Showing 901-950 of 1597 cards (page 19 of 32)
Modulating Cadence
Class Bonus This card costs 1 less to activate for each Animal ally you control.
Look at the top eight cards of your deck. You may reveal a Harmony or Melody card from among them and put it into your hand. Put the rest on the bottom of your deck in any order.
Molten Echo
Merlin Bonus Kindle 2
Deal 1 damage to target unit. Then put a sheen counter on your Fractured Memories.
Merlin Bonus Ephemerate β 2 (You may activate this card from your graveyard by paying this cost. Action cards played this way become ephemeral on the effects stack.)
Moontide Illusionist
Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are water element, this card becomes imbued.)
Intercept
On Death: If Moontide Illusionist was imbued, put the top two cards of your deck into your graveyard.
Mordred, Flawless Blade
Attack cards in your graveyard have floating memory. (While paying for a memory cost, you may banish a card with floating memory from your graveyard to pay for 1 of that cost.)
"Do try to keep up, won't you?"
Mortal Ambition
This card costs 2 less to activate for each unique ally you control.
Until end of turn, Human and Horse allies you control get +1 and gain ambush and steadfast.
Ponder and deliberate before you make a move.
Mote Sear
Deal 2 damage to target unit. Then you may remove two sheen counters from your Fractured Memories. If you do, deal an additional 2 damage to that unit. (The damage is dealt in two separate instances.)
Her own memories lost with each she took.
Mystic Purifier
On Enter: You may pay 2. When you do, destroy target phantasia.
"Let's deep clean the temple! We're cleaning everything, from dust to evil spirits!"
Naia, Diviner of Fortunes
Class Bonus On Enter: Reveal the top three cards from your deck. Banish one of those cards and put the rest into your graveyard. If the banished card is a Spell card, you may activate it as long as you control Naia.
Nanyue Portsman
Equestrian β As long as you control a Horse ally, Nanyue Portsman gets +1 .
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Nascent Barrier
Class Bonus Prevent the next 1+LV damage that would be dealt to your champion this turn.
Level 3+ Glimpse 3. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)
Nascent Blast
Deal 3 damage to target unit. If Nascent Blast is empowered, put it into your memory.
"With the Luopan, the Golden Sashes shall lead a new future for Sanguo and carve our own path."
β Zhang Jiao, Savior of Peace
Nature's Appeal
Reveal the top LV cards of your deck. Put one of those cards into your hand and another into your material deck preserved. Put the rest on the bottom of your deck in any order. (As you materialize, you may instead return a preserved card to your hand.)
Navigate the Streets
Glimpse 1+X, where X is the amount of domains you control. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)
Floating Memory
Necklace of Foresight
Class Bonus This card costs 1 less to materialize.
Banish Necklace of Foresight: Glimpse 4. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)
Nefarious Timepiece
As Nefarious Timepiece enters the field, choose a regalia card name.
Cards with the chosen name cost 1 more to play.
5, Banish Nefarious Timepiece: Draw a card into your memory.
Neos Elemental
Class Bonus This card costs 1 less to activate for each token object you control.
Hindered (This ally enters the field rested.)
Steadfast, Taunt, True Sight, Vigor
Neos Elemental gets +1 and +1 for each token object you control.
Neos Sight
Draw a card. If you control eight or more objects, draw a card into your memory.
Strength in numbers.
Nether Dodobird
Sacrifice Nether Dodobird: If Nether Dodobird was not ephemeral, draw a card into your memory. Otherwise, deal 2 damage to each champion you don't control.
"What I was going to say was, that the best thing to get us dry would be a Caucus-race."
Nia, Mistveiled Scout
Class Bonus Stealth (This unit can't be targeted by attacks unless permitted by true sight.)
On Enter: Look at target opponent's memory, then choose any card name.
Cards with the chosen name cost 1 more to play.
Nico, Rapture's Embrace
Nico can only level up into another "Nico" champion.
On Enter: If there's another water element card in Nico's lineage, look at the top two cards of your deck. Put one of those cards into your graveyard and the other on the bottom of your deck.
Nico, Whiplash Allure
Whenever a card with floating memory is banished from your graveyard, put a lash counter on Nico.
On Champion Hit: You may have that opponent put the top X cards of their deck into their graveyard, where X is the amount of lash counters on Nico.
Nightmare Coil
Activate this card only if your champion is distant, and only during your recollection phase.
Class Bonus This card's activation can't be negated.
Draw a card. Until end of turn, whenever an opponent activates a card or ability, that opponent's champion deals 8 unpreventable damage to itself.
Nimue, Cursed Touch
Class Bonus Whenever you activate an action card that targets an ally, destroy that ally.
"Excalibur holds a fickle temperament and hasn't stirred for decades. There was a mage who sought to remedy it, but I can't remember her name..."
Noble Dissolution
(Exalted β This element is enabled for you as long as you have another advanced element enabled.)
Destroy up to three target phantasias.
Nocturnal Blossom
Stealth (This unit can't be targeted by attacks unless permitted by true sight.)
At the beginning of your end phase, recover 1. (To recover, remove that many damage counters from your champion.)
Nocturne's Oblivion
As long as you have five or more omens with different reserve costs, this card costs 2 less to activate.
Destroy target non-champion object. Banish Nocturne's Oblivion.
"I'll tear apart everything you hold dear."
Noire, Ace of Spades
As long as you control another Suited ally, Noire has stealth.
On Enter: Depending on the total reserve cost of Suited objects you controlβ
β’ 6β Put a buff counter on Noire.
β’ 10β Put two buff counters on Noire.
β’ 21β Put four buff counters on Noire.
Novice Healer
Class Bonus On Enter: Recover 3. (To recover, remove that many damage counters from your champion. Apply this effect only if your championβs class matches this cardβs class.)
Though fresh from training, her passion for service mends even the most garish of wounds.
Novice Mechanist
Foster (At the beginning of your recollection phase, if this ally hasnβt been dealt damage since the end of your previous turn, it becomes fostered.)
On Foster: Summon an Automaton Drone token.
Nullifying Lantern
Cards in graveyards are norm element. (They are not any other element.)
Cleansing impurities of the soul, these lanterns are indispensable for those seeking enlightenment.
Nullifying Mirror
β·: Until end of turn, cards in target opponentβs memory are norm element. (They are not any other element.)
A mirror made of bronze, meticulously polished to cleanse and unveil malignant forces. All are equal within its reflections.
Nurture Crops
Glimpse 2, then gather twice. (To gather, summon a Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, or Springleaf token, chosen at random.)
Expert hands lead to a bountiful harvest.
Oasis Trading Post
3, β·: Glimpse 2.
4, β·: Gather.
5, β·: Summon an Automaton Drone token.
A bustling trade port blessed by climate and sulfur.
Oath of the Sakura
Put a buff counter on each ally you control.
If you control exactly three allies that are all unique, they each get +2 until end of turn.
βThough of different heritage, we come together as sisters, sworn to protect in danger and aid in crisis.β
Obscured Offering
As an additional cost to activate this card, banish two cards from your material deck.
Target regalia gains spellshroud until end of turn. (Objects with spellshroud canβt be targeted by Spells.)
Obscuring Threads
Up to one target Fatestone or Fatebound object gains spellshroud until end of turn. (Objects with spellshroud can't be targeted by Spells.)
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Obsequious Blow
Ciel Bonus This card costs 1 less to activate for each omen you have.
On Champion Hit: The first card that opponent activates during their next turn costs 2 more to activate.
Ocean's Blessing
Ally Link (This object enters the field linked to target ally. If the link is broken, sacrifice this object.)
Linked ally gets +1 and has taunt.
Class Bonus Floating Memory
Ombreux Chevalier
On Enter: Return one of your omens to your hand. If you do, banish a card from your hand and put an omen counter on it. (An omen is a card in a banishment with an omen counter on it.)
"Allow me to lighten your load."
Opening Cut
Class Bonus As long as you have exactly one card in your memory, Opening Cut gets +2 οΏ°. (Apply this effect only if your champion's class matches this card's class.)
Fair fights only exist within honorable duels. In true battle, the quickest to act is usually the victor.
Oppressive Presence
Activate this card only during an opponent's recollection phase.
Until end of turn, players can't declare attacks with allies unless they pay X for each attack declaration, where X is the highest among fire element allies you control.
Orbiting Cosmos
If you would glimpse an amount, glimpse X instead, where X is that amount plus 1.
3, Banish Orbiting Cosmos: Draw a card into your memory.
The future shows itself, yet yields nothing.
Orb of Choking Fumes
Banish Orb of Choking Fumes: Cards your opponents activate this turn cost 1 more to activate. Class Bonus: Draw a card. (Apply the additional effect only if your champion's class matches this card's class.)
Warning: May cause intractable coughing.
Orb of Glitter
At the beginning of your recollection phase, glimpse 1.
Banish Orb of Glitter: Draw a card.
These orbs adorn many studies of fortune-tellers. In the hands of a diviner, it is truly a tool of great power.
Orb of Hubris
Banish Orb of Hubris: Draw up to three cards, then shuffle that amount of cards from your hand into your deck.
Granted to many imperial alchemists upon induction, this relic symbolizes the relentless pursuit of the truth for the ascension of mankind.
Orb of Regret
Banish Orb of Regret: Shuffle up to three cards from your hand into your deck, then draw that many cards.
No being is truly bound to their fate, at least not when the will of the divine can be swayed.
Orb of Sealing
β·: Put a seal counter on up to two target face up non-champion non-regalia cards in a single banishment and turn them face down.
On Leave: Remove all seal counters from all cards in each banishment. If a card had a seal counter removed from it this way, turn it face up.