Showing 901-950 of 1988 cards (page 19 of 40)
Infernal Vessel
If a player would recover an amount, they recover X instead, where X is that amount minus 3. (If a player would recover 0 or less, they don't recover.)
"The tea is hotβcareful not to burn your tongue!"
Inferno Slime
Pride 2 (This ally wonβt obey you unless your champion is level 2 or higher. You canβt attack with, intercept with, or activate abilities of allies that donβt obey you.)
Class Bonus On Death: You may banish two fire element cards from your graveyard. If you do, deal 4 damage to each champion.
Infinite Scintillation
Move all sheen counters from target unit to your Fractured Memories. Then deal 1+X damage to that unit, where X is the amount of counters moved this way.
Sheen 6+ Floating Memory
Infusion of Crescent Jade
Target Polearm weapon gets +1 until end of turn for each wind element non-champion object you control.
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Ingredient Pouch
1, β·: Gather. (To gather, summon a Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, or Springleaf token, chosen at random.)
An herbalist's joy and an alchemist's treasure. Always surprising how much can actually fit inside.
Ingress of Sanguine Ire
Activate this card only during an opponent's end phase.
Your champion's first attack during your next turn gets +3 . If your champion hasn't taken damage this turn, draw two cards into your memory.
Inner Court Schemer
On Attack: You may remove a preparation counter from your champion. If you do, this attack gets +2 .
The dynasty's darkest secrets are often kept in the innermost walls of the palace.
Innervate Agility
As an additional cost to activate this card, delevel your champion and recover 5. (To delevel your champion, return the top card of its lineage to its owner's material deck.)
Units you control gain your choice of stealth or spellshroud until end of turn.
Innervate Fury
As an additional cost to activate this card, delevel your champion and recover 5. (To delevel your champion, return the top card of its lineage to its owner's material deck.)
Deal 7 damage split among any amount of target allies.
Innervate Knowledge
As an additional cost to activate this card, delevel your champion and recover 5. (To delevel your champion, return the top card of its lineage to its owner's material deck.)
Draw two cards.
Innocuous Disposer
Innocuous Disposer's attacks can't be retaliated by Human allies.
Class Bonus On Ally Hit: If the hit ally is a Human, you may remove a preparation counter from your champion. If you do, destroy the hit ally.
Inquisitive Magician
On Enter: You may reveal two Mage cards from your hand and/or memory. If you do, put an enlighten counter on your champion. (You may remove three enlighten counters from your champion to draw a card.)
Insignia of the Corhazi
3, β·: Put a preparation counter on your champion.
Class Bonus Whenever you activate a prepared card while your influence is six or less, draw a card into your memory.
A reward for agents of brilliant skill and service.
Inspiring Aethercharge
Allies you control get +1 until end of turn.
You may load Inspiring Aethercharge into an Aetherwing weapon you control.
"I believe in you. Do you believe in me?"
Inspiring Call
This card costs 2 less to activate if your champion has attacked this turn.
Allies you control get +1 until end of turn. Draw a card into your memory.
"Aesans, rally to me! Camelot will not fall!"
β Lorraine Allard
Intangible Geist
On Enter: You may choose any amount of regalia cards from your banishment and put them into your material deck.
Class Bonus Prevent all combat damage that would be dealt to Intangible Geist.
Intensified Pyre
Kindle 3 (You may banish up to three fire element cards from your graveyard as you activate this card. Each one pays for (1) of this card's cost.)
Deal 2 damage to target champion. If that champion's controller has eight or more cards in their graveyard, deal 6 damage to that champion instead.
Intervention
Class Bonus While paying for this card's reserve cost, you may rest your champion to pay for 2 of that cost. (Apply this effect only if your champion's class matches this card's class)
Prevent the next 4 damage that would be dealt to target unit this turn.
Into the Fray
Up to one target ally you control gets +1 until end of turn for each other ally you control.
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Intricate Longbow
(Bow β Must be loaded to use for an attack and can't be used with an attack card.)
Class Bonus Level 2+ Intricate Longbow gets +1 . (Apply this effect only if your champion's class matches this card's class and only if your champion is level 2 or higher.)
Inundating Clash
Class Bonus On Attack: If the attacker is attacking a rested unit, Inundating Clash gets +3 .
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Invective Instruction
Target ally gets +3 until end of turn.
Class Bonus If you control a non-Human ally, draw a card into your memory. (Apply this effect only if your championβs class matches this cardβs class.)
Not even animals are immune to the Luopan.
Inverted Pyroslash
Ciel Bonus This card costs 2 less to activate for each of up to two fire element omens you have.
On Attack: Deal 5 damage to the attacker.
"Alice, the nightmare will be over soon. Please wait just a little longer, I'll be there soon."
Invigorating Concoction
Brew β One Flower, One Herb (You may sacrifice the listed objects rather than pay this card's reserve cost.)
Hindered (This object enters the field rested.)
β·, Sacrifice Invigorating Concoction: Put two buff counters on up to one target ally. Draw a card.
Invigoration
Class Bonus This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.)
Put LV buff counters on target rested ally.
"Bow down before your rightful emperor!"
Inzali, Unshackled Blaze
Class Bonus On Attack: You may banish a fire element card from your graveyard. If you do, deal 1 damage to each other unit.
Level 3+ Memory 4+ Inzali gets +2 .
Free from eternal servitude, free to endlessly smite.
Ionized Asceticism
Rai Bonus Efficiency
Banish all cards from your hand and memory, then draw seven cards. Until the beginning of your next turn, your champion gets -10 level.
Iridescent Resurgence
Return target non-champion non-regalia crux element card from your banishment or graveyard to your memory.
βThe spirits lend their wisdom, restoring that which has faded from my memory."
Jabberwocky, Calamity's Call
2, Banish a Specter ally card from your graveyard: Recover 2 and Jabberwocky gets +2 until end of turn.
As long as a player doesn't control no player controls an object named Vorpal Sword, prevent all damage that would be dealt to Jabberwocky.
Jadelight Protector
As long as your Shifting Currents face South, allies you control have steadfast and retort 1. (An ally with steadfast can retaliate while rested and doesnβt rest to do so. As long as an ally with retort 1 is retaliating, it gets +1 .)
Jianyu, Fate's Premonition
Class Bonus This card costs 2 less to activate.
As Jianyu enters the field, choose a card name.
Cards with the chosen name cost 2+X more to activate, where X is the amount of phantasias you control.
Jin, Fate Defiant
Inherited Effect β Whenever Jin attacks with a Polearm weapon and/or Polearm attack card, target Horse or Human ally you control gets +1 until end of turn. (Your champion has this ability as long as this card is part of its lineage.)
"Why fight to die when you can fight to live?"
Jin, Undying Resolve
Jin Lineage
As long as it's not your end phase, Jin has immortality. (A unit with immortality can't die.)
"For the first time, I have never felt more alive!"
Jin, Zealous Maverick
Jin Lineage (Jin, Zealous Maverick must be leveled from a previous level "Jin" champion.)
On Enter: Jin's next attack this turn gets +1 and has "On Attack: Wake up Jin."
"Unfortunately for you, I have something to fight for."
Journey's Beginning
Draw a card.
Guo Jia Bonus Put a quest counter on your champion. (Apply this effect only if your champion is Guo Jia.)
A journey of a thousand miles begins with a single step.
Juggle Knives
Deal 1 damage to target champion.
Class Bonus Draw a card. (Apply this effect only if your champion's class matches this card's class.)
With enough skill, the only danger is to your foes.
Kaze, Spirit of Wind
On Enter: Draw seven cards.
"I soar above earthly majesty."
Keeper of the Wild
Sacrifice Keeper of the Wild: Up to one target Animal or Beast ally you control gets +2 until end of turn.
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Keep of the Golden Sashes
The first card your opponents activate each turn costs 1 more to activate.
Upkeep β At the beginning of your recollection phase, you may banish two cards from your graveyard. If you don't, sacrifice Keep of the Golden Sashes.
Key Slime Pudding
Banish Key Slime Pudding: Until end of turn, Slime allies that enter the field under your control enter with an additional buff counter on them.
A tasty snack enjoyed by slime but also by those adventurous enough to try it.
Kind Beastcaller
Class Bonus On Enter: Look at the top five cards of your deck. You may reveal an Animal or Beast ally card from among them and put it into your hand. Put the rest on the bottom of your deck in any order.
The carrot lures better than the stick.
Kindling Flare
As an additional cost to activate this card, sacrifice any amount of Herbs.
Deal 1+X damage split among any amount of target units where X is the amount of Herbs sacrificed.
βLet it all go up in flame.β
Kingdom's Divide
Choose a card name. Until the beginning of your next turn, cards with the chosen name cost 2 more to activate.
Level 2+ Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Kongming, Ascetic Vice
Kongming Lineage (Kongming, Ascetic Vice must be leveled from a previous level "Kongming" champion.)
On Enter: Empower 3.
Inherited Effect β Whenever your Shifting Currents change from facing North to South, draw a card.
Kongming, Erudite Strategist
Kongming Lineage
On Enter: Banish the top card of your deck. Until the beginning of your next turn, you may play it as long as your Shifting Currents face North. Repeat this process for East, South, and West.