, it generates an intense exothermic reaction!”

Speed
Fast
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Potion Infusion: Clarity

Potion Infusion: Clarity

7
Water

Class Bonus This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.)

Rest target Potion. If you do, it gains "On Sacrifice: Draw two cards" until end of turn. (This trigger would resolve before the Potion's ability.)

Speed
Fast
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Potion Infusion: Frostbite

Potion Infusion: Frostbite

1
Water

Rest target Potion. If you do, it gains "On Sacrifice: Rest target unit. The next time that unit would take damage from a water element source this turn, it takes that much damage plus 4 instead" until end of turn. (This trigger would resolve before the Potion's ability.)

Speed
Fast
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Potion Infusion: Growth

Potion Infusion: Growth

2
Wind

Rest target Potion. If you do, put LV age counters on it. (LV refers to your champion’s level.)

β€œWith similarities to a beaker of consumable ethanol, different decoctions can be enhanced or strengthened by chronological movement!”

Speed
Slow
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Potion Infusion: Seal

Potion Infusion: Seal

2
Water

Rest target Potion. If you do, it gains β€œOn Sacrifice: Negate target card activation unless its controller pays 2” until end of turn.

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
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Potion of Healing

Potion of Healing

3
Norm

Brew β€” Two Herbs (You may sacrifice the listed objects rather than pay this card's reserve cost.)

Sacrifice Healing Potion Potion of Healing: Recover 5. (To recover, remove that many damage counters from your champion.)

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Powered Armsmaster

Powered Armsmaster

2
Umbra

Ranged 3

Class Bonus Whenever you sacrifice a Powercell, Powered Armsmaster becomes distant.

On Death: Summon a Powercell token.

Your own personal arsenal. Just add power.

Power
1
Life
2
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Powered Bishop

Powered Bishop

3
Fire

Memory 4+ Powered Bishop gets +1 .

On Death: Summon a Powercell token.

β€œNeed a spokesperson? Our orator model contains self-modulating power for a crowd of any size!”
β€” Gearstride Automatics Advertisement

Power
1
Life
3
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Powered Defender

Powered Defender

3
Water

Class Bonus Level 2+ Taunt (While awake, this unit must be targeted before other units you control during your opponents’ attack declarations if able.)

Whenever Powered Defender is dealt damage, summon a Powercell token.

Power
1
Life
4
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Powered Sentinel

Powered Sentinel

3
Fire

Class Bonus On Enter: Deal 3 damage to your champion and summon a Powercell token rested. (Apply this effect only if your champion’s class matches this card’s class.)

β€œIdeal for protection! Just keep away from farmland.”
β€” Gearstride Automatics Advertisement

Power
2
Life
3
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Powered Swordsman

Powered Swordsman

4
Water

Class Bonus On Death: Summon a Powercell token. (Apply this effect only if your champion’s class matches this card’s class.)

β€œTired of pesky pirates? These portside units run on self-powered fuel cells that are fully waterproof!”
β€” Gearstride Automatics Advertisement

Power
2
Life
4
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Power Overwhelming

Power Overwhelming

0
Arcane

Remove any amount of enlighten counters from your champion. Your champion gets +1 level for each counter removed this way until end of turn.

Power without semblance of subtlety. One would do well to discard notions of escaping unscathed when battling a full-fledged arcanist.

Speed
Fast
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Pride's Smith

Pride's Smith

2
Norm

On Enter: Put a durability counter on target Warrior weapon you control.

”I could go for some plum-cake about now...”

Power
1
Life
3
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Pride's Vanguard

Pride's Vanguard

3
Norm

Ambush (This ally may retaliate against attackers while not defending.)

Retort 2 (As long as this ally is retaliating, it gets +2.)

”I should win easy.”

Power
1
Life
3
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Priestess of Flame

Priestess of Flame

2
Fire

Class Bonus On Enter: You may have Priestess of Flame deal 3 damage to your champion. If you do, gather twice. (To gather, summon a Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, or Springleaf token, chosen at random.)

Power
1
Life
2
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Primal Whip

Primal Whip

1
Norm

Class Bonus Level 2+ On Attack: Up to two target non-Human allies get +1 until end of turn. (Apply this effect only if your champion's class matches this card's class and only if your champion is level 2 or higher.)

Power
1
Durability
3
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Prima Materia

Prima Materia

4
Astra

Arisanna Bonus Brew β€” Four Herbs with different names

β†·: Draw a card into your memory. If Prima Materia was brewed, the next time an astra element source you control would deal damage to one or more units this turn, it deals that much damage plus 3 to those units instead.

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Primeval Ritual

Primeval Ritual

3
Wind

As an additional cost to activate this card, sacrifice an ally.

Return target wind element card from your graveyard to your memory.

In order to gain, something must first be lost.

Speed
Fast
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Primordial Ritual

Primordial Ritual

2
Water

As an additional cost to activate this card, sacrifice an ally.

Target player puts the top two cards of their deck into their graveyard.

Floating Memory

Speed
Fast
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Prismatic Sanctuary

Prismatic Sanctuary

3
Norm

Upkeep β€” At the beginning of your recollection phase, reveal a card at random from your memory. If that card is not fire, water, nor wind element, sacrifice Prismatic Sanctuary.

Fire, water, and wind elements are enabled for you.

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Pristine Scourge

Pristine Scourge

5
Water

Ciel Bonus This card costs 1 less to activate for each of up to two omens you have.

Look at target opponent's memory and discard a card from among them. If you have five or more omens with different reserve costs, discard an additional card from among them.

Speed
Slow
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Prodigious Burstmage

Prodigious Burstmage

5
Fire
Card Type
Ally β€” Mage Human

Class Bonus On Death: Draw a card, then discard a card. (Apply this effect only if your champion's class matches this card's class.)

A mage who sought out the truth of this world, and through her efforts, arrived at one word. Explosion.

Power
3
Life
2
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Profane Bindings

Profane Bindings

2
Umbra

Negate target card activation. Banish the card that had its activation negated this way. Put Profane Bindings on the bottom of your champion's lineage.

Inherited Effect β€” This object gets -5. (Champions have this ability as long as this card is part of its lineage.)

Speed
Fast
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