Cards where: collector number is at most 100

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Parcenet, Royal Maid

Parcenet, Royal Maid

2
Wind

Level 2+ Stealth (This unit can't be targeted by attacks unless permitted by true sight.)

β†·: Glimpse 1. Reveal the top card of your deck. When you reveal a wind element card this way, another target ally you control gains stealth until end of turn.

Power
1
Life
3
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Pawn Piece

Pawn Piece

2
Norm

Alice Bonus Commanded Will 1 (As long as this unit is attacking using a Command card, it gets +1.)

Alice Bonus On Hit: If 7 or more damage was dealt, you may sacrifice Pawn Piece. If you do, summon a Queen Piece token.

Though many may look down on a pawn, they forget that only a pawn has the potential of a queen.

Power
0
Life
2
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Peaceful Reunion

Peaceful Reunion

4
Norm

Activate this card only if you have not declared an attack this turn.
Until the beginning of your next turn, you and target player can't declare attacks. Banish Peaceful Reunion.

Speed
Slow
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Peacock of Prosperity

Peacock of Prosperity

0
Luxem

Class Bonus Element Bonus Whenever you reveal this card from your memory, you may put a card named Peacock of Prosperity from your memory onto the field. If you do, draw a card into your memory.

Power
1
Life
2
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Peer Beyond

Peer Beyond

1
Norm

Target unit gains true sight until end of turn. (Units with true sight can attack objects with stealth.)

Ephemerate β€” 1 (You may activate this card from your graveyard by paying this cost. Action cards played this way become ephemeral on the effects stack.)

Speed
Fast
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Peer into Mana

Peer into Mana

4
Norm

Put 2+LV enlighten counters on your champion. (LV refers to your champion's level. You may remove three enlighten counters from your champion to draw a card.)

Few have such innate talent to probe pure mana. Fewer still can exquisitely mold it.

Speed
Slow
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Pendant of Accrual

Pendant of Accrual

2
Norm

At the beginning of each opponent's recollection phase, they may pay 2. If they don't, put a debt counter on Pendant of Accrual.

β†·, Remove two debt counters from Pendant of Accrual: Draw a card into your memory.

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Pendant of Apsis Restraint

Pendant of Apsis Restraint

0
Norm

Ultimate cards cost 3 more to activate.

Distilled from the essence of a strange and potent cure, it is said to contain the wild currents of magic.

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Penetrator Round

Penetrator Round

0
Fire

Renewable

β†·: Load Penetrator Round into target unloaded Gun weapon you control.

Class Bonus Level 2+ On Attack: This attack gains "Combat damage dealt by this attack is unpreventable."

Power
0
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Perfect Repulsion

Perfect Repulsion

2
Water

The next time target unit you control would take exactly X damage this turn, prevent that damage, where X is the amount of cards in your memory. Draw a card if damage was prevented this way. (X is calculated only as this card resolves.)

Speed
Fast
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Perse, Relentless Raptor

Perse, Relentless Raptor

3
Wind

Ranged 2

β†·: Suppress target ally, item, or weapon. Activate this ability only if Perse is distant.

A merciless bounty hunter whose talons never miss.

Power
1
Life
3
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Phalanx Captain

Phalanx Captain

5
Wind

Class Bonus This card costs 1 less to activate for each Human ally you control. (Apply this effect only if your champion's class matches this card's class.)

Other Human allies you control get +1 as long as they're attacking.

Power
1
Life
4
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Phantasmagoria

Phantasmagoria

Non-Specter cards in your graveyard lose all abilities.

Alice Bonus Whenever a Specter ally you control dies, put a haunt counter on Phantasmagoria.

Alice Bonus At the beginning of your end phase, you may put all cards from your graveyard on the bottom of your deck in any order. If you do, put the top X cards from your deck into your graveyard, where X is the amount of haunt counters on Phantasmagoria.

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Phantom Veil

Phantom Veil

1
Norm

Ally Link (This object enters the field linked to target ally. If the link is broken, sacrifice this object.)

2: Linked ally gains stealth until end of turn. (This unit can't be targeted by attacks unless permitted by true sight.)

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Photic Blade

Photic Blade

1
Luxem

Photic Blade gets +1 for each refinement counter on it.

Class Bonus Whenever you recover, put a refinement counter on Photic Blade.

A blade that reflects the lifeforce of its bearer.

Power
3
Durability
2
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Pierce the Heavens

Pierce the Heavens

3
Norm

Jin Bonus As long as your champion has leveled up this turn, this attack gets +2 and has unblockable. (An attack with unblockable can't be intercepted and ignores taunt. Apply this effect only if your champion is Jin.)

Do the impossible, see the invisible.

Power
3
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Piper's Lullaby

Piper's Lullaby

1
Water

If you control an Animal or Beast ally, your champion gets +1 level until end of turn.

Class Bonus Rest up to one target ally. (Apply this effect only if your champion's class matches this card's class.)

Music that soothes beast and man alike.

Speed
Slow
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Piquant Shieldbearer

Piquant Shieldbearer

3
Norm

Taunt (While awake, this unit must be targeted before other objects you control during your opponents' attack declarations if able.)

"Want to pass? Tell me why I should let you!"

Power
1
Life
4
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Planar Abyss

Planar Abyss

12
Tera

Class Bonus Efficiency (This card costs LV less to activate. LV refers to your champion's level.)

At the beginning of your next recollection phase, destroy all non-champion objects and if your Shifting Currents face South, deal 10 damage to each champion you don't control.

Speed
Slow
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Plated Bullet

Plated Bullet

0
Norm

Renewable (If this card would be banished from the field or an intent, put it into its owner's material deck instead.)

β†·: Load Plated Bullet into target unloaded Gun weapon you control. (As a weapon is used for an attack, all of its loaded cards are put into the attacker's intent.)

Power
2
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Plea for Peace

Plea for Peace

1
Norm

Until the beginning of your next turn, players can't declare attacks unless they pay 1 for each attack declaration.

Once upon a time, Rose thought that they could resolve their differences with humans peacefully.

Speed
Slow
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Pleiades, Celestial Genesis

Pleiades, Celestial Genesis

0
Astra

Class Bonus On Enter: Glimpse 3.

Class Bonus On Attack: Astra element Aethercharge cards in the attacker's intent gain "On Hit: Summon an Astral Shard token."

In destruction's wake, a new star ignites.

Power
2
Durability
3
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Poised Occlusion

Poised Occlusion

2
Astra

Negate target card activation. Put the card that had its activation negated this way into its owner's memory.

Class Bonus Draw a card into your memory. Your champion becomes distant.

Speed
Fast
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Poisoned Coating Oil

Poisoned Coating Oil

0
Norm

Banish Poisoned Coating Oil: Target ally you control with stealth gets +2 until end of turn.

Skills are not always the most lethal weapon in an assassin's toolbox.

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Poisoned Dagger

Poisoned Dagger

0
Norm

Poisoned Dagger enters the field rested.

β†·, Banish Poisoned Dagger: Deal 1 damage to target unit. Class Bonus: Until end of turn, if that unit were to take damage, it takes that much damage plus 1 instead.

A little poison goes a long way.

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Poisonous Apple

Poisonous Apple

0
Norm

On Enter: Choose a player. That player gains control of Poisonous Apple.

Whenever a card with floating memory is banished from your graveyard, deal 2 unpreventable damage to your champion.

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Polaris, Twinkling Cauldron

Polaris, Twinkling Cauldron

1
Norm

Arisanna Bonus You may activate this card from your material deck. If you do, Polaris enters the field rested.

Whenever you sacrifice an Herb, put an age counter on Polaris.

Class Bonus β†·, Banish Polaris: Deal X damage to all allies. Then generate up to X Cosmic Bolt cards and shuffle them into your deck. X is the amount of age counters that were on Polaris.

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Polishing Flourish

Polishing Flourish

2
Norm

Remove all sheen counters from units you control.

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

"I just remembered, where is the Golden Queen?"

Speed
Fast
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Polkhawk, Bombastic Shot

Polkhawk, Bombastic Shot

2
Fire

Ranged 2 (As long as this unit is distant, its attacks get +2 .)

Ranger Reaction cards you activate cost 1 less to activate.

"Liven up! We'll all dance with the flames."

Level
Lv. 2
Life
22
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Portentous Tanggu

Portentous Tanggu

0
Norm

Guo Jia Bonus On Enter: Put a quest counter on your champion. (Apply this effect only if your champion is Guo Jia.)

3, Banish Portentous Tanggu: Draw a card into your memory.

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Possessed Reaping

Possessed Reaping

3
Crux

On Ally Kill: Return the killed ally from its owner's graveyard to the field under your control rested. It becomes a Spirit in addition to its other types.

"I know what you are, Merlin Veritor. You are not worthy of Excalibur, not even in your guise."

Power
4
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Potion Infusion: Animate

Potion Infusion: Animate

4
Norm

Arisanna Bonus This card costs 2 less to activate.

Rest target non-regalia Potion. If you do, it becomes an ally in addition to its other types with base power and life equal to its reserve cost. Each of its activated abilities becomes an on death triggered ability. (This effect lasts indefinitely.)

Speed
Fast
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Potion Infusion: Blaze

Potion Infusion: Blaze

1
Fire

Rest target Potion. If you do, it gains β€œOn Sacrifice: Deal 4 damage to target attacking ally” until end of turn.

β€œFlagma’s Oasis grows these incredible chili pods! When crushed and mixed with an accelerant, it generates an intense exothermic reaction!”

Speed
Fast
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Potion Infusion: Clarity

Potion Infusion: Clarity

7
Water

Class Bonus This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.)

Rest target Potion. If you do, it gains "On Sacrifice: Draw two cards" until end of turn. (This trigger would resolve before the Potion's ability.)

Speed
Fast
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Potion Infusion: Frostbite

Potion Infusion: Frostbite

1
Water

Rest target Potion. If you do, it gains "On Sacrifice: Rest target unit. The next time that unit would take damage from a water element source this turn, it takes that much damage plus 4 instead" until end of turn. (This trigger would resolve before the Potion's ability.)

Speed
Fast
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Potion Infusion: Starlight

Potion Infusion: Starlight

3
Astra

Class Bonus Starcalling β€” 1

Rest target Potion. If you do, it gains "On Sacrifice: Until end of turn, your champion gets +4 level" until end of turn. (This trigger would resolve before the Potion's ability.)

Speed
Slow
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Potion Infusion: Volatility

Potion Infusion: Volatility

7
Norm

Arisanna Bonus Efficiency

Rest target Potion. If you do, it gains "On Sacrifice: Deal 4+D6 damage to each champion you don't control" until end of turn. (Roll a six-sided die to determine each instance of D6 as this effect resolves.)

Speed
Slow
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Potion of Healing

Potion of Healing

3
Norm

Brew β€” Two Herbs (You may sacrifice the listed objects rather than pay this card's reserve cost.)

Sacrifice Potion of Healing: Recover 5. (To recover, remove that many damage counters from your champion.)

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Powercell

Powercell

1
Norm

1, β†·, Sacrifice Powercell: Target Automaton ally gets +2 until end of turn.

β€œRecharge your Gearstride Automatons with our proprietary powercell! Only the best on the market.”
β€” Gearstride Automatics Advertisement

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Powercharged Shield

Powercharged Shield

0
Norm

Banish Powercharged Shield: Target unit with taunt gains vigor until end of turn. (Units with vigor wake up at the beginning of your end phase.)

Caution: excessive alchemical kinetic conversion may cause myo-paralysis and rapid internal disintegration.

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Powered Bishop

Powered Bishop

3
Fire

Memory 4+ Powered Bishop gets +1 .

On Death: Summon a Powercell token.

β€œNeed a spokesperson? Our orator model contains self-modulating power for a crowd of any size!”
β€” Gearstride Automatics Advertisement

Power
1
Life
3
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Powered Sentinel

Powered Sentinel

3
Fire

Class Bonus On Enter: Deal 3 damage to your champion and summon a Powercell token rested. (Apply this effect only if your champion’s class matches this card’s class.)

β€œIdeal for protection! Just keep away from farmland.”
β€” Gearstride Automatics Advertisement

Power
2
Life
3
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Power Overwhelming

Power Overwhelming

0
Arcane

Remove any amount of enlighten counters from your champion. Your champion gets +1 level for each counter removed this way until end of turn.

Power without semblance of subtlety. One would do well to discard notions of escaping unscathed when battling a full-fledged arcanist.

Speed
Fast
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Pride's Smith

Pride's Smith

2
Norm

On Enter: Put a durability counter on target Warrior weapon you control.

”I could go for some plum-cake about now...”

Power
1
Life
3
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Pride's Vanguard

Pride's Vanguard

3
Norm

Ambush (This ally may retaliate against attackers while not defending.)

Retort 2 (As long as this ally is retaliating, it gets +2.)

”I should win easy.”

Power
1
Life
3
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Priestess of Flame

Priestess of Flame

2
Fire

Class Bonus On Enter: You may have Priestess of Flame deal 3 damage to your champion. If you do, gather twice. (To gather, summon a Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, or Springleaf token, chosen at random.)

Power
1
Life
2
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Primal Whip

Primal Whip

1
Norm

Class Bonus Level 2+ On Attack: Up to two target non-Human allies get +1 until end of turn. (Apply this effect only if your champion's class matches this card's class and only if your champion is level 2 or higher.)

Power
1
Durability
3
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Primordial Ritual

Primordial Ritual

2
Water

As an additional cost to activate this card, sacrifice an ally.

Target player puts the top two cards of their deck into their graveyard.

Floating Memory

Speed
Fast
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Priscilla, Lost Spirit

Priscilla, Lost Spirit

0
Norm

On Enter: Draw seven cards.

"A lack of color does not make for a lack of class."

Level
Lv. 0
Life
15
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Prismatic Codex

Prismatic Codex

1
Norm

At the beginning of your recollection phase, put an age counter on Prismatic Codex.

Banish Prismatic Codex: Ignore the elemental requirements of the next card you activate this turn. Activate this ability only if there are three or more age counters on Prismatic Codex.

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