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Sabrina, Spirit of Water

Sabrina, Spirit of Water

0
Water

On Enter: Draw seven cards.

"Peace and calm in the ocean's comforting hold."

Level
Lv. 0
Life
15
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Sacramental Rite

Sacramental Rite

0
Norm

Divine Relic

On Enter: Banish a non-champion card from your material deck face down.

Banish Sacramental Rite: Your champion becomes an Ascendant in addition to its other types. You may play the banished card.

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Sadi, Blood Harvester

Sadi, Blood Harvester

3
Norm

2: Return Sadi to your its owner's hand. If you do, put a preparation counter on your champion.

Class Bonus On Kill: You gain agility 3 for this turn. (Agility 3 β€” Return three cards from your memory to your hand at the beginning of the end phase.)

Power
2
Life
2
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Safeguard Amulet

Safeguard Amulet

0
Norm

Banish Safeguard Amulet: Whenever If your champion would take non-attack non-combat damage this turn, prevent 4 of that damage.

Hopefully enough to block a fatal spell.

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Safeguard Paladin

Safeguard Paladin

3
Norm

Class Bonus If non-combat damage would be dealt to Safeguard Paladin, prevent 2 of that damage. (Apply this effect only if your champion's class matches this card's class.)

The emperor's gates are well-watched with these soldiers' dutiful eyes and faithful hearts.

Power
2
Life
2
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Salamander's Breath

Salamander's Breath

0
Fire

Diana Bonus On Attack: You may banish up to X fire element cards from your graveyard where X is the amount of Aethercharge cards in the attacker's intent. This attack gets +1 for each card banished this way.

Flames bloom from the rose's forge.

Power
1
Durability
3
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Savage Slash

Savage Slash

2
Norm

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost. Apply this effect only if your champion's class matches this card's class.)

Savagery is a last resort, born of necessity.

Power
2
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Savage Sunder

Savage Sunder

3
Exia

Class Bonus On Hit: You may recover 5.

Class Bonus Floating Memory

Those that have never felt death's relentless shadow will never understand those who would give anything to hold onto life.

Power
3
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Savage Swing

Savage Swing

2
Norm

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost. Apply this effect only if your champion's class matches this card's class.)

War cannot be won alone.

Power
2
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Scale of Souls

Scale of Souls

0
Norm

Class Bonus Balance β€” At the beginning of your recollection phase, if the amount of cards in your hand and memory are equal, recover 2.

2, β†·: Return a card from your memory to your hand.

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Scarlet Tassel

Scarlet Tassel

0
Exia

Regalia Link (This object enters the field linked to target regalia. If the link is broken, sacrifice this object.)

2, β†·: Linked regalia gains omnishroud until end of turn. (An object with omnishroud can’t be targeted by activations, materializations, or triggers.)

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Scatter Essence

Scatter Essence

2
Wind

Destroy target phantasia.

Floating Memory

"They say if you make a wish on a dandelion, it will come true. Do you think it's true?"

Speed
Slow
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Scattering Gusts

Scattering Gusts

4
Wind

Suppress up to two target allies. (To suppress an ally, banish it and return it to the field under its owner's control at the beginning of the next end phase.)

Class Bonus Put an enlighten counter on your champion.

Speed
Fast
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Scavenging Raccoon

Scavenging Raccoon

2
Norm

On Enter: Banish up to two target cards from a single graveyard.

With a nose for trash and an eye for treasure, these relentless scavengers will stop at nothing to fill their hoards with trinkets and baubles.

Power
1
Life
1
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Scepter of Awakening

Scepter of Awakening

0
Tera

Diao Chan Bonus As long as you control four or more phantasias, you may activate this card from your material deck.

2, β†·: Target phantasia you control becomes an ally in addition to its other types with base power and life equal to its reserve cost until end of turn. Put a buff counter on it.

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Scepter of Fascination

Scepter of Fascination

1
Norm

On Enter: Draw a card.

Diao Chan Bonus Banish Scepter of Fascination: Wake up your champion. Put two glimmer counters on your champion. (Activate this ability only if your champion is Diao Chan.)

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Scepter of Lumina

Scepter of Lumina

1
Water

Whenever your champion levels up, deal 4 damage to target champion you don't control.

Level 3+ 5, Banish Scepter of Lumina: Draw a card. (Activate this ability only if your champion is level 3 or higher.)

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Scorched Conquest

Scorched Conquest

3
Exalted
Fire

(Exalted β€” This element is enabled for you as long as you have another advanced element enabled.)

Destroy up to three target domains.

"Is this what I'll become? Is this what I'm capable of?"

Speed
Slow
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Scry the Skies

Scry the Skies

1
Norm

Glimpse LV. Draw a card into your memory. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)

The skies hold secrets only privy to the few versed in its signs.

Speed
Slow
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Scry the Stars

Scry the Stars

3
Astra

Class Bonus You may banish a card named Scry the Skies from your graveyard rather than pay this card's reserve cost.

Until end of turn, cards you look at while glimpsing have "Starcalling β€” X", where X is that card's reserve cost. Glimpse 3.

Speed
Slow
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Seal the Past

Seal the Past

2
Norm

Target player banishes three preserved cards from their material deck.

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
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Searing Rebuke

Searing Rebuke

2
Fire

Prevent the next 3 damage that would be dealt to your champion this turn.

Class Bonus Whenever damage is prevented this way, deal 3 damage to target champion you don't control.

Speed
Fast
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Seaside Rangefinder

Seaside Rangefinder

3
Water

Ranged 2 (As long as this unit is distant, its attacks get +2 .)

Class Bonus Element Bonus 2, Banish this card from your graveyard: Target unit becomes distant. (Activate this ability only if your champion's class matches this card's class.)

Power
2
Life
2
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Seaside Ringleader

Seaside Ringleader

3
Water
Card Type
Ally β€” Tamer Human

Class Bonus Element Bonus 2, Banish Seaside Ringleader this card from your graveyard: Draw a card into your memory. Until end of turn, Animal and Beast ally cards you activate this turn enter the field with an additional buff counter on them.

Power
2
Life
2
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Seasoned Shieldmaster

Seasoned Shieldmaster

3
Norm

Whenever an ally you control becomes fostered, draw a card into your memory.

Class Bonus Fostered allies you control get +1 and +1 . (Apply this effect only if your champion's class matches this card's class.)

Power
1
Life
3
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Season's End

Season's End

10
Tera

Diao Chan Bonus This card costs 1 less to activate for each wither counter on objects on the field.

Destroy each object with a wither counter on it.

Who would have known that such a beautiful wish could blossom only to wither into ruin?

Speed
Slow
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Second Wind

Second Wind

3
Wind

Wake up target ally. Class Bonus: That ally gets +1 until end of turn. (Apply the additional effect only if your champion's class matches this card's class.)

With a god's blessing, even humans can surpass their mortal limitations.

Speed
Fast
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Seed of Nature

Seed of Nature

0
Tera

Seed of Nature enters the field rested.

On Enter: Your champion gets +2 level until end of turn.

Class Bonus β†·, Banish Seed of Nature: Your champion gets +2 level until end of turn.

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Seeker's Aetherwing

Seeker's Aetherwing

0
Norm

(Aetherwing β€” Must be loaded to use for an attack and can’t be used with an attack card.)

Class Bonus Spellshroud (This object can't be targeted by Spells.)

Class Bonus True Sight (Attacks using this weapon can target units with stealth.)

Power
1
Durability
3
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Seeker's Rifle

Seeker's Rifle

0
Norm

Class Bonus True Sight (Attacks using this weapon can target units with stealth.)

Class Bonus Spellshroud

On Kill: You may pay 2. If you do, materialize a Bullet card from your material deck.

Power
1
Durability
2
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Seep Into the Mind

Seep Into the Mind

3
Water

Target opponent puts three sheen counters on a unit they control.

Merlin Bonus Sheen 6+ Look at that opponent's memory and discard a card from it. (Apply this effect only if there are six or more sheen counters on your Fractured Memories.)

Speed
Slow
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Seer's Sword

Seer's Sword

1
Norm

Class Bonus On Attack: Glimpse 2. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)

Even a simple enchantment grants great advantage.

Power
1
Durability
3
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Seiryuu's Command

Seiryuu's Command

2
Arcane

As long as you control an arcane element Shenju ally, ignore this card's elemental requirements as you activate it.

Until end of turn, whenever target Beast attacks, trigger all of its on attack abilities twice.

Speed
Fast
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Seize Fate

Seize Fate

6
Exia

Jin Bonus This card costs 2 less to activate.

For the rest of the game, if your champion would take damage, remove that many damage counters from them instead and then if there are zero damage counters on your champion, banish your champion.

Speed
Slow
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Sempiternal Sage

Sempiternal Sage

3
Tera

Preserve (When this ally dies, put it into its owner's material deck preserved. As you materialize, you may instead return a preserved card to your hand.)

Class Bonus On Attack: You may recover 3. If you don't, empower 3.

Power
3
Life
3
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Sentinel Fabricator

Sentinel Fabricator

0
Neos

3, β†·: Summon an Automaton Drone token with a buff counter on it.

Once an alchemist masters the composition and synthesis of an object, improvements follow.

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Serum of Wisdom

Serum of Wisdom

3
Norm

Brew β€” Three Herbs

Sacrifice Serum of Wisdom: Glimpse 3. Draw a card into your memory.

Steep with silvershine for a more aromatic finish or blightroot for a delicate astringent note.

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Servant's Obligation

Servant's Obligation

0
Wind

Hindered

Ciel Bonus As long as your champion hasn't been attacked dealt combat damage this turn, your champion has taunt.

Ciel Bonus 3, β†·, Banish Servant's Obligation: Summon a Vacuous Servant token.

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Servile Possessions

Servile Possessions

Norm

Ciel Bonus Whenever your champion attacks, depending on the amount of omens you haveβ€”
β€’ 1 to 2β€” That attack gets +1.
β€’ 3 to 4β€” That attack gets +2.
β€’ 5 or moreβ€” That attack gets +3. Draw a card into your memory.

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Set Ablaze

Set Ablaze

2
Fire

Deal 4 damage to target ally.

Class Bonus Level 3+ Deal 3 damage to each champion controlled by the same player as that ally.

"The Imperial Academy never taught me this."

Speed
Slow
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Seven of Hearts

Seven of Hearts

7
Fire

Kindle 7

Cardistry β€” 7: Deal 2 damage to each unit target opponent controls. This ability costs 1 less to activate for each Suited object you control with different reserve costs. Activate this ability only once.

Power
2
Life
4
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Shackled Theurgist

Shackled Theurgist

2
Umbra

Taunt

As long as Shackled Theurgist is ephemeral, it gets +4.

On Death: Target opponent may sacrifice an ally. If they don't, return Shackled Theurgist to the field. It gets +2 until end of turn and becomes ephemeral.

The chains of the past weigh heavy.

Power
0
Life
2
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Shadeblood Coating

Shadeblood Coating

0
Umbra

Banish Shadeblood Coating: Up to three target units you control gain "On Hit: Put a preparation counter on your champion" until end of turn.

This ominous oil ravenously drinks in blood to sharpen the next strike.

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Shadecursed Hunter

Shadecursed Hunter

2
Umbra

Ranged 5, Stealth

On Death: Put Shadecursed Hunter on the bottom of your champion's lineage.

Inherited Effect: This object has gets -2 .

A soul bargained for the thrill of the hunt.

Power
2
Life
1
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Shadow Resonance

Shadow Resonance

2
Umbra

Recover 2, then draw a card. (To recover, remove that many damage counters from your champion.)

Tristan Bonus If your champion has four or more preparation counters on them, summon an Ominous Shadow token.

Speed
Fast
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Shadow's Claw

Shadow's Claw

0
Umbra

As long as you have four or more preparation counters on your champion, you may activate this card from your material deck.

Tristan Bonus Phantasia allies you control can attack using Shadow's Claw. When they do, put a durability counter on Shadow's Claw.

Power
1
Durability
3
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Shadowstrike

Shadowstrike

2
Umbra

Prepare X. X can't be 0.

Shadowstrike gets +X .

Class Bonus If Shadowstrike was prepared, it has unblockable. (An attack with unblockable can't be intercepted and ignores taunt.)

Power
4
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Shadow's Twin

Shadow's Twin

1
Umbra

Whenever Shadow's Twin becomes loaded, it gets +2 until end of turn.

Class Bonus Whenever an attack using this weapon triggers an On Hit ability, that ability is triggered an additional time.

Power
1
Durability
5
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Shangxiang, Fierce Princess

Shangxiang, Fierce Princess

3
Norm

Imbue 3 (You may reserve all cards revealed as you activate this card. If at least three of them are norm element, this card becomes imbued.)

If damage would be dealt to Shangxiang from a non-norm element source while Shangxiang is imbued, prevent 2 of that damage.

Power
2
Life
3
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Shardforged Blade

Shardforged Blade

1
Norm

You may sacrifice a Memorite object while paying for this card's memory cost to pay for 1 of that cost.

Merlin Bonus Shardforged Blade gets +2 as long as the attacker is attacking an ally with one or more sheen counters on it.

Power
1
Durability
3
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